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#Post#: 2052--------------------------------------------------
Soulitude and Phantasy
DIR By: Zyphirex
Date: September 1, 2013, 10:14 am
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This is a pure ghost line of 2 Pokemon. The first represents a
wandering spirit from a parallel world possessing supernatural
powers. Once the spirit finds companionship, it evolves and
unlocks its true powers. One of the defining features of the
evolution is the ability Dimension Warp. This ability causes
Phantasy to change form in a way similar to Castform's form
changing in weather. Unlike Castform, Phantasy has the potential
for actually being useful and might open up possibilities for
different play styles. Phantasy also has moves that allow it to
be used as a utility attacker, breaking walls and set-ups before
they ravage a team.
Egg Group: Amorphous
Egg Cycles: 26
Exp. Growth: Medium Slow
Gender Ratio: 1/1
2 Evolution Line
Soulitude -> Friendship -> Phantasy
Soulitude = Soul + Solitude
Abilities: Cursed Body / Insomnia / Illusion
Pokedex Entry: This Pokemon is said to be the embodiment of a
regretful human soul. It wanders endlessly, looking for
companionship.
Species: Lost Soul
Height:
Weight:
Dex Color:
Catch Rate:
Body Style:
Footprint: /
EV Yield:
Base Stats:
HP: 40
Attack: 40
Defense: 65
Sp. Attack: 80
Sp. Defense: 65
Speed: 40
BST: 330
Movepool:
Level-Up:
1 Spite
1 Astonish
5 Mean Look
9 Night Shade
13 Confuse Ray
17 Hex
21 Will-O-Wisp
25 Pain Split
29 Ominous Wind
33 Haze
37 Payback
41 Shadow Ball
45 Perish Song
49 Grudge
53 Curse
57 Destiny Bond
Phantasy = Phantasm + Fantasy
Abilities: Dimension Warp / Prankster / Illusion
Pokedex Entry:
Species:
Height:
Weight:
Dex Color:
Catch Rate:
Body Style:
Footprint: /
EV Yield:
Base Stats:
HP: 60
Attack: 60
Defense: 110
Sp. Attack: 125
Sp. Defense: 110
Speed: 60
BST: 525
Movepool:
1 Trick Room
1 Gravity
1 Wonder Room
1 Magic Room
1 Mystic Room
1 TypeSwap Room
60 Dimension Ball
65 Gravity Beam
70 Trick Beam
75 Wonder Beam
80 Magic Beam
85 Mystic Beam
90 TypeSwap Beam
Egg Moves:
Imprison
Memento
Nasty Plot
Disable
Heal Block
Fake Tears
Hypnosis
Nightmare
Sucker Punch
Shadow Sneak
Wonder Room
Shadow Sneak
Dimension Warp: This Pokemon's form changes based on the
dimension effect in play (Trick Room, Wonder Room, Magic Room,
Mystic Room, TypeSwap Room, Gravity). If another dimension move
is used, the user warps according to the last move used. The
only thing changed about the Pokemon is its type and appearance.
Gravity: Ground.
Trick Room: Dark.
Magic Room: Normal.
Wonder Room: Psychic (Fairy in Gen 6).
Mystic Room: Psychic.
TypeSwap Room: Ghost.
Dimension Ball: Depending on the Pokemon's form, Dimension
Ball's base power doubles (except in Gravity) and takes on
different types and special effects. 50 BP / 100 Acc / 10 PP
Gravity: Ground. Power is calculated using Pokemon's weight
(like Low Kick or Grass Knot).
Trick Room: Dark. +1 Priority.
Magic Room: Normal. Knocks off item.
Wonder Room: Psychic (Fairy in Gen 6). Damage is calculated
using the target's Defense.
Mystic Room: Psychic. Becomes Physical move that uses
targets Sp. Def. to calculate damage.
TypeSwap Room: Ghost. Ignores weakness, resistance, and
immunity.
Beam Attacks: Each of these has a special effect, and they
toggle a room effect on a specific Pokemon. For example, if
Gravity beam is used while Gravity is not in effect, the Gravity
effect will be imposed on the target. If Gravity beam is used
again, the Gravity effect will be negated.
Gravity Beam - Ground Type - Special - 80 Power - 100 Accuracy -
10 PP
Hits Pokemon in the air (ignores Flying type resistance).
Toggles Gravity effect on the target.
Trick Beam - Dark Type - Special - 80 Power - 100 Accuracy - 10
PP
+1 Priority. Toggles Trick Room effect on the target. (First
divide priority brackets. Pokemon outside of Trick Room move.
Then, Pokemon inside of Trick Room move.)
Magic Beam - Normal Type - Special - 80 Power - 100 Accuracy -
10 PP
Swaps item with target. Toggles Magic Room effect on the target.
Wonder Beam - Psychic Type (could become Fairy Type in Gen 6) -
Special - 80 Power - 100 Accuracy - 10 PP
Ignores Wonder Room effect. Toggles Wonder Room effect on the
target.
Mystic Beam - Psychic Type - Special - 80 Power - 100 Accuracy -
10 PP
Ignores Mystic Room effect. Toggles Mystic Room effect on the
target.
TypeSwap Beam - Ghost Type - Special - 80 Power - 100 Accuracy -
10 PP
Ignores weakness, resistance, and immunity. Toggles TypeSwap
Room effect on the target.
The beams offer some good possibilities for Phantasy usage in
competitive play.
#Post#: 2054--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Snaquaza
Date: September 1, 2013, 10:18 am
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as you said it is filled, you can't make threads for no chance
pokemon, which means I lock it and you can make a new thread if
they are rejected
#Post#: 2120--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Zyphirex
Date: September 4, 2013, 1:51 am
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This has been unlocked because there is no way that said mons
did not get rejected. lol
#Post#: 2124--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: cofagragus
Date: September 4, 2013, 8:48 am
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Positive but really complicated :/
#Post#: 2125--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Champion Steve
Date: September 4, 2013, 9:08 am
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--- Quote from: cofagragus link ---
>
> Negative because really complicated :/
>
--- End Quote ---
Fixed that one for you. This is gimmicky as hell. The mechanics
are awkward and it's introducing a lot of them. I mean, how many
signature moves does it get? Trick Beam makes little sense and
what the hell is TypeSwap Room? That had better not be an
accepted move since the effect would just be irritating.
So it's basically a Negative from me since this thing has far
too many unique mechanics.
#Post#: 2135--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Zyphirex
Date: September 4, 2013, 4:47 pm
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Mystic Room and TypeSwap Room are already accepted moves. They
were created long before this Pokemon. Also, the beam moves may
be distributed to a limited set of Pokemon, similar to how the
room moves have limited distribution. Personally, I don't think
the mechanics are awkward, and each move captures an aspect of
the Room moves. Not to mention, the beam attacks offer a new and
original spin on the special room effects instead of the
currently nonviable ways that the room moves are implemented.
Trick Beam makes perfectly fine sense, lol. These things are
certainly not as complicated as stat and damage mechanics
#Post#: 2137--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: cofagragus
Date: September 4, 2013, 4:53 pm
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well honestly this is a very good Pokemon to have; a forme
switching is all it needs XD
And yes TypeSwapRoom is a room move accepted long before this
mon was proposed; I should know, I was in the original group.
But I DO agree that there is way too many stuff being proposed,
MAKE IT ONE MOVE. What I think is that it should have an ability
that negates Room moves for the user and changes forme depending
on the Room, and have ONE move (beam) that switches type. Other
than that, it is WAY too confusing. So I am going to change my
vote Negative unless this mon is somewhat changed according to
the above.
#Post#: 2138--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Zyphirex
Date: September 4, 2013, 5:02 pm
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The beam moves aren't signature moves... e.e
#Post#: 2139--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: Zyphirex
Date: September 4, 2013, 5:10 pm
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You can think of it this way. Dimension Ball is like Weather
Ball. The beams are like Hydro Pump, Fire Blast, and Blizzard
adapted to be part of a weaker BoltBeam style.
#Post#: 2141--------------------------------------------------
Re: Soulitude and Phantasy
DIR By: cofagragus
Date: September 4, 2013, 5:22 pm
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ok Positive now. but still, we decided we wont have Fairy type
in our game. But I think the effects of TypeSwap should be a
random type instead of Ghost.
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