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#Post#: 2815--------------------------------------------------
Toxic Mist
DIR By: Shadow
Date: October 21, 2013, 11:11 am
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Toxic Mist - Effect Move
Poison Type
BP - N/A
ACC - N/A
PP - 5 - Max 8
The User spreads a poison gas around the room for 4 Turns then
dissipates.
Does 6% damage every Turn for 4 Turns and affects all Types
apart from Poison and Steel Types. Can be cleared with Defog and
increases Poison Types damage (1.5x). Doesn't force any Weather
away.
Derp.
Edit Edit Edit, and more Edit: Cofagragus halped me, sorta, with
a new rethink of how this thing works. And it does work.
Finally. Woohoo.
#Post#: 2816--------------------------------------------------
Re: Toxic Floor
DIR By: Snaquaza
Date: October 21, 2013, 11:35 am
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uhm is this weather or hazard? anyway I feel like Negative atm
just because I really don't want more of them as they are
dominating enough already
#Post#: 2817--------------------------------------------------
Re: Toxic Floor
DIR By: Spheal Power
Date: October 21, 2013, 11:39 am
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I like it personally although I am inclined to agree with Snaq
about the hazard/weather being a little too dominant atm. But I
like the idea. /me throws a maybe at hdow
#Post#: 2818--------------------------------------------------
Re: Toxic Mist
DIR By: Snaquaza
Date: October 21, 2013, 11:43 am
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oh just saying, I am also getting more iffy at accepting lately
cuz we've limited spots for moves ^^' it is not like we can
accept as much moves as we want
#Post#: 2819--------------------------------------------------
Re: Toxic Mist
DIR By: Shadow
Date: October 21, 2013, 11:46 am
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Just had to get the idea out, if it's not accepted, it's not
accepted. Simple as that really.
Huehue :P
#Post#: 2823--------------------------------------------------
Re: Toxic Mist
DIR By: Snaquaza
Date: October 21, 2013, 11:56 am
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I vote Positive, but only if it isn't weather, but like Gravity
(as it doesn't seem like forcing other weathers away), so that
it fades away after 4 turns and that there is no ability that
makes this come on the field permanently
#Post#: 2828--------------------------------------------------
Re: Toxic Mist
DIR By: Shadow
Date: October 21, 2013, 12:35 pm
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Thinking about it, it could work as a Hazard. Hmm, alright, I'll
change it.
#Post#: 2829--------------------------------------------------
Re: Toxic Mist
DIR By: Snaquaza
Date: October 21, 2013, 12:40 pm
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I don't mean a Hazard more like Gravity, which is for 4 turns
and doesn't force weather away >_>
#Post#: 2830--------------------------------------------------
Re: Toxic Mist
DIR By: Shadow
Date: October 21, 2013, 12:41 pm
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Roflmaonnaise, it doesn't force any Weather away. Also, it is
kinda like a Hazard. Sorta.
Either way, changed... Again!
#Post#: 2831--------------------------------------------------
Re: Toxic Mist
DIR By: Snaquaza
Date: October 21, 2013, 1:09 pm
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How can a Hazard move do something for 4 turns, they only do
something at switching
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