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#Post#: 217--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: CraZyEddy2010
Date: March 4, 2015, 2:32 pm
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--- Quote from: Abohack link ---
>
> LEO, Please help me, I have that problem with your file too
--- End Quote ---
Which 'BSSM" version do you use?
#Post#: 219--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Abohack
Date: March 5, 2015, 1:51 am
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-BSSM v0.3b-
#Post#: 221--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Leo2236
Date: March 5, 2015, 6:27 pm
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Here's the BSSM v0.3.1b that I've found on HDD just now, I don't
remember but maybe in this version I've fix the issue you
mention, but I'm not sure so you'll have to try it out...
HTML http://www.datafilehost.com/d/de3ec366
#Post#: 223--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Abohack
Date: March 7, 2015, 12:57 am
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I love u Leo, that's working
YOU ARE AMAZING....
#Post#: 225--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Leo2236
Date: March 7, 2015, 11:34 pm
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I'm glad that it worked and thanks for the complements I really
appreciate it! :)
#Post#: 229--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Abohack
Date: March 9, 2015, 1:33 am
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Your welcome dear Leo,
I have two more issues in this game:
1. In BSSM, I export one of the backgrounds and edit it then
import it to the file and everything is alright but in game it's
now working and makes the player invisible (I used rebuilder for
the game). what should I do?
2. some the enemies models and texture are in some bin files in
STAGE foldes, I found their textures with TIM2VIEW but when I
edit them the games crash. I used your RE3MV tool but it's not
working for this file.
Thanks alot
#Post#: 230--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: CraZyEddy2010
Date: March 9, 2015, 8:19 am
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You can extract those RE3 files with
this:
HTML http://remer.bplaced.com/BH3PUR.rar
And for those bin files in stages Leo did a tool I requested
some months early but I don't remember the name and I dunno
where I have it on my pc. Maybe Leo knows it still
#Post#: 231--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Abohack
Date: March 9, 2015, 8:51 am
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Thanks buddy
Leo please help me, I need that tool.
#Post#: 239--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Leo2236
Date: March 12, 2015, 3:27 am
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Here's that tool [member=4]CraZyEddy2010[/member] was talking
about:
[URL=
HTML http://www.datafilehost.com/d/0e5fce22]http://www.lostwindowspassword.com/images/public/download_gif.gif<br
/>RE3BINE v0.1b.zip (46.29 KB)[/URL]
--- Quote from: Abohack link ---
>
> 1. In BSSM, I export one of the backgrounds and edit it then
import it to the file and everything is alright but in game it's
now working and makes the player invisible (I used rebuilder for
the game). what should I do?
>
--- End Quote ---
It's looks like some data need to be updated just like in RE2
STAGEx.BIN but I don't know where data is and in which file nor
I'm sure if this is the problem ???
--- Quote from: Abohack link ---
>
> 2. some the enemies models and texture are in some bin files
in STAGE foldes, I found their textures with TIM2VIEW but when I
edit them the games crash. I used your RE3MV tool but it's not
working for this file.
--- End Quote ---
You replace an texture with the new one with exactly the same
size? ???
Sorry for the late reply, was kind of busy :)
#Post#: 240--------------------------------------------------
Re: BSSM: A tool to manage BSS files...
DIR By: Abohack
Date: March 13, 2015, 6:55 am
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Thanks Leo for your reply,
1. yeah for the background In BSSM you have something in tools
that name is Batch StageX.bin but in RE3 the stage file Is
ESTAGEX.bin
2. Yeah I change the texture with the same size, I even changed
the pallet with TIM2VIEW but it's not working for the large
textures
thanks a lot
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