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#Post#: 233--------------------------------------------------
Character Creation Guide + Template
DIR By: skabo55
Date: June 16, 2012, 2:09 am
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This will be my W.I.P. for your character creation needs. I hope
this helps. And know, I will be adding more to this soon!
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First you will need to assign your ability scores...
Ability scores are the defining differences that make your
character unique. These scores provide a bonus in skills,
attacks, defense, crafting, and magical power. These ability
stats are:
[STR] Strength - Strength measures your character's muscle and
physical power. This affects athletics and melee combat.
[DEX] Dexterity - Dexterity measures hand-eye coordination,
agility, reflexes, and balance. This affects acrobatics, fine
manipulation, ranged combat, and reflexes.
[INT] Intelligence - Intelligence determines how well your
character learns and reasons. This affects how many skill points
you gain and how powerful spells can be.
[WIS] Wisdom - Wisdom describes a character's willpower, common
sense, perception, and intuition. This affects your character's
senses, willpower, and spell resistance.
[HP] Health Points - Health represents a character's vitals and
health. This affects only your life. If this stat reaches 0,
your character is knocked unconscious. After that, each turn
your not stabilized, you lose 1 health point. Once this life
reaches - 10 your character dies.
HELPFUL ADVISE: Assigning ability scores is a careful process
that can affect your character for a lifetime. This process
should be respected and not be rushed.
A generic character would have a character sheet like the one
below:
STR_10
DEX_10
INT_10
WIS_10
HP_10
The values measure a character's ability. A low score is poor;
the higher the scores, the better. Typically a score of 10 is
equivalent to a common human ability. Scores of 18 or higher
represent gifted or even heroic-like ability. Gods typically
have their stats at no less than 22.
Each new character will be given a number of points to assign
into each of your stats. The limit you could naturally assign
your character would be 18. You may not have a stat above 18,
unless it has been modified by race or magic. This is done in a
way similar to Fallout 3, by Bethesda. Using, let's say, 64
points; I would generate ability scores like these below:
OFFICIAL STAT POINTS FOR A NEW CHARACTER ARE: 64
STR_18
DEX_14
INT_8 <|--
WIS_12
HP_12
^^ Thus, I have generated the typical "meathead" type brute
character. This character would play as a great Barbarian or
Fighter class. As noted by the "<|--" I opted to have a less
then average intelligence. This means my character should never
be the one to learn a new exotic spell or even gain anything
from books. As such, a character's abilities should be primary
influences on how you role-play your character.
Races offer a variety of bonuses that add on to your character
sheet. Primarily these are ability score +/- adjustments. Other
things that could be included are skill bonuses, languages,
racial abilities, and spell-like powers.
Lastly pick a class and fill in your character sheet.
Character Name:
nickname:
Race:
((Races offer a variety of bonuses that add on to your character
sheet. Primarily these are ability score +/- adjustments. Other
things that could be included are skill bonuses, languages,
racial abilities, and spell-like powers.))
Patron Deity:
((You may choose none or many, unless you are a cleric or
paladin. You may only pick one))
Alignment:
((Alignment is a critical choice for Clerics and Paladins, as
you may not be of an alignment more than one away from your
god))
Short Bio(appearance & mannerisms):
What kinda upbringing did you have?:
Your profession, how do you get money to eat?:
What are your personal strengths?:
What are your personal weakness?:
Your current outlook on the setting and time:
What you plan to accomplish in life:
Other information:
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