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       #Post#: 311--------------------------------------------------
       Nations of Abrynis
   DIR By: skabo55
       Date: November 8, 2012, 12:45 am
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       Ruff
       - Anduria ( Andu, Andurian) Is the term for the entire
       "european" continent. The Andu were the people who settled this
       lands from a long voyage across the seas.
       ((AGAINST THE SHADOW))
       are all allied together as common society
       - Endier
       The Trading Hub of the Andurian Continent. The is low-lying
       city-state is wealthy in terms of international holdings. This
       is the main economic power of the [Aerelian Alliance]. Along
       with Aerele, the two powers hold dominance in Andu-Brectu
       Politics.
       ((Modeled after Amsterdam & Denmark & Modern Wealth))
       - Kithkin Allies
       The Kithkin are a nomadic tribe of lightfoots who have adopted a
       regimented lifestyle after the destruction of their homes. Now
       residing in outer Aerele and Brectany, the lightfoots gather
       their numbers again.
       ((Based on my Magic Deck. I need to play more magic :/))
       - Baruk-Azhik Clans
       Baruk-Akhik is the frontline defense against the forces of
       shadow and chaos. Their Might is among the mightiest of the
       dwarven clans.
       - Sonnegard
       The horseback kingdom who is wholey devoted to the Summer Court
       of gods. Their pious nature makes their armies strong.
       ((Germany, Castilian Spain))
       - Aerele
       ((Northern France, English))
       - Avanil
       Remnants of the old empire still remain within the borders of
       Avanil. Avanil was founded recently by the strong will of Marcus
       Avan, decedent of the Imperial Guard. Since his rule has seized
       tradition in favor of blind justice. The empire had been in
       decline for years however and left a decayed empty shell when
       the last Emperor Marius Roele died in battle.
       ((A reforming of America (americans)))
       ((NUTRAL))
       are at war with no one
       - Ultheievel Moon Elves
       ((mixed with dark elves, haunted by undead ghosts and spirits.
       Highly Magical))
       - Brectany
       ((Halskaapa, Svinik, Rjuvik,Uldvika,Muden,Massenmarch. Norse))
       - Aelvinheievel Moon Elves
       The first eldarin what humans co-existed with. These elves have
       now adopted much of the same customs that Adnu Humans have and
       co-exist almost as one with the kingdoms. Yet a few
       Aelvinheievel live on isolated swamps of the coast in Miere
       Rhuann, the sea of storms.
       - Selheievel Sun Elves
       Once Friendly to Mankind, these Eldarin Now exist on the brink
       of existence. Their homelands are a battleground as they exist
       and feel heavily burdened by the occupation
       - Bara-Kur Clans
       The dwarf clans of the south live in a giant rift. Their
       underhomes are besieged by demons and have such grown accustomed
       to dealing with them. These dwarves are very suspicious of
       outsiders and protect their lands fiercely.
       - Karak-Azur Clans
       This collection of dwarf clans live near the northern Brectur
       Peaks. They are accustomed to cold, and occasionally venture
       onto the surface for hunts. These dwarves tend to be left alone
       due to Brectan policy of isolationism.
       - Yelaviski East
       - Maelkin Hairfoots
       - Kel-Sulenkal Klans
       ((RougeNations))
       Are at war with everyone
       - Shadowmoore (mistmoore)
       - Vosgardia
       - Tuarheievel Mixed Elves
       - Mur-Kilad Clans
       - Chimera's Crown
       - The Spiderfell
       - Illumabraight Sun Elves
       - Jankapa Isles (pirates)
       - Silverglen (land of the white which)
       - The Gnoll Fells
       - Giantdowns
       - Kal-Dakka Klans
       -Demographics-
       Mixed/Human: 8
       Dwarven: 4
       Elven: 4
       Other:
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