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       #Post#: 28--------------------------------------------------
       RE1MV: A tool to edit EMD files...
       By: Leo2236 Date: August 14, 2014, 9:42 am
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       -RE1MV v0.9b-
       This tool it's an editor for RE1[PSX, PC] EMD files, those EMD's
       usually contains characters or enemies. Tool features:[list]
       [*]Veiw all *.EMD files from the game (Player, Enemy)...
       [*]Play animation...
       [*]Extract/Repack *.EMD files...
       [*]View texture...
       [*]View Model texture UV...
       [*]Export/Replace texture to/from*.TIM or *.BMP...
       [*]Export/Replace whole model to/from *.TMD...
       [*]Export/Replace model part  to/from*.TMD or *.OBJ...
       [*]Export whole model to *.OBJ with part in the correct
       position...
       [*]Move model part...
       [*]Take screenshot as *.BMP...[/list]Screenshot:
  HTML http://i.imgur.com/seNhBE1.png
       [URL=
  HTML http://www.mediafire.com/download/567uw6dm9hft3h9/RE1MV_v0.9b_Setup.exe][IMG]http://www.lostwindowspassword.com/images/public/download_gif.gif[/img]<br
       />[color=Green] RE1MV_v0.9b_Setup.exe (821.55 KB)[/URL]
       #Post#: 516--------------------------------------------------
       Re: RE1MV: A tool to edit EMD files...
       By: Leigiboy Date: March 7, 2017, 2:55 pm
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       Hey man I started working on a demake of  Vanessa  Schneider
       from P.N.03 to replace Jill but when I tried to export the whole
       model it came out with a lot normals errors. I open it on
       blender and noesis and have the same results.
  HTML http://i.imgur.com/S5J5zKb.png
       This not happen if you export the individual parts.
       Just in case you ever think of make a new version of this
       awesome tool  ;)
       #Post#: 677--------------------------------------------------
       Re: RE1MV: A tool to edit EMD files...
       By: Leigiboy Date: January 15, 2020, 6:47 am
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       Hi! A little info for people who may enconter the same problem
       that I posted in that last post I made, but i never posted ;D
       You can fix the model (in Blender) by going in to edit mode,
       press A to select all vertex, then go to the "Edges" menu and
       select "Clear sharp" then go to  the "Mesh" menu then "Normals"
       and select "Reset vectors".
       This works with the .obj from other Leo's tools.
  HTML https://i.imgur.com/Oy9j0AQ.gif
       Once again thanks for this tools Leo  ;)
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