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#Post#: 5--------------------------------------------------
Trials
By: Helios Date: December 30, 2018, 7:19 pm
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Lightside Trials
Trials to obtain Apprentice rank can be performed by the user's
master, but Knight rank and up are to be assigned to a council
member that is not the user's master.
Basic proficiency =Strikes, blocks and footwork.
Advanced= Strikes, blocks and footwork while phasing nominally.
Mastery= Be able to defeat a master with that form only.
Apprentice
Basic Proficiency in Form 1
Etiquette/Verbal Commands
Be able to name all Forms by Number, Name, and Philosophy
Be able to name all Classes, Ranks, Powers, colors of
lightsabers.
Naming systems/Generations/Embodiment
Midichlorians/Aggression System
Force Name
Knight
Soresu salute
Jedi Code
Phasing efficiency test (1. Explain to the testgiver what
phasing is. 2. Duel someone for the purpose of phasing)
Advanced Proficiency in Class Form and minimum secondary forms
Basic proficiency in multiple person dueling
Verbally describe all Classes (Philosophy behind classes,
Specialty of that class, Role ), Powers
Force Power comprehension test
Embodiment
Defeat ShadowHand
Master
Fundamental Exercise Test describe what each of these exercises
are used for, the theory behind the purpose.
Angles:Teaches Form: Each combatant alternates striking the
other while the other blocks
Velocities:Teaches Control: Each combatant alternates calling a
strike zone and attempting to strike the called zone quickly
stopping before contact made for 10 strikes.
Cycles: Teaches 2v1 dueling/Physical Endurance: 1 combatant
defends against a 2v1, after several strikes one member of the 2
rotates out and is replaced with a new duelist after several
strikes of one on one combatant till the exercise is stopped.
Circles:Teaches Form/Flow: Combatants circle up and the highest
rank strikes the combatant to the left at slower speed. Each
combatant keeps the same speed till a full circle has been
completed in which the high rank increases the speed.
Sequences: Teaches 2v1 dueling/phasing: In a 2v1 fight, the
defender blocks until phasing is initiated and completed. At
this time the defender role rotates to the defender's right and
a new 2v1 pairing/duel begins till the next rotation.
Sixes: Teaches Phasing: Combatants take turns attacking for 6
strikes on the 4-5 strike the defender will begin to phase and
complete the phase at the 6th strike blocked and take offensive
phase.
Balances: Teaches Flow/Footwork: Combatants form a circle with a
chosen member in the center of the circle who then attack going
to their right each combatant of the circle till one is struck
cleanly and that member replaces the combatant in the center.
Drill/Etiquette Test
Mastery of Minimum Forms
Mastery of Force Powers
Lightsaber (BORROWING SOMEONE'S DOES NOT COUNT)/Lightsaber name
Advanced Proficiency in Multiple Person Dueling
Defeat Secondary
Elder Master
Mastery in Multiple Person Dueling ( Two Elders)
Defeat 3 Lower Council Members
Defeat Primary
Darkside Trials
Trials to obtain Apprentice rank can be performed by the user's
master, but Knight rank and up are to be assigned to a council
member that is not the user's master.
Basic proficiency =Strikes, blocks and footwork.
Advanced= Strikes, blocks and footwork while phasing nominally.
Mastery= Be able to defeat a master with that form only.
Apprentice
Basic Proficiency in Form 1
Etiquette/Verbal Commands
Be able to name all Forms by Number, Name, and Philosophy
Be able to name all Classes, Ranks, Powers, colors of
lightsabers.
Naming systems/Generations/Embodiment
Midichlorians/Aggression System
Force Name
Acolyte
Makashi salute
Sith code
Phasing efficiency test
Advanced Proficiency in Class Form and minimum secondary forms
Basic Proficiency in multiple person dueling
Verbally describe all Classes, Powers
Force Power comprehension test
Embodiment
Defeat 1st Councelor
Lord
Fundamental Exercise Test describe what each of these exercises
are used for, the theory behind the purpose.
Angles:Teaches Form: Each combatant alternates striking the
other while the other blocks
Velocities:Teaches Control: Each combatant alternates calling a
strike zone and attempting to strike the called zone quickly
stopping before contact made for 10 strikes.
Cycles: Teaches 2v1 dueling/Physical Endurance: 1 combatant
defends against a 2v1, after several strikes one member of the 2
rotates out and is replaced with a new duelist after several
strikes of one on one combatant till the exercise is stopped.
Circles:Teaches Form/Flow: Combatants circle up and the highest
rank strikes the combatant to the left at slower speed. Each
combatant keeps the same speed till a full circle has been
completed in which the high rank increases the speed.
Sequences: Teaches 2v1 dueling/phasing: In a 2v1 fight, the
defender blocks until phasing is initiated and completed. At
this time the defender role rotates to the defender's right and
a new 2v1 pairing/duel begins till the next rotation.
Sixes: Teaches Phasing: Combatants take turns attacking for 6
strikes on the 4-5 strike the defender will begin to phase and
complete the phase at the 6th strike blocked and take offensive
phase.
Balances: Teaches Flow/Footwork: Combatants form a circle with a
chosen member in the center of the circle who then attack going
to their right each combatant of the circle till one is struck
cleanly and that member replaces the combatant in the center.
Drill/Etiquette Test
Mastery of Minimum Forms
Mastery of Force Powers
Lightsaber (BORROWING SOMEONE'S DOES NOT COUNT)/Lightsaber name
Advanced Proficiency in Multiple Person Dueling
Defeat Secondary
Elder Lord
Mastery in Multiple Person Dueling (Two Elder)
Defeat 3 Lower Council Members
Defeat Primary
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