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#Post#: 489--------------------------------------------------
Hardmode
DIR By: TheBurgerking99
Date: August 2, 2013, 7:37 am
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So this is the thread to post ideas about the hardmode gamemode
I am making. Currently I like the idea of unlocking it after
beating a specific point in the game, and starting over. For
people that don't know, hardmode is a game mode where every
trainer has a fully ev trained, perfect iv, competitively built
(but not a full team, just a team that ignores stuff like rcok
smash or bubble), enhanced AI team.
#Post#: 491--------------------------------------------------
Re: Hardmode
DIR By: Eneomas
Date: August 2, 2013, 8:12 am
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I don't know wether perfect IV is such a good idea, as that's
extremely difficukt to get normally. I do however agree with the
oerfect EV, and you coukd say, give the pokemons egg mives
#Post#: 492--------------------------------------------------
Re: Hardmode
DIR By: Snaquaza
Date: August 2, 2013, 8:16 am
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maybe not competitive moves at the start, as I've tested it and
moves like Fire Blast at the start of the game OHKO everything
(tested with Happiny)
#Post#: 501--------------------------------------------------
Re: Hardmode
DIR By: Naminé
Date: August 2, 2013, 9:09 am
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Ok hard mode:
All trainers 21 IVS
All Gym Leaders/Bosses/E4 29 IVS
All trainer's mons are 5 level higher then normal besides the
beginning (no LVL 10 rival vs a level 5 mon)
so for the first route/city no difference second 3 level's
higher then 5?
#Post#: 527--------------------------------------------------
Re: Hardmode
DIR By: TheBurgerking99
Date: August 2, 2013, 9:43 am
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Well, I had somewhat of a notion of keeping your team when you
start over, but everyone is level 100. And the reason for 31 ivs
is that originally, it's basically little cup. Except you don't
have a little cup team. My idea is to have it be hard in the way
of I wanna be the guy :)
#Post#: 531--------------------------------------------------
Re: Hardmode
DIR By: Naminé
Date: August 2, 2013, 9:50 am
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I sure want some lvl 100 guys.
#Post#: 833--------------------------------------------------
Re: Hardmode
DIR By: Meloetta
Date: August 3, 2013, 5:20 am
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We need some hyper intelligent AI with awesome OU teams
#Post#: 838--------------------------------------------------
Re: Hardmode
DIR By: Zyphirex
Date: August 3, 2013, 5:23 am
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Hardmode needs to have a difficulty curve that is still
possible.
#Post#: 840--------------------------------------------------
Re: Hardmode
DIR By: Meloetta
Date: August 3, 2013, 5:24 am
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No. Only pro-players o3o
#Post#: 841--------------------------------------------------
Re: Hardmode
DIR By: Zyphirex
Date: August 3, 2013, 5:24 am
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Alright. Get to work on Impossiblemode. XD
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