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#Post#: 1261--------------------------------------------------
All Accepted Moves Retrievable
DIR By: sadoldporygon
Date: August 4, 2013, 11:32 pm
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Accepted:
Fire Rocket <<< Fire type Quick Attack
Short Circuit <<< Electric type Vacuum Wave
Diving Talon <<< Flying type Quick Attack
Chain Bolt <<< Electric Type Bullet Seed
Rabid Frenzy <<< Dark-type Superpower
TypeSwapRoom <<< Room move that exchanges weakness and
resistances
Magnify <<< +2 Acc setup move
Ultimatum <<< Normal/Physical, 85 BP 100 Acc 10 PP, double
damage if all other allied pokemon are KO
Critical Eye <<< Next attack will be a crit
Defense Play <<< Normal/Physical, 95 BP 100 Acc 10 PP, damage
based on user's DEF, not ATK, and DEF attacks ATK
Iron Blade <<< Steel/Physical, 75 BP 100 Acc 15 PP, Stage 2 Crit
Bug Shot <<< Bug-type Flame Charge
Body Throw <<< Rock-type Heavy Slam
Heavy Spin <<< A Steel-type Feint with 45 BP and -1 priority
that does double damage if user goes last
Cursed Wall <<< +2 DEF & SP.DEF, -2 ATK, SP.ATK, SPD
Desert Tomb <<< Signature move, Rock/Physical 80 BP 95 Acc
trapping move
Psycho Fist <<< A Psychic Thunderpunch with 10% chance to
confuse instead.
Wave Crash <<< Water-type Dragon Tail
Distortion <<<60BP psychic/special move, -1 priority if opponent
uses 0 priority move, 0 priority if opponent uses negative
priority, +2 priority if opponent uses positive priority
Compasspower <<<100BP steel-type signature move of celestial
beasts
Self-Propel <<< A Drill Peck that hits opponents using fly/sky
drop/bounce
Night Blast <<< A Dark type fire blast that has a chance to
knock off foe's item
Star Storm <<< A Psychic Fire Blast that has 20% chance to -1
SP.DEF instead
Terrify <<< Poison/Special 85BP 90Acc (NO PP?) 30% paralysis
chance
Chain Switch <<< Whirlwind on both user and foe
Color Beam <<< Changes target's type to the user's type
Clay Spire <<< 80BP 100Acc Ground/physical move that hits
flying/levitate/air balloon pokemon
Acid Bomb <<< Poison/Special, the more the foe's DEF than the
user, the higher the damage.
Uproot <<< Grass/Physical 70BP 100Acc, 140BP if user has Ingrain
status, cancels Ingrain status.
Peircing Arm <<< A Karate Chop that can hit through
protect/detect instead.
Ghost Grip <<< Ghost-type Pursuit
Charming Cry <<< foe's ATK & SP.ATK -1
Psycho Charge <<< Psychic type Megahorn that has 10% flinch
chance
HTML http://img841.imageshack.us/img841/2136/m9v.png
HTML http://img577.imageshack.us/img577/8504/6hes.png
Courtesy of Leviathes
#Post#: 1269--------------------------------------------------
Re: All Accepted so far
DIR By: Naminé
Date: August 5, 2013, 6:05 am
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Again good Work Porygon (just to make it clear Bug Shot is
specially attack, but your discription of the moves are simple
and easy to understand :D :D :D )
#Post#: 1310--------------------------------------------------
Re: All Accepted so far
DIR By: sadoldporygon
Date: August 5, 2013, 10:19 am
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More; just cant fit in first post:
Psycho Fist >>> A Special Psychic type Rapid Spin
Root Bomb >>> A Grass-type Soak that deals Fire-type damage,
30BP, after the target is Grass type.
Juice Drink >>> Heals 50% of users health/ 5 PP/Grass. If user
is holding a Berry, effect happens corresponding to the berry.
If Berry Juice is held when using this move, it heals 75% of
health instead. Both Berries and Berry Juice are consumed;
unusable after used with this move
Steel Smash >>> Fighting/POW 80/Acc 100/Has 30% chance to lower
targets Defense
#Post#: 1900--------------------------------------------------
Re: All Accepted Moves Retrievable
DIR By: Zyphirex
Date: August 26, 2013, 12:21 pm
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--- Quote from: Sadoldpoygon link ---
>
> Accepted:
> Fire Rocket <<< Fire type Quick Attack
> Short Circuit <<< Electric type Vacuum Wave
> Diving Talon <<< Flying type Quick Attack
> Chain Bolt <<< Electric Type Bullet Seed
> Rabid Frenzy <<< Dark-type Superpower
> TypeSwapRoom <<< Room move that exchanges weakness and
resistances
> Magnify <<< +2 Acc setup move
> Ultimatum <<< Normal/Physical, 85 BP 100 Acc 10 PP, double
damage if all other allied pokemon are KO
> Critical Eye <<< Next attack will be a crit
> Defense Play <<< Normal/Physical, 95 BP 100 Acc 10 PP, damage
based on user's DEF, not ATK, and DEF attacks ATK
> Iron Blade <<< Steel/Physical, 75 BP 100 Acc 15 PP, Stage 2
Crit
> Bug Shot <<< Bug-type Flame Charge
> Body Throw <<< Rock-type Heavy Slam
> Heavy Spin <<< A Steel-type Feint with 45 BP and -1 priority
that does double damage if user goes last
> Cursed Wall <<< +2 DEF & SP.DEF, -2 ATK, SP.ATK, SPD
> Desert Tomb <<< Signature move, Rock/Physical 80 BP 95 Acc
trapping move
> Psycho Fist <<< A Psychic Thunderpunch with 10% chance to
confuse instead.
> Wave Crash <<< Water-type Dragon Tail
> Distortion <<<60BP psychic/special move, -1 priority if
opponent uses 0 priority move, 0 priority if opponent uses
negative priority, +2 priority if opponent uses positive
priority
> Compasspower <<<100BP steel-type signature move of celestial
beasts
> Self-Propel <<< A Drill Peck that hits opponents using fly/sky
drop/bounce
> Night Blast <<< A Dark type fire blast that has a chance to
knock off foe's item
> Star Storm <<< A Psychic Fire Blast that has 20% chance to -1
SP.DEF instead
> Terrify <<< Poison/Special 85BP 90Acc (NO PP?) 30% paralysis
chance
> Chain Switch <<< Whirlwind on both user and foe
> Color Beam <<< Changes target's type to the user's type
> Clay Spire <<< 80BP 100Acc Ground/physical move that hits
flying/levitate/air balloon pokemon
> Acid Bomb <<< Poison/Special, the more the foe's DEF than the
user, the higher the damage.
> Uproot <<< Grass/Physical 70BP 100Acc, 140BP if user has
Ingrain status, cancels Ingrain status.
> Peircing Arm <<< A Karate Chop that can hit through
protect/detect instead.
> Ghost Grip <<< Ghost-type Pursuit
> Charming Cry <<< foe's ATK & SP.ATK -1
> Psycho Charge <<< Psychic type Megahorn that has 10% flinch
chance
>
>
HTML http://img841.imageshack.us/img841/2136/m9v.png
>
HTML http://img577.imageshack.us/img577/8504/6hes.png
>
> Courtesy of Leviathes
>
--- End Quote ---
--- Quote from: Sadoldpoygon link ---
>
> More; just cant fit in first post:
> Psycho Fist >>> A Special Psychic type Rapid Spin
> Root Bomb >>> A Grass-type Soak that deals Fire-type damage,
30BP, after the target is Grass type.
> Juice Drink >>> Heals 50% of users health/ 5 PP/Grass. If user
is holding a Berry, effect happens corresponding to the berry.
If Berry Juice is held when using this move, it heals 75% of
health instead. Both Berries and Berry Juice are consumed;
unusable after used with this move
> Steel Smash >>> Fighting/POW 80/Acc 100/Has 30% chance to
lower targets Defense
>
--- End Quote ---
Good job with these.
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