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       #Post#: 92--------------------------------------------------
       Anti-Teamflash and NoBlock Manifesto
       By: Jazzly Date: May 26, 2020, 6:13 am
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       Hi! Jazzly here, I'm a fairly active member on the server and
       I'd like to suggest 2 additions to the server which I think
       could improve the experience greatly and I will defend why. All
       the reasons I point out below make for a worse experience
       whether that be dying repeatedly from bodyblocking or getting
       teamflashed while peeking a corner leading to you dying.
       Anti-TeamFlash
       Firstly I'd like to suggest some kind of Anti-TeamFlash plugin
       to be enabled on the server. There are a few reasons why all of
       which I will highlight.
       1. **** Players
       Now what do I mean by **** players? Bad players in most
       semi-casual games will never (usually) harm my experience
       playing the game, Sure they won't get many kills or do much of
       note at least I can ignore them and just play my own game. Not
       on LazyRebels though! The countless amounts of times I've been
       team-flashed by a poorly thrown nade round a corner or my team
       have flashed a site that I've already taken. Bad players or more
       specifically bad flashes can worsen my experience as I feel like
       I'm being pretty much killed by my own teammates when they throw
       these bad flashes. It can make taking/defending large, open
       sites unbearable as I'm team-flashed for 99% of the time I'm
       trying to do something. (Yes It is pretty obvious when a flash
       is a team-flash and an enemy flash)
       2. Amount of players
       This is also something I will hit on later but for a different
       reason. At peak times most matches will have 10-15 players on
       each team. Each player can buy a maximum of 2 flashbangs
       (although alot of people don't buy flashes at all).
       For example say I'm defending B Main on dust2 with 4 teammates,
       that means there could be 10 flashbangs between me and my 4
       teammates all trying to hold B. With my expert timing software a
       full-flashbang in CSS will take about 4-4.5 seconds to fully
       recover your vision (lets say 4 seconds to be nice) Each round
       lasts 2 minutes (120 seconds) and it takes about 10-20 seconds
       to get to B bombsite from CT spawn (average it out to 15s) .
       That means out of the 105 seconds a round will usually last
       (take away the time it takes to get to the bombsite) I could
       spend up to 40 seconds of that time defending the bombsite
       team-flashed trying to hold the tunnel or 38% of the entire
       round with my screen as white as the server demographics (This
       doesn't even include enemy flashes but that's not the point of
       the post) This can make defending sites with alot of team-mates
       annoying as **** as it pretty much forces me to stick my head in
       the ground like an ostrich until my team-mates stop throwing
       their inventories at the enemy team. On some maps this can make
       trying to defensively hold sites with scout impossible as I will
       constantly have to back out or unscope from being teamflashed
       (therefore giving up valuable angles). You can see how this
       could get exponentially more annoying with more and more players
       online.
       NoBlock
       Secondly I would like to suggest some kind of NoBlock to prevent
       being bodyblocked by teammates out of spawn etc.
       1. Amount of players
       Told you we would come back to this. With the size of the maps
       being relatively small compared to the amount of players on them
       you can see how it could quickly become a problem that players
       will accidentally block each other out of certain
       positions/spawn. Butting heads with a player for 5 straight
       seconds like 2 bulls locking horns at the start of every round
       gets really annoying, really fast. Or trying to jump up to
       positions to get better angles but your team is just preventing
       you from doing so. This one is much more simple but it would be
       a very nice QoL change to install some kind of NoBlock plugin to
       make getting out of tight spawns slightly easier, which bring me
       onto my next point.
       2. Small Maps
       Alot of the maps in rotation on LazyRebels are usually made with
       a 5v5 player count in mind meaning that spawns can sometimes be
       incredibly tight with alot of players all spawning practically
       on top of each other. This makes navigating out of spawn pretty
       annoying meaning that alot of the time I will get to bombsites
       late therefore meaning T's can just push for free and easily win
       the round and vice versa.
       [font=Verdana]Conclusion:[/font]
       All of the problems mentioned above seem to lead to alot of
       players adopting a baiting playstyle in which you wait for your
       team to all run in and die to clean up the scraps. This is
       because when your team is dead you don't have to worry about
       their bad flashes or bodyblocking you into death. Without these
       things enabled I think it could lead to better gameplay and a
       better experience for good and bad players alike. All these
       reasons (IMO) lead to a worse experience overall and can lead to
       my death a large portion of rounds
       #Post#: 93--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: Not Of Earth Date: May 26, 2020, 11:30 am
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       Thanks, Jazzly.
       Its great to see you active within our community and your input
       is helpful. I would ask you to remember that our server is only
       a few months old and we are still finding the configurations
       that suit us and our identity the best.
       What is for us a priority, is the community side of the game.
       There are copious games with copious servers that are
       competitive and somehow we have all ended back here, in a
       community.
       We have a server which is home to people of varied degree of
       ability and skill and as far as that goes, our admins have done
       a sterling job. You are right however that we have more to do.
       While we take onboard your suggestions may I make a suggestion
       of my own which may help alleviate some of your frustrations and
       help you enjoy the game better. You are a competitive player
       with a wealth of skill and ability, why not share your knowledge
       with some of the more noobie type players? The very worst of us
       (maybe me lol) you could see as a project, improving the game
       play and giving you a purpose.
       Regardless of the solution you find I am grateful that you are
       with us and we hope you continue to enjoy the community of
       players here.
       #Post#: 94--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: mrpain Date: May 27, 2020, 2:42 am
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       I've played on a few servers recently that had an flash
       punishment for team flashing, I think I I got slapped for 10 or
       20hp, I wasn't sure about it for the first few rounds, but then
       I got used to it, and it definitely made me think more about my
       throwing!
       I think team flashes and blocking are the two most frustrating
       things playing css, and I'm terrible for doing both of them as
       well!
       Might be worth trialling some sort of anti flash plugins, just
       to see if it improves anything.
       #Post#: 95--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: Jazzly Date: May 28, 2020, 2:06 am
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       While I don't think slapping players for HP is a great idea. I
       definitely think we need some kind of thing like it.
       #Post#: 97--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: KalashniKitten Date: May 29, 2020, 10:04 am
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       Good points but I really think it's fine as it is, team flashes
       happen.  If someone is team flashing on purpose and repetitivly,
       the admins can handle that.
       Likewise with no block, if you turn no block on, you also need
       to consider turning team damage off before things get more
       confusing.  And team damage is on for a reason, no team flash
       and no team damage really impacts the pace and feel of the game
       more than people realise. Also how do you make great boost plays
       with no block on? :(
       #Post#: 100--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: SirHeltonJohn Date: June 2, 2020, 2:13 pm
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       Of course, players should not teamflash. But reducing the number
       of players I see as a clear deterioration. I prefer more
       players, greater community and more chaos. I dont belive in
       trying to steer players to a certain way of playing. Dont smoke
       there, dont flash there etc was common on UKCS. Different
       playing styles contribute to the team-building and the server's
       greatness.
       I think admins do a fantastic job.
       Sir Helton John ( Former CS world champion, UKCS player of the
       year 2006-2017)
       #Post#: 106--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: Mezzy Date: June 5, 2020, 7:32 am
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       Could a compromise be to test out no block and (if one exists)
       an anti team flash mod?
       It wouldnt hurt to see how much of an impact it makes and review
       after a month.
       Agree with Helton though, never look to shrink the size of
       players on the server... maybe just look at what maps get played
       when. (Im guessing the mods can't change what maps can appear in
       the votes depending on the current player count). when the
       admins are on though Im sure they know which maps to put on etc
       etc
       #Post#: 126--------------------------------------------------
       Re: Anti-Teamflash and NoBlock Manifesto
       By: madchef(dan) Date: July 4, 2020, 6:00 pm
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       i dont like the team flash punishment bit harsh i think
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