URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Lets Make a Game Together
  HTML https://letsmakeagametogether.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Other Metagames
       *****************************************************
       #Post#: 3050--------------------------------------------------
       Balanced Hackmons
   DIR By: Adrian Marin
       Date: November 2, 2013, 5:06 am
       ---------------------------------------------------------
       Balanced Hackmons, usually referred to as BH is a very
       interesting tier where any ability or move is allowed on any
       Pokemon. Naturally, as suggested by the word 'balanced in the
       title, there are a small handful of bans placed on the Pokemon,
       moves, and abilities in the tier, these being Huge Power, Pure
       Power, Wonder Guard, Arena Trap, Shadow Tag, and OHKO moves.
       With these bans in place to differentiate the tier from regular
       Hackmons, Balanced Hackmons is a very diverse and rapidly
       changing metagame with creativity is at its finest. Despite the
       almost infinite possibilities allowed in the tier, the metagame
       is very stable overall, with some sets and Pokemon valued more
       highly than others.
       Pro Tips:
       - Always carry a Magic Bounce Pokemon.
       - Always have a Rapid Spin / Defog user.
       - Because of the point above, you should pack a spinblocker too,
       if you can.
       - Aromatherapy is good especially on Magic Bounce Pokemon, use
       it.
       - Imposter Chansey is extremely threatening, you must be able to
       counter your own pokemon, this can    be done by taking
       advantage of differences your own pokemon has with the imposter,
       such as status, and even items like Judgment w/ plates. .
       - Always be able to counter your own Pokemon
       - If you are having sweeper problems I feel bad for you son,
       Unaware has 99 problems but Contrary ain't one
       - Using recovery on every Pokemon you can afford to is generally
       a good idea.
       - Carrying a Poison Heal or Magic Guard Pokemon with a status
       orb helps tremendously against Spore/Dark Void based stratagies
       - Arceus can be disguiseed as any form the player chooses, but
       is only really a different type if it has Multitype+Plate
       - Perish Song is extremely helpful. It can force out nearly any
       Pokemon and is certain death for ingrained or last Pokemon
       - Mail is useful on certain Pokemon because it can't be tricked
       away.
       -Your team should have at least one Shedinja check, whether in
       the form of weather (Although Shedinja can be immune to weather
       with Safety Goggles), rocky helmet, or entry hazards. Remember
       that Shedinja can abuse U-turn, Baton Pass, and Volt Switch.
       - Always be prepared for Poison Heal Regigigas, it's advisable
       to use a Magic Bouncer/Orb user that is resistant to Facade with
       Entrainment (if using Magic Bounce)/Worry Seed/Simple
       Beam/Gastro Acid to stop it from sweeping your team.
       A lot of this was directly quoted from the official BH guide
       that my friends and I made.
       #Post#: 3051--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Wolverine
       Date: November 2, 2013, 5:49 am
       ---------------------------------------------------------
       Have you thought of tricking Assault Vest on to support mons ?
       A guy did it to me on OU today with switcheroo lopunny today.
       Seems like with all the stall and support moves in BH, it could
       be useful, though kinda counter productive.
       #Post#: 3057--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Adrian Marin
       Date: November 2, 2013, 12:41 pm
       ---------------------------------------------------------
       I've been speculating about Assault Vest trick, it looks very
       potent with Klutz Deo-S or something, if it receives more usage,
       Mail might receive a comeback, and if that happens, there's
       always Magic Room to try I guess.
       #Post#: 3191--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Izanagi
       Date: November 7, 2013, 11:13 am
       ---------------------------------------------------------
       Assaut Vest trick sounds interesting but having to run klutz on
       a pokemon just to be able to trick an item is very bad, although
       i suppose you can always try skill swapping klutz into something
       else after crippling a poke with assault vest for optimal
       results but after you did cripple something with assault vest
       your pokemon turns into a dead weight (save for a few rare
       occasions involving klutz skill swap).
       #Post#: 3193--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Naminé
       Date: November 7, 2013, 3:27 pm
       ---------------------------------------------------------
       I have one thing to say:
       Prankster Topsy-Turvey.
       Why? It is priority and can make a +6 attack/Speed ddancer
       become completely useless with -6
       #Post#: 3194--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Snaquaza
       Date: November 7, 2013, 4:31 pm
       ---------------------------------------------------------
       [quote=Naminé]Why? It is priority and can make a +6 attack/Speed
       ddancer become completely useless with -6[/quote]
       Yea, this is used a lot already, also never use Dragon Dance,
       but Shift Gear, anyway commenting on this, Prankster Taunt Setup
       Sweepers could be interesting, not that I'd know, but it was
       just a random idea I had
       #Post#: 3206--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Adrian Marin
       Date: November 8, 2013, 11:52 am
       ---------------------------------------------------------
       Taunt setup sweepers was a common sight in gen 5 BH, it was
       mainly used to defeat Unaware's. Prankster Landorus-T would
       occasionally use Taunt on its sweeping set, but it wasn't very
       effective. I wouldn't recommend using Prankster on a sweeper all
       in all mainly because of Nature Power's newfound uselessness.
       #Post#: 3216--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Izanagi
       Date: November 10, 2013, 3:40 pm
       ---------------------------------------------------------
       yeah Nature power turning into tri attack just sucked a lot,
       prankster topsy turvy is basically the new unaware, except it
       works on mold breaker pokes now (Yay!) i suppose it's gonna be
       everywhere, same with safety goggles sturdyshed (was that thing
       banned already?).
       #Post#: 3223--------------------------------------------------
       Re: Balanced Hackmons
   DIR By: Naminé
       Date: November 12, 2013, 12:21 pm
       ---------------------------------------------------------
       Nature Power being Tri-Attack isn't really that bad, except for
       Prankster Groudon :L
       It does give a sweeping possibiletty for others, even through in
       Hackmons there is Boomburst.
       I think Refridgerate Kyurem-B and Kyurem-W will be used a lot
       with Boomburst and Return.
       *****************************************************
       Page 1 of 1