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       #Post#: 8--------------------------------------------------
       Harris Field 2011 - Rules
   DIR By: Swift
       Date: February 20, 2012, 6:51 pm
       ---------------------------------------------------------
       Thursday, 28 October 2010 20:19
       Harris Field abides by the NEASG rule set, please read our
       slightly modified version of the NEASG rules below. These rules
       are in place to create a safe and structred environment that is
       consistent with all other NEASG fields in the North East.
       
       Northeastern Airsoft Group-Rules and Organization
       The Northeastern Airsoft Group (NEASG) is an association of
       airsoft enthusiasts in the northeast region of the United
       States. The Northeastern region is comprised of the states of
       Maine, Vermont, New Hampshire, Massachusetts, Connecticut, Rhode
       Island, New York, New Jersey, Maryland, and Pennsylvania. The
       purpose of the NEASG is to serve as a central organizing body to
       promote the safe enjoyment of airsoft within the region, to
       provide a standardized set of rules and guidelines to enhance
       safe, fair and honorable play, and to provide a venue for the
       players in the region to participate in the sport at every level
       of involvement.
       Organization:
       The NEASG's main governing body is the NEASG Committee. The
       Committee is comprised of senior players who were appointed by
       the original-founding members of the NEASG. The Committee
       determines the rules and guidelines for all the members, and
       mediates all disputes within the organization. Committee members
       will serve until they are no longer able to fulfill the
       obligations of their office. Upon retirement, the committee will
       nominate new replacement officers. Committee members can only be
       removed by a majority vote of the rest of the committee.
       The NEASG is a not for profit organization, not a business. As a
       result, the NEASG will occasionally request donations from the
       membership to aid in raising funds for specific events,
       including monies needed for the maintenance of the NEASG web
       site.
       Membership:
       Membership in the NEASG is free. No person shall be denied
       membership on the basis of race, creed, religion, sex, or sexual
       preference. Minimum age for membership is 13 years of age
       although minimum age for participation in NEASG sanctioned
       events may vary by field and event organizer.
       All members of the NEASG agree to follow all rules as
       established by the NEASG committee. Failure to follow the rules
       and guidelines, including all codes of conduct, will subject the
       member to dismissal from the organization, and forfeiture of all
       rights to participate in any and all NEASG sanctioned events.
       Safety requirements and regulations:
       The foremost concern of the NEASG is the safety of its members.
       Airsoft is a strenuous and vigorous sport. As a result, The
       NEASG Committee has established the following safety
       requirements and recommendations. Failure to adhere to the
       safety rules is grounds for dismissal from an event or from the
       organization. ALL FIELDS HAVE THE RESPONSIBILITY OF ANNOUNCING
       THEIR VERSION OF THESE RULES ON THEIR WEBSITES AND NEWS GROUPS.
       ALL PLAYERS ARE RESPONSIBLE FOR READING AND KNOWING THESE RULES
       IN ADVANCE OF ATTENDING AN EVENT. Safety rules are not subject
       to modification or change at NEASG sponsored events, unless
       those modifications increase the safety of the participants, or
       are necessary for insurance reasons at specific locations or
       events.
       1. Eye protection:
       Proper eye protection must be worn at all times when in areas
       not designated as “no fire zones”. Required proper eye
       protection is considered to meet ANSI 87.1 as a minimum. Full
       sealing eye protection that provides no gaps though which a bb
       may pass is required. Players under the age of 13 are required
       to have full-face protection in addition to full sealing
       goggles. Failure to provide the proper eye protection will
       subject the player to dismissal from the event.
       While in a live fire area, eye protection is not to be removed
       for any reason. In the event of eye protection failure (fogging
       for example) seek the assistance of another player to escort you
       to a “no fire zone”. If any player observes another player
       without proper eye protection in place while in a live fire
       area, loudly announce a cease-fire, “Blindman!”, and insure that
       said player without eye protection is escorted into a safe area
       as soon as possible. Any player caught without eye protection or
       removal of such protection in the live fire zone is reason for
       removal from the game.
       2. Weapon safety:
       Always treat your airsoft weapon as if it were a real firearm.
       Never point your weapon or fire it at another person unless it
       is during a skirmish. Barrel blockers of some sort must be used
       on rifles and AEG's when in safe or no fire zones, respawn or
       staging areas. Handguns must be holstered. Never fire any
       airsoft weapon at a person who is not wearing proper eye
       protection. Never fire your weapon without your proper eye
       protection in place. Any discharge of any airsoft weapon outside
       of designated live fire areas is reason for immediate removal
       from the game. Carry your weapon through no fire zones unloaded,
       with the safety engaged and the barrel block in place. Before
       use, insure that all weapons are in good working condition with
       no malfunctions. After removing a magazine, make sure to fire
       the weapon to insure that all projectiles are removed from the
       weapon before engaging the safety. Always transport your weapons
       to and from events in proper “discrete” weapons cases.
       3. Personal safety gear:
       *A working compass and a signal whistle is HIGHLY RECOMMENDED
       for all NEASG sanctioned events.
       *A red rag and red chemlite for designating one’s status as a
       hit or dead player is a near-universal sign in the NEASG. As
       such, they are REQUIRED at all games and events.
       *A small (lc-1 type) first aid kit is recommended.
       *Proper hydration equipment is also MANDATORY (canteen or camel
       back type preferred, bottles allowed- PICK UP YOUR TRASH). ALL
       PLAYERS ARE RESPONSIBLE FOR THEIR OWN HYDRATION.
       *If a full-face mask is not used, a mouth guard is recommended.
       *Knee and elbow pads are recommended.
       *Good quality gloves are recommended.
       *A good quality FRS type radio is MANDATORY. Referees at all
       neasg events will be available on FRS-1 or a designated channel
       that is to be announced before play begins. (see below)
       *Proper footwear is MANDATORY. “Tennis” type or deck shoes or
       open toed shoes are not allowed. Boots with good ankle support
       are highly recommended.
       4. Radio emergency channel:
       Channel 1 on the FRS or GMRS radios is to always be reserved for
       emergency use only. This channel is to be monitored by event
       officials at all times during a game. (if for instance the ref
       channel is being used by some passersby or otherwise has
       interference issues, all players will be advised of the new
       channel by the event staff prior to startex. ALL EVENTS MUST
       HAVE A DEDICATED REF CHANNEL AND ANNOUNCE THIS CHANNEL TO ALL
       PLAYERS FOR SAFETY.)
       5. Weapon types:
       The only weapons that will be allowed at NEASG sponsored events
       will be AIRSOFT weapons. “Real steel” or actual firearms of any
       type will not be allowed. Any type of weapon that is considered
       potentially “lethal” in use, form or function will not be
       allowed. Any weapon that uses an explosive for projectile
       propulsion will not be allowed. (This includes any chemical or
       mixture of chemicals that can cause an explosive reaction) Any
       “homemade” type of device or weapon that will be used at a NEASG
       sponsored event will need the prior approval of the NEASG
       committee AND the event organizer before it's use at a NEASG
       sponsored event will be considered or allowed.
       Code of Conduct:
       The sport of airsoft is a sport of Honor and Integrity. All
       members of the NEASG are required to follow the NEASG Code Of
       Conduct, both on and off the field. If we have no honor, we have
       nothing. All members will always endeavor to behave in a
       reasonable and responsible manner; especially in areas where the
       sport of airsoft and airsoft weapons are concerned. Public
       opinion is crucial to our continued ability to enjoy the sport
       of airsoft without excessive governmental or legal restrictions
       and regulations.
       1. All members will conduct themselves at all times in a fair
       and honorable manner, and in a manner that is consistent with
       the ideals of the NEASG.
       2. Cheating is not allowed. There are no exceptions to this
       rule. The NEASG Committee will deal with all incidences of
       cheating swiftly. The first incidence of a player cheating will
       be cause for a letter of notice served to the individual. The
       second incidence by the same person within a period of 6 months
       will be cause for a letter of reprimand, and publication of the
       letter within a public forum. The third incidence within 6
       months will cause a letter of dismissal from the NEASG, and loss
       of player privileges at all NEASG sponsored events, and
       publication of the letter within a public forum.
       3. Violent behavior of any kind is not allowed. There are no
       exceptions to this rule. Physical contact, the threat of
       physical contact, intimidation or coercion of any type, verbal
       abuse, sexual abuse, sexual harassment (the creation of a
       hostile or unwanted uncomfortable situation of a sexual nature)
       damage or threats of damage to any person or their property are
       not allowed. Violation of this rule is grounds for immediate
       dismissal from the NEASG, and loss of player privileges at all
       NEASG sponsored events.
       4. Theft is not allowed. Any person found stealing another
       person's property will be reason for immediate dismissal of this
       person from the NEASG, and loss of all player privileges at all
       NEASG sponsored events. The involvement of law enforcement may
       be required.
       5. The firing of any airsoft weapon at any non-combatant, or at
       any person not directly involved in a skirmish, including
       players in designated ³respawn² areas or staging areas or any
       area not fully designated as a live fire area, or at any player
       or person without proper eye protection in place, is not allowed
       and will be cause for the offender to be ejected from the game.
       6. Firing airsoft weapons at any animals is not allowed.
       7. Threatening any non-combatant with an airsoft weapon is not
       allowed.
       8. Never brandish, or carry concealed on your person or vehicle,
       any airsoft weapon.
       9. If questioned by law enforcement officials regarding airsoft
       weapons, realize that they may not be able to recognize that
       these are not real weapons. Make sure, at all times that you
       completely comply with all commands issued by any law
       enforcement official. Your life may depend on it.
       10. If any member is to skirmish in a non-sanctioned event (a
       “backyard” skirmish), notify your neighbors, and if necessary,
       your local law enforcement officials, so as to avoid any
       embarrassing ramifications, or potentially frightening or even
       possibly life threatening complications.
       11. Always be a good sport. Win well, and lose better. When hit,
       let the player that shot you know, perhaps with a “good shot!”
       or something along those lines. When you shoot someone, try for
       something like “you were sure a tough target, never thought I'd
       get you!” This is a game, so lets have fun out there.
       12. If you observe someone not calling himself or herself out
       when hit, do not get into any type of altercation. Try to be
       diplomatic and polite. Bring attention to the situation by
       saying, “I saw the bb's hit you, but you probably didn't feel
       them.” If it appears there can't be an honorable solution on the
       field, both players should call themselves out and resolve the
       situation back at respawn. If necessary, move on and bring the
       matter to the attention of the game sponsor, or the attention of
       the NEASG Committee, but at all costs, do not embarrass yourself
       by getting angry.
       13. If you find yourself in a situation where you have been hit,
       and you call yourself out, but are still getting shot at,
       remember that in the heat of battle, it is often difficult to
       hear someone calling themselves out over the distance and over
       the noise on a battlefield. Call out louder, but protect
       yourself and try to remove yourself from the danger area as
       quickly as possible.
       14. The use of drugs or alcohol is not permitted previous to or
       during an event. Any member who shows signs of intoxication will
       not be allowed to participate in the event.
       15. Any discharge of any airsoft weapon outside of designated
       live fire areas is not permitted at any time or for any reason
       and will result in immediate removal from the game.
       Rules of Engagement, Elimination and Reincarnation:
       The following are the standard rules of engagement for NEASG
       sanctioned events. These are standard rules, and as such, are
       subject to modification by the event organizer. In the absence
       of any modifications or announcements of any modifications prior
       to the commencement of an event, the standard rules will apply.
       Modifications to the standard rules should be made at the
       scenario briefing. All modifications before an event must be
       clearly listed and explained to all event participants by the
       event organizers. All players are expected to fully understand
       all rules of engagement before beginning an event.
       1. Elimination:
       A shot to any part of a player's body or their gear, is
       considered to be a “hit”
       Shots to a player's gun are considered “hits”
       Friendly fire counts as a “hit”. A bb has no friend.
       Ricochets are not considered “hits”. Do not abuse this rule.
       2. Elimination acknowledgement:
       Upon receiving a “hit”, raise your gun into the air and as
       loudly as possible announce, “I'm hit”, “dead man”, “you got me”
       or some similar verbal announcement so as to let all nearby
       players know you have been hit. After announcing you are hit,
       place a “hit rag”, usually a red cloth at least 12' x 12' on
       your head, raise your arms or your weapon over your head. You
       then stay in place OR walk to a designated respawn area as
       quickly as possible, trying as much as possible to stay out of
       the line of fire of other players still engaged in battle. What
       to do after being hit is part of the rules of engagement and
       MUST be announced to all players prior to the start of the game
       by the event runner. Always remember that other players may not
       have heard your call and may continue to fire at you. It is your
       responsibility to make sure everyone knows that you have been
       eliminated.
       3. Dead men tell no tales:
       Once hit/wounded/or eliminated, you are a “dead man”, and as
       such, you are not allowed to communicate anything to anyone,
       except that you are hit, (the only exception to this is to
       compliment your opponent on a fine elimination!) as you make
       your way to respawn or wait for a medic. You are not allowed to
       give the location or status of any players or any other type of
       tactical or strategic information to your teammates. You are not
       allowed to communicate on the radio any information at all
       except in case of an emergency, in which case all transmissions
       would be limited to the emergency channel only.
       4. Surrender, firing rules, minimum safe firing distance, and
       special equipment:
       The minimum safe firing distance (MSFD) is 0 feet with all
       handguns and AEG's. Bolt-action or other sniper weapons have a
       minimum safe firing distance of 100 feet. There shal be no
       shooting on burst or fully auto with any AEG or handgun at
       distances less than 10 feet MSFD (this means at distances less
       than 10 feet MSFD you must use SEMI ONLY). Headshots are not
       allowed unless that is all you can see. Surrendering a player is
       not a substitute for proper teamwork and room clearing.
       NO BLIND FIRING- You MAY NOT fire your weapon by sticking it out
       a window or around a corner without seeing your target. You must
       be able to see your target to safely fire your weapon. You may
       NOT use a mirror or camera system to fire around an object.
       NO FULL AUTO in built up areas. CQB is to be semi-only and in
       strict observance to the MSFD rule.
       Ballistic shields- Are treated as RESTRICTED items. Event
       organizers will determine if and how many Ballistic shields are
       allowed. A safe guideline ruleset is the following-
       1- The shield should be realistic in weight
       2- the shield operator may not use a rifle or SMG; they may only
       use a pistol.
       3- the shield will be disabled by special weapons as per the
       pre-game briefing. Expect M203, claymores and other weapons to
       disable the shield.
       4- a disabled shield is dropped and becomes part of the field-
       the shield can then be picked up by other players. (actual
       ownership of the shield does not transfer! only use in game)
       Sniper rifles-
       1- must obey standard 400/.25 FPS limits unless the operator is
       a certified NEASG or Field Certified sniper. Then, and only
       then, may they exceed 400 fps but no more than 550 fps as
       measured by event staff with achrony using .25s. Heavier ammo
       after chrony is recommended for accuracy.
       2- sniper rifles may NOT possess the ability to fire full auto
       and MUST be replicas of real sniper rifles.
       3- NEASG/Field certified snipers may NOT engage targets closer
       than 100' with their sniper weapon system.
       4- Event and field runners will have final say if a player may
       use their SWS during the game, whether that player is certified
       at that field or in the neasg.
       5. Knife kills:
       Knife kills are allowed. Knife kills are when a player can
       engage another player close enough to use a rubber knife
       (gently, no need to slash faces), or their hands to “tag”
       another player. This is the only physical contact allowed
       between players. Because of the strategic value of a knife kill,
       silent elimination is allowed. In this case, a player is to
       proceed as indicated under “elimination acknowledgement” with
       the exception of loud verbal announcements of “hit”. You are not
       allowed to dispute a knife kill. Responding to a knife kill with
       fire in the MSFD may be grounds for your removal from the game.
       6. Reincarnation: May differ from event to event. Pay attention
       to the pre-game briefing so you do not inadvertantly break the
       rules.
       After being eliminated, a player generally proceeds to the
       designated “respawn” area. This is a staging area set aside for
       the purpose of allowing eliminated players to regroup and return
       to play. There are two general types of respawn: individual and
       squad. With individual respawn, a player will spend a
       predetermined amount of time in respawn after checking in with
       the officials in the respawn area. Once time has elapsed, the
       player is allowed to return to play.
       With squad respawn, an eliminated player will check in with the
       officials at the respawn area, but will not be allowed to return
       to play until a designated number of team members (sometimes
       referred to as a “rolling” respawn) arrive at the respawn area,
       regardless of the time elapsed.
       6.b.- Medic rules.
       During the pre-game briefing, any medic rules will be
       established. It is the player's responsibility to listen and
       learn the rules and to obey them. Typically a designated player
       will act as medic and have to physically have contact with a
       player for a predetermined amount of time before that "wounded"
       player can re-enter the game. Medic rules may or may not require
       a bandage system, and that will be discussed in the pre-game
       briefing.
       7. Field Velocity Limits and BB's:
       Biodegradable BB's are preferred. All weapons will be
       chronographed with BBs of the same weight to ensure fair impact
       energy comparisons. The maximum weight of all 6mm bb's for AEG's
       and handguns shall not exceed .28 grams. The maximum weight of
       all 6 mm bb's for all bolt-action sniper rifles shall not exceed
       .43 grams. Metal clad or all metal bb's are not allowed although
       graphite coated 6mm bb's are allowed- at the discretion of the
       field owner. Projectiles containing paint or other “marking”
       substances are not allowed.
       8 mm bb's are allowed for special weapons, provided their FPS
       does not exceed the following- .3s = 360FPS/.36s= 330 fps/ .45=
       300fps. Each rating, LIKE THE 400/.25 STANDARD FOR 6MM BBs
       reflects a muzzle energy of 1.85j.
       Weapons are generally classified into two basic
       groups-AEG/handgun and Sniper weapons, and each has their own
       limits. Sniper weapons are limited to field or region-certified
       snipers.
       AEG's, used in outdoor events, shall not exceed a velocity of
       400 fps, using a .25-gram projectile. (1.85j of muzzle energy)
       Gas powered handguns used in outdoor events shall not exceed 400
       fps using a .25 gram projectile.
       Sniper weapons shall not exceed a velocity of 550 fps using a
       maximum .25-gram projectile for the baseline test.
       AEG's, used in indoor events, shall not exceed a velocity of 350
       fps using a .25-gram projectile.
       Gas powered handguns used in indoor events shall not exceed a
       velocity of 350 fps using a .25 gram projectile.
       Sniper weapons will not be allowed in indoor games.
       Any combination of internal modifications can be used to
       maintain these limits. Please remember, though, that these are
       limits, not goals. Modifying your weapon puts severe stresses on
       the internal mechanical parts and will lead to higher initial
       costs, and higher repair costs. Modified weapons break more
       often than stock weapons. Please bear these considerations in
       mind before modifying your weapon.
       All weapons used in an event will need to be chronographed
       before being allowed on the field. Cheating the chrony or
       modifying the gun after chrony is grounds for immediate banning
       from NEASG events.
       8. Scenario briefings:
       All events will be preceded with a scenario briefing to be
       conducted by the event organizers. The purpose of this briefing
       is to fully explain to the event participants all of the
       objectives, rule modifications and any special rules for the
       event. Scenario time limits and start and end times and special
       objectives are also explained. Boundaries and special areas,
       including respawn areas and staging and other no-fire zones are
       established. Communication requirements, radio frequencies and
       call signs and signals are assigned. A safety briefing is also
       to be given at this time. It is the responsibility of all event
       participants to make sure that they are fully aware of all event
       rules and modifications to the rules before the beginning of an
       event.
       After the completion of an event, an after action de-briefing is
       to be given, in which any and all disputes can be resolved, and
       announcements of winning teams and completed objectives can be
       made.
       9. No fire Zones:
       No-fire zones are areas set aside by event organizers in which
       no weapons shall be fired. These areas are usually game staging
       areas, briefing areas, first-aid areas, respawn areas and any
       other area so designated by the event organizers. No weapons
       shall be fired within a no-fire zone, at any time, for any
       reason. There shall be no exceptions to this rule. Firing into a
       no fire zone, or across the zone from outside the zone is also
       forbidden. Any discharge of any airsoft weapon outside of
       designated live fire areas is reason for immediate removal from
       the game. There are no exceptions to this rule. Failure to abide
       by these rules will be grounds for immediate dismissal from the
       event.
       All weapons MUST be cleared in the safe zone- magazines off,
       safety switched to "on" and barrel blocker affixed to the
       barrel. The weapon should also be slung.
       
       10. Time outs and game stoppages:
       There are to be no ³time outs² for any reason, except in the
       case of an actual emergency. In the event of an emergency that
       requires a game stoppage, an announcement will be made on
       channel 1 of the FRS radios stating ³emergency². An air horn or
       whistle will also blast five times, pause, then blast five more
       times. If any player is involved in an emergency situation, and
       is the first person or persons to respond, communicate to game
       officials on channel 1 of the FRS radios, indicating the type of
       emergency and then wait for further orders.
       Upon hearing the emergency signal, all players are to stop
       immediately and safe their weapons, until the all clear signal
       is given. The only persons allowed to move during an emergency
       are those involved in the emergency or those giving emergency
       assistance.
       After the emergency is resolved, the all-clear signal will be
       announced on channel 1 of the FRS radio, and an air horn or
       whistle will blast three very long blasts. Once the all-clear
       signal is given, play will resume normally.
       11. Communications equipment:
       Radios of the FRS or the GMRS type are used during events. CB
       type radios are not allowed. High power transmitters are not
       allowed. Frequency monitoring is allowed, but jamming is not
       allowed. FRS Channel 1 is always to be reserved for use as an
       emergency channel only and is not to be use for any other
       purpose. Failure to follow this rule may be cause for dismissal
       from the event.
       12. Smoke and other pyrotechnics:
       Smoke and flares of any type are not allowed, including
       parachute type and hand launched flares. Fuse lit and pull ring
       smoke grenades are not allowed. Firecracker type devices are not
       allowed. Explosive devices of any type are not allowed, except
       for those allowed by the event organizers. Event organizers have
       the final say in this matter, and it is the responsibility of
       the players to adhere to their judgment.
       13. Disputes:
       All disputes between players are to be resolved in a fair,
       honorable, sportsman-like and non-violent manner- on the field
       or in the parking lot on the day of the event. Any player that
       can't maintain their composure may be asked to leave the event.
       Under no circumstances are players to resort to violence or
       intimidation. There will be no exceptions to this rule. If
       players on the field can't easily resolve a dispute, both
       players should remove themselves from the game and return to the
       respawn or staging area for resolution or mediation. If
       mediation is requested or required to resolve a dispute, seek
       out an event official or organizer. A mediator's verdict is to
       be considered final and without appeal. The NEASG boards are NOT
       the place to resolve disputes.
       14. Night games:
       Night games are special events that require a few special
       considerations. Night games will require the following
       extra-required equipment: a working flashlight with fresh
       batteries.
       15. Equipment liability:
       The NEASG assumes no liability for any player's equipment or
       other gear used in an event. In addition, the NEASG assumes no
       liability for the safety of any player during an event. All
       players are required to sign a waiver absolving the NEASG of any
       liability prior to any event.
       16. Trash:
       Players are required to remove any trash or refuse they bring to
       an event, including all food items, packaging, and any other
       type of garbage. If you bring it in, make sure you bring it back
       out! Damaging property in any manner or fashion is not allowed
       at any event. Players should always show the utmost courtesy and
       respect for any land and/or persons property that hosts an
       event.
       Cheating:
       Airsoft is a game, and it is a game in which honesty, integrity
       and honor play a very important role. This is not paintball;
       there are no markers or any verifiable way to insure that a
       player has actually been ³hit² other than the honesty and
       integrity of the players themselves. Because of this, any and
       all incidences of players intentionally not calling themselves
       out when hit, will be defined as cheating, and will be dealt
       with as indicated under the code of conduct rules. Any players
       that witness events of cheating, whether by their teammates or
       by their opponents, should bring attention to game organizers or
       to NEASG committee members as soon as possible in order to
       quickly take punitive or corrective action. Remember, all we
       have is our HONOR.
       Rule revision and addition:
       The NEASG committee will make any changes necessary to the rules
       as needed.
       Closing remarks:
       The NEASG wants all it's members to enjoy the sport of Airsoft.
       We will endeavor to make all airsoft experiences here in the
       Northeastern region the best that we can, but ultimately, it is
       up to the individual members and players. By following these
       rules and guidelines and codes of conduct, and using your god
       given common sense, and by following the GOLDEN RULE, we will
       all have a lot of fun!
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