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       #Post#: 1261--------------------------------------------------
       All Accepted Moves Retrievable
   DIR By: sadoldporygon
       Date: August 4, 2013, 11:32 pm
       ---------------------------------------------------------
       Accepted:
       Fire Rocket <<< Fire type Quick Attack
       Short Circuit <<< Electric type Vacuum Wave
       Diving Talon <<< Flying type Quick Attack
       Chain Bolt <<< Electric Type Bullet Seed
       Rabid Frenzy <<< Dark-type Superpower
       TypeSwapRoom <<< Room move that exchanges weakness and
       resistances
       Magnify <<< +2 Acc setup move
       Ultimatum <<< Normal/Physical, 85 BP 100 Acc 10 PP, double
       damage if all other allied pokemon are KO
       Critical Eye <<< Next attack will be a crit
       Defense Play <<< Normal/Physical, 95 BP 100 Acc 10 PP, damage
       based on user's DEF, not ATK, and DEF attacks ATK
       Iron Blade <<< Steel/Physical, 75 BP 100 Acc 15 PP, Stage 2 Crit
       Bug Shot <<< Bug-type Flame Charge
       Body Throw <<< Rock-type Heavy Slam
       Heavy Spin <<< A Steel-type Feint with 45 BP and -1 priority
       that does double damage if user goes last
       Cursed Wall <<< +2 DEF & SP.DEF, -2 ATK, SP.ATK, SPD
       Desert Tomb <<< Signature move, Rock/Physical 80 BP 95 Acc
       trapping move
       Psycho Fist <<< A Psychic Thunderpunch with 10% chance to
       confuse instead.
       Wave Crash <<< Water-type Dragon Tail
       Distortion <<<60BP psychic/special move, -1 priority if opponent
       uses 0 priority move, 0 priority if opponent uses negative
       priority, +2 priority if opponent uses positive priority
       Compasspower <<<100BP steel-type signature move of celestial
       beasts
       Self-Propel <<< A Drill Peck that hits opponents using fly/sky
       drop/bounce
       Night Blast <<< A Dark type fire blast that has a chance to
       knock off foe's item
       Star Storm <<< A Psychic Fire Blast that has 20% chance to -1
       SP.DEF instead
       Terrify <<< Poison/Special 85BP 90Acc (NO PP?) 30% paralysis
       chance
       Chain Switch <<< Whirlwind on both user and foe
       Color Beam <<< Changes target's type to the user's type
       Clay Spire <<< 80BP 100Acc Ground/physical move that hits
       flying/levitate/air balloon pokemon
       Acid Bomb <<< Poison/Special, the more the foe's DEF than the
       user, the higher the damage.
       Uproot <<< Grass/Physical 70BP 100Acc, 140BP if user has Ingrain
       status, cancels Ingrain status.
       Peircing Arm <<< A Karate Chop that can hit through
       protect/detect instead.
       Ghost Grip <<< Ghost-type Pursuit
       Charming Cry <<< foe's ATK & SP.ATK -1
       Psycho Charge <<< Psychic type Megahorn that has 10% flinch
       chance
  HTML http://img841.imageshack.us/img841/2136/m9v.png
  HTML http://img577.imageshack.us/img577/8504/6hes.png
       Courtesy of Leviathes
       #Post#: 1269--------------------------------------------------
       Re: All Accepted so far
   DIR By: Naminé
       Date: August 5, 2013, 6:05 am
       ---------------------------------------------------------
       Again good Work Porygon (just to make it clear Bug Shot is
       specially attack, but your discription of the moves are simple
       and easy to understand :D :D :D )
       #Post#: 1310--------------------------------------------------
       Re: All Accepted so far
   DIR By: sadoldporygon
       Date: August 5, 2013, 10:19 am
       ---------------------------------------------------------
       More; just cant fit in first post:
       Psycho Fist >>> A Special Psychic type Rapid Spin
       Root Bomb >>> A Grass-type Soak that deals Fire-type damage,
       30BP, after the target is Grass type.
       Juice Drink >>> Heals 50% of users health/ 5 PP/Grass. If user
       is holding a Berry, effect happens corresponding to the berry.
       If Berry Juice is held when using this move, it heals 75% of
       health instead. Both Berries and Berry Juice are consumed;
       unusable after used with this move
       Steel Smash >>> Fighting/POW 80/Acc 100/Has 30% chance to lower
       targets Defense
       #Post#: 1900--------------------------------------------------
       Re: All Accepted Moves Retrievable
   DIR By: Zyphirex
       Date: August 26, 2013, 12:21 pm
       ---------------------------------------------------------
       --- Quote from: Sadoldpoygon link ---
       >
       > Accepted:
       > Fire Rocket <<< Fire type Quick Attack
       > Short Circuit <<< Electric type Vacuum Wave
       > Diving Talon <<< Flying type Quick Attack
       > Chain Bolt <<< Electric Type Bullet Seed
       > Rabid Frenzy <<< Dark-type Superpower
       > TypeSwapRoom <<< Room move that exchanges weakness and
       resistances
       > Magnify <<< +2 Acc setup move
       > Ultimatum <<< Normal/Physical, 85 BP 100 Acc 10 PP, double
       damage if all other allied pokemon are KO
       > Critical Eye <<< Next attack will be a crit
       > Defense Play <<< Normal/Physical, 95 BP 100 Acc 10 PP, damage
       based on user's DEF, not ATK, and DEF attacks ATK
       > Iron Blade <<< Steel/Physical, 75 BP 100 Acc 15 PP, Stage 2
       Crit
       > Bug Shot <<< Bug-type Flame Charge
       > Body Throw <<< Rock-type Heavy Slam
       > Heavy Spin <<< A Steel-type Feint with 45 BP and -1 priority
       that does double damage if user goes last
       > Cursed Wall <<< +2 DEF & SP.DEF, -2 ATK, SP.ATK, SPD
       > Desert Tomb <<< Signature move, Rock/Physical 80 BP 95 Acc
       trapping move
       > Psycho Fist <<< A Psychic Thunderpunch with 10% chance to
       confuse instead.
       > Wave Crash <<< Water-type Dragon Tail
       > Distortion <<<60BP psychic/special move, -1 priority if
       opponent uses 0 priority move, 0 priority if opponent uses
       negative priority, +2 priority if opponent uses positive
       priority
       > Compasspower <<<100BP steel-type signature move of celestial
       beasts
       > Self-Propel <<< A Drill Peck that hits opponents using fly/sky
       drop/bounce
       > Night Blast <<< A Dark type fire blast that has a chance to
       knock off foe's item
       > Star Storm <<< A Psychic Fire Blast that has 20% chance to -1
       SP.DEF instead
       > Terrify <<< Poison/Special 85BP 90Acc (NO PP?) 30% paralysis
       chance
       > Chain Switch <<< Whirlwind on both user and foe
       > Color Beam <<< Changes target's type to the user's type
       > Clay Spire <<< 80BP 100Acc Ground/physical move that hits
       flying/levitate/air balloon pokemon
       > Acid Bomb <<< Poison/Special, the more the foe's DEF than the
       user, the higher the damage.
       > Uproot <<< Grass/Physical 70BP 100Acc, 140BP if user has
       Ingrain status, cancels Ingrain status.
       > Peircing Arm <<< A Karate Chop that can hit through
       protect/detect instead.
       > Ghost Grip <<< Ghost-type Pursuit
       > Charming Cry <<< foe's ATK & SP.ATK -1
       > Psycho Charge <<< Psychic type Megahorn that has 10% flinch
       chance
       >
       >
  HTML http://img841.imageshack.us/img841/2136/m9v.png
       >
  HTML http://img577.imageshack.us/img577/8504/6hes.png
       >
       > Courtesy of Leviathes
       >
       --- End Quote ---
       --- Quote from: Sadoldpoygon link ---
       >
       > More; just cant fit in first post:
       > Psycho Fist >>> A Special Psychic type Rapid Spin
       > Root Bomb >>> A Grass-type Soak that deals Fire-type damage,
       30BP, after the target is Grass type.
       > Juice Drink >>> Heals 50% of users health/ 5 PP/Grass. If user
       is holding a Berry, effect happens corresponding to the berry.
       If Berry Juice is held when using this move, it heals 75% of
       health instead. Both Berries and Berry Juice are consumed;
       unusable after used with this move
       > Steel Smash >>> Fighting/POW 80/Acc 100/Has 30% chance to
       lower targets Defense
       >
       --- End Quote ---
       Good job with these.
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