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       #Post#: 21--------------------------------------------------
       Sunny Guard - A Team Around Shedinja
   DIR By: Snaquaza
       Date: July 13, 2013, 7:41 pm
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       HAXMONS
       Well, the title says it all, I was getting into Haxmons and
       thought of the fact that Shedinja beats most common strategies
       Teambuilding
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       This was the Pokemon I wanted to base my team around
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       I realised that damaging weather would be awful for me, so I had
       to choose between Sun and Rain, as Sun blocks freezes, I chose
       sun, which means Ninetales
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       In this Metagame, you desperately need priority to check things
       like Lucario and other speed boosters, I chose Scizor as it hits
       incredibly hard with its Techinician always critting Bullet
       Punch, which has a chance I think at OHKO'ing Lucario and
       Jolteon
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       Lucario is just awesome in this tier, it has priority and a
       great ability in Inner Focus, this makes it an almost required
       member for many teams and every team must have a check for it. I
       chose it mostly for its ability as it is by far the best abuser
       and it can absorb some rock and dark type moves thrown at Sheddy
       and Ninetales
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       This is Escavelier, the single bulkiest Pokemon in the tier,
       why? It has Battle Armor, which basically halves damage. I chose
       it as I needed a defensive Pivot that could take a hit and I
       wanted to try this one once.
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       This would be the last Pokemon, it was a hard choice, but
       eventually I chose Starmie for its ability to take a
       flamethrower, spread status and outspeed a lot, but the final
       thing was spinning, not that hazards are common here, but if
       they are there, Shedinja is dead and that would be awful for the
       team.
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       Altho Escavelier is very bulky, a good fire type could defeat
       this team easily, so I needed a better resist as Ninetales and
       Starmie would fall quickly while Shedinja is eliminated for the
       match. I chose Omastar because it has a very good niche in this
       metagame, as well as resisting fire 4x of course
       Details
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       @ Focus Sash
       Trait: Wonder Guard
       EVs: 252 Spd / 252 Atk / 4 Def
       Jolly Nature
       - Swords Dance
       - Sucker Punch
       - Shadow Sneak
       - X-Scissor
       Although Shedinja is awful normally, it is awesome here. This is
       mainly because of the hyperoffensive nature of the tier. That is
       why hazards are virtually non-existing here. So the only thing
       where Shedinja needs to watch out for is Weather and SE moves,
       as also Status Moves are almost not used here, if you want to
       inflict status, use a move who can inflict it. Shedinja works so
       well in this tier as it blocks much strategies, as all flinching
       besides Dark Pulse and Bite (and Astonish, but that is too weak
       anyway) which are both easily defeated by Lucario. It also
       blocks annoying moves like Ice Beam, Thunderbolt, Scald and
       more.
       I use this Pokemon mostly late-game when its checks are
       defeated and his opponent can barely hurt him, it can set up on
       a lot of Pokemon and priority is awesome in this tier, X-Scissor
       is just there to inflict incredible damage. Things that are
       troublesome though are Dark Pulsers, Escavalier and the
       Flamethrower's in the tier, there are also lesser problems, but
       most Pokemons that can hit it SE won't survive 2 hits to break
       its sash and KO it.
       The moves that can hit him are
       Dark/Ghost/Fire/Flying/Rock, probably the most common of those
       is Dark as the Dark flinching moves are great and Crunch is used
       sometimes as coverage, the only other decent one is fire, which
       is too bad as Flamethrowers can burn it and stop it in one turn.
       I haven't faced any Flying type move and Rock Type moves neither
       outside Omastar as most are inaccurate, Ghost moves are there
       rarely, but some Pokemon use it.
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       Ninetales @ Choice Scarf
       Trait: Drought
       EVs: 252 Spd / 252 SAtk / 4 Atk
       Hasty Nature
       - SolarBeam
       - Flamethrower
       - Quick Attack
       - Extrasensory
       I use Ninetales for one reason: Drought and this was the best
       set I could find for it, as Haxmons is one big speed creep, I
       gave it a scarf to lure and outspeed some nasty threats.
       Physical attackers won't like getting burned, rock, ground and
       water types won't like a Solarbeam, Extrasensory always flinches
       and Quick Attack is for priority when needed. For Extrasensory
       to work I got to remove Dark Types of course, this can win the
       weather war easily, it forces Politoed to switch out, it can hit
       Tyranitar on the switch in with Flamethrower and well, I don't
       feel Abomasnow should be explained. The Sunny Day that it gives
       blocks Freezes and other weathers, which is always great.
       I am thinking about Dark Pulse > Quick Attack as Quick
       Attack is incredibly weak and if I have Dark Pulse I can look at
       the flinching moves and decide which is better against the
       opponents team.
       This Pokemon is used early game if no weather war to get
       sun up, otherwise around midgame when I feel it is the right
       moment to do so.
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       @ Focus Sash
       Trait: Inner Focus
       EVs: 252 Spd / 252 SAtk / 4 Atk
       Hasty Nature
       - Agility
       - Vacuum Wave
       - ExtremeSpeed
       - Dark Pulse
       This Pokemon has the potential to wreck the tier. It has STAB
       Priority of a Great typing, +2 Priority and a Flinching move. I
       use this Pokemon in conjunction with Shedinja, it is for the
       Pokemon Shedinja can't beat (besides fire type), but it can take
       Flinches all day with Inner Focus and because of its sash it
       always get 1 Agility up. I use Agility as Haxmons is one big
       speed creep, a + nature is used to outspeed +1 base 130's. The
       usual Strategy is to set up Agility, Dark Pulse whatever you can
       and hit anything with Priority with other Priority. The best
       thing is that if it must absorb flinching moves, it actually
       can, as it resists Headbutt, Dark Pulse, Bite, Astonish, Iron
       Head and more. Sun is also a great benefit to it, as Freeze
       would be one of the best ways to stop it.
       This Pokemon is used at the end of midgame, to prepare
       for a sweep and sweep so Shedinja can take the last ones out.
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       @ Choice Band
       Trait: Technician
       EVs: 252 Atk / 252 HP / 4 SDef
       Adamant Nature
       - Bullet Punch
       - U-turn
       - Pursuit
       - Superpower
       This Pokemon is a powerhouse, it can check most Speed boosting
       moves (Except Lanturn, but luckily I'm the only one who uses
       it). Most of the time the only move that I use is Bullet Punch,
       just for its incredibly utility, but I kinda use Pursuit for
       opponent Shedinja and I use U-Turn against some Tyranitar. It
       also has defensive utility, as because of his decent bulk and
       great typing, it can even switch in on most attacks in Haxmons.
       Although in Normal OU it would have enough counters, even if it
       was at +2 (crit level) the fact that lots of defensive Pokemon
       aren't viable here make it a powerhouse, just watch out for
       Shell/Battle Armor Pokemon setting up on you. This Pokemon is
       used Mid Game to remove annoying Pokemon and Punch holes.
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       Rindo Berry
       Trait: Shell Armor
       EVs: 252 HP / 4 SDef / 252 Def
       Bold Nature
       - AncientPower
       - Ice Beam
       - Earth Power
       - Surf
       This is THE defensive booster of the tier, with enough bulk to
       set up on strong Pokemon, it can set up AncientPower and watch
       himself doing more and more damage while its opponent do less
       everytime, till it's unstoppable. You better be prepared for
       this. Besides its great boosting, it is also a good pivot, it
       resists some crucial typing for my team and neutral hits don't
       do too much here either as the metagame is more functioned
       around Speed than Power. It usually just spams it best move
       AncientPower as it has surprisingly good coverage, with the only
       main steel being able to defeat it is Lucario, but only with not
       much boosts.
       I was thinking about Leftovers > Rindo Berry as it rarely
       gets hit by a Grass type move.
       This Pokemon is used through the early/midgame as a Pivot
       and as sweeper as soon as possible.
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       @ Choice Scarf
       Trait: Natural Cure
       EVs: 252 Spd / 252 SAtk / 4 SDef
       Timid Nature
       - Scald
       - Ice Beam
       - Thunderbolt
       - Rapid Spin
       The Final and a quite crucial member of my Team. First, it
       resists fire types and can spread status easily which helps
       tremendously against things like Scarf Jirachi and other
       Scarfers that expect to win from me. It has the great Status
       inflicting move set + Rapid Spin for the rare occasion where to
       opponent lays down hazards. This takes down a lot of sand teams
       with Scald as it even outspends Stoutland during sand.
       Occasionally this is my lead, simply for the fact that it
       can defeat any non-ferrothorn (which is neverused here) lead, or
       at least badly cripple them. This Pokemon is used a much on
       Pivot for this team too, as sometimes, I just got to save things
       and hope this survives it, which it can do surprisingly decent.
       This Member is used mostly early/midgame to punch holes
       and spread status and to be used as a pivot, which I really need
       during weather wars
       Importable
       Shedinja @ Focus Sash
       Trait: Wonder Guard
       EVs: 252 Spd / 252 Atk / 4 Def
       Jolly Nature
       - Swords Dance
       - Sucker Punch
       - Shadow Sneak
       - X-Scissor
       Ninetales @ Choice Scarf
       Trait: Drought
       EVs: 252 Spd / 252 SAtk / 4 Atk
       Hasty Nature
       - SolarBeam
       - Flamethrower
       - Quick Attack
       - Extrasensory
       Lucario @ Focus Sash
       Trait: Inner Focus
       EVs: 252 Spd / 252 SAtk / 4 Atk
       Hasty Nature
       - Agility
       - Vacuum Wave
       - ExtremeSpeed
       - Dark Pulse
       Scizor @ Choice Band
       Trait: Technician
       EVs: 252 Atk / 252 HP / 4 SDef
       Adamant Nature
       - Bullet Punch
       - U-turn
       - Pursuit
       - Superpower
       Omastar @ Rindo Berry
       Trait: Shell Armor
       EVs: 252 HP / 4 SDef / 252 Def
       Bold Nature
       - AncientPower
       - Ice Beam
       - Earth Power
       - Surf
       Starmie @ Choice Scarf
       Trait: Natural Cure
       EVs: 252 Spd / 252 SAtk / 4 SDef
       Timid Nature
       - Scald
       - Ice Beam
       - Thunderbolt
       - Rapid Spin
       Replays:
  HTML http://pokemonshowdown.com/replay/tervari-haxmons-604
       #Post#: 22--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: sadoldporygon
       Date: July 13, 2013, 7:49 pm
       ---------------------------------------------------------
       Very good team (especially against other weather teams) but I
       think we should (honestly) make RMTs after all Tervari Pokemon
       are made into code. other than that, perfect team.
       #Post#: 23--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Snaquaza
       Date: July 13, 2013, 7:54 pm
       ---------------------------------------------------------
       we are also going to, but this is the section for other RMT's, I
       haven't added Tervari yet tho
       #Post#: 24--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: CoolAsian
       Date: July 13, 2013, 8:48 pm
       ---------------------------------------------------------
       Team looks pretty solid.
       #Post#: 25--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Adrian Marin
       Date: July 13, 2013, 10:14 pm
       ---------------------------------------------------------
       This team seems to have a really hard time against Banded
       Victini (Fusion Bolt hurts Omastar a lot) it hates Trick Room
       Victini even more. Although I have absolutely no experience, I
       suggest using a flash fire mon like Heatran over Omastar.
       Sorry if what i'm saying is completely wrong, just trying to
       help out.
       #Post#: 28--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Snaquaza
       Date: July 14, 2013, 4:18 am
       ---------------------------------------------------------
       TBH, Trick Room is non existing in Haxmons, as no one got time
       to set it up besides good scenario Cofagrigus sometimes, but
       Trick Room fails against common strategies like Flinch and
       Freeze, also Banded things are very uncommon as they are likely
       KO'd before they can do anything, maybe Scarf would be a
       problem, but it will give Omastar a free turn if it uses
       V-Create, if it uses Bolt Strike, I can play around it easily by
       probably foddering one and setup an agility on Lucario or so, or
       switch in Shedinja, which it can't hurt anymore.
       Edit: As damage is halfed at Omastar, Heatran and Omastar are
       both equally weak to Bolt Strike
       #Post#: 32--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Meloetta
       Date: July 14, 2013, 5:45 am
       ---------------------------------------------------------
       i always lose to this
       #Post#: 36--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Naminé
       Date: July 14, 2013, 7:32 am
       ---------------------------------------------------------
       The team looks good and quite hard to beat.
       You might wanna try steadfast over inner focus for the speed
       boost which makes it possible for you to troll with dark pulse.
       Looks pretty solid.
       ;)
       #Post#: 37--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Snaquaza
       Date: July 14, 2013, 7:35 am
       ---------------------------------------------------------
       The Reason why I don't use Steadfast is that I can set up
       agility already when someone tries to flinch it and most
       flinchers are scarers, so I need more than one boost and I can
       start outright with Inner Focus, I have seen a Steadfast Lucario
       once, but it wasn't to my liking :D
       Thnx for all of the awesome rates
       #Post#: 38--------------------------------------------------
       Re: Sunny Guard - A Team Around Shedinja
   DIR By: Wolverine
       Date: July 14, 2013, 7:38 am
       ---------------------------------------------------------
       I prefer Steadfast Luke + Inner Focus Dnite cause Luke doesn't
       have the defenses to survive two crits anyway. Also cause I like
       two Espeeders.
       I hadn't thought of Rindo Berry on Omastar though....
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