DIR Return Create A Forum - Home
---------------------------------------------------------
Legacy Net
HTML https://legacynetnet.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Gaming
*****************************************************
#Post#: 199--------------------------------------------------
shit levels in super mario 3d land: mario's version of Hell reve
aled
By: Sephieroth Date: April 12, 2016, 12:25 am
---------------------------------------------------------
ok, so being somebody who did a 100% run on super mario 3d land
earlier this year, i have come across all kinds of shit levels
on the way. there's so many i hated, i cant possibly name them
all, kek. one of them though that i really, really got tired of
though was the special 2 switchboard level. yeah, i know that
sounds pitiful, especially compared to what comes much later on
when you do this, but its undoubtably the one i lost the most
lives on (like 40-60, i think). but it was still a real pain in
the ass (kek, like every special world).
now, let me do my best to reveal to you what you will start to
encounter in the later special worlds....be prepared: cuz its
literally absolute hell. so, here's what will be common (and
extremely aggravating and frustrating) in special 6 and
beyond....get ready, kek.
there are numerous shadow clone levels in special 6 and
everything beyond; and get ready, cuz it gets worse. first, you
will see normal sized shadow clones. ok, im good with that to a
certain degree. but that doesnt last long this far into the
game. be prepared: cuz you're about to hear what mario's version
of Hell is. here it is....
30-second fast time levels, giant shadow clones following and
duplicating your every move and destroying any blocks they touch
(this is a serious complication: it can force you to restart the
level/repeat it, as this issue can make certain star coins
completely inaccessible for the remainder of the entire level),
plus tall towers that are close together and too tall to jump
over, forcing you to loop around so the clone destroys them
allowing you to proceed.....
and you have to do all of this, without dying and/or taking too
many hits, causing you to die... i mean it when i say this is
"mario's version of Hell". its practically torture trying to
conquer all of this. i did not at all enjoy working on these
sort of levels. it was very, very frustrating. so, if i were to
take my top pick here on the most annoying/impossible levels in
super mario 3d land, it would be any and ALL of the levels that
were like this. these levels are no joke: it takes some serious
skill and persistence to get through this shit. and, for nearly
everyone, its never easy. quite possibly the portion of the game
where the struggle is very real: and certainly at its worst. its
just so hard it practically kills all the fun (in my opinion).
but i was very determined to 100% this game, so i kept going
anyway. i mean, what kind of player would i be if i gave up like
that? certainly not the player ive always been; and would
certainly lower my gaming supremacy to all my relatives. and
thats one thing i wont allow if i dont have to; not without a
fight, anyways (not literally, of course; you know what i mean
here).
so, yeah! nintendo has revealed mario's version of hell: i have
just told you what it is. and if you've done the game 100%, then
you more than likely know exactly what i went through trying to
do this. feel free to post any complaints you have about the
overkill of these levels! i am sure to agree with any you may
have! ^^
*****************************************************