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#Post#: 21--------------------------------------------------
Sunny Guard - A Team Around Shedinja
DIR By: Snaquaza
Date: July 13, 2013, 7:41 pm
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HAXMONS
Well, the title says it all, I was getting into Haxmons and
thought of the fact that Shedinja beats most common strategies
Teambuilding
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This was the Pokemon I wanted to base my team around
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I realised that damaging weather would be awful for me, so I had
to choose between Sun and Rain, as Sun blocks freezes, I chose
sun, which means Ninetales
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In this Metagame, you desperately need priority to check things
like Lucario and other speed boosters, I chose Scizor as it hits
incredibly hard with its Techinician always critting Bullet
Punch, which has a chance I think at OHKO'ing Lucario and
Jolteon
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Lucario is just awesome in this tier, it has priority and a
great ability in Inner Focus, this makes it an almost required
member for many teams and every team must have a check for it. I
chose it mostly for its ability as it is by far the best abuser
and it can absorb some rock and dark type moves thrown at Sheddy
and Ninetales
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This is Escavelier, the single bulkiest Pokemon in the tier,
why? It has Battle Armor, which basically halves damage. I chose
it as I needed a defensive Pivot that could take a hit and I
wanted to try this one once.
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This would be the last Pokemon, it was a hard choice, but
eventually I chose Starmie for its ability to take a
flamethrower, spread status and outspeed a lot, but the final
thing was spinning, not that hazards are common here, but if
they are there, Shedinja is dead and that would be awful for the
team.
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Altho Escavelier is very bulky, a good fire type could defeat
this team easily, so I needed a better resist as Ninetales and
Starmie would fall quickly while Shedinja is eliminated for the
match. I chose Omastar because it has a very good niche in this
metagame, as well as resisting fire 4x of course
Details
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@ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Although Shedinja is awful normally, it is awesome here. This is
mainly because of the hyperoffensive nature of the tier. That is
why hazards are virtually non-existing here. So the only thing
where Shedinja needs to watch out for is Weather and SE moves,
as also Status Moves are almost not used here, if you want to
inflict status, use a move who can inflict it. Shedinja works so
well in this tier as it blocks much strategies, as all flinching
besides Dark Pulse and Bite (and Astonish, but that is too weak
anyway) which are both easily defeated by Lucario. It also
blocks annoying moves like Ice Beam, Thunderbolt, Scald and
more.
I use this Pokemon mostly late-game when its checks are
defeated and his opponent can barely hurt him, it can set up on
a lot of Pokemon and priority is awesome in this tier, X-Scissor
is just there to inflict incredible damage. Things that are
troublesome though are Dark Pulsers, Escavalier and the
Flamethrower's in the tier, there are also lesser problems, but
most Pokemons that can hit it SE won't survive 2 hits to break
its sash and KO it.
The moves that can hit him are
Dark/Ghost/Fire/Flying/Rock, probably the most common of those
is Dark as the Dark flinching moves are great and Crunch is used
sometimes as coverage, the only other decent one is fire, which
is too bad as Flamethrowers can burn it and stop it in one turn.
I haven't faced any Flying type move and Rock Type moves neither
outside Omastar as most are inaccurate, Ghost moves are there
rarely, but some Pokemon use it.
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Ninetales @ Choice Scarf
Trait: Drought
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- SolarBeam
- Flamethrower
- Quick Attack
- Extrasensory
I use Ninetales for one reason: Drought and this was the best
set I could find for it, as Haxmons is one big speed creep, I
gave it a scarf to lure and outspeed some nasty threats.
Physical attackers won't like getting burned, rock, ground and
water types won't like a Solarbeam, Extrasensory always flinches
and Quick Attack is for priority when needed. For Extrasensory
to work I got to remove Dark Types of course, this can win the
weather war easily, it forces Politoed to switch out, it can hit
Tyranitar on the switch in with Flamethrower and well, I don't
feel Abomasnow should be explained. The Sunny Day that it gives
blocks Freezes and other weathers, which is always great.
I am thinking about Dark Pulse > Quick Attack as Quick
Attack is incredibly weak and if I have Dark Pulse I can look at
the flinching moves and decide which is better against the
opponents team.
This Pokemon is used early game if no weather war to get
sun up, otherwise around midgame when I feel it is the right
moment to do so.
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@ Focus Sash
Trait: Inner Focus
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Agility
- Vacuum Wave
- ExtremeSpeed
- Dark Pulse
This Pokemon has the potential to wreck the tier. It has STAB
Priority of a Great typing, +2 Priority and a Flinching move. I
use this Pokemon in conjunction with Shedinja, it is for the
Pokemon Shedinja can't beat (besides fire type), but it can take
Flinches all day with Inner Focus and because of its sash it
always get 1 Agility up. I use Agility as Haxmons is one big
speed creep, a + nature is used to outspeed +1 base 130's. The
usual Strategy is to set up Agility, Dark Pulse whatever you can
and hit anything with Priority with other Priority. The best
thing is that if it must absorb flinching moves, it actually
can, as it resists Headbutt, Dark Pulse, Bite, Astonish, Iron
Head and more. Sun is also a great benefit to it, as Freeze
would be one of the best ways to stop it.
This Pokemon is used at the end of midgame, to prepare
for a sweep and sweep so Shedinja can take the last ones out.
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@ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
This Pokemon is a powerhouse, it can check most Speed boosting
moves (Except Lanturn, but luckily I'm the only one who uses
it). Most of the time the only move that I use is Bullet Punch,
just for its incredibly utility, but I kinda use Pursuit for
opponent Shedinja and I use U-Turn against some Tyranitar. It
also has defensive utility, as because of his decent bulk and
great typing, it can even switch in on most attacks in Haxmons.
Although in Normal OU it would have enough counters, even if it
was at +2 (crit level) the fact that lots of defensive Pokemon
aren't viable here make it a powerhouse, just watch out for
Shell/Battle Armor Pokemon setting up on you. This Pokemon is
used Mid Game to remove annoying Pokemon and Punch holes.
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Rindo Berry
Trait: Shell Armor
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- AncientPower
- Ice Beam
- Earth Power
- Surf
This is THE defensive booster of the tier, with enough bulk to
set up on strong Pokemon, it can set up AncientPower and watch
himself doing more and more damage while its opponent do less
everytime, till it's unstoppable. You better be prepared for
this. Besides its great boosting, it is also a good pivot, it
resists some crucial typing for my team and neutral hits don't
do too much here either as the metagame is more functioned
around Speed than Power. It usually just spams it best move
AncientPower as it has surprisingly good coverage, with the only
main steel being able to defeat it is Lucario, but only with not
much boosts.
I was thinking about Leftovers > Rindo Berry as it rarely
gets hit by a Grass type move.
This Pokemon is used through the early/midgame as a Pivot
and as sweeper as soon as possible.
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@ Choice Scarf
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Scald
- Ice Beam
- Thunderbolt
- Rapid Spin
The Final and a quite crucial member of my Team. First, it
resists fire types and can spread status easily which helps
tremendously against things like Scarf Jirachi and other
Scarfers that expect to win from me. It has the great Status
inflicting move set + Rapid Spin for the rare occasion where to
opponent lays down hazards. This takes down a lot of sand teams
with Scald as it even outspends Stoutland during sand.
Occasionally this is my lead, simply for the fact that it
can defeat any non-ferrothorn (which is neverused here) lead, or
at least badly cripple them. This Pokemon is used a much on
Pivot for this team too, as sometimes, I just got to save things
and hope this survives it, which it can do surprisingly decent.
This Member is used mostly early/midgame to punch holes
and spread status and to be used as a pivot, which I really need
during weather wars
Importable
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Ninetales @ Choice Scarf
Trait: Drought
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- SolarBeam
- Flamethrower
- Quick Attack
- Extrasensory
Lucario @ Focus Sash
Trait: Inner Focus
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Agility
- Vacuum Wave
- ExtremeSpeed
- Dark Pulse
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Omastar @ Rindo Berry
Trait: Shell Armor
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- AncientPower
- Ice Beam
- Earth Power
- Surf
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Scald
- Ice Beam
- Thunderbolt
- Rapid Spin
Replays:
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#Post#: 22--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: sadoldporygon
Date: July 13, 2013, 7:49 pm
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Very good team (especially against other weather teams) but I
think we should (honestly) make RMTs after all Tervari Pokemon
are made into code. other than that, perfect team.
#Post#: 23--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Snaquaza
Date: July 13, 2013, 7:54 pm
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we are also going to, but this is the section for other RMT's, I
haven't added Tervari yet tho
#Post#: 24--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: CoolAsian
Date: July 13, 2013, 8:48 pm
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Team looks pretty solid.
#Post#: 25--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Adrian Marin
Date: July 13, 2013, 10:14 pm
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This team seems to have a really hard time against Banded
Victini (Fusion Bolt hurts Omastar a lot) it hates Trick Room
Victini even more. Although I have absolutely no experience, I
suggest using a flash fire mon like Heatran over Omastar.
Sorry if what i'm saying is completely wrong, just trying to
help out.
#Post#: 28--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Snaquaza
Date: July 14, 2013, 4:18 am
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TBH, Trick Room is non existing in Haxmons, as no one got time
to set it up besides good scenario Cofagrigus sometimes, but
Trick Room fails against common strategies like Flinch and
Freeze, also Banded things are very uncommon as they are likely
KO'd before they can do anything, maybe Scarf would be a
problem, but it will give Omastar a free turn if it uses
V-Create, if it uses Bolt Strike, I can play around it easily by
probably foddering one and setup an agility on Lucario or so, or
switch in Shedinja, which it can't hurt anymore.
Edit: As damage is halfed at Omastar, Heatran and Omastar are
both equally weak to Bolt Strike
#Post#: 32--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Meloetta
Date: July 14, 2013, 5:45 am
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i always lose to this
#Post#: 36--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Naminé
Date: July 14, 2013, 7:32 am
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The team looks good and quite hard to beat.
You might wanna try steadfast over inner focus for the speed
boost which makes it possible for you to troll with dark pulse.
Looks pretty solid.
;)
#Post#: 37--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Snaquaza
Date: July 14, 2013, 7:35 am
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The Reason why I don't use Steadfast is that I can set up
agility already when someone tries to flinch it and most
flinchers are scarers, so I need more than one boost and I can
start outright with Inner Focus, I have seen a Steadfast Lucario
once, but it wasn't to my liking :D
Thnx for all of the awesome rates
#Post#: 38--------------------------------------------------
Re: Sunny Guard - A Team Around Shedinja
DIR By: Wolverine
Date: July 14, 2013, 7:38 am
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I prefer Steadfast Luke + Inner Focus Dnite cause Luke doesn't
have the defenses to survive two crits anyway. Also cause I like
two Espeeders.
I hadn't thought of Rindo Berry on Omastar though....
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