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       #Post#: 210--------------------------------------------------
       Adventures in Cerilia: The Great Rift of Bara-Kur
   DIR By: skabo55
       Date: May 25, 2012, 3:43 pm
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       This is for now, Archive Material...
       The Red areas are open to change. If you have any ideas for what
       to put in that area. (example: enchanted forest of ponies,
       magical rainforest, sharp mountains, cliffs, or anything you can
       think of.
       The rivers are open to naming...
       Information on Brectan Cities:
       Brindonsford- is the capital of the Brectan province of Svinka.
       It lies in the heartland of Southern Brectany, and serves as a
       major foodstuff hub for the kingdom. It hosts a grand temple to
       Obad-Hi, father of weather. And minor shrines to Nar, god of
       strength; and Sera, goddess of Day & Light. The streets of
       Brindonford are wide, and the fields large. Most of the
       population of Svinka live here in the city proper. The Great
       Library is public, and has the largest collection of books in
       all of Brectury. The market sells the common goods, and wheat is
       practically given away. City life in Brindonford is good, the
       engineers of the city were careful with their planning. The
       youth is enrolled in public education, and Svinka College
       provides education in engineering and architecture. The city
       features clean running water, and a sewer system. Residents of
       Brindonford truely live off the fat of the land.
       Hvarleif- is a small hamlet nestled in a small valley north of
       Brindonford. Hvarleif is the main port into the Bay of Giants,
       which leads eventually to the treacherous Ryjurik coastline.
       Only the most adventurous sailors and fisherman use these docks,
       who usually embark from the Whitewolf Inn. A small shrine to
       Uller, lord of the source (source = laylines, magical
       connection, the bridge between the magical and the real), is
       located outside of town. As well as a small church of Vena,
       godess of sailors' widows.
       Leipvika- is a new start up community of traders and Brectan
       workers. A fort was is currently being erected overlooking the
       river and the southern approaches. This town marks the southern
       border of Svinka. To the south are Dwarven lands. The Brectan
       Nobles have not recognized this officially and claim the area as
       the province of Dvinka. Which means little in the affairs of the
       Dwarves. Currently no open conflict has arisen from this, as the
       two peoples keep to themselves. This border town has become a
       boom town with new trading contracts made with the Dwarven clans
       of Bara-Kur.
       The market square offers exotic dwarven crafted building
       materials. The town hosts two temples: Obad-Hi & Sera. An
       up-and-coming guild named the Uldvinka Trade Co. has set up
       operations in the city, and control the daily trades made
       in-town.
       Information of the Bara-Kur Clans:
       Bara-Kur means Golden Claw in Dwarven, which refers the the vast
       stretches of desert the people reside under. The Bara-Kur Clans
       are an archaic and pious group. Centuries of fighting giants
       have caused these dwarves to become rigidly militaristic and
       communal. The Gold Dwarves hold the royal power of Bara-Kur, and
       the Iron Dwarves (vanilla/normal dwarves) make up the majority
       of the people.
       In the Great Rift of Bara-Kur, dwarves have begun to surface in
       order to reach out to their northern human neighbors. Trade
       agreements have only recently been made. And not all dwarves are
       happy with the decision. At the moment the Royal Cleric of
       Bara-Kur, a gold dwarf, holds the power in the rift clans. He
       leads his faction under the banner of the god, Moradin, father
       of all dwarves and the master of the hammer.
       Other factions/gods include:
       The Earthly Order of Skadin- Under the stone god of law and
       justice, this faction of clans keeps the other clans together as
       they hold the Craigs Court, the only court of law in the rift.
       Knives of Abbathor- Under the dwarven lord of greed, followers
       of Abbathor openly seek wealth and fame by way of the diamond.
       They are supporters of interracial trading.
       Shields of Claggedin Silverbeard- Under the traditional dwarven
       god of battle, this small order keeps the peace by facing the
       threats to dwarven-kind. They openly disagree with The High
       Cleric, but still serve faithfully in protection of his office.
       Keepers of Dumathion- The lost one, Dumathion is the keeper of
       secrets. Most dwarven miners behold reverence to Dumathion in
       order to unlock the secrets of the mine.
       Maidens of Ulaa- Interestingly in Bara-Kur culture females are
       seen to be associated with redstone. Ulaa is the goddess of the
       earth. Ulaa is seen to control the magical properties of
       Redstone. Also the master of earth magic, which is seen as
       witchcraft by other dwarven orders such as Claggedin, Moradin
       and Dumathion. Since most other dwarves are anti-magic.
       #Post#: 211--------------------------------------------------
       Brectur Lore
   DIR By: skabo55
       Date: May 26, 2012, 1:21 am
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       The Brectur people are a hardy group of humans who live in the
       southern part of the great black sea. The winters are cold and
       windy, but the area enjoys peaceful long summers almost every
       year. Brectury has two distinct cultures, Jorvik & Svinka. These
       kingdoms are separated by the great Brecca Bay. Jorvik being the
       militant industrious people, while Svinka are more liberated and
       revere science above all. Together they form a strong nation who
       has been able to survive this age well.
       The Brect are a mix of cultures. Originally, Ryjurik marauders
       first settled Svinka, later Jorvik. (emulating the Scandinavian
       movements irl) Svinka became a thriving center for enlightenment
       with the construction of the great library in Brindonsford.
       Svinkin Sooth Sayers are seen throughout the world as excellent
       problem solvers and advisers. Jorvik being taken from a previous
       native tribe, is more militant. Jorvik is also alot larger in
       land area then Svinka.
       ((Lore References: Viking/Norse with German technologies and
       engineering. Northern European. Early Saxons.))
       ========================================================================================
       Brect Political Structure:
       [center]
       United Kingdom of Brectany
       Jorvik Highking - King of Svinka
       Princes, Dukes, Lords & Landowners
       Merchant Class
       Commoners, Military
       [/center]
       #Post#: 213--------------------------------------------------
       Re: Adventures in Cerilia: The Great Rift of Bara-Kur
   DIR By: skabo55
       Date: June 5, 2012, 5:13 pm
       ---------------------------------------------------------
       Updated Map :DD
       Hobbits & Dwarves in a nice little existence.
       [IMG]
  HTML http://i348.photobucket.com/albums/q340/skabo55/Gaming/Maps/bara-kur_painted.png[/img]
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