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#Post#: 3--------------------------------------------------
Forms, Classes and Powers
By: ImperialLegion Date: December 30, 2018, 7:10 pm
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Forms of Lightsaber Combat
I: Shii-Cho (The Determination Form)
II: Makashi (The Contention Form)
III: Soresu (The Resilience Form)
IV: Ataru (The Aggression Form)
V: Djem So/Shien (The Perseverance Form)
VI: Niman/Jar’Kai (The Moderation Form)
VII: Juyo/Vapaad (The Ferocity Form)
Classes
Darkside:
Sith Assassin
Sith Inquisitor
Sith Warrior
Sith Marauder
Light side:
Jedi Sentinel
Jedi Consular
Jedi Guardian
Jedi Martyr
Ranks
Darkside:
Sith Initiate
Sith Apprentice
Sith Acolyte
Sith Lord
Sith Elder Lord
Lower Council Member
Shadowhand
Secondary (Dark Lord)
Primary
Lightside:
Jedi Padawan
Jedi Apprentice
Jedi Knight
Jedi Master
Jedi Elder Master
Lower Council Member
First Counselor
Secondary (Grand Master)
Primary
Combat Aggression:
1 - Assassin/Sentinel
2 - Inquisitor/Consular
3 - Warrior/Guardian
4 - Marauder/Martyr
Note: Higher level aggression will always have the aggressive
phase, meaning they will always attack first. In the event of
equal aggression, the combatant with the higher rank gets
aggression, If both combatants are same rank as well, highest
Midicholorian level will go first instead.
Tiers of Light saber Exercise
T0 - Force powers enabled; standard forms; No kill strikes
T1 - Force powers enabled; standard forms
T2 - Force powers disabled; standard forms
Classes of the Sith
Assassin
Blade Color: Red
Aggression: 1
Number of Forms: 2 or 3
Forms Available: I, II (1-6)
Class Form: II (5 or 6)
Power - Invisibility(personal): User counts down from 30. During
this time, the user is to not be acknowledged by anyone in the
combat, nor can the user engage an opponent in combat or powers.
By dropping their hand, the user can prematurely end this
power’s effect and continue combat.(can use backstab from
invisibility but it automatically ends invisibility's effect)
(can be used reflexively to stop a force power)
Ability - Back stab(melee): A strike in the back which is
counted as valid and the struck opponent is defeated.
Inquisitor
Blade Color: Red
Aggression: 2
Number of Forms: 1 or 2
Forms Available: I, II (1-4)
Class Form: II (1 or 2)
Power - Grip/Choke(targeted): The target must move wherever the
user’s hand is gestured. The Grip’s effect lasts for as long as
the gesture is held. If the gestured hand is twisted upward and
“Choke” is called, the target is considered dead and disengages
their blade.
Ability - Absorb(personal): Negates an enemy power. Upon
absorbing a power, the Inquisitor gains a second Grip power.
Warrior
Blade Color: Red
Aggression: 3
Number of Forms: 5 or 6
Forms Available: I, II (1-6),V, VI, VII
Class Form: V
Power - Shatter point (on self): Opponent has to strike the zone
the warrior calls out in order to kill them.
Ability - Cripple(melee): The opponent can only use Form I for
the current phase.
Marauder
Blade Color: Red
Aggression: 4
Number of forms: 4 or 5
Forms Available: I, II (1-4),V, VI, VII
Class Form: VII
Power - Lightning (targeted): The target is stunned in place and
cannot move until the channeling ends. Targets are, however,
allowed to use Force powers.
Ability - Frenzy (melee): This will immediately force the
opponent into a defensive stance and give the Marauder the
attack phase.
Classes of the Jedi
Sentinel
Blade Color: Yellow
Aggression:1
Number of Forms: 2 or 3
Forms Available: I, III, IV, V
Class Form: III
Power- Disable(targeted): Revokes access to Force powers of
targeted enemy.
Ability - Barrier(targeted):Creates a mobile shield, stopping
all powers and saber attacks for thirty seconds. Traps enemies
in barrier with them being unable to move for 30
seconds.Sentinel can drop barrier at anytime they choose.
Consular
Blade Color: Green
Aggression: 2
Number of Forms - 1 or 2
Forms Available: I, III, IV
Class Form: IV
Power - Mind Trick(targeted): Target must obey a single command
from the Consular.
Ability - Immunity (targeted): Negates a Force Power.
Guardian
Blade Color: Blue
Aggression: 3
Number of Forms - 5 or 6
Forms Available: I, III, IV,V, VI, VII
Class Form: V
Power - Resistance(personal): Negates an otherwise valid killing
strike, allowing the user to continue dueling.
Ability - Resilience(personal): Negates the effect of any force
powers targeting the user from their opponent while in combat.
Martyr
Blade Color: Violet
Aggression: 4
Number of Forms 3 or 4
Forms Available: I, IV, V, VI, VII
Class Form: VII
Power - Push/Pull(targeted): Pushing an opponent forces them to
take two steps back, giving the Martyr the phase. Pulling an
opponent forces them to take two steps forward and gain phase.
Ability - Reflect(personal): Activated by making a horizontal
hand gesture with the forearm, palm facing outward, calling
“Reflect.” This power reflects an opponent’s Force power
targeting the user back at the opponent. Grip, Mind Trick, and
powers that do not directly target the user are not affected by
Reflect.
Standard Commands
Fall In - Line up according to given instructions. (Class,
Family, Faction, Generation, etc)
Attention - A High Council member will call you attention by
saying, "Legion, Attention!". Upon hearing this, snap to the
Neutral position with the appropriate verbal response. Remain in
this position until given a command
Neutral - The saber is held in neutral position in your right
hand as you look directly forward. You are not permitted to make
eye contact with a council member who calls you to neutral.
At Ease - Relax! Casually stand. Only at ease are you permitted
you look at the high council while they are speaking. You must
still end your sentences with the council members rank that you
are speaking to, but you can stand in any position that is
comfortable for you.
Engagement Commands
Ready Up - Prepare your body for combat, placing yourself in the
proper position and distance from your opponent.
Ignite - Ignite your blade, performing your approved signature
and speaking your approved embodiment (for Knight and above
only).
Begin - The fight has begun; do battle!Reset - Cease combat,
disengage your current enemy and blade, toast if appropriate,
and return to your starting position.
Circle up - Everyone present forms a circle around the person
who called the command.
Arc - Everyone present forms an arc around the speaker with the
ends of the arc ending parallel with the speaker.
Alert Rest - Medium level attention. At attention from the
shoulders down, whispering is allowed.
Left/Right face - self explanatory
Move out - Remain an arms length away from the person in front
of you, shoulders parallel with the person beside you.
Pack up - Prepare to move locations
Salutes
Salute to the Primary (Submit Arms) - From any position, you
kneel to one knee, head down, and hold your saber Vertical
inline to right side of right knee
Salute to the Secondary(Honor Arms) - Tilt your head to the
ground , your saber in 1 hand in front of you, in the toast
position.
Salute to the 1st Counselor(Respect Arms) - Hold the blade
underhanded in your right hand and cross it diagonally over your
chest, looking straight forward.Should be used when salute is
commanded or a person of accommodating rank speaks in presence.
Other Important Stuff
Sith Code
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.
Jedi Code
There is no Emotion, there is only Peace.
There is no Ignorance, there is only Knowledge.
There is no Passion, there is only Serenity.
There is no Chaos,there is only Harmony.
There is no Death, there is only the Force.
Midichlorian Count - This number represents the amount of
Midichlorians a person possess per human living cell. This
number is usually somewhere between 1,000 to 17,000... In other
words, this number measures your force power and overall
connection to the Force. Dueling skill, training skill, and
total experience are calculated to figure this number.
Generation - A Roman numeral indicating at which point in your
family's history you were trained.
Embodiment - Given at 3rd rank by your Master, this is an
emotion or philosophy that describes the essence of your
character.
Title - Given at 4th rank by your Master, this is a social
status that categorizes your Character.
Toasting - This is a gesture that is done by the loser in a
duel, it is a silent, respectful way to acknowledge the victor.
Etiquette Rules - Your master will go over these in person.
Light saber Standards - Must be a brand approved by the Primary.
Blade must be 34" - 36" in length. The only exception to this
rule being the Sith Assassin, which will be dealt with on a case
by case basis.(Acceptable brands: Ultrasabers, Saberforge, FX
sabers, Upper Council Approved DIY)
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