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       #Post#: 233--------------------------------------------------
       Character Creation Guide + Template
   DIR By: skabo55
       Date: June 16, 2012, 2:09 am
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       This will be my W.I.P. for your character creation needs. I hope
       this helps. And know, I will be adding more to this soon!
       ________________________________________________________________________________________
       First you will need to assign your ability scores...
       Ability scores are the defining differences that make your
       character unique. These scores provide a bonus in skills,
       attacks, defense, crafting, and magical power. These ability
       stats are:
       [STR] Strength - Strength measures your character's muscle and
       physical power. This affects athletics and melee combat.
       [DEX] Dexterity - Dexterity measures hand-eye coordination,
       agility, reflexes, and balance. This affects acrobatics, fine
       manipulation, ranged combat, and reflexes.
       [INT] Intelligence - Intelligence determines how well your
       character learns and reasons. This affects how many skill points
       you gain and how powerful spells can be.
       [WIS] Wisdom - Wisdom describes a character's willpower, common
       sense, perception, and intuition. This affects your character's
       senses, willpower, and spell resistance.
       [HP] Health Points - Health represents a character's vitals and
       health. This affects only your life. If this stat reaches 0,
       your character is knocked unconscious. After that, each turn
       your not stabilized, you lose 1 health point. Once this life
       reaches - 10 your character dies.
       HELPFUL ADVISE: Assigning ability scores is a careful process
       that can affect your character for a lifetime. This process
       should be respected and not be rushed.
       A generic character would have a character sheet like the one
       below:
       STR_10
       DEX_10
       INT_10
       WIS_10
       HP_10
       The values measure a character's ability. A low score is poor;
       the higher the scores, the better. Typically a score of 10 is
       equivalent to a common human ability. Scores of 18 or higher
       represent gifted or even heroic-like ability. Gods typically
       have their stats at no less than 22.
       Each new character will be given a number of points to assign
       into each of your stats. The limit you could naturally assign
       your character would be 18. You may not have a stat above 18,
       unless it has been modified by race or magic. This is done in a
       way similar to Fallout 3, by Bethesda. Using, let's say, 64
       points; I would generate ability scores like these below:
       OFFICIAL STAT POINTS FOR A NEW CHARACTER ARE: 64
       STR_18
       DEX_14
       INT_8 <|--
       WIS_12
       HP_12
       ^^ Thus, I have generated the typical "meathead" type brute
       character. This character would play as a great Barbarian or
       Fighter class. As noted by the "<|--" I opted to have a less
       then average intelligence. This means my character should never
       be the one to learn a new exotic spell or even gain anything
       from books. As such, a character's abilities should be primary
       influences on how you role-play your character.
       Races offer a variety of bonuses that add on to your character
       sheet. Primarily these are ability score +/- adjustments. Other
       things that could be included are skill bonuses, languages,
       racial abilities, and spell-like powers.
       Lastly pick a class and fill in your character sheet.
       Character Name:
       nickname:
       Race:
       ((Races offer a variety of bonuses that add on to your character
       sheet. Primarily these are ability score +/- adjustments. Other
       things that could be included are skill bonuses, languages,
       racial abilities, and spell-like powers.))
       Patron Deity:
       ((You may choose none or many, unless you are a cleric or
       paladin. You may only pick one))
       Alignment:
       ((Alignment is a critical choice for Clerics and Paladins, as
       you may not be of an alignment more than one away from your
       god))
       Short Bio(appearance & mannerisms):
       What kinda upbringing did you have?:
       Your profession, how do you get money to eat?:
       What are your personal strengths?:
       What are your personal weakness?:
       Your current outlook on the setting and time:
       What you plan to accomplish in life:
       Other information:
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