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#Post#: 2033--------------------------------------------------
Tervari Map
DIR By: Snaquaza
Date: August 31, 2013, 5:29 pm
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HTML http://img191.imageshack.us/img191/6162/tervarimapv2townscities.jpg
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#Post#: 2036--------------------------------------------------
Re: Tervari Map
DIR By: Snaquaza
Date: August 31, 2013, 5:40 pm
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#Post#: 2040--------------------------------------------------
Re: Tervari Map
DIR By: Naminé
Date: September 1, 2013, 7:32 am
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Is Tournament Island like Festival plaza?
#Post#: 2041--------------------------------------------------
Re: Tervari Map
DIR By: Snaquaza
Date: September 1, 2013, 7:38 am
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I dont know this is Magistrum's map
#Post#: 2045--------------------------------------------------
Re: Tervari Map
DIR By: Zyphirex
Date: September 1, 2013, 9:44 am
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Tournament Island should have a World Tournament style feature.
This could include being able to battle trainers from other
regions as well as battling the various developers of the game.
#Post#: 2058--------------------------------------------------
Re: Tervari Map
DIR By: Magistrum
Date: September 1, 2013, 11:18 am
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Sorry, there is a post character limit so this will be composed
of multiple posts:
[B][U]UPDATED AS OF 06/13/13[/U][/B]
[B]The Tervari Region[/B]
Disambiguation: Terra[land, ground, earth] + Varietas[variety,
diversity, difference]
Can be translated as "Diverse Land" or "Land of Different People
and Places".
[B] Region Description[/B]
[B]Tervari[/B] is a very big and diverse region, taking up two
map screens (a la Kanto x Johto), however it is divided into a
north sub-region and a south sub-region. (If we base on the ds
emulator, each screen can show one sub-region)
[B]North Tervari[/B] is basically composed of highlands such as
a tundra area, a plateau, a mountain range and the pokemon
world's highest mountain, the [B]Mountain of Creation[/B], where
the region's Creator is said to reside. Compared to South
Tervari, the north is more rural, but is rich in tradition and
folklore. It features a city composed of treehouses (a la
Fortree City) which has the [B]Tree of Knowledge[/B] in its core
(a humongous Library Treehouse) and a japanese-themed city that
is dubbed '[B]The First Hamlet of Tervari[/B]' which is now the
most populated area in the region(and possibly the world),
taking up a whole plateau in size and housing 3(!) gyms. Three
rivers flow from the northern part of North Tervari to the
largest lake in the world, the [B]Great Basin[/B], which is
rumored to have great secrets within. It is surrounded by a
peculiar mountain range formation which makes it look like a
literal basin. On the Southeast part is [B]Ash Mountain[/B], an
active volcano which spews ash more often than lava. On the
southwest is [B]Rune Desert[/B], a desert that was said to be a
city that got pulverized when a powerful pokemon rampaged.
[B]South Tervari[/B] is mostly urbanized, and is split into east
and west by the [B]Tervari Canyon[/B], which stems from the
mountains that hold the Great Basin. The long coastline of South
Tervari is made up of white sandy beaches, stretching from west
to east. On the sea are some islands accessible by boat. Most
notable are the [B]Red Feather Island, Yellow Feather Island and
Blue Feather Island[/B], in which 3 ancient lighthouses stand.
These lighthouses are said to be pokemon-made, and as to why
pokemon built them is currently unknown. Local folklore states
that Legendary Pokemon sleep within each island.
Formerly in the eastern coast of South Tervari, the [B]Pokemon
League[/B] is now situated at the center of the subregion,
directly at the end of the Tervari Canyon.
Map legends:
[B]Names in Black[/B] means the area is fully accessible before
Elite 4.
[B]Names in Red[/B] means the area is only unlocked after Elite
4.
[B]Names in Green[/B] means the area is accessible before Elite
4 but access is limited until after Elite 4.
[B]City/ Town Legend[/B]
[IMG]
HTML http://img191.imageshack.us/img191/6162/tervarimapv2townscities.jpg[/img]
[B]Luxuria City Suburbs[/B].
This is where your house is. At postgame, The Luxuria Mayor
opens his mansion's backyard to the public, where you could find
some pokemon not native in the region.
[B]Luxuria City [1st gym: Normal-type][/B].
Quite a big city and has the Pokemon Lab and the Xtransciever[?]
Dev't Company.
[B]Luxuria Resort[/B].
Unlocked Postgame, kinda like a Join Avenue, and everyday a
catchable starter pokemon plays here.
[B][COLOR=red]Coastlink City[/COLOR][/B].
A port city, but you won't use any of the boats here. Super Rod
is obtainable here. The Pokemon Hotel is a place where you can
battle some gym leaders and/or champions in Tervari and other
regions with high-level teams. The people available change
everyday. This city is unlocked postgame.
[B][COLOR=red]Stardom Valley[/COLOR][/B](?)
A “minigame” center where R/S/E Contests, Pokeathlon
and Pokestar Studios are gathered in one place. Only accessible
postgame.
[B]Prowesce City [2nd gym: Fighting-type][/B].
Has a Pokemon School. Also has the Pokemon Tablet PC Inc., or
PokeTab Inc. for short.
[B]Fogress City [3rd gym: Flying-type][/B].
A big trade city with a department store. Also has a battle
restaurant/café where the Name Rater hangs out.
[B]Basin's Spout[/B].
Essentially a Pokemon Park.
[B]Cresciege Town[/B].
A stronghold town of Team Aegis.
[B]Einsbolt City [4th gym: Electric-type][/B].
A city with a power plant that powers the Tervari Railroad
Transit.
[B]Westream City [5th gym: Ground-type][/B].
An Oasis city. Many vendors/item traders here.
[B]Verisil City [6th gym: Grass-type][/B].
A treehouse city. Houses the Tree of Knowledge, the biggest
library in the region. Also has the PokeGreenhouse where you can
grow berries. Pokemon sometimes gather depending on the berries
planted.
[B][COLOR=Green]Tournament Island[/COLOR][/B].
An island accessible by train where people from around the world
gather to participate in the Battle Frontier and the Pokemon
World Tournament.
[B]Ventherea City [7th gym: Poison-type][/B].
Basically a Pokemon Lab and Weather Lab town. Most residents are
researchers.
[B][COLOR=green]Safari Zone[/COLOR][/B].
Developed by Ventherea City to study pokemon in their natural
habitat.
[B]Arcavis Town [8th gym: Psychic-type][/B].
A town taken over by Team Aegis. Gym Leader's whereabouts
unknown. The Aegis Trieres, a big warship, is docked here.
[B]Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type][/B].
Ironically the most populated city in the region. A
Japanese-themed city, it has a whopping 3 gyms whose gym leaders
will challenge you to a triple battle when you beat them once
each.
[B]Sierravasse Town[/B].
A town that has an 'elevator' irrigation system to carry water
supplies from the Great Basin to Tervari Hamlet.
[B]Sunfalzen City [12th gym: Fire-type][/B].
The biggest port city [and second biggest city] in Tervari. The
Gym Leader uses the Old Pokemon League building as his gym
before postgame. Afterward he returns to his own Gym Building.
Sunfalzen has a sewer system that is home to some poison, dark
and water pokemon.
[B]Victory Road Entrance[/B].
Has numerous gates that open if you have the required badges.
Has a Trainer House with some trainers preparing for the arduous
Victory Road.
[B][COLOR=green]Victory Clearing[/COLOR][/B].
A mountain clearing which signifies that you cleared Victory
Road. Has gates to enter either the Victory Hall or the Victory
Tube.
[B]Pokemon League/ [COLOR=Red]Pokemon League Ruins[/COLOR][/B].
This is the new Pokemon League Building. Destroyed by Team Aegis
during endgame.
[B]Old Pokemon League Bldg./[COLOR=green] Pokemon
League[/COLOR][/B].
Used by the Sunfalzen Gym Leader as his gym, but became the new
Pokemon League Bldg. at postgame.
[B][COLOR=red]Logbend Town[/COLOR][/B].
A laidback town that was unaffected by Team Aegis' sieges. Team
Aegis backstory is explained here. Unlocked Postgame.
[B][COLOR=red]Riverclog Town[/COLOR][/B].
A mountaineer town. Information about the legend of the Mountain
of Creation is explained here. Houses the Riverclog Temple, a
temple filled with monks itching to battle. Unlocked Postgame.
[B][COLOR=red]Conferica Town[/COLOR][/B].
The Champion's and the Team Aegis Leader's town. Does not
welcome outsiders too much because of its tradition. Has an
Herbal store to buy bitter medicine and incenses. The treehouse
shrine is a place to pray for bountiful harvest. Unlocked
Postgame.
#Post#: 2059--------------------------------------------------
Re: Tervari Map
DIR By: Magistrum
Date: September 1, 2013, 11:21 am
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[IMG]
HTML http://img546.imageshack.us/img546/7370/tervarimapv2townslandma.jpg[/img]
[B][COLOR=Green]Trinity Mountain[/COLOR][/B].
The first cave in the game, yet has the most varied-leveled
pokemon encounters depending on where you enter it. Fully
accessed postgame.
[B]Fogress Ranch[/B].
The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk
store and 2 sets of Pokemon Daycares. (so you can breed up to 4)
[B][COLOR=green]Trinity Mountain Tunnel[/COLOR][/B].
Still has some pokemon encounters albeit fewer because a Train
Rail Project is ongoing here. Fully accessed postgame.
[B][COLOR=Green]Rune Ruins[/COLOR][/B].
Ruins of Rune Desert that is said to be once a developed city
destroyed by a rampaging pokemon.
[B]Rune Desert[/B].
A mysterious Desert where the sandstorm was never reported to
stop since ancient times.
[B]Einsbolt Power Plant[/B].
Uses both windmills and a manmade waterfall from the Great Basin
to generate electricity. Electric-type Pokemon and some
Poison-type Pokemon thrive here.
[B][COLOR=Red]Rune Mountain[/COLOR][/B].
A mountain shrouded in mystery. Unlocked postgame.
[B]Secoia Forest[/B].
A large forest that is home to many kinds of pokemon. Large
trees and secrets aplenty.
[B]Cape Mansion[/B].
An abandoned vacation house that is now home to some ghost and
psychic pokemon. Fully accessible postgame.
[B][COLOR=Green]Trainyard Cape[/COLOR][/B].
A place where train cars are stored when not in use. Some
Steel-type pokemon can be caught here.
[B][COLOR=green]Mountain of Creation West Entrance[/COLOR][/B].
First entrance to the largest Mountain in the region. It
stretches up to Ventherea City. Fully accessible postgame.
[B][COLOR=green]Mountain of Creation East Entrance[/COLOR][/B].
Can only be entered via Dive HM. Requires Flash. Fully
accessible postgame.
[B]Memoir Forest[/B].
A cemetery for humans and pokemon alike. Ghost, Psychic, and
Dark Pokemon encountered here.
[B][COLOR=green]Justice Forest[/COLOR][/B].
A large forest that can only be fully accessed with Waterfall HM
postgame.
[B]Tervari Plateau[/B].
An uphill cavern that is full of Stength HM puzzles. Also has a
small cave full of fossils within.
[B]Tervari Shrine Tower[/B].
A shrine that is home to some Grass, Bug, Dark and Ghost-type
Pokemon.
[B][COLOR=Green]Sierra Eclessia[/COLOR][/B].
A mountain range that requires Flash on higher parts. It
stretches north to the Aegis Colosseum.
[B]Aegis Colosseum[/B].
Main HQ of Team Aegis.
[B]Ash Tunnel[/B].
A cave route that has the entrance to Ash Volcano.
[B][COLOR=green]Ash Volcano[/COLOR][/B].
Home to powerful fire pokemon. Has hidden chambers that are
unlocked postgame.
[B]Red Feather Island[/B].
Only accessible by boat. Home to the Fire Lighthouse that hasn't
been lit for generations.
[B][COLOR=red]East Ruins Island[/COLOR].[/B]
Only accessible postgame by Dive. Some Water, Rock Pokemon, and
Unown live here. Has a hidden chamber that houses Legendary
Pokemon.
[B]Blue Feather Island[/B].
Only accessible by boat. Home to the Ice Lighthouse that hasn't
been lit for generations.
[B][COLOR=red]West Ruins Island[/COLOR].[/B]
Only accessible postgame by Dive. Some Water, Rock Pokemon, and
Unown live here. Has a hidden chamber that houses Legendary
Pokemon.
[B]Yellow Feather Island[/B].
Only accessible by boat. Home to the Lightning Lighthouse that
hasn't been lit for generations.
[B][COLOR=red]Sea Coast Tunnel[/COLOR][/B].
Unlockable postgame. Home to some water pokemon.
[B][COLOR=red]Sea Coast Mountain[/COLOR][/B].
Unlockable postgame. Legendary Pokemon are said to sleep within.
[B][COLOR=red]Sunken Temple[/COLOR][/B].
A temple located deep beneath a trench. A legendary pokemon is
said to sleep here.
[B][COLOR=red]Kaleido Island[/COLOR][/B].
Only accessible via boat postgame after acquiring the Kaleido
Ticket. The whole island is said to change from time to time for
some unknown reason.
[B][COLOR=red]Mountain of Creation North Entrance[/COLOR][/B].
Home to the highest-leveled pokemon in Tervari.
[B][COLOR=red]Mountain of Creation Summit[/COLOR][/B].
It is said that the creator of Tervari sleeps here.
[B][COLOR=red]Chronlesce Forest[/COLOR][/B].
It is said that time flows differently in this forest.
[B][COLOR=Green]Great Basin/ Tower of Legends[/COLOR][/B].
The center of the whole Tervari region. This is the prime source
of water supply for the whole region. It is said that the Tower
of Legends shall rise again from the depths of this lake to be
the home of the creator.
#Post#: 2060--------------------------------------------------
Re: Tervari Map
DIR By: Magistrum
Date: September 1, 2013, 11:22 am
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[IMG]
HTML http://img40.imageshack.us/img40/2193/tervarimapv2townsroutes.jpg[/img]
[B]Route T1: A fairly standard straight route with a few patches
of tall grass.[/B]
[I]North Exit: Prowesce City
West Exit: Trinity Mountain
South Exit: Luxuria City[/I]
This route has gives access to Trinity Mountain, but is blocked
by a tree that needs HM Cut.
[B]Route T2: A grassy route with a few trainers. [/B]
[I]East Exit: Trade Bridge
West Exit: Prowesce City[/I]
At the end of the route, the ground becomes rocky, telling that
you’re a few walks away from the Tervari Canyon. If you still
haven’t gotten your 2nd badge, the bridge entrance is blocked
because of structural maintenance.
[B]Trade Bridge: A steel bridge with many people
sightseeing.[/B]
[I]East Exit: Route T3
West Exit: Route T2[/I]
Showcases a 3D angle(if possible) showing the Tervari Canyon and
the Great Basin in the distance. There are some people willing
to trade items here, mostly something like potions for Sitrus
Berries or trading common status berries for a Lum Berry.
[B]Route T3: A grass and dark grass route.[/B]
[I]North Exit: Fogress City
West Exit: Trade Bridge[/I]
A standard L-route with grassy patches and a dark grass patch.
[B]Route T4: A grassy route with a brook.[/B]
[I]North Exit: Sierravasse Town
East exit: Fogress Ranch
South Exit: Fogress City[/I]
A standard northward route to Sierravasse Town, but you are
obstructed by a brook which is only crossable via Surf HM. The
Fogress Ranch is accessible at the east end of the route.
[B]Route T5: A short uphill route.[/B]
[I]East Exit: Fogress City
West Exit: Basin's Spout[/I]
This is a route that goes straight up to the Basin’s Spout.
[B]Route T6: A short straightforward route.[/B]
[I]East Exit: Fogress City
West Exit: Canyon Bridge[/I]
If you haven’t gotten the 3rd badge yet, the end of the route is
blocked by two trainers battling each other.
[B]Canyon Bridge: A natural rock bridge.[/B]
[I]East Exit: Route T6
West Exit:Route T7[/I]
Another 3D angle bridge(if possible).
[B]Route T7: A grass and dark grass route by the riverside.[/B]
[I]East Exit: Canyon Bridge
West Exit: Trinity Tunnel
South Exit: Trinity Mountain[/I]
A standard grassy route with trainers. This route has a river
that goes to an underwater entrance of the Trinity Mountain,
albeit only accessible by Surf HM and Dive HM.
[B]Route T8: Rune Desert East Route.[/B]
[I]East Exit: Einsbolt City
West Exit: Westream City[/I]
Has permanent sandstorm weather. You encounter many pokemon that
thrive in the desert. If you haven’t gotten the 4th badge yet,
workers block the way, saying that they’re fixing the power
outage at the town gate.
[B]Route T9: Rune Desert North Route.[/B]
[I]North Exit: Secoia Forest
South Exit: Westream City[/I]
Blocked from the gate to Secoia Forest if you haven’t gotten
your 6th badge. Has permanent sandstorm weather. You encounter
many pokemon that live in the desert. At the north end of the
route is Secoia Forest.
[B]Route T10: Dark Grass fork route.[/B]
[I]North Exit: Mountain of Creation West Entrance
East Exit: West Basin Bridge
South Exit: Einsbolt Power Plant[/I]
Cannot be accessed until you have gotten the 7th badge. Route 10
is mainly a dark grass route that has permanent rain weather.
This route is quite a fork road; at the south you can go by the
river route (Surf HM required) and end up at the old part of the
Einsbolt Power Plant. At the east is West Basin Bridge, but
cannot be accessed because of repairs from a recent incident. At
the northwest is the Tervari region’s north coastline, leading
to the back of Cape Mansion where you get the Surf HM. At the
northeast is the Mountain of Creation West Entrance, serving as
a detour while the bridge is inaccessible but requires the Surf
HM to access.
[B]West Basin Bridge: A long, reinforced concrete bridge which
is also a sluice gate.[/B]
[I]East Exit: Route T11
West Exit: Route T10[/I]
Cannot be accessed until the events in Ventherea City have
transpired. The first time you go to this bridge, there are
boulders obstructing passage back to Verisil City, implying that
there has been a recent landslide.
[B]Route T11: Grassy and mountainous route.[/B]
[I]North Exit: Mountain of Creation West Entrance
East Exit: Ventherea City
West Exit: West Basin Bridge[/I]
A grassy/ dark grass route with a Strength Puzzle. There is also
a waterfall here that goes to the upper part of Mountain of
Creation West Entrance. Surf HM and Waterfall HM required.
[B]Route T12: A short route with a river at the center.[/B]
[I]North Exit: Ventherea City
South Exit: Safari Zone[/I]
A grassy downhill route that has some trees that need Cut. Has a
river that stretches throughout the route. It goes straight to
the Safari Zone.
[B]Route T13: Grassy and mountainous route.[/B]
[I]East Exit: East Basin Bridge
West Exit: Ventherea City[/I]
Almost the same as route 11 but has no waterfall. If you haven’t
gotten your 8th badge, the path to East Basin Bridge is blocked
by Team Aegis grunts.
[B]East Basin Bridge: A long brick bridge that is also a sluice
gate.[/B]
[I]East Exit: Route T14
West Exit: Route T13[/I]
A sluice gate bridge swarmed by Team Aegis the first time you go
to this bridge.
[B]Route T14: A dark grass route.[/B]
[I]North Exit: Memoir Forest
East Exit: Arcavis Town
South Exit: Justice Forest[/I]
This route has permanent rain. At south is Justice Forest, but
cannot be fully accessed unless you have both Surf HM and
Waterfall HM. At north is Memoir Forest, a cemetery. At
northwest is a river route going southward to an almost hidden
house beside Safari Zone. At the east end is the entrance to
Arcavis Town.
[B][COLOR=Red]Route T15[/COLOR]: An uphill route with patches of
grass and dark grass.[/B]
[I]North Exit: Logbend Town
East Exit: Sierra Eclessia
South Exit: Arcavis Town[/I]
Only accessible postgame. A very standard uphill route with some
mountainous areas and Strength puzzles. At the east, has access
to the underground part of Sierra Eclessia. Leads to Logbend
Town.
[B][COLOR=Red]Route T16[/COLOR]: Mostly a water route.[/B]
[I]North Exit: Riverclog Town
East Exit: Aegis Colosseum
West Exit: Mountain of Creation East Entrance
South Exit: Logbend Town[/I]
Only accessible postgame. Many water pokemon reside here. Needs
Surf HM, Waterfall HM and Dive HM to fully access the underwater
cave that is the Mountain of Creation East Entrance. At the
northeast end is a ruined and abandoned part of the Aegis
Colosseum. At the northwest end is Riverclog town.
[B][COLOR=red]Route T17[/COLOR]: An uphill snowy route.[/B]
[I]East Exit: Riverclog Town
West Exit: Mountain of Creation North Entrance[/I]
Only accessible postgame. A mountainous route that has thick
snow. Depending on the season it has snowy or blizzard weather.
Has permanent hail in battle. Many Ice-type pokemon live here.
At the end of the route is the Mountain of Creation North
Entrance.
[B][COLOR=red]Route T18[/COLOR]: A downhill snowy route.[/B]
[I]East Exit: Mountain of Creation North Entrance
West Exit: Conferica Town[/I]
Only accessible postgame. A mountainous route that has thick
snow. Depending on the season it has snowy or blizzard weather.
Has permanent hail in battle. Many Ice-type pokemon live here.
[B]Route T19: An uphill route.[/B]
[I]North Exit: Arcavis Town
South Exit: Hamlet Plateau[/I]
A mountainous uphill route with a few patches of grass. Leads
southward to Hamlet Plateau.
[B]Route T20: A downhill route.[/B]
[I]East Exit: Tervari Hamlet
West Exit: Sierravasse Town[/I]
A mountainous downhill route with a humongous pipe on the side
of the route. It leads westward to Sierravasse Town.
[B]Route T21: A grass/dark grass route.[/B]
[I]North Exit: Fogress City
South Exit: Sunfalzen City[/I]
A fairly simple L-route that has a pokemon blocking the way. You
won't be able to fully access this route from Fogress City @
early game.
[B]Route T22: A mountainous route.[/B]
[I]East Exit: Sunfalzen City
West Exit: Victory Road Entrance[/I]
A trainer-infested route with cut and strength puzzles. Leads
westward to Victory Road.
[B]Victory Road[/B]
[I]North Exit: Victory Road Entrance
South Exit: Victory Clearing[/I]
A long and arduous mountain that is infested with powerful
pokemon and trainers.
[B]Victory Hall[/B]
[I]East Exit: Victory Clearing
West Exit: New Pokemon League/ Pokemon League Ruins[/I]
A straight path that has the statues of past champions from
previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia,
Alder, Iris] The path leads to the Pokemon League near endgame/
Pokemon League Ruins postgame.
[B][COLOR=red]Victory Tube[/COLOR][/B]
[I]North Exit: Old Pokemon League/ Pokemon League
West Exit: Victory Clearing[/I]
Only accessible postgame. An underwater tunnel that is infested
by strong trainers. The path leads to the Pokemon League
postgame.
[B][COLOR=red]Route T23[/COLOR]: A mountainous route.[/B]
[I]North Exit: Trinity Mountain
East Exit: Prowesce City
West Exit: Coastlink City [/I]
Only accessible postgame. A short uphill route with a few grass
patches. Has an access point to Trinity Mountain; one is
westward by land and another is northwest by Surf HM. Leads to
Coastlink City.
[B][COLOR=red]Route T24[/COLOR]: A coastline route[/B]
[I]North Exit: Trinity Mountain
East Exit: Luxuria Resort
West Exit: Coastlink City[/I]
Only accessible postgame. A grassy route with trainers on land
and sea. Has an access point to Trinity Mountain.
[B][COLOR=red]Route T25[/COLOR]: A coastline and sea route.[/B]
[I]North Exit: Sea Coast Tunnel
East Exit: Sunken Temple
South Exit: Sea Coast Mountain[/I]
Only accessible postgame. A very long route that has a lot of
trainers. It has a diving spot that goes into a sunken temple
with hidden treasures inside, and is said to be the resting
place of an ancient legendary Pokemon. At the south end of the
route is Sea Coast Mountain.
#Post#: 2061--------------------------------------------------
Re: Tervari Map
DIR By: Magistrum
Date: September 1, 2013, 11:24 am
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So to answer Zyphirex's suggestion, Tournament Island was
intended to house both Battle Frontier and PWT.
#Post#: 2095--------------------------------------------------
Re: Tervari Map
DIR By: cofagragus
Date: September 2, 2013, 10:37 pm
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O_O wow such a great and detailed map I wish I can do that
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