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       #Post#: 2832--------------------------------------------------
       Re: Toxic Mist
   DIR By: Shadow
       Date: October 21, 2013, 3:24 pm
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       I'll explain what I had in mind for this particular Move.
       It'll be a Hazard and act like one, but will go away after the 4
       Turns. It does as it says, with the damage to Pokémon that
       aren't Poison or Steel and acts like Weather in a way due to the
       damage increase and decrease for Poison and Ground. I made it
       because I think it's a nice half Hazard half Weather Move that
       could prove interesting.
       #Post#: 2834--------------------------------------------------
       Re: Toxic Mist
   DIR By: Snaquaza
       Date: October 21, 2013, 3:38 pm
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       just make it something like Gravity that is no hazard but also
       no weather, just an effect :?
       #Post#: 2837--------------------------------------------------
       Re: Toxic Mist
   DIR By: cofagragus
       Date: October 21, 2013, 5:26 pm
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       shush ok ok you girls are both pretty, can I say something?
       What I can understand of this move is that its not an ENTRY
       HAZARD, but its a FIELD HAZARD. Weather counts as a Field Hazard
       as it doesnt specifically hurt those coming in but some weathers
       create Residual Damage. Please dont try to say, Shadow, that it
       is half weather and half hazard as you are confusing Snaq and
       me. This is what I get from this:
       You use this move and a ROOM MOVE/FIELD HAZARD called Toxic Mist
       is there on the field for 4 turns, damaging all non-Poison/Steel
       type Pokemon by a(n) (12%/6%) amount of HP, am I right?
       This weather should be cleared by Defog and should boost
       Venoshocks effectiveness>:)
       Im not going to vote yet, only because I need to make sure what
       I just said was correct.
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