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#Post#: 3050--------------------------------------------------
Balanced Hackmons
DIR By: Adrian Marin
Date: November 2, 2013, 5:06 am
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Balanced Hackmons, usually referred to as BH is a very
interesting tier where any ability or move is allowed on any
Pokemon. Naturally, as suggested by the word 'balanced in the
title, there are a small handful of bans placed on the Pokemon,
moves, and abilities in the tier, these being Huge Power, Pure
Power, Wonder Guard, Arena Trap, Shadow Tag, and OHKO moves.
With these bans in place to differentiate the tier from regular
Hackmons, Balanced Hackmons is a very diverse and rapidly
changing metagame with creativity is at its finest. Despite the
almost infinite possibilities allowed in the tier, the metagame
is very stable overall, with some sets and Pokemon valued more
highly than others.
Pro Tips:
- Always carry a Magic Bounce Pokemon.
- Always have a Rapid Spin / Defog user.
- Because of the point above, you should pack a spinblocker too,
if you can.
- Aromatherapy is good especially on Magic Bounce Pokemon, use
it.
- Imposter Chansey is extremely threatening, you must be able to
counter your own pokemon, this can be done by taking
advantage of differences your own pokemon has with the imposter,
such as status, and even items like Judgment w/ plates. .
- Always be able to counter your own Pokemon
- If you are having sweeper problems I feel bad for you son,
Unaware has 99 problems but Contrary ain't one
- Using recovery on every Pokemon you can afford to is generally
a good idea.
- Carrying a Poison Heal or Magic Guard Pokemon with a status
orb helps tremendously against Spore/Dark Void based stratagies
- Arceus can be disguiseed as any form the player chooses, but
is only really a different type if it has Multitype+Plate
- Perish Song is extremely helpful. It can force out nearly any
Pokemon and is certain death for ingrained or last Pokemon
- Mail is useful on certain Pokemon because it can't be tricked
away.
-Your team should have at least one Shedinja check, whether in
the form of weather (Although Shedinja can be immune to weather
with Safety Goggles), rocky helmet, or entry hazards. Remember
that Shedinja can abuse U-turn, Baton Pass, and Volt Switch.
- Always be prepared for Poison Heal Regigigas, it's advisable
to use a Magic Bouncer/Orb user that is resistant to Facade with
Entrainment (if using Magic Bounce)/Worry Seed/Simple
Beam/Gastro Acid to stop it from sweeping your team.
A lot of this was directly quoted from the official BH guide
that my friends and I made.
#Post#: 3051--------------------------------------------------
Re: Balanced Hackmons
DIR By: Wolverine
Date: November 2, 2013, 5:49 am
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Have you thought of tricking Assault Vest on to support mons ?
A guy did it to me on OU today with switcheroo lopunny today.
Seems like with all the stall and support moves in BH, it could
be useful, though kinda counter productive.
#Post#: 3057--------------------------------------------------
Re: Balanced Hackmons
DIR By: Adrian Marin
Date: November 2, 2013, 12:41 pm
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I've been speculating about Assault Vest trick, it looks very
potent with Klutz Deo-S or something, if it receives more usage,
Mail might receive a comeback, and if that happens, there's
always Magic Room to try I guess.
#Post#: 3191--------------------------------------------------
Re: Balanced Hackmons
DIR By: Izanagi
Date: November 7, 2013, 11:13 am
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Assaut Vest trick sounds interesting but having to run klutz on
a pokemon just to be able to trick an item is very bad, although
i suppose you can always try skill swapping klutz into something
else after crippling a poke with assault vest for optimal
results but after you did cripple something with assault vest
your pokemon turns into a dead weight (save for a few rare
occasions involving klutz skill swap).
#Post#: 3193--------------------------------------------------
Re: Balanced Hackmons
DIR By: Naminé
Date: November 7, 2013, 3:27 pm
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I have one thing to say:
Prankster Topsy-Turvey.
Why? It is priority and can make a +6 attack/Speed ddancer
become completely useless with -6
#Post#: 3194--------------------------------------------------
Re: Balanced Hackmons
DIR By: Snaquaza
Date: November 7, 2013, 4:31 pm
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[quote=Naminé]Why? It is priority and can make a +6 attack/Speed
ddancer become completely useless with -6[/quote]
Yea, this is used a lot already, also never use Dragon Dance,
but Shift Gear, anyway commenting on this, Prankster Taunt Setup
Sweepers could be interesting, not that I'd know, but it was
just a random idea I had
#Post#: 3206--------------------------------------------------
Re: Balanced Hackmons
DIR By: Adrian Marin
Date: November 8, 2013, 11:52 am
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Taunt setup sweepers was a common sight in gen 5 BH, it was
mainly used to defeat Unaware's. Prankster Landorus-T would
occasionally use Taunt on its sweeping set, but it wasn't very
effective. I wouldn't recommend using Prankster on a sweeper all
in all mainly because of Nature Power's newfound uselessness.
#Post#: 3216--------------------------------------------------
Re: Balanced Hackmons
DIR By: Izanagi
Date: November 10, 2013, 3:40 pm
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yeah Nature power turning into tri attack just sucked a lot,
prankster topsy turvy is basically the new unaware, except it
works on mold breaker pokes now (Yay!) i suppose it's gonna be
everywhere, same with safety goggles sturdyshed (was that thing
banned already?).
#Post#: 3223--------------------------------------------------
Re: Balanced Hackmons
DIR By: Naminé
Date: November 12, 2013, 12:21 pm
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Nature Power being Tri-Attack isn't really that bad, except for
Prankster Groudon :L
It does give a sweeping possibiletty for others, even through in
Hackmons there is Boomburst.
I think Refridgerate Kyurem-B and Kyurem-W will be used a lot
with Boomburst and Return.
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