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#Post#: 146--------------------------------------------------
How to run 2Wicky?...our creative flatmap.
DIR By: skabo55
Date: April 24, 2012, 6:14 pm
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Some issues have arisen when it comes to 2wicky or any future
creative maps. How can we enable players to use this map without
breaking the other maps or exploiting resources.
My ideas:
1. Players by default will NOT have fly turned on in 2Wicky.
2. Multiverse inventories should be our 1st line of defense.
This will keep inventories locked to specific maps. That way
player cant cheat their use of resources to another map. Also,
we can link certain world to have shared inventories, so that
players dont have to start over every single map.
3. Donators will be able to fly...
4. Have admin shops with little to no cost for materials around
/warp center. This way we dont have to give players perms like
/i or /gm
5. Utilize carefully laid out plots and sell deeds in the
different areas (Low-bit Gardens(pixel park), Giants Row(giant
statue park), Westgate Village, Redstone North, Epic East, and
Sportscenter South) This way we can have a nice looking creative
map we can all be proud of.
I hope I covered all of it, but if there is something i missed
then please comment.
#Post#: 151--------------------------------------------------
Re: How to run 2Wicky?...our creative flatmap.
DIR By: varls1243
Date: April 24, 2012, 9:02 pm
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Sounds good, but I think redstone north should be no plots, just
build in a free space, say... 10 blocks away from anyone else's
creation
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