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#Post#: 145--------------------------------------------------
"Bitching & Moaning" - Sapphique & Kaleb Discu
ss Legitscape
By: Sapphique Date: May 19, 2012, 2:10 am
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First off, I would like to say that I love this server greatly
and everything I suggest is to benefit/affect not just myself
but the entire community - whether good or bad. There are some
things wrong about the gameplay I want to address, and some
things I believe should be added. These are facts and my own
opinions, which I hope nobody will judge or flame me for
stating. I will be discussing everything that I've noticed about
the gameplay, whether they're tiny or big problems.
I spent two hours thinking and typing this out, so I would
appreciate it if you took 10 minutes of your time to read.
Color Key:
Something else, special.
[color=red] Urgent change that you MUST read and act upon ASAP.
[color=orange] Can be ignored temporarily, but should be dealt
with eventually.
[color=yellow] Not a big problem.
[color=orange][b]LEGITSCAPE: HOME AREA
[color=yellow]
Fishing Shop:
Not really any problems - but if there are living rock minerals,
shouldn't players be able to fish for Rocktails? Nobody can
access the Living Rock Caverns. I think you should remove these
from the shop if LRC is never going be introduced to the game.
[color=orange]
Combat Store:
I think you should add the following:
Format:
Item (Notes) Suggested Price
Culinaromancer's gloves 7 (Adamant, ID: 7459) 10k
Toktz-ket-xil (Obsidian Shield, ID: 6524) 200k
Tzhaar-ket-om (Obsidian Maul, ID: 6528) 500k
Rune Boots (ID: 4131) 30k
Rune Kiteshield (ID: 1201) 50k
Rune Plateskirt (ID: 1093) 50k
Berserker Helm (ID: 3751) 100k
Berserker Necklace (ID: 11128) 1m
Brackish Blade (ID: 20671, 72, or 73 - unsure which) 2m
[color=yellow]
Archery shop:
It's missing Red Dragonhide armour, but I don't think thats such
a big problem - but please add it for the sake of neatness it
when you have free time.
[s][color=red]Skilling shop:
REMOVE BONES FROM THE SHOP IMMEDIATLEY.
This is one small change you can do to improve the economy by
ALOT. Players will actually go to Frost Dragons for bones to
sell or use for themselves instead of just buying Turmoil for a
ridiculously small cost of 900k - which is 1/5 of the money
players are given in the starter kit.
If you do decide to keep bones in the shop, the very LEAST you
could do is replace it with a different type of bone that you
can modify to give the same XP as a Dragon bone (100k), and make
them cost 5m each.[/s]
Turmoil would then cost 445m to purchase - discouraging players
from buying Turmoil and leading them to work for it themselves,
which is a general objective of the game.
[s]Potion shop:
I strongly suggest that you remove Overload & Recover special
potions from this shop and transport them to the Donator shop @
::dz. These are one of those features that a player would desire
enough to donate for, putting money in your pocket. However,
Non-donors should have a gateway to these potions, since they
are playing your server and voting for it to grow - so you
should code in the mechanics of Herblore for these two potions
at least, and maybe Super prayer while you're at it.[/s]
[color=yellow]Magic shop(s):
Remove Infinity robes and Staffs of light and add Mystic robes
and Ancient staffs.
Since we don't have Ice Strykewyrms and probably never will,
make the Staff of Light a drop from Saradomin since it is a
Saradominist-looking item anyway. My suggestion is a 1/5 chance
from Commander Zilyana and 1/10 from her minions. This change
will also improve the popularity of this boss and the economy.
As for Infinity robes, move them to the Donator Shop and
possibly include the colored types.[color=red]
[s]Remove Armadyl runes
I don't think they should just be able to be bought, as the
Storm of Armadyl spell is a powerful one. Make it a 20% chance
(1/5) to be dropped by Glacors in quantities of 100, 250, and
500. This will also improve the economy somewhat.[/s]
I think you should add normal wizard robes and various colored
wizard hats, as an accessory for pures. Wizard Boots would be a
nice addition aswell.
[s]Mr. Ex
You should split up his teleport options, as the list is very
long. Introduce more NPCs for teleports into the game. You
should also sort them into a better order of appearance. I have
taken the liberty to sort the teleports for you.
PvM Teleports: Crack crabs, Nex, Bandos, Armadyl, Zamorak,
Saradomin, Tormented Demons, Corporeal Beast, King Black Dragon,
Dagganoth Kings, Glacors, Pest Queen, Ganodermic Beasts, Frost
Dragons, Metallic Dragons, Mithril Dragons, Jadinko Lair, Slayer
Tower (Abys), Forinthry Dungeon, Black Elites,
Skilling Teleports: Gnome Agility, Feldip Hills, Air altar,
Summoning, Dungeoneering
Minigame Teleports: Barrows, Dominion Tower, Duel Arena, Fight
Pits, Castle Wars, TzTok-Jad (Fight Caves), Warrior's Guild,
PKing: Magic Bank, Wests, Easts, Multi Area (?),
(add Edgeville, please)
MINIGAMES[/s]
[s][color=red]Warrior's Guild
SLOW DOWN THE RATE OF WHICH TOKENS ARE DEPLETED. It should be
one minute instead of 15 seconds.[color=orange][/s]
Dominion Tower:
Remove the cutscenes before and after fights, if you can. If
not, double the amount of dominion factor gained for defeating
monsters for the same effect. If you can't do either of the
previous suggestions, cut the price of rewards in half for the
same effect.
(effect mentioned is slicing the amount of time to acquire
goliath gloves in half.)
Add more harder monsters that give a larger amount of Dominion
factor when killed.
Nobody really does this minigame because it currently takes
longer than even Runescape itself for rewards.
[color=red]Barrows:
Wanted to talk about THIS alot. This minigame is currently the
most popular method to gain/introduce GP to the economy, which
improves it by more buying/spending. Although you say the
quantity of rewards wasn't "nerfed", it actually has been - and
Kaleb and I have noticed this. It is now capped at around 150
instead of around 900, and it takes FOREVER just to gain 5m. You
need to revert this change ASAP. As for the rewards, you need to
change them too. Players currently receive noted rune items,
which they have to (pardon my language) damn near break their
fucking index finger constantly right and left-clicking when
selling large quantities to the General store. There is a simple
solution to this horror: Replace the item rewards with GP
rewards, a random amount from 500k to 10m.
Another HUGE problem with Barrows is the drop rate, as it is
with many other monsters. I swear I have killed over 100 Ahrim
entities and acquired nothing other than his useless staff. You
should make the drop rate of Barrows gear from killing the
brothers themselves 20% (1/5) for every respective piece of
their set. As for the chest, you should make it a 50% (1/2)
chance to receive an item from a random Barrows set.
Barrow accessories are supposed to be one of the most common
items in a private server, and Legitscape is currently lacking
in that department - by ALOT.
MONSTERS
Revenants (Forinthry Dungeon):
These currently only use the Melee attack style - fix that if
you can, and also make them more powerful (not as powerful as
the imp LOL)
[color=red]YOU SHOULD ADD CORRUPT PVP ACCESSORIES TO REVENANT
DROP TABLES ASAP. THIS SERVER IS BOUND TO ATTRACT ALOT OF
PLAYERS WHO LOVE TO CREATE PURES, AND THESE ITEMS IN THE ECONOMY
IS NEEDED IF NOT ESSENTIAL.
CORRUPT PVP ACCESSORIES:
[color=red]
Corrupt statius's platebody (ID: 13908)
Corrupt vesta's chainbody (ID: 13911)
Corrupt statius's platelegs (ID: 13914)
Corrupt vesta's plateskirt (ID: 13917)
Corrupt statius's full helm (ID: 13920)
Corrupt vesta's longsword (ID: 13923)
Corrupt statius's warhammer (ID: 13926)
Corrupt vesta's spear (ID: 13929)
Corrupt zuriel's robe top (ID: 13932)
Corrupt zuriel's robe bottom (ID: 13935)
Corrupt zuriel's hood (ID: 13938)
Corrupt zuriel's staff (ID: 13941)
Corrupt morrigan's leather body (ID: 13944)
Corrupt morrigan's chaps (ID: 13947)
Corrupt morrigan's coif (ID: 13950)
Corrupt morrigan's javelin (ID: 13953 - Quantities of 10, 25,
and 50.)
[color=red]MAKE SURE THESE ITEMS REQUIRE LEVEL 20 OF THEIR
RESPECTIVE SKILL TO USE.
[color=yellow]
Corporeal Beast:
This boss operates perfectly fine, except for one annoying
problem. When killing it with up close with Melee (and Range or
Magic if you're retarded enough to stand infront of it instead
of safespotting) the beast can summon a Dark energy core. If you
stop attacking the Corporeal Beast and kill the Dark energy
core, the Corporeal Beast will heal back to 100% lifepoints.
This is very fustrating and has happened to Kaleb and I on
numerous occaisons.[/b]
[color=orange]Tormented Demons:
They are currently over-powered - attack rate is extremely
fast/accurate, needs to be fixed. Their drop rate for claws is
also....fustrating, but thats a sign that its correct. But just
to be sure, please make sure it is a 2% (1/50) chance.
[color=yellow]
Zamorak
Is missing his three minions.
[color=orange]
Glacors
Their only attack is Ice Barrage, which is very different from
Runescape. Although this is a private server and not Runescape,
you should change this if you can. I don't know about any of
you, but having 3+ Glacors constantly freezing you on the spot
as you're ferociously clicking trying to reach a Steadfast boots
drop before it disappears is extremely annoying. I've actually
lost a set of Glaiven boots because of this, and I'm not even
kidding.
TzTok-Jad
Currently attacks too fast. Players literally have NO time to
change their prayers before an attack lands. The only safe way
to kill it at the moment is to safespot it or melee it with
Ganodermic gear and a Divine spirit shield, while using
Protection from Melee and hoping not to get utterly destroyed by
Jad's range.
[color=yellow]
Bork
You should just remove this teleport. Nobody kills Bork, as
there is no need for charms to train Summoning. Even if there
was, he doesn't even drop charms contrary to the Runescape Bork.
[color=red]Dagganoth Kings
Increase their drop rate of rings, it's absolutely ridiculous at
the moment.
ITEMS
Dragon Claws:
OVERPOWERED. I've managed to do 1.5k damage within one special
attack with these before (it was on the Gluttonous Behemoth, and
even it can't heal out of that LOL)
Polypore Staff:
OVERPOWERED. Reduce the basic max-hit (as in wearing nothing and
not under the influence of any potions) of the staff to 315 at
99 magic. That number has been obtained by using the following
official formula of the Polypore Staff's damage:
(Magic level x 5) - 180. With that formula, the basic max-hit at
the minimum level required to equip the staff (80) is 220 -
which is correct.
[color=red] PVP Accessories
You should definitely make these exclusive items degradeable
ASAP. It will improve the economy greatly. Non-corrupt items
last for an hour of combat, and corrupt items should be 30
minutes though it is 20 in Runescape. I believe this change is
necessary because it is not right for everybody to be using sets
of statius and vestas for every occaison such as PvMing because
they are better and last forever. That defeats the purpose of
other armors such as Bandos, Armadyl, Dragon, and Barrows.
OTHER
I was thinking on this awhile and it sounded like a great idea
as it introduces more competitiveness in the community and
provides a incentive for players to continue playing Legitscape,
until I noticed that it benefits only me and a few others at the
moment. However, I will address it.
I think you should incorporate a rewards or recognition system
for your Top 5 players in the Legitscape highscores, as they
have most likely given alot of their time and effort to get
there. I know this sounds greedy since I am the #1 non-staff
player at the moment, but I assure you this is just a
coincidence lol.
I think the Top 5 players should have a modified tag when
yelling, such as:
[Elite-Legitscaper] or [HS #(Their rank on the highscores)]
Example:
[Elite-Legitscaper] Maxed: Y harro der!
[Highscorer #5] Thing One: First I wuz liek ...... but then I
was liek "LOLOLOLOL"
You could also include a $ if they're a donator, with the
respective color (green for regular, blue for extreme).
These players should also receive a trimmed completionists cape,
which should not require being a donator/staff member since it
is a sign of achievement and not what players can afford to pay
for.
And lastly, I think these Top 5 players should be given a rare
item of their choice because in my opinion they kind of deserve
it.
Notes:
You do not have to make this a daily thing, it can be weekly:
I'll even volunteer to inform you of any Top 5 changes since I'm
not giving up my position so easily.
Players knocked out of the Top 5 should have their trimmed
completionists cape and modified yell tag revoked, but they
should be able to keep their rare item of choice. Should they
reclaim a spot in the Top 5 again, they should be given back a
trimmed completionists cape and a modified yell tag but no more
rare items.
[color=blue]
----------------------------------------------------------------
----------------------------------------------
[color=blue]This is all I have to say for now, and I hope you
and your staff will take/have taken the time to read this all,
Pixel. Remember - these suggestions are for the best of your
server, which I hope to continue to see grow and prosper. This
server is awesome so far and you guys are definitely on your way
to the top ;).
[right][color=blue]Your Loyal Legitscaper,
Sapphique[/right]
#Post#: 146--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Ice Cube Date: May 19, 2012, 11:23 am
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Agreed 100$!, and we already changed the $ sign for donators,
and we already have the yell tags for donator <.<... lol
#Post#: 147--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Kaleb Date: May 19, 2012, 11:44 am
---------------------------------------------------------
[quote author=Ῐḉℰ Ḉῧḇḗ
link=topic=39.msg146#msg146 date=1337444582]
Agreed 100$!, and we already changed the $ sign for donators,
and we already have the yell tags for donator <.<... lol
[/quote]
He meant as in like, with the Highcores thing, it shows the
donor sign as well as the highscore tag, (if you're a donor +
one of those 5 people)
#Post#: 148--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Sapphique Date: May 19, 2012, 3:06 pm
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Additional suggestions - what I wasn't able to think of when
creating this thread.
Barrows:
Make it necessary to kill all of the Barrows brothers to enter
the chest room.
Dagganoth Kings:
Make the area multi-combat, and my drop rate
suggestion for rings is 5% (1/20) because they
aren't really a "rare" item since they give
small bonuses - also considering the long
respawn time for the kings. Kaleb and I were
here for 2 hours before and got nothing other
than 3 dragon hatchets.
Decrease Dagganoth Rex's magic defence.
Decrease Dagganoth Supreme's melee defence.
Decrease Dagganoth Prime's ranged defence.
[color=orange]
PVP ACCESSORIES:
Add normal Zuriels and Morrigans accessories to the
drop tables of revenants.
Storm of Armadyl:
This spell seems a bit weak at the moment. The accuracy
of it also needs to be improved.
Forinthry Dungeon: It is normal for teleport tablets not to work
here
since it is above Level 20 wilderness, but the amulet of glory
currently
doesn't work either. The only way for players to leave this area
is to die
to the revenant imp, potentially losing their items in the
process. The
highest wilderness level it can operate at is 30 - fix this.
Warrior's Guild:
Increase the drop rate of defenders. These are one of those
items that are harmless to have a large amount of ingame.
My suggestion is 10% (1/10).
[color=yellow]Make defenders untrade-able.
Potion shop:
Make Overload & Recover Special untrade-able.
Combat shop:
Add Initiate & Proselyte.
Archery shop:
Add leather bodies, studded hardleather bodies, and snakeskin
armour.
[color=orange] Other:
There's currently a glitch going on involving monster drops.
If a player is in motion while something is dying, they receive
no drop. Please fix this whenever you can.
[color=red]Dungeoneering:
A rewards shop needs to be introduced very soon. I believe
barely anybody is
Dungeoneering because of this missing feature. I think players
should receive 10,000 tokens per dungeon.
[color=blue]
Since leveling Dungeoneering is fast and chaotic equipment is
very popular/high in demand, my suggestion is to
price them at 1,350,000 tokens each. At this cost, it requires a
little over level 99 to obtain the tokens for
one chaotic (assuming players receive 10,000 tokens per
dungeon).
Other Items:
Format: Item - Suggested Price - Suggested Requirements -
Tradeable? (Yes or No)
Primal 2h - 5,000,000 tokens - 105 Dungeoneering, 99 Attack, 99
Strength - Yes
Flameburst Defender - 200,000 tokens - 80 Dungeoneering - Yes
Blood necklace - 2,500,000 tokens - 100 Dungeoneering - Yes
Arcane stream necklace - 750,000 tokens - 100 Dungeoneering, 99
Magic - Yes
Arcane blast necklace - 375,000 tokens - 92 Dungeoneering, 92
Magic - Yes
Arcane pulse necklace - 150,000 tokens - 80 Dungeoneering, 80
Magic - Yes
Primal Helmet - 1,250,000 tokens - 110 Dungeoneering, 99 Defence
- No
Primal Platebody - 3,750,000 tokens - 110 Dungeoneering, 99
Defence - No
Primal Platelegs - 2,500,000 tokens - 110 Dungeoneering, 99
Defence - No
Sagittarian Coif - 1,250,000 tokens - 110 Dungeoneering, 99
Defence, 99 Ranged - No
Sagittarian Body - 3,750,000 tokens - 110 Dungeoneering, 99
Defence, 99 Ranged - No
Sagittarian Chaps - 2,500,000 tokens - 110 Dungeoneering, 99
Defence, 99 Ranged - No
Celestial Hood - 1,250,000 tokens - 110 Dungeoneering, 99
Defence, 99 Magic - No
Celestial Robetop - 3,750,000 tokens - 110 Dungeoneering, 99
Defence, 99 Magic - No
Celestial Robebottoms - 2,500,000 tokens - 110 Dungeoneering, 99
Defence, 99 Magic - No
Sneakerpeeper (If possible) - 250,000 tokens - 99 Dungeoneering,
99 Summoning - No
Dungeoneering 99 Cape - Free - 99 Dungeoneering - No
Dungeoneering 120 Cape - Free - 120 Dungeoneering - No
The high prices, requirements, and uniqueness of these items
will popularize Dungeoneering greatly and
improve the economy. [u]The very masterful items such as the
blood necklace and Dungeoneering armours will
provide an incentive/goal for players to keep playing to
achieve.
#Post#: 154--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Sapphique Date: May 19, 2012, 10:43 pm
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:D Sounds like the rewards are going to be shitty if it doesn't
include some of those items, lol.
#Post#: 167--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: thing one Date: May 20, 2012, 10:16 pm
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i hope he removes the bones from the shop and the barrows is a
good idea
#Post#: 199--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Pixel Date: May 22, 2012, 11:35 pm
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Going to start on all the [code]Urgent change that you MUST read
and act upon ASAP.
[/code] tomorrow ;)
#Post#: 212--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Mew Date: May 23, 2012, 9:16 pm
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okay i crossed out the ones I have done so far.
#Post#: 222--------------------------------------------------
Re: "Bitching & Moaning" - Sapphique & Kaleb D
iscuss Legitscape
By: Pixel Date: May 24, 2012, 12:24 am
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lmao all those messages from mew are actually me :)
I am going to do [quote]Mr. Ex
You should split up his teleport options, as the list is very
long. Introduce more NPCs for teleports into the game. You
should also sort them into a better order of appearance. I have
taken the liberty to sort the teleports for you.
PvM Teleports: Crack crabs, Nex, Bandos, Armadyl, Zamorak,
Saradomin, Tormented Demons, Corporeal Beast, King Black Dragon,
Dagganoth Kings, Glacors, Pest Queen, Ganodermic Beasts, Frost
Dragons, Metallic Dragons, Mithril Dragons, Jadinko Lair, Slayer
Tower (Abys), Forinthry Dungeon, Black Elites,
Skilling Teleports: Gnome Agility, Feldip Hills, Air altar,
Summoning, Dungeoneering
Minigame Teleports: Barrows, Dominion Tower, Duel Arena, Fight
Pits, Castle Wars, TzTok-Jad (Fight Caves), Warrior's Guild,
PKing: Magic Bank, Wests, Easts, Multi Area (?),
(add Edgeville, please)
[/quote]first off tomorrow and I have to adjust and add way
better rewards to the dominion tower lol also I will change all
the requested droprates lol and barrows is another I love your
GP idea going to do that aswell keep em comming!! <33 helps so
much bro
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