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       #Post#: 2052--------------------------------------------------
       Soulitude and Phantasy
   DIR By: Zyphirex
       Date: September 1, 2013, 10:14 am
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       This is a pure ghost line of 2 Pokemon. The first represents a
       wandering spirit from a parallel world possessing supernatural
       powers. Once the spirit finds companionship, it evolves and
       unlocks its true powers. One of the defining features of the
       evolution is the ability Dimension Warp. This ability causes
       Phantasy to change form in a way similar to Castform's form
       changing in weather. Unlike Castform, Phantasy has the potential
       for actually being useful and might open up possibilities for
       different play styles. Phantasy also has moves that allow it to
       be used as a utility attacker, breaking walls and set-ups before
       they ravage a team.
       Egg Group: Amorphous
       Egg Cycles: 26
       Exp. Growth: Medium Slow
       Gender Ratio: 1/1
       2 Evolution Line
       Soulitude -> Friendship  -> Phantasy
       Soulitude = Soul + Solitude
       Abilities: Cursed Body / Insomnia / Illusion
       Pokedex Entry: This Pokemon is said to be the embodiment of a
       regretful human soul. It wanders endlessly, looking for
       companionship.
       Species: Lost Soul
       Height:
       Weight:
       Dex Color:
       Catch Rate:
       Body Style:
       Footprint: /
       EV Yield:
       Base Stats:
       HP: 40
       Attack: 40
       Defense: 65
       Sp. Attack: 80
       Sp. Defense: 65
       Speed: 40
       BST: 330
       Movepool:
       Level-Up:
       1 Spite
       1 Astonish
       5 Mean Look
       9 Night Shade
       13 Confuse Ray
       17 Hex
       21 Will-O-Wisp
       25 Pain Split
       29 Ominous Wind
       33 Haze
       37 Payback
       41 Shadow Ball
       45 Perish Song
       49 Grudge
       53 Curse
       57 Destiny Bond
       Phantasy = Phantasm + Fantasy
       Abilities: Dimension Warp / Prankster / Illusion
       Pokedex Entry:
       Species:
       Height:
       Weight:
       Dex Color:
       Catch Rate:
       Body Style:
       Footprint: /
       EV Yield:
       Base Stats:
       HP: 60
       Attack: 60
       Defense: 110
       Sp. Attack: 125
       Sp. Defense: 110
       Speed: 60
       BST: 525
       Movepool:
       1 Trick Room
       1 Gravity
       1 Wonder Room
       1 Magic Room
       1 Mystic Room
       1 TypeSwap Room
       60 Dimension Ball
       65 Gravity Beam
       70 Trick Beam
       75 Wonder Beam
       80 Magic Beam
       85 Mystic Beam
       90 TypeSwap Beam
       Egg Moves:
       Imprison
       Memento
       Nasty Plot
       Disable
       Heal Block
       Fake Tears
       Hypnosis
       Nightmare
       Sucker Punch
       Shadow Sneak
       Wonder Room
       Shadow Sneak
       Dimension Warp: This Pokemon's form changes based on the
       dimension effect in play (Trick Room, Wonder Room, Magic Room,
       Mystic Room, TypeSwap Room, Gravity). If another dimension move
       is used, the user warps according to the last move used. The
       only thing changed about the Pokemon is its type and appearance.
       Gravity: Ground.
       Trick Room: Dark.
       Magic Room: Normal.
       Wonder Room: Psychic (Fairy in Gen 6).
       Mystic Room: Psychic.
       TypeSwap Room: Ghost.
       Dimension Ball: Depending on the Pokemon's form, Dimension
       Ball's base power doubles (except in Gravity) and takes on
       different types and special effects. 50 BP / 100 Acc / 10 PP
       Gravity: Ground. Power is calculated using Pokemon's weight
       (like Low Kick or Grass Knot).
       Trick Room: Dark. +1 Priority.
       Magic Room: Normal. Knocks off item.
       Wonder Room: Psychic (Fairy in Gen 6). Damage is calculated
       using the target's Defense.
       Mystic Room: Psychic. Becomes Physical move that uses
       targets Sp. Def. to calculate damage.
       TypeSwap Room: Ghost. Ignores weakness, resistance, and
       immunity.
       Beam Attacks: Each of these has a special effect, and they
       toggle a room effect on a specific Pokemon. For example, if
       Gravity beam is used while Gravity is not in effect, the Gravity
       effect will be imposed on the target. If Gravity beam is used
       again, the Gravity effect will be negated.
       Gravity Beam - Ground Type - Special - 80 Power - 100 Accuracy -
       10 PP
       Hits Pokemon in the air (ignores Flying type resistance).
       Toggles Gravity effect on the target.
       Trick Beam - Dark Type - Special - 80 Power - 100 Accuracy - 10
       PP
       +1 Priority. Toggles Trick Room effect on the target. (First
       divide priority brackets. Pokemon outside of Trick Room move.
       Then, Pokemon inside of Trick Room move.)
       Magic Beam - Normal Type - Special - 80 Power - 100 Accuracy -
       10 PP
       Swaps item with target. Toggles Magic Room effect on the target.
       Wonder Beam - Psychic Type (could become Fairy Type in Gen 6) -
       Special - 80 Power - 100 Accuracy - 10 PP
       Ignores Wonder Room effect. Toggles Wonder Room effect on the
       target.
       Mystic Beam - Psychic Type - Special - 80 Power - 100 Accuracy -
       10 PP
       Ignores Mystic Room effect. Toggles Mystic Room effect on the
       target.
       TypeSwap Beam - Ghost Type - Special - 80 Power - 100 Accuracy -
       10 PP
       Ignores weakness, resistance, and immunity. Toggles TypeSwap
       Room effect on the target.
       The beams offer some good possibilities for Phantasy usage in
       competitive play.
       #Post#: 2054--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Snaquaza
       Date: September 1, 2013, 10:18 am
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       as you said it is filled, you can't make threads for no chance
       pokemon, which means I lock it and you can make a new thread if
       they are rejected
       #Post#: 2120--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Zyphirex
       Date: September 4, 2013, 1:51 am
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       This has been unlocked because there is no way that said mons
       did not get rejected. lol
       #Post#: 2124--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: cofagragus
       Date: September 4, 2013, 8:48 am
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       Positive but really complicated :/
       #Post#: 2125--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Champion Steve
       Date: September 4, 2013, 9:08 am
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       --- Quote from: cofagragus link ---
       >
       > Negative because really complicated :/
       >
       --- End Quote ---
       Fixed that one for you. This is gimmicky as hell. The mechanics
       are awkward and it's introducing a lot of them. I mean, how many
       signature moves does it get? Trick Beam makes little sense and
       what the hell is TypeSwap Room? That had better not be an
       accepted move since the effect would just be irritating.
       So it's basically a Negative from me since this thing has far
       too many unique mechanics.
       #Post#: 2135--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Zyphirex
       Date: September 4, 2013, 4:47 pm
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       Mystic Room and TypeSwap Room are already accepted moves. They
       were created long before this Pokemon. Also, the beam moves may
       be distributed to a limited set of Pokemon, similar to how the
       room moves have limited distribution. Personally, I don't think
       the mechanics are awkward, and each move captures an aspect of
       the Room moves. Not to mention, the beam attacks offer a new and
       original spin on the special room effects instead of the
       currently nonviable ways that the room moves are implemented.
       Trick Beam makes perfectly fine sense, lol. These things are
       certainly not as complicated as stat and damage mechanics
       #Post#: 2137--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: cofagragus
       Date: September 4, 2013, 4:53 pm
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       well honestly this is a very good Pokemon to have; a forme
       switching is all it needs XD
       And yes TypeSwapRoom is a room move accepted long before this
       mon was proposed; I should know, I was in the original group.
       But I DO agree that there is way too many stuff being proposed,
       MAKE IT ONE MOVE. What I think is that it should have an ability
       that negates Room moves for the user and changes forme depending
       on the Room, and have ONE move (beam) that switches type. Other
       than that, it is WAY too confusing. So I am going to change my
       vote Negative unless this mon is somewhat changed according to
       the above.
       #Post#: 2138--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Zyphirex
       Date: September 4, 2013, 5:02 pm
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       The beam moves aren't signature moves... e.e
       #Post#: 2139--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: Zyphirex
       Date: September 4, 2013, 5:10 pm
       ---------------------------------------------------------
       You can think of it this way. Dimension Ball is like Weather
       Ball. The beams are like Hydro Pump, Fire Blast, and Blizzard
       adapted to be part of a weaker BoltBeam style.
       #Post#: 2141--------------------------------------------------
       Re: Soulitude and Phantasy
   DIR By: cofagragus
       Date: September 4, 2013, 5:22 pm
       ---------------------------------------------------------
       ok Positive now. but still, we decided we wont have Fairy type
       in our game. But I think the effects of TypeSwap should be a
       random type instead of Ghost.
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