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       #Post#: 732--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: IvanEnzhaev Date: October 6, 2020, 3:55 pm
       ---------------------------------------------------------
       Something is wrong  ;D
  HTML https://dl.dropboxusercontent.com/s/3i3rsemzfs9kxlf/jill-obj-anim-webgl10-ts-wrong-anim.gif
       #Post#: 737--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: IvanEnzhaev Date: November 9, 2020, 1:30 am
       ---------------------------------------------------------
       I want to have two versions of skeleton demo:
       [list type=decimal]
       [li]TypeScript, WebGL 1.0, Node.js[/li]
       [li]C++, OpenGL ES 2.0, Qt[/li]
       [/list]
       Both versions will be run on Desktop and Android. Qt supports
       WebSockets for coop and multiplayer (Node.js supports WebSockets
       too).
       I you want to start to practice with simple games you can use my
       examples. They draw a triangle:
       [list]
       [li]TypeScript, WebGL 1.0:
  HTML https://plnkr.co/edit/gAfPR7ZIKjJXulDI?open=main.ts&preview[/li]
       [li]C++, OpenGL ES 2.0, Qt:
  HTML https://rextester.com/GKUH73866[/li]
       [/list]
       #Post#: 739--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: dukemagus Date: December 20, 2020, 4:52 pm
       ---------------------------------------------------------
       A tool that can reads the animation data and parse to something
       Blender can understand (i'm not sure RE1 models have skeletal
       rigs, so it would probably be something moving individual
       meshes) would be great!
       Best of luck with the development of your tool
       #Post#: 740--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: IvanEnzhaev Date: December 20, 2020, 7:09 pm
       ---------------------------------------------------------
       Thank you. I did not forget about it. Yes, of course, I will
       solve the problems and the plugin will be ready. Give me one or
       two month.
       #Post#: 746--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: IvanEnzhaev Date: January 13, 2021, 6:35 am
       ---------------------------------------------------------
       This script adds two numbers. It shows how to add GUI elements
       to Blender using Python. Useful link:
  HTML https://stackoverflow.com/a/15610283/4159530
  HTML https://ddgobkiprc33d.cloudfront.net/122d391d-3093-4e9d-badf-b15839aeddc6.png
       [code]
       bl_info = {
       "name": "Calculator to add two numbers",
       "category": "3D View"
       }
       
       import bpy
       
       class MyPanel(bpy.types.Panel):
       bl_label = "Calculator"
       bl_space_type = 'VIEW_3D'
       bl_region_type = 'TOOLS'
       
       def draw(self, context):
       layout = self.layout
       
       col = layout.column(align = True)
       col.prop(context.scene, "a_string_prop")
       col.prop(context.scene, "b_string_prop")
       col.prop(context.scene, "r_string_prop")
       
       row = layout.row()
       row.operator("calculator.add", text="Add two numbers")
       
       class MyOperator(bpy.types.Operator):
       bl_idname = "calculator.add"
       bl_label = "Simple operator"
       bl_description = "My Operator"
       
       def execute(self, context):
       a = context.scene.a_string_prop
       b = context.scene.b_string_prop
       r = float(a) + float(b)
       context.scene.r_string_prop = str(r)
       return {'FINISHED'}
       
       def register():
       bpy.utils.register_class(MyPanel)
       bpy.utils.register_class(MyOperator)
       bpy.types.Scene.a_string_prop = bpy.props.StringProperty \
       (
       name = "a",
       description = "First operand"
       )
       bpy.types.Scene.b_string_prop = bpy.props.StringProperty \
       (
       name = "b",
       description = "Second operand"
       )
       bpy.types.Scene.r_string_prop = bpy.props.StringProperty \
       (
       name = "result",
       description = "Result operand"
       )
       
       def unregister():
       bpy.utils.unregister_class(MyPanel)
       bpy.utils.unregister_class(MyOperator)
       del bpy.types.Scene.a_string_prop
       del bpy.types.Scene.b_string_prop
       del bpy.types.Scene.r_string_prop
       
       if __name__ == "__main__":
       register()[/code]
       #Post#: 747--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: Leigiboy Date: January 17, 2021, 12:36 am
       ---------------------------------------------------------
       I dont know how I missed this, really awesome work.
       I recently started thinking on recreate the ending videos
  HTML https://www.youtube.com/watch?v=0I5sF5E_PsM
       from RE1, where the
       camera zoom on the characters, in blender and althoug Iwas able
       to get the animations on blender using the fbx format a
       dedicated tool to impor them would be really awesome.
       Keep up the good work!
       #Post#: 749--------------------------------------------------
       Re: Plugin for importing bones and animations to Blender from .a
       nim (RE1MV)
       By: IvanEnzhaev Date: February 10, 2021, 12:52 pm
       ---------------------------------------------------------
       I found the nice tutorial about making bones with script: 3.
       Armatures
  HTML https://web.archive.org/web/20120106231440/http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Armatures
       Creating keyframes for bones: Actions and drivers
  HTML https://web.archive.org/web/20120110165033/http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Actions_and_drivers
       This part is about making GUI in Blender using Python: 10.
       Interface
  HTML https://web.archive.org/web/20120412012853/http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Interface
       This code works in Blender 2.67 and 2.79. I think it will work
       in new Blendr 2.9 with little changes but I use 2.67 because it
       is good for my notebook.
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