DIR Return Create A Forum - Home
---------------------------------------------------------
LAX Gaming
HTML https://laxgaming.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Road to Bara-Kur
*****************************************************
#Post#: 210--------------------------------------------------
Adventures in Cerilia: The Great Rift of Bara-Kur
DIR By: skabo55
Date: May 25, 2012, 3:43 pm
---------------------------------------------------------
This is for now, Archive Material...
The Red areas are open to change. If you have any ideas for what
to put in that area. (example: enchanted forest of ponies,
magical rainforest, sharp mountains, cliffs, or anything you can
think of.
The rivers are open to naming...
Information on Brectan Cities:
Brindonsford- is the capital of the Brectan province of Svinka.
It lies in the heartland of Southern Brectany, and serves as a
major foodstuff hub for the kingdom. It hosts a grand temple to
Obad-Hi, father of weather. And minor shrines to Nar, god of
strength; and Sera, goddess of Day & Light. The streets of
Brindonford are wide, and the fields large. Most of the
population of Svinka live here in the city proper. The Great
Library is public, and has the largest collection of books in
all of Brectury. The market sells the common goods, and wheat is
practically given away. City life in Brindonford is good, the
engineers of the city were careful with their planning. The
youth is enrolled in public education, and Svinka College
provides education in engineering and architecture. The city
features clean running water, and a sewer system. Residents of
Brindonford truely live off the fat of the land.
Hvarleif- is a small hamlet nestled in a small valley north of
Brindonford. Hvarleif is the main port into the Bay of Giants,
which leads eventually to the treacherous Ryjurik coastline.
Only the most adventurous sailors and fisherman use these docks,
who usually embark from the Whitewolf Inn. A small shrine to
Uller, lord of the source (source = laylines, magical
connection, the bridge between the magical and the real), is
located outside of town. As well as a small church of Vena,
godess of sailors' widows.
Leipvika- is a new start up community of traders and Brectan
workers. A fort was is currently being erected overlooking the
river and the southern approaches. This town marks the southern
border of Svinka. To the south are Dwarven lands. The Brectan
Nobles have not recognized this officially and claim the area as
the province of Dvinka. Which means little in the affairs of the
Dwarves. Currently no open conflict has arisen from this, as the
two peoples keep to themselves. This border town has become a
boom town with new trading contracts made with the Dwarven clans
of Bara-Kur.
The market square offers exotic dwarven crafted building
materials. The town hosts two temples: Obad-Hi & Sera. An
up-and-coming guild named the Uldvinka Trade Co. has set up
operations in the city, and control the daily trades made
in-town.
Information of the Bara-Kur Clans:
Bara-Kur means Golden Claw in Dwarven, which refers the the vast
stretches of desert the people reside under. The Bara-Kur Clans
are an archaic and pious group. Centuries of fighting giants
have caused these dwarves to become rigidly militaristic and
communal. The Gold Dwarves hold the royal power of Bara-Kur, and
the Iron Dwarves (vanilla/normal dwarves) make up the majority
of the people.
In the Great Rift of Bara-Kur, dwarves have begun to surface in
order to reach out to their northern human neighbors. Trade
agreements have only recently been made. And not all dwarves are
happy with the decision. At the moment the Royal Cleric of
Bara-Kur, a gold dwarf, holds the power in the rift clans. He
leads his faction under the banner of the god, Moradin, father
of all dwarves and the master of the hammer.
Other factions/gods include:
The Earthly Order of Skadin- Under the stone god of law and
justice, this faction of clans keeps the other clans together as
they hold the Craigs Court, the only court of law in the rift.
Knives of Abbathor- Under the dwarven lord of greed, followers
of Abbathor openly seek wealth and fame by way of the diamond.
They are supporters of interracial trading.
Shields of Claggedin Silverbeard- Under the traditional dwarven
god of battle, this small order keeps the peace by facing the
threats to dwarven-kind. They openly disagree with The High
Cleric, but still serve faithfully in protection of his office.
Keepers of Dumathion- The lost one, Dumathion is the keeper of
secrets. Most dwarven miners behold reverence to Dumathion in
order to unlock the secrets of the mine.
Maidens of Ulaa- Interestingly in Bara-Kur culture females are
seen to be associated with redstone. Ulaa is the goddess of the
earth. Ulaa is seen to control the magical properties of
Redstone. Also the master of earth magic, which is seen as
witchcraft by other dwarven orders such as Claggedin, Moradin
and Dumathion. Since most other dwarves are anti-magic.
#Post#: 211--------------------------------------------------
Brectur Lore
DIR By: skabo55
Date: May 26, 2012, 1:21 am
---------------------------------------------------------
The Brectur people are a hardy group of humans who live in the
southern part of the great black sea. The winters are cold and
windy, but the area enjoys peaceful long summers almost every
year. Brectury has two distinct cultures, Jorvik & Svinka. These
kingdoms are separated by the great Brecca Bay. Jorvik being the
militant industrious people, while Svinka are more liberated and
revere science above all. Together they form a strong nation who
has been able to survive this age well.
The Brect are a mix of cultures. Originally, Ryjurik marauders
first settled Svinka, later Jorvik. (emulating the Scandinavian
movements irl) Svinka became a thriving center for enlightenment
with the construction of the great library in Brindonsford.
Svinkin Sooth Sayers are seen throughout the world as excellent
problem solvers and advisers. Jorvik being taken from a previous
native tribe, is more militant. Jorvik is also alot larger in
land area then Svinka.
((Lore References: Viking/Norse with German technologies and
engineering. Northern European. Early Saxons.))
========================================================================================
Brect Political Structure:
[center]
United Kingdom of Brectany
Jorvik Highking - King of Svinka
Princes, Dukes, Lords & Landowners
Merchant Class
Commoners, Military
[/center]
#Post#: 213--------------------------------------------------
Re: Adventures in Cerilia: The Great Rift of Bara-Kur
DIR By: skabo55
Date: June 5, 2012, 5:13 pm
---------------------------------------------------------
Updated Map :DD
Hobbits & Dwarves in a nice little existence.
[IMG]
HTML http://i348.photobucket.com/albums/q340/skabo55/Gaming/Maps/bara-kur_painted.png[/img]
*****************************************************
Page 1 of 1