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       #Post#: 3--------------------------------------------------
       Forms, Classes and Powers
       By: ImperialLegion Date: December 30, 2018, 7:10 pm
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       Forms of Lightsaber Combat
       I: Shii-Cho (The Determination Form)
       II: Makashi (The Contention Form)
       III: Soresu (The Resilience Form)
       IV: Ataru (The Aggression Form)
       V: Djem So/Shien (The Perseverance Form)
       VI: Niman/Jar’Kai (The Moderation Form)
       VII: Juyo/Vapaad (The Ferocity Form)
       Classes
       Darkside:
       Sith  Assassin
       Sith  Inquisitor
       Sith  Warrior
       Sith  Marauder
       Light side:
       Jedi  Sentinel
       Jedi  Consular
       Jedi  Guardian
       Jedi  Martyr
       Ranks
       Darkside:
       Sith Initiate
       Sith Apprentice
       Sith Acolyte
       Sith Lord
       Sith Elder Lord
       Lower Council Member
       Shadowhand
       Secondary (Dark Lord)
       Primary
       Lightside:
       Jedi Padawan
       Jedi Apprentice
       Jedi Knight
       Jedi Master
       Jedi Elder Master
       Lower Council Member
       First  Counselor
       Secondary (Grand Master)
       Primary
       Combat Aggression:
       1 - Assassin/Sentinel
       2 - Inquisitor/Consular
       3 - Warrior/Guardian
       4 - Marauder/Martyr
       Note: Higher level aggression will always have the aggressive
       phase, meaning they will always attack first. In the event of
       equal aggression, the combatant with the higher rank gets
       aggression, If both combatants are same rank as well, highest
       Midicholorian level will go first instead.
       Tiers of Light saber Exercise
       T0 - Force powers enabled; standard forms; No kill strikes
       T1 - Force powers enabled; standard forms
       T2 - Force powers disabled; standard forms
       Classes of the Sith
       Assassin
       Blade Color: Red
       Aggression: 1
       Number of Forms: 2 or 3
       Forms Available: I, II (1-6)
       Class Form: II (5 or 6)
       Power - Invisibility(personal): User counts down from 30. During
       this time, the user is to not be acknowledged by anyone in the
       combat, nor can the user engage an opponent in combat or powers.
       By dropping their hand, the user can prematurely end this
       power’s effect and continue combat.(can use backstab from
       invisibility but it automatically ends invisibility's effect)
       (can be used reflexively to stop a force power)
       Ability - Back stab(melee): A strike in the back which is
       counted as valid and the struck opponent is defeated.
       Inquisitor
       Blade Color: Red
       Aggression: 2
       Number of Forms: 1 or 2
       Forms Available: I, II (1-4)
       Class Form: II (1 or 2)
       Power - Grip/Choke(targeted): The target must move wherever the
       user’s hand is gestured. The Grip’s effect lasts for as long as
       the gesture is held. If the gestured hand is twisted upward and
       “Choke” is called, the target is considered dead and disengages
       their blade.
       Ability - Absorb(personal): Negates an enemy power. Upon
       absorbing a power, the Inquisitor gains a second Grip power.
       Warrior
       Blade Color: Red
       Aggression: 3
       Number of Forms: 5 or 6
       Forms Available: I, II (1-6),V, VI, VII
       Class Form: V
       Power - Shatter point (on self): Opponent has to strike the zone
       the warrior calls out in order to kill them.
       Ability - Cripple(melee): The opponent can only use Form I for
       the current phase.
       Marauder
       Blade Color: Red
       Aggression: 4
       Number of forms: 4 or 5
       Forms Available: I, II (1-4),V, VI, VII
       Class Form: VII
       Power - Lightning (targeted): The target is stunned in place and
       cannot move until the channeling ends. Targets are, however,
       allowed to use Force powers.
       Ability - Frenzy (melee): This will immediately force the
       opponent into a defensive stance and give the Marauder the
       attack phase.
       Classes of the Jedi
       Sentinel
       Blade Color: Yellow
       Aggression:1
       Number of Forms: 2 or 3
       Forms Available: I, III, IV, V
       Class Form: III
       Power- Disable(targeted): Revokes access to Force powers of
       targeted enemy.
       Ability - Barrier(targeted):Creates a mobile shield, stopping
       all powers and saber attacks for thirty seconds. Traps enemies
       in barrier with them being unable to move for 30
       seconds.Sentinel can drop barrier at anytime they choose.
       Consular
       Blade Color: Green
       Aggression: 2
       Number of Forms - 1 or 2
       Forms Available: I, III, IV
       Class Form: IV
       Power - Mind Trick(targeted): Target must obey a single command
       from the Consular.
       Ability - Immunity (targeted): Negates a Force Power.
       Guardian
       Blade Color: Blue
       Aggression: 3
       Number of Forms - 5 or 6
       Forms Available: I, III, IV,V, VI, VII
       Class Form: V
       Power - Resistance(personal): Negates an otherwise valid killing
       strike, allowing the user to continue dueling.
       Ability - Resilience(personal): Negates the effect of any force
       powers targeting the user from their opponent while in combat.
       Martyr
       Blade Color: Violet
       Aggression: 4
       Number of Forms 3 or 4
       Forms Available: I, IV, V, VI, VII
       Class Form: VII
       Power - Push/Pull(targeted): Pushing an opponent forces them to
       take two steps back, giving the Martyr the phase. Pulling an
       opponent forces them to take two steps forward and gain phase.
       Ability - Reflect(personal): Activated by making a horizontal
       hand gesture with the forearm, palm facing outward, calling
       “Reflect.” This power reflects an opponent’s Force power
       targeting the user back at the opponent. Grip, Mind Trick, and
       powers that do not directly target the user are not affected by
       Reflect.
       Standard Commands
       Fall In - Line up according to given instructions. (Class,
       Family, Faction, Generation, etc)
       Attention - A High Council member will call you attention by
       saying, "Legion, Attention!". Upon hearing this, snap to the
       Neutral position with the appropriate verbal response. Remain in
       this position until given a command
       Neutral - The saber is held in neutral position in your right
       hand as you look directly forward. You are not permitted to make
       eye contact with a council member who calls you to neutral.
       At Ease - Relax! Casually stand. Only at ease are you permitted
       you look at the high council while they are speaking. You must
       still end your sentences with the council members rank that you
       are speaking to, but you can stand in any position that is
       comfortable for you.
       Engagement Commands
       Ready Up - Prepare your body for combat, placing yourself in the
       proper position and distance from your opponent.
       Ignite - Ignite your blade, performing your approved signature
       and speaking your approved embodiment (for Knight and above
       only).
       Begin - The fight has begun; do battle!Reset - Cease combat,
       disengage your current enemy and blade, toast if appropriate,
       and return to your starting position.
       Circle up - Everyone present forms a circle around the person
       who called the command.
       Arc - Everyone present forms an arc around the speaker with the
       ends of the arc ending parallel with the speaker.
       Alert Rest - Medium level attention. At attention from the
       shoulders down, whispering is allowed.
       Left/Right face - self explanatory
       Move out - Remain an arms length away from the person in front
       of you, shoulders parallel with the person beside you.
       Pack up - Prepare to move locations
       Salutes
       Salute to the Primary (Submit Arms) - From any position, you
       kneel to one knee, head down, and hold your saber Vertical
       inline to right side of right knee
       Salute to the Secondary(Honor Arms) - Tilt your head to the
       ground , your saber in 1 hand in front of you, in the toast
       position.
       Salute to the 1st Counselor(Respect Arms) - Hold the blade
       underhanded in your right hand and cross it diagonally over your
       chest, looking straight forward.Should be used when salute is
       commanded or a person of accommodating rank speaks in presence.
       Other Important Stuff
       Sith Code
       Peace is a lie, there is only passion.
       Through passion, I gain strength.
       Through strength, I gain power.
       Through power, I gain victory.
       Through victory, my chains are broken.
       
       The Force shall set me free.
       Jedi Code
       There is no Emotion, there is only Peace.
       
       There is no Ignorance, there is only Knowledge.
       
       There is no Passion, there is only Serenity.
       
       There is no Chaos,there is only Harmony.
       
       There is no Death, there is only the Force.
       Midichlorian Count - This number represents the amount of
       Midichlorians a person possess per human living cell. This
       number is usually somewhere between 1,000 to 17,000... In other
       words, this number measures your force power and overall
       connection to the Force. Dueling skill, training skill, and
       total experience are calculated to figure this number.
       Generation - A Roman numeral indicating at which point in your
       family's history you were trained.
       Embodiment - Given at 3rd rank by your Master, this is an
       emotion or philosophy that describes the essence of your
       character.
       Title - Given at 4th rank by your Master, this is a social
       status that categorizes your Character.
       Toasting - This is a gesture that is done by the loser in a
       duel, it is a silent, respectful way to acknowledge the victor.
       Etiquette Rules - Your master will go over these in person.
       Light saber Standards - Must be a brand approved by the Primary.
       Blade must be 34" - 36" in length. The only exception to this
       rule being the Sith Assassin, which will be dealt with on a case
       by case basis.(Acceptable brands: Ultrasabers, Saberforge, FX
       sabers, Upper Council Approved DIY)
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