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       #Post#: 2815--------------------------------------------------
       Toxic Mist
   DIR By: Shadow
       Date: October 21, 2013, 11:11 am
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       Toxic Mist - Effect Move
       Poison Type
       BP - N/A
       ACC - N/A
       PP - 5 - Max 8
       The User spreads a poison gas around the room for 4 Turns then
       dissipates.
       Does 6% damage every Turn for 4 Turns and affects all Types
       apart from Poison and Steel Types. Can be cleared with Defog and
       increases Poison Types damage (1.5x). Doesn't force any Weather
       away.
       Derp.
       Edit Edit Edit, and more Edit: Cofagragus halped me, sorta, with
       a new rethink of how this thing works. And it does work.
       Finally. Woohoo.
       #Post#: 2816--------------------------------------------------
       Re: Toxic Floor
   DIR By: Snaquaza
       Date: October 21, 2013, 11:35 am
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       uhm is this weather or hazard? anyway I feel like Negative atm
       just because I really don't want more of them as they are
       dominating enough already
       #Post#: 2817--------------------------------------------------
       Re: Toxic Floor
   DIR By: Spheal Power
       Date: October 21, 2013, 11:39 am
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       I like it personally although I am inclined to agree with Snaq
       about the hazard/weather being a little too dominant atm. But I
       like the idea. /me throws a maybe at hdow
       #Post#: 2818--------------------------------------------------
       Re: Toxic Mist
   DIR By: Snaquaza
       Date: October 21, 2013, 11:43 am
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       oh just saying, I am also getting more iffy at accepting lately
       cuz we've limited spots for moves ^^' it is not like we can
       accept as much moves as we want
       #Post#: 2819--------------------------------------------------
       Re: Toxic Mist
   DIR By: Shadow
       Date: October 21, 2013, 11:46 am
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       Just had to get the idea out, if it's not accepted, it's not
       accepted. Simple as that really.
       Huehue :P
       #Post#: 2823--------------------------------------------------
       Re: Toxic Mist
   DIR By: Snaquaza
       Date: October 21, 2013, 11:56 am
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       I vote Positive, but only if it isn't weather, but like Gravity
       (as it doesn't seem like forcing other weathers away), so that
       it fades away after 4 turns and that there is no ability that
       makes this come on the field permanently
       #Post#: 2828--------------------------------------------------
       Re: Toxic Mist
   DIR By: Shadow
       Date: October 21, 2013, 12:35 pm
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       Thinking about it, it could work as a Hazard. Hmm, alright, I'll
       change it.
       #Post#: 2829--------------------------------------------------
       Re: Toxic Mist
   DIR By: Snaquaza
       Date: October 21, 2013, 12:40 pm
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       I don't mean a Hazard more like Gravity, which is for 4 turns
       and doesn't force weather away >_>
       #Post#: 2830--------------------------------------------------
       Re: Toxic Mist
   DIR By: Shadow
       Date: October 21, 2013, 12:41 pm
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       Roflmaonnaise, it doesn't force any Weather away. Also, it is
       kinda like a Hazard. Sorta.
       Either way, changed... Again!
       #Post#: 2831--------------------------------------------------
       Re: Toxic Mist
   DIR By: Snaquaza
       Date: October 21, 2013, 1:09 pm
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       How can a Hazard move do something for 4 turns, they only do
       something at switching
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