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#Post#: 2307--------------------------------------------------
Squirrleoun
DIR By: Naminé
Date: September 21, 2013, 3:35 am
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Sorry If i spell squirrel wrong :L
Name: Squirrleoun
Type: Normal
Stats: 60 HP | 85 ATK | 70 Def | 50 Spatk | 70 SpDef | 105 Speed
TOTAL: 440
Ability: Pick-Up | Quick Feet | DW: Sap Sipper
Species: Squirrel Pokemon
Description: These friendly pokemon live in deep-forests, they
eat nothing but leaves and nuts, and might accedentaly eat a
Seedot.
Gender Rate: 50|50
Length: 100 CM (from head to tail)
Weight: 35 KG
Height: 30 CM (from toes to shoulder)
Consept: Squirrel but that seems obvious)
Eggroup: Field
Level-Up:
---: Scratch
---: Curl Up
---: Assist
4: Lucky Chant
8: Baton Pass
12: Fury Cutter
16: Bite
20: Headbutt
24: Quick Attack
28: Furry Swipes
32: Follow Me
36: Tail Slap
40 : Amnesia
44: Sucker Punch
48: Slash
52: Crunch
56: Hyper Fang
TM's:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM35 Flamethrower
TM38 Fire Blast
TM44 Rest
TM53 Energy Ball
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM75 Swords Dance
TM80 Rock Slide
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM94 Rock Smash
HM01 Cut
HM03 Surf
HM04 Strength
Egg moves:
Fire Fang
Ice Fang
Thunder Fang
Flame Charge
Switcheroo
Hone Claws
Shadow Claw
Slam
Body Slam
Knock Off
Aqua Tail
Iron Tail
#Post#: 2309--------------------------------------------------
Re: Squirrleoun
DIR By: Snaquaza
Date: September 21, 2013, 4:18 am
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Few things
Don't decide it with a poll ._.
I don't feel this thing would be 505 BST, let's compare it to
Emolga
55 / 70
75 / 95
60 / 70
75 / 80
60 / 70
103 / 120
You see that it's speed is extremely high, I get that it's a
squirrel, but you can make it relatively high, like the 90 of
Luvdisc or the 103 of Emolga, also if you look at the defensive
stats, they are probably more than what I expected from it, just
like the attack
#Post#: 2310--------------------------------------------------
Re: Squirrleoun
DIR By: Naminé
Date: September 21, 2013, 4:19 am
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I would like to hear reasoning for your votes!
Anyone voting without reasoning wil have his/hers vote illegal.
I voted no comment so i couldn't vote positive by accident.
Also if your comments say i have to change something the poll
will start over just incase people find it ok after the change.
#Post#: 2311--------------------------------------------------
Re: Squirrleoun
DIR By: Naminé
Date: September 21, 2013, 4:21 am
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Ok i changed the base stats a bit the poll is removed so people
have to vote with reasoning and so we know who voted.
#Post#: 2312--------------------------------------------------
Re: Squirrleoun
DIR By: Shadow
Date: September 21, 2013, 5:34 am
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Lol, I have no idea what I'm doing. If I do this right, then
yay.
Anyways, Squirrleoun. Had to come from somewhere, eh? Normal
Types can be kinda hard (for me, probably) to get good ideas,
and this is a good one.
Remember, I have no idea what I'm doing, so I'll probably do
this wrong.
*Shadow throws a 'Yes' at Squirrleoun.*
Positive.
#Post#: 2314--------------------------------------------------
Re: Squirrleoun
DIR By: cofagragus
Date: September 21, 2013, 11:17 am
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Postitive on this freaking squirrel idea .3.
The main concept is great and it is the best normal-type
minimalist idea I have ever seen next to Cincinno line. It has
the most basic and staple movepool and looks like a promising
rodent for this generation; scratch my electric rodent idea! Umm
this needs an evo or a prevo though because with SOPs ban
Ratrapoon (the main rodent) might be voted off and this can be a
replacement for our main rodent (Im tired of f***ing Ratatas and
Patrats they are soo freaking annoying to encounter).
#Post#: 2321--------------------------------------------------
Re: Squirrleoun
DIR By: Naminé
Date: September 21, 2013, 2:50 pm
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Ok,
the reason i didn't give it a prevo was, because i didn't want
it to get rejected because of evollution stages filled.
It is meant to be first appeared in a mid-game forest and then a
sort of rodent in parkish/forestish roads.
(I thought of this mon during my maths lesson when i looked
outside and saw a squirrel .3. )
#Post#: 2322--------------------------------------------------
Re: Squirrleoun
DIR By: Snaquaza
Date: September 21, 2013, 3:07 pm
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Well Nam, I think no evo slots are more filled
#Post#: 2326--------------------------------------------------
Re: Squirrleoun
DIR By: cofagragus
Date: September 21, 2013, 3:53 pm
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Yeah with Scythclops and Toxitherms rejection you can make a
daamned great baby prevo (evolving via Friendship and only
obtainable via breeding)
#Post#: 2346--------------------------------------------------
Re: Squirrleoun
DIR By: EhhhN
Date: September 22, 2013, 7:46 am
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I think this guy is completely ditto'ing all of the "cute" mons
in EVERY SINGLE PAST GENERATION. I mean there was furret,
minccino, bunneary, and so many more little "cute" normal types,
I really think this wouldn't do much except to carry out the
tradition.
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