URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Legion Roleplay
  HTML https://legionroleplay.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Book Work
       *****************************************************
       #Post#: 4--------------------------------------------------
       Force Power Comp.
       By: Helios Date: December 30, 2018, 7:17 pm
       ---------------------------------------------------------
       Keywords:
       Reactive: This denotes that the power can be used in response to
       another power. Reactive powers have the capability to be used
       within 3 seconds of another power, or depending on the power, a
       saber strike.
       Reflexive: This denotes that the power can be used freely, but
       not in direct response to another power, or to override another
       power. Most powers can still be used in response to others, but
       will not negate/cancel the effects of the previous power.
       Self-Targeted: These Force Powers can only be used to directly
       affect the user.
       Targeted: These powers can target another combatant, or the
       original user. i.e., "Barrier, Primary." When using a targetted
       power, always specify the target, unless the fight is strictly a
       1v1.
       Channeled: The use of these Powers require a specific gesture be
       maintained throughout the duration of the power.
       Sith Force Powers:
       -Marauder
       Force Lightning ( Reflexive, Targeted, Channeled ): By extending
       a free hand, gesturing as if summoning electricity from ones
       hand, the target is paralyzed for the duration of the channel.
       Target is unable to defend while affected, but is able to use
       force powers.
       Interactions: Can be Absorbed, Immunity'd, Reflected, and
       stopped by Barrier. If Reflected, the person who casts Reflect
       must maintain the channel, otherwise the Lightning ends.
       * If the gesture is dropped at any point, the power ends.
       *Push can end a force lightning
       Frenzy ( Reflexive, Self-Targeted ): By declaring Frenzy, the
       user now either takes phase on an opponent, or extends their
       current offensive phase.
       Interactions: Can be Immunity'd, and Reflected.
       -Warrior
       Shatter Point ( Reflexive, Self-Targeted ): By declaring Shatter
       Point, the user then declares and points to a specific strike
       zone on their body, such as their left shoulder. This now
       signifies the only location they can be legally struck out by a
       saber in combat, against the combatant the power was used
       against.
       Interactions: Can be Immunity'd, and Disabled after being
       declared.
       * Even when Shatter Point is declared, the user can still be
       killed by Back Stab, unless targeted before going invisible
       * As long as the opponent remains alive, Shatter Point will stay
       active towards that opponent. If either the user, or the target
       die, than Shatter Point stops. Thus, even if the opponent leaves
       active combat, the power will remain active.
       Cripple ( Reflexive, Targeted ): When used, the affected target
       must complete a phase in only Shii-Cho, either offense or
       defense, depending when the power is called.
       Interactions: Can be Absorbed, Immunity'd, Reflected, or
       Disabled after being declared.
       * Any force power that caused phase to shift or reset affects
       this power, such as Push/Pull, Ferocity, or Barrier ( if a phase
       switch occurs after the phase reset ).
       -Inquisitor
       Force Grip/Choke ( Reflexive, Targeted, Channeled ): By
       extending a free hand in the gesture of grasping around a
       throat, and declaring Force Grip, the target is now able to be
       moved around in regards to the users hand gestures. By issuing
       the command Choke, and clenching their hand while pulling it
       inward, the target is now killed.
       Interactions: Can be Absorbed, Immunity'd, Barriered, and if
       cast before the Choke command is issued can be Disabled.
       * When a target is affected by Force Grip, they are unable to
       use a force power, with the exception of Immunity, or Absorb.
       Others using Barrier or a properly timed Disable can cancel the
       power.
       Absorb ( Reactive, Self-Targeted ): By declaring Absorb, and
       motioning in a grab and pulling motion towards ones chest,
       allows the user to cancel the effect of a force power.
       Interactions: Cancels the effect of any Targeted force power,
       with the exception of Disable and Backstab.
       * When Absorb is used, the user gains a second use of their
       other Force Power, regardless of if it has been used prior.
       -Assassin
       Invisibility ( Reactive, Self-Targeted, Channeled ): By
       declaring Invisibility, and gesturing ones free hand in front of
       their face ( as well as saber being disignited ), the user is
       unable to be engaged/targeted. Duration of this ability is 30
       seconds, but can be ended whenever the gesture ends.
       Interactions: Can only be preemptively stopped by Disable. Once
       successfully cast, cannot be affected by any power.
       * While this power cannot be used to stop a force power, if
       Invisibility is cast before another force power can be
       completed, the Invisibility activates, but the opposing force
       power is not used.
       * Igniting ones saber ends Invisibility. However, Backstab can
       be used directly from Invisibility.
       Backstab ( Reflexive, Targeted ): For a single strike, allows
       the back to be a strike zone on a target.
       Interactions: Can only be countered by Saber Resist, or a
       pre-emptive Barrier ( cast before the Backstab makes contact )
       * User must be behind the target to use Backstab ( not
       necessarily directly behind, but behind )
       Jedi Force Powers:
       - Martyr
       Force Push/Pull ( Reflexive, Targeted ): By making either a
       pushing or pulling motion toward a target and the appropriate
       Force Push/Pull verbal command, that target must either take two
       steps back, or two steps forward.
       Interactions: Can be Absorbed, Immunity'd, and Reflected.
       * When used as Pull, can pull an enemy into active combat with
       any engaged opponents.
       Reflect ( Reactive, Targeted ): By motioning as if reflecting an
       object/power away from ones self and declaring Reflect, returns
       a targeted force power back to the original user.
       Interactions: Can be Absorbed, and Immunity'd. Powers that can
       be Reflected are Force Lightning, Frenzy, Cripple, Push/Pull,
       Reflect, Barrier, and Disable.
       * If a Channeled power is Reflected, the gesture to maintain the
       power must be used. If the gesture if not used/dropped, the
       reflected power ends.
       -Guardan
       Saber Resistance ( Reactive, Self-Targeted ): When struck by a
       saber, the user touches the struck area, declares Saber Resist,
       and nullifies the strike.
       Interactions: Can be Immunity'd.
       * When used, causes a phase reset, recalculating based on
       aggression/rank/etc.
       Resilience ( Reflexive, Self-Targeted ): Prevents the use of
       force powers targeted on them from their opponent while in
       combat.
       *In Combat means actively dueling without a pause greater than 3
       seconds
       *Cannot be Absorbed
       -Consular
       Mind Trick ( Reflexive, Targeted ): By gesturing a single waving
       motion and declaring Mind Trick, the user gains control of a
       target, issuing a command they must follow until death, or
       freedom via completing said action.
       Interactions: Can be Absorbed, Immunity'd, or Disabled.
       * When cast, if no command is given, in 1v1, it is automatically
       a surrender command. In a group fight, it is automatically
       viewed as "Join my side."
       * The Mind Trick ends when either the user dies, the target
       dies, or the Mind Trick is nullified.
       Immunity ( Reactive, Targeted ): By gesturing a downward wave
       and declaring Immunity, nullifies a force power.
       Interactions: Cancels any force power excluding Backstab,
       Invisibility, and Disable.
       * Using Immunity will immediately stop the effects of an
       applicable Channeled power, or power that lasts after use (
       i.e., Mind Trick )
       -Sentinel
       Barrier ( Reflexive, Targeted ): By putting ones hands in the
       air, and declaring Barrier, they are now enveloped in a force
       barrier, lasting 30 seconds. Can be used on allies, or enemies
       as well.
       Interactions: Can be Absorbed, Immunity'd, and Reflected.
       * When cast on an ally, is able to counter targeted force
       powers.
       * When self-cast, or on an ally, the barrier is mobile
       * When self-cast or ally-cast, other allies may join in the
       barrier by physically touching the main target, or someone
       connected to them, and also raising their hands
       * When enemy-cast, target is immobile
       * The caster can drop the barrier at will, be it self-cast,
       ally-cast, or enemy-cast
       * When used defensively ( ie, in response to a power ), it
       refunds the opponents use of their power.
       Disable ( Reflexive, Targeted ): By touching the ground, and
       declaring Disable, severs a targets connection with the force,
       stopping their use of force powers.
       Interactions: Can be Reflected, and stopped by a Barrier.
       * If a power is active when Disable is used, that power
       immediately ends
       *****************************************************