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       #Post#: 2033--------------------------------------------------
       Tervari Map
   DIR By: Snaquaza
       Date: August 31, 2013, 5:29 pm
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  HTML http://img40.imageshack.us/img40/2193/tervarimapv2townsroutes.jpg
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  HTML http://img546.imageshack.us/img546/7370/tervarimapv2townslandma.jpg
       #Post#: 2036--------------------------------------------------
       Re: Tervari Map
   DIR By: Snaquaza
       Date: August 31, 2013, 5:40 pm
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       Cache Page:
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       #Post#: 2040--------------------------------------------------
       Re: Tervari Map
   DIR By: Naminé
       Date: September 1, 2013, 7:32 am
       ---------------------------------------------------------
       Is Tournament Island like Festival plaza?
       #Post#: 2041--------------------------------------------------
       Re: Tervari Map
   DIR By: Snaquaza
       Date: September 1, 2013, 7:38 am
       ---------------------------------------------------------
       I dont know this is Magistrum's map
       #Post#: 2045--------------------------------------------------
       Re: Tervari Map
   DIR By: Zyphirex
       Date: September 1, 2013, 9:44 am
       ---------------------------------------------------------
       Tournament Island should have a World Tournament style feature.
       This could include being able to battle trainers from other
       regions as well as battling the various developers of the game.
       #Post#: 2058--------------------------------------------------
       Re: Tervari Map
   DIR By: Magistrum
       Date: September 1, 2013, 11:18 am
       ---------------------------------------------------------
       Sorry, there is a post character limit so this will be composed
       of multiple posts:
       [B][U]UPDATED AS OF 06/13/13[/U][/B]
       [B]The Tervari Region[/B]
       Disambiguation: Terra[land, ground, earth] + Varietas[variety,
       diversity, difference]
       Can be translated as "Diverse Land" or "Land of Different People
       and Places".
       [B] Region Description[/B]
       [B]Tervari[/B] is a very big and diverse region, taking up two
       map screens (a la Kanto x Johto), however it is divided into a
       north sub-region and a south sub-region. (If we base on the ds
       emulator, each screen can show one sub-region)
       [B]North Tervari[/B] is basically composed of highlands such as
       a tundra area, a plateau, a mountain range and the pokemon
       world's highest mountain, the [B]Mountain of Creation[/B], where
       the region's Creator is said to reside. Compared to South
       Tervari, the north is more rural, but is rich in tradition and
       folklore. It features a city composed of treehouses (a la
       Fortree City) which has the [B]Tree of Knowledge[/B] in its core
       (a humongous Library Treehouse) and a japanese-themed city that
       is dubbed '[B]The First Hamlet of Tervari[/B]' which is now the
       most populated area in the region(and possibly the world),
       taking up a whole plateau in size and housing 3(!) gyms. Three
       rivers flow from the northern part of North Tervari to the
       largest lake in the world, the [B]Great Basin[/B], which is
       rumored to have great secrets within. It is surrounded by a
       peculiar mountain range formation which makes it look like a
       literal basin. On the Southeast part is [B]Ash Mountain[/B], an
       active volcano which spews ash more often than lava. On the
       southwest is [B]Rune Desert[/B], a desert that was said to be a
       city that got pulverized when a powerful pokemon rampaged.
       [B]South Tervari[/B] is mostly urbanized, and is split into east
       and west by the [B]Tervari Canyon[/B], which stems from the
       mountains that hold the Great Basin. The long coastline of South
       Tervari is made up of white sandy beaches, stretching from west
       to east. On the sea are some islands accessible by boat. Most
       notable are the [B]Red Feather Island, Yellow Feather Island and
       Blue Feather Island[/B], in which 3 ancient lighthouses stand.
       These lighthouses are said to be pokemon-made, and as to why
       pokemon built them is currently unknown. Local folklore states
       that Legendary Pokemon sleep within each island.
       Formerly in the eastern coast of South Tervari, the [B]Pokemon
       League[/B] is now situated at the center of the subregion,
       directly at the end of the Tervari Canyon.
       Map legends:
       [B]Names in Black[/B] means the area is fully accessible before
       Elite 4.
       [B]Names in Red[/B] means the area is only unlocked after Elite
       4.
       [B]Names in Green[/B] means the area is accessible before Elite
       4 but access is limited until after Elite 4.
       [B]City/ Town Legend[/B]
       [IMG]
  HTML http://img191.imageshack.us/img191/6162/tervarimapv2townscities.jpg[/img]
       [B]Luxuria City Suburbs[/B].
       This is where your house is. At postgame, The Luxuria Mayor
       opens his mansion's backyard to the public, where you could find
       some pokemon not native in the region.
       [B]Luxuria City [1st gym: Normal-type][/B].
       Quite a big city and has the Pokemon Lab and the Xtransciever[?]
       Dev't Company.
       [B]Luxuria Resort[/B].
       Unlocked Postgame, kinda like a Join Avenue, and everyday a
       catchable starter pokemon plays here.
       [B][COLOR=red]Coastlink City[/COLOR][/B].
       A port city, but you won't use any of the boats here. Super Rod
       is obtainable here. The Pokemon Hotel is a place where you can
       battle some gym leaders and/or champions in Tervari and other
       regions with high-level teams. The people available change
       everyday. This city is unlocked postgame.
       [B][COLOR=red]Stardom Valley[/COLOR][/B](?)
       A “minigame” center where R/S/E Contests, Pokeathlon
       and Pokestar Studios are gathered in one place. Only accessible
       postgame.
       [B]Prowesce City [2nd gym: Fighting-type][/B].
       Has a Pokemon School. Also has the Pokemon Tablet PC Inc., or
       PokeTab Inc. for short.
       [B]Fogress City [3rd gym: Flying-type][/B].
       A big trade city with a department store. Also has a battle
       restaurant/café where the Name Rater hangs out.
       [B]Basin's Spout[/B].
       Essentially a Pokemon Park.
       [B]Cresciege Town[/B].
       A stronghold town of Team Aegis.
       [B]Einsbolt City [4th gym: Electric-type][/B].
       A city with a power plant that powers the Tervari Railroad
       Transit.
       [B]Westream City [5th gym: Ground-type][/B].
       An Oasis city. Many vendors/item traders here.
       [B]Verisil City [6th gym: Grass-type][/B].
       A treehouse city. Houses the Tree of Knowledge, the biggest
       library in the region. Also has the PokeGreenhouse where you can
       grow berries. Pokemon sometimes gather depending on the berries
       planted.
       [B][COLOR=Green]Tournament Island[/COLOR][/B].
       An island accessible by train where people from around the world
       gather to participate in the Battle Frontier and the Pokemon
       World Tournament.
       [B]Ventherea City [7th gym: Poison-type][/B].
       Basically a Pokemon Lab and Weather Lab town. Most residents are
       researchers.
       [B][COLOR=green]Safari Zone[/COLOR][/B].
       Developed by Ventherea City to study pokemon in their natural
       habitat.
       [B]Arcavis Town [8th gym: Psychic-type][/B].
       A town taken over by Team Aegis. Gym Leader's whereabouts
       unknown. The Aegis Trieres, a big warship, is docked here.
       [B]Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type][/B].
       Ironically the most populated city in the region. A
       Japanese-themed city, it has a whopping 3 gyms whose gym leaders
       will challenge you to a triple battle when you beat them once
       each.
       [B]Sierravasse Town[/B].
       A town that has an 'elevator' irrigation system to carry water
       supplies from the Great Basin to Tervari Hamlet.
       [B]Sunfalzen City [12th gym: Fire-type][/B].
       The biggest port city [and second biggest city] in Tervari. The
       Gym Leader uses the Old Pokemon League building as his gym
       before postgame. Afterward he returns to his own Gym Building.
       Sunfalzen has a sewer system that is home to some poison, dark
       and water pokemon.
       [B]Victory Road Entrance[/B].
       Has numerous gates that open if you have the required badges.
       Has a Trainer House with some trainers preparing for the arduous
       Victory Road.
       [B][COLOR=green]Victory Clearing[/COLOR][/B].
       A mountain clearing which signifies that you cleared Victory
       Road. Has gates to enter either the Victory Hall or the Victory
       Tube.
       [B]Pokemon League/ [COLOR=Red]Pokemon League Ruins[/COLOR][/B].
       This is the new Pokemon League Building. Destroyed by Team Aegis
       during endgame.
       [B]Old Pokemon League Bldg./[COLOR=green] Pokemon
       League[/COLOR][/B].
       Used by the Sunfalzen Gym Leader as his gym, but became the new
       Pokemon League Bldg. at postgame.
       [B][COLOR=red]Logbend Town[/COLOR][/B].
       A laidback town that was unaffected by Team Aegis' sieges. Team
       Aegis backstory is explained here. Unlocked Postgame.
       [B][COLOR=red]Riverclog Town[/COLOR][/B].
       A mountaineer town. Information about the legend of the Mountain
       of Creation is explained here. Houses the Riverclog Temple, a
       temple filled with monks itching to battle. Unlocked Postgame.
       [B][COLOR=red]Conferica Town[/COLOR][/B].
       The Champion's and the Team Aegis Leader's town. Does not
       welcome outsiders too much because of its tradition. Has an
       Herbal store to buy bitter medicine and incenses. The treehouse
       shrine is a place to pray for bountiful harvest. Unlocked
       Postgame.
       #Post#: 2059--------------------------------------------------
       Re: Tervari Map
   DIR By: Magistrum
       Date: September 1, 2013, 11:21 am
       ---------------------------------------------------------
       [IMG]
  HTML http://img546.imageshack.us/img546/7370/tervarimapv2townslandma.jpg[/img]
       [B][COLOR=Green]Trinity Mountain[/COLOR][/B].
       The first cave in the game, yet has the most varied-leveled
       pokemon encounters depending on where you enter it. Fully
       accessed postgame.
       [B]Fogress Ranch[/B].
       The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk
       store and 2 sets of Pokemon Daycares. (so you can breed up to 4)
       [B][COLOR=green]Trinity Mountain Tunnel[/COLOR][/B].
       Still has some pokemon encounters albeit fewer because a Train
       Rail Project is ongoing here. Fully accessed postgame.
       [B][COLOR=Green]Rune Ruins[/COLOR][/B].
       Ruins of Rune Desert that is said to be once a developed city
       destroyed by a rampaging pokemon.
       [B]Rune Desert[/B].
       A mysterious Desert where the sandstorm was never reported to
       stop since ancient times.
       [B]Einsbolt Power Plant[/B].
       Uses both windmills and a manmade waterfall from the Great Basin
       to generate electricity. Electric-type Pokemon and some
       Poison-type Pokemon thrive here.
       [B][COLOR=Red]Rune Mountain[/COLOR][/B].
       A mountain shrouded in mystery. Unlocked postgame.
       [B]Secoia Forest[/B].
       A large forest that is home to many kinds of pokemon. Large
       trees and secrets aplenty.
       [B]Cape Mansion[/B].
       An abandoned vacation house that is now home to some ghost and
       psychic pokemon. Fully accessible postgame.
       [B][COLOR=Green]Trainyard Cape[/COLOR][/B].
       A place where train cars are stored when not in use. Some
       Steel-type pokemon can be caught here.
       [B][COLOR=green]Mountain of Creation West Entrance[/COLOR][/B].
       First entrance to the largest Mountain in the region. It
       stretches up to Ventherea City. Fully accessible postgame.
       [B][COLOR=green]Mountain of Creation East Entrance[/COLOR][/B].
       Can only be entered via Dive HM. Requires Flash. Fully
       accessible postgame.
       [B]Memoir Forest[/B].
       A cemetery for humans and pokemon alike. Ghost, Psychic, and
       Dark Pokemon encountered here.
       [B][COLOR=green]Justice Forest[/COLOR][/B].
       A large forest that can only be fully accessed with Waterfall HM
       postgame.
       [B]Tervari Plateau[/B].
       An uphill cavern that is full of Stength HM puzzles. Also has a
       small cave full of fossils within.
       [B]Tervari Shrine Tower[/B].
       A shrine that is home to some Grass, Bug, Dark and Ghost-type
       Pokemon.
       [B][COLOR=Green]Sierra Eclessia[/COLOR][/B].
       A mountain range that requires Flash on higher parts. It
       stretches north to the Aegis Colosseum.
       [B]Aegis Colosseum[/B].
       Main HQ of Team Aegis.
       [B]Ash Tunnel[/B].
       A cave route that has the entrance to Ash Volcano.
       [B][COLOR=green]Ash Volcano[/COLOR][/B].
       Home to powerful fire pokemon. Has hidden chambers that are
       unlocked postgame.
       [B]Red Feather Island[/B].
       Only accessible by boat. Home to the Fire Lighthouse that hasn't
       been lit for generations.
       [B][COLOR=red]East Ruins Island[/COLOR].[/B]
       Only accessible postgame by Dive. Some Water, Rock Pokemon, and
       Unown live here. Has a hidden chamber that houses Legendary
       Pokemon.
       [B]Blue Feather Island[/B].
       Only accessible by boat. Home to the Ice Lighthouse that hasn't
       been lit for generations.
       [B][COLOR=red]West Ruins Island[/COLOR].[/B]
       Only accessible postgame by Dive. Some Water, Rock Pokemon, and
       Unown live here. Has a hidden chamber that houses Legendary
       Pokemon.
       [B]Yellow Feather Island[/B].
       Only accessible by boat. Home to the Lightning Lighthouse that
       hasn't been lit for generations.
       [B][COLOR=red]Sea Coast Tunnel[/COLOR][/B].
       Unlockable postgame. Home to some water pokemon.
       [B][COLOR=red]Sea Coast Mountain[/COLOR][/B].
       Unlockable postgame. Legendary Pokemon are said to sleep within.
       [B][COLOR=red]Sunken Temple[/COLOR][/B].
       A temple located deep beneath a trench. A legendary pokemon is
       said to sleep here.
       [B][COLOR=red]Kaleido Island[/COLOR][/B].
       Only accessible via boat postgame after acquiring the Kaleido
       Ticket. The whole island is said to change from time to time for
       some unknown reason.
       [B][COLOR=red]Mountain of Creation North Entrance[/COLOR][/B].
       Home to the highest-leveled pokemon in Tervari.
       [B][COLOR=red]Mountain of Creation Summit[/COLOR][/B].
       It is said that the creator of Tervari sleeps here.
       [B][COLOR=red]Chronlesce Forest[/COLOR][/B].
       It is said that time flows differently in this forest.
       [B][COLOR=Green]Great Basin/ Tower of Legends[/COLOR][/B].
       The center of the whole Tervari region. This is the prime source
       of water supply for the whole region. It is said that the Tower
       of Legends shall rise again from the depths of this lake to be
       the home of the creator.
       #Post#: 2060--------------------------------------------------
       Re: Tervari Map
   DIR By: Magistrum
       Date: September 1, 2013, 11:22 am
       ---------------------------------------------------------
       [IMG]
  HTML http://img40.imageshack.us/img40/2193/tervarimapv2townsroutes.jpg[/img]
       [B]Route T1: A fairly standard straight route with a few patches
       of tall grass.[/B]
       [I]North Exit: Prowesce City
       West Exit: Trinity Mountain
       South Exit: Luxuria City[/I]
       This route has gives access to Trinity Mountain, but is blocked
       by a tree that needs HM Cut.
       [B]Route T2: A grassy route with a few trainers. [/B]
       [I]East Exit: Trade Bridge
       West Exit: Prowesce City[/I]
       At the end of the route, the ground becomes rocky, telling that
       you’re a few walks away from the Tervari Canyon. If you still
       haven’t gotten your 2nd badge, the bridge entrance is blocked
       because of structural maintenance.
       [B]Trade Bridge: A steel bridge with many people
       sightseeing.[/B]
       [I]East Exit: Route T3
       West Exit: Route T2[/I]
       Showcases a 3D angle(if possible) showing the Tervari Canyon and
       the Great Basin in the distance. There are some people willing
       to trade items here, mostly something like potions for Sitrus
       Berries or trading common status berries for a Lum Berry.
       [B]Route T3: A grass and dark grass route.[/B]
       [I]North Exit: Fogress City
       West Exit: Trade Bridge[/I]
       A standard L-route with grassy patches and a dark grass patch.
       [B]Route T4: A grassy route with a brook.[/B]
       [I]North Exit: Sierravasse Town
       East exit: Fogress Ranch
       South Exit: Fogress City[/I]
       A standard northward route to Sierravasse Town, but you are
       obstructed by a brook which is only crossable via Surf HM. The
       Fogress Ranch is accessible at the east end of the route.
       [B]Route T5: A short uphill route.[/B]
       [I]East Exit: Fogress City
       West Exit: Basin's Spout[/I]
       This is a route that goes straight up to the Basin’s Spout.
       [B]Route T6: A short straightforward route.[/B]
       [I]East Exit: Fogress City
       West Exit: Canyon Bridge[/I]
       If you haven’t gotten the 3rd badge yet, the end of the route is
       blocked by two trainers battling each other.
       [B]Canyon Bridge: A natural rock bridge.[/B]
       [I]East Exit: Route T6
       West Exit:Route T7[/I]
       Another 3D angle bridge(if possible).
       [B]Route T7: A grass and dark grass route by the riverside.[/B]
       [I]East Exit: Canyon Bridge
       West Exit: Trinity Tunnel
       South Exit: Trinity Mountain[/I]
       A standard grassy route with trainers. This route has a river
       that goes to an underwater entrance of the Trinity Mountain,
       albeit only accessible by Surf HM and Dive HM.
       [B]Route T8: Rune Desert East Route.[/B]
       [I]East Exit: Einsbolt City
       West Exit: Westream City[/I]
       Has permanent sandstorm weather. You encounter many pokemon that
       thrive in the desert. If you haven’t gotten the 4th badge yet,
       workers block the way, saying that they’re fixing the power
       outage at the town gate.
       [B]Route T9: Rune Desert North Route.[/B]
       [I]North Exit: Secoia Forest
       South Exit: Westream City[/I]
       Blocked from the gate to Secoia Forest if you haven’t gotten
       your 6th badge. Has permanent sandstorm weather. You encounter
       many pokemon that live in the desert. At the north end of the
       route is Secoia Forest.
       [B]Route T10: Dark Grass fork route.[/B]
       [I]North Exit: Mountain of Creation West Entrance
       East Exit: West Basin Bridge
       South Exit: Einsbolt Power Plant[/I]
       Cannot be accessed until you have gotten the 7th badge. Route 10
       is mainly a dark grass route that has permanent rain weather.
       This route is quite a fork road; at the south you can go by the
       river route (Surf HM required) and end up at the old part of the
       Einsbolt Power Plant. At the east is West Basin Bridge, but
       cannot be accessed because of repairs from a recent incident. At
       the northwest is the Tervari region’s north coastline, leading
       to the back of Cape Mansion where you get the Surf HM. At the
       northeast is the Mountain of Creation West Entrance, serving as
       a detour while the bridge is inaccessible but requires the Surf
       HM to access.
       [B]West Basin Bridge: A long, reinforced concrete bridge which
       is also a sluice gate.[/B]
       [I]East Exit: Route T11
       West Exit: Route T10[/I]
       Cannot be accessed until the events in Ventherea City have
       transpired. The first time you go to this bridge, there are
       boulders obstructing passage back to Verisil City, implying that
       there has been a recent landslide.
       [B]Route T11: Grassy and mountainous route.[/B]
       [I]North Exit: Mountain of Creation West Entrance
       East Exit: Ventherea City
       West Exit: West Basin Bridge[/I]
       A grassy/ dark grass route with a Strength Puzzle. There is also
       a waterfall here that goes to the upper part of Mountain of
       Creation West Entrance. Surf HM and Waterfall HM required.
       [B]Route T12: A short route with a river at the center.[/B]
       [I]North Exit: Ventherea City
       South Exit: Safari Zone[/I]
       A grassy downhill route that has some trees that need Cut. Has a
       river that stretches throughout the route. It goes straight to
       the Safari Zone.
       [B]Route T13: Grassy and mountainous route.[/B]
       [I]East Exit: East Basin Bridge
       West Exit: Ventherea City[/I]
       Almost the same as route 11 but has no waterfall. If you haven’t
       gotten your 8th badge, the path to East Basin Bridge is blocked
       by Team Aegis grunts.
       [B]East Basin Bridge: A long brick bridge that is also a sluice
       gate.[/B]
       [I]East Exit: Route T14
       West Exit: Route T13[/I]
       A sluice gate bridge swarmed by Team Aegis the first time you go
       to this bridge.
       [B]Route T14: A dark grass route.[/B]
       [I]North Exit: Memoir Forest
       East Exit: Arcavis Town
       South Exit: Justice Forest[/I]
       This route has permanent rain. At south is Justice Forest, but
       cannot be fully accessed unless you have both Surf HM and
       Waterfall HM. At north is Memoir Forest, a cemetery. At
       northwest is a river route going southward to an almost hidden
       house beside Safari Zone. At the east end is the entrance to
       Arcavis Town.
       [B][COLOR=Red]Route T15[/COLOR]: An uphill route with patches of
       grass and dark grass.[/B]
       [I]North Exit: Logbend Town
       East Exit: Sierra Eclessia
       South Exit: Arcavis Town[/I]
       Only accessible postgame. A very standard uphill route with some
       mountainous areas and Strength puzzles. At the east, has access
       to the underground part of Sierra Eclessia. Leads to Logbend
       Town.
       [B][COLOR=Red]Route T16[/COLOR]: Mostly a water route.[/B]
       [I]North Exit: Riverclog Town
       East Exit: Aegis Colosseum
       West Exit: Mountain of Creation East Entrance
       South Exit: Logbend Town[/I]
       Only accessible postgame. Many water pokemon reside here. Needs
       Surf HM, Waterfall HM and Dive HM to fully access the underwater
       cave that is the Mountain of Creation East Entrance. At the
       northeast end is a ruined and abandoned part of the Aegis
       Colosseum. At the northwest end is Riverclog town.
       [B][COLOR=red]Route T17[/COLOR]: An uphill snowy route.[/B]
       [I]East Exit: Riverclog Town
       West Exit: Mountain of Creation North Entrance[/I]
       Only accessible postgame. A mountainous route that has thick
       snow. Depending on the season it has snowy or blizzard weather.
       Has permanent hail in battle. Many Ice-type pokemon live here.
       At the end of the route is the Mountain of Creation North
       Entrance.
       [B][COLOR=red]Route T18[/COLOR]: A downhill snowy route.[/B]
       [I]East Exit: Mountain of Creation North Entrance
       West Exit: Conferica Town[/I]
       Only accessible postgame. A mountainous route that has thick
       snow. Depending on the season it has snowy or blizzard weather.
       Has permanent hail in battle. Many Ice-type pokemon live here.
       [B]Route T19: An uphill route.[/B]
       [I]North Exit: Arcavis Town
       South Exit: Hamlet Plateau[/I]
       A mountainous uphill route with a few patches of grass. Leads
       southward to Hamlet Plateau.
       [B]Route T20: A downhill route.[/B]
       [I]East Exit: Tervari Hamlet
       West Exit: Sierravasse Town[/I]
       A mountainous downhill route with a humongous pipe on the side
       of the route. It leads westward to Sierravasse Town.
       [B]Route T21: A grass/dark grass route.[/B]
       [I]North Exit: Fogress City
       South Exit: Sunfalzen City[/I]
       A fairly simple L-route that has a pokemon blocking the way. You
       won't be able to fully access this route from Fogress City @
       early game.
       [B]Route T22: A mountainous route.[/B]
       [I]East Exit: Sunfalzen City
       West Exit: Victory Road Entrance[/I]
       A trainer-infested route with cut and strength puzzles. Leads
       westward to Victory Road.
       [B]Victory Road[/B]
       [I]North Exit: Victory Road Entrance
       South Exit: Victory Clearing[/I]
       A long and arduous mountain that is infested with powerful
       pokemon and trainers.
       [B]Victory Hall[/B]
       [I]East Exit: Victory Clearing
       West Exit: New Pokemon League/ Pokemon League Ruins[/I]
       A straight path that has the statues of past champions from
       previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia,
       Alder, Iris] The path leads to the Pokemon League near endgame/
       Pokemon League Ruins postgame.
       [B][COLOR=red]Victory Tube[/COLOR][/B]
       [I]North Exit: Old Pokemon League/ Pokemon League
       West Exit: Victory Clearing[/I]
       Only accessible postgame. An underwater tunnel that is infested
       by strong trainers. The path leads to the Pokemon League
       postgame.
       [B][COLOR=red]Route T23[/COLOR]: A mountainous route.[/B]
       [I]North Exit: Trinity Mountain
       East Exit: Prowesce City
       West Exit: Coastlink City [/I]
       Only accessible postgame. A short uphill route with a few grass
       patches. Has an access point to Trinity Mountain; one is
       westward by land and another is northwest by Surf HM. Leads to
       Coastlink City.
       [B][COLOR=red]Route T24[/COLOR]: A coastline route[/B]
       [I]North Exit: Trinity Mountain
       East Exit: Luxuria Resort
       West Exit: Coastlink City[/I]
       Only accessible postgame. A grassy route with trainers on land
       and sea. Has an access point to Trinity Mountain.
       [B][COLOR=red]Route T25[/COLOR]: A coastline and sea route.[/B]
       [I]North Exit: Sea Coast Tunnel
       East Exit: Sunken Temple
       South Exit: Sea Coast Mountain[/I]
       Only accessible postgame. A very long route that has a lot of
       trainers. It has a diving spot that goes into a sunken temple
       with hidden treasures inside, and is said to be the resting
       place of an ancient legendary Pokemon. At the south end of the
       route is Sea Coast Mountain.
       #Post#: 2061--------------------------------------------------
       Re: Tervari Map
   DIR By: Magistrum
       Date: September 1, 2013, 11:24 am
       ---------------------------------------------------------
       So to answer Zyphirex's suggestion, Tournament Island was
       intended to house both Battle Frontier and PWT.
       #Post#: 2095--------------------------------------------------
       Re: Tervari Map
   DIR By: cofagragus
       Date: September 2, 2013, 10:37 pm
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       O_O wow such a great and detailed map I wish I can do that
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