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Harris Field 2011 - Rules
DIR By: Swift
Date: February 20, 2012, 6:51 pm
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Thursday, 28 October 2010 20:19
Harris Field abides by the NEASG rule set, please read our
slightly modified version of the NEASG rules below. These rules
are in place to create a safe and structred environment that is
consistent with all other NEASG fields in the North East.
Northeastern Airsoft Group-Rules and Organization
The Northeastern Airsoft Group (NEASG) is an association of
airsoft enthusiasts in the northeast region of the United
States. The Northeastern region is comprised of the states of
Maine, Vermont, New Hampshire, Massachusetts, Connecticut, Rhode
Island, New York, New Jersey, Maryland, and Pennsylvania. The
purpose of the NEASG is to serve as a central organizing body to
promote the safe enjoyment of airsoft within the region, to
provide a standardized set of rules and guidelines to enhance
safe, fair and honorable play, and to provide a venue for the
players in the region to participate in the sport at every level
of involvement.
Organization:
The NEASG's main governing body is the NEASG Committee. The
Committee is comprised of senior players who were appointed by
the original-founding members of the NEASG. The Committee
determines the rules and guidelines for all the members, and
mediates all disputes within the organization. Committee members
will serve until they are no longer able to fulfill the
obligations of their office. Upon retirement, the committee will
nominate new replacement officers. Committee members can only be
removed by a majority vote of the rest of the committee.
The NEASG is a not for profit organization, not a business. As a
result, the NEASG will occasionally request donations from the
membership to aid in raising funds for specific events,
including monies needed for the maintenance of the NEASG web
site.
Membership:
Membership in the NEASG is free. No person shall be denied
membership on the basis of race, creed, religion, sex, or sexual
preference. Minimum age for membership is 13 years of age
although minimum age for participation in NEASG sanctioned
events may vary by field and event organizer.
All members of the NEASG agree to follow all rules as
established by the NEASG committee. Failure to follow the rules
and guidelines, including all codes of conduct, will subject the
member to dismissal from the organization, and forfeiture of all
rights to participate in any and all NEASG sanctioned events.
Safety requirements and regulations:
The foremost concern of the NEASG is the safety of its members.
Airsoft is a strenuous and vigorous sport. As a result, The
NEASG Committee has established the following safety
requirements and recommendations. Failure to adhere to the
safety rules is grounds for dismissal from an event or from the
organization. ALL FIELDS HAVE THE RESPONSIBILITY OF ANNOUNCING
THEIR VERSION OF THESE RULES ON THEIR WEBSITES AND NEWS GROUPS.
ALL PLAYERS ARE RESPONSIBLE FOR READING AND KNOWING THESE RULES
IN ADVANCE OF ATTENDING AN EVENT. Safety rules are not subject
to modification or change at NEASG sponsored events, unless
those modifications increase the safety of the participants, or
are necessary for insurance reasons at specific locations or
events.
1. Eye protection:
Proper eye protection must be worn at all times when in areas
not designated as “no fire zones”. Required proper eye
protection is considered to meet ANSI 87.1 as a minimum. Full
sealing eye protection that provides no gaps though which a bb
may pass is required. Players under the age of 13 are required
to have full-face protection in addition to full sealing
goggles. Failure to provide the proper eye protection will
subject the player to dismissal from the event.
While in a live fire area, eye protection is not to be removed
for any reason. In the event of eye protection failure (fogging
for example) seek the assistance of another player to escort you
to a “no fire zone”. If any player observes another player
without proper eye protection in place while in a live fire
area, loudly announce a cease-fire, “Blindman!”, and insure that
said player without eye protection is escorted into a safe area
as soon as possible. Any player caught without eye protection or
removal of such protection in the live fire zone is reason for
removal from the game.
2. Weapon safety:
Always treat your airsoft weapon as if it were a real firearm.
Never point your weapon or fire it at another person unless it
is during a skirmish. Barrel blockers of some sort must be used
on rifles and AEG's when in safe or no fire zones, respawn or
staging areas. Handguns must be holstered. Never fire any
airsoft weapon at a person who is not wearing proper eye
protection. Never fire your weapon without your proper eye
protection in place. Any discharge of any airsoft weapon outside
of designated live fire areas is reason for immediate removal
from the game. Carry your weapon through no fire zones unloaded,
with the safety engaged and the barrel block in place. Before
use, insure that all weapons are in good working condition with
no malfunctions. After removing a magazine, make sure to fire
the weapon to insure that all projectiles are removed from the
weapon before engaging the safety. Always transport your weapons
to and from events in proper “discrete” weapons cases.
3. Personal safety gear:
*A working compass and a signal whistle is HIGHLY RECOMMENDED
for all NEASG sanctioned events.
*A red rag and red chemlite for designating one’s status as a
hit or dead player is a near-universal sign in the NEASG. As
such, they are REQUIRED at all games and events.
*A small (lc-1 type) first aid kit is recommended.
*Proper hydration equipment is also MANDATORY (canteen or camel
back type preferred, bottles allowed- PICK UP YOUR TRASH). ALL
PLAYERS ARE RESPONSIBLE FOR THEIR OWN HYDRATION.
*If a full-face mask is not used, a mouth guard is recommended.
*Knee and elbow pads are recommended.
*Good quality gloves are recommended.
*A good quality FRS type radio is MANDATORY. Referees at all
neasg events will be available on FRS-1 or a designated channel
that is to be announced before play begins. (see below)
*Proper footwear is MANDATORY. “Tennis” type or deck shoes or
open toed shoes are not allowed. Boots with good ankle support
are highly recommended.
4. Radio emergency channel:
Channel 1 on the FRS or GMRS radios is to always be reserved for
emergency use only. This channel is to be monitored by event
officials at all times during a game. (if for instance the ref
channel is being used by some passersby or otherwise has
interference issues, all players will be advised of the new
channel by the event staff prior to startex. ALL EVENTS MUST
HAVE A DEDICATED REF CHANNEL AND ANNOUNCE THIS CHANNEL TO ALL
PLAYERS FOR SAFETY.)
5. Weapon types:
The only weapons that will be allowed at NEASG sponsored events
will be AIRSOFT weapons. “Real steel” or actual firearms of any
type will not be allowed. Any type of weapon that is considered
potentially “lethal” in use, form or function will not be
allowed. Any weapon that uses an explosive for projectile
propulsion will not be allowed. (This includes any chemical or
mixture of chemicals that can cause an explosive reaction) Any
“homemade” type of device or weapon that will be used at a NEASG
sponsored event will need the prior approval of the NEASG
committee AND the event organizer before it's use at a NEASG
sponsored event will be considered or allowed.
Code of Conduct:
The sport of airsoft is a sport of Honor and Integrity. All
members of the NEASG are required to follow the NEASG Code Of
Conduct, both on and off the field. If we have no honor, we have
nothing. All members will always endeavor to behave in a
reasonable and responsible manner; especially in areas where the
sport of airsoft and airsoft weapons are concerned. Public
opinion is crucial to our continued ability to enjoy the sport
of airsoft without excessive governmental or legal restrictions
and regulations.
1. All members will conduct themselves at all times in a fair
and honorable manner, and in a manner that is consistent with
the ideals of the NEASG.
2. Cheating is not allowed. There are no exceptions to this
rule. The NEASG Committee will deal with all incidences of
cheating swiftly. The first incidence of a player cheating will
be cause for a letter of notice served to the individual. The
second incidence by the same person within a period of 6 months
will be cause for a letter of reprimand, and publication of the
letter within a public forum. The third incidence within 6
months will cause a letter of dismissal from the NEASG, and loss
of player privileges at all NEASG sponsored events, and
publication of the letter within a public forum.
3. Violent behavior of any kind is not allowed. There are no
exceptions to this rule. Physical contact, the threat of
physical contact, intimidation or coercion of any type, verbal
abuse, sexual abuse, sexual harassment (the creation of a
hostile or unwanted uncomfortable situation of a sexual nature)
damage or threats of damage to any person or their property are
not allowed. Violation of this rule is grounds for immediate
dismissal from the NEASG, and loss of player privileges at all
NEASG sponsored events.
4. Theft is not allowed. Any person found stealing another
person's property will be reason for immediate dismissal of this
person from the NEASG, and loss of all player privileges at all
NEASG sponsored events. The involvement of law enforcement may
be required.
5. The firing of any airsoft weapon at any non-combatant, or at
any person not directly involved in a skirmish, including
players in designated ³respawn² areas or staging areas or any
area not fully designated as a live fire area, or at any player
or person without proper eye protection in place, is not allowed
and will be cause for the offender to be ejected from the game.
6. Firing airsoft weapons at any animals is not allowed.
7. Threatening any non-combatant with an airsoft weapon is not
allowed.
8. Never brandish, or carry concealed on your person or vehicle,
any airsoft weapon.
9. If questioned by law enforcement officials regarding airsoft
weapons, realize that they may not be able to recognize that
these are not real weapons. Make sure, at all times that you
completely comply with all commands issued by any law
enforcement official. Your life may depend on it.
10. If any member is to skirmish in a non-sanctioned event (a
“backyard” skirmish), notify your neighbors, and if necessary,
your local law enforcement officials, so as to avoid any
embarrassing ramifications, or potentially frightening or even
possibly life threatening complications.
11. Always be a good sport. Win well, and lose better. When hit,
let the player that shot you know, perhaps with a “good shot!”
or something along those lines. When you shoot someone, try for
something like “you were sure a tough target, never thought I'd
get you!” This is a game, so lets have fun out there.
12. If you observe someone not calling himself or herself out
when hit, do not get into any type of altercation. Try to be
diplomatic and polite. Bring attention to the situation by
saying, “I saw the bb's hit you, but you probably didn't feel
them.” If it appears there can't be an honorable solution on the
field, both players should call themselves out and resolve the
situation back at respawn. If necessary, move on and bring the
matter to the attention of the game sponsor, or the attention of
the NEASG Committee, but at all costs, do not embarrass yourself
by getting angry.
13. If you find yourself in a situation where you have been hit,
and you call yourself out, but are still getting shot at,
remember that in the heat of battle, it is often difficult to
hear someone calling themselves out over the distance and over
the noise on a battlefield. Call out louder, but protect
yourself and try to remove yourself from the danger area as
quickly as possible.
14. The use of drugs or alcohol is not permitted previous to or
during an event. Any member who shows signs of intoxication will
not be allowed to participate in the event.
15. Any discharge of any airsoft weapon outside of designated
live fire areas is not permitted at any time or for any reason
and will result in immediate removal from the game.
Rules of Engagement, Elimination and Reincarnation:
The following are the standard rules of engagement for NEASG
sanctioned events. These are standard rules, and as such, are
subject to modification by the event organizer. In the absence
of any modifications or announcements of any modifications prior
to the commencement of an event, the standard rules will apply.
Modifications to the standard rules should be made at the
scenario briefing. All modifications before an event must be
clearly listed and explained to all event participants by the
event organizers. All players are expected to fully understand
all rules of engagement before beginning an event.
1. Elimination:
A shot to any part of a player's body or their gear, is
considered to be a “hit”
Shots to a player's gun are considered “hits”
Friendly fire counts as a “hit”. A bb has no friend.
Ricochets are not considered “hits”. Do not abuse this rule.
2. Elimination acknowledgement:
Upon receiving a “hit”, raise your gun into the air and as
loudly as possible announce, “I'm hit”, “dead man”, “you got me”
or some similar verbal announcement so as to let all nearby
players know you have been hit. After announcing you are hit,
place a “hit rag”, usually a red cloth at least 12' x 12' on
your head, raise your arms or your weapon over your head. You
then stay in place OR walk to a designated respawn area as
quickly as possible, trying as much as possible to stay out of
the line of fire of other players still engaged in battle. What
to do after being hit is part of the rules of engagement and
MUST be announced to all players prior to the start of the game
by the event runner. Always remember that other players may not
have heard your call and may continue to fire at you. It is your
responsibility to make sure everyone knows that you have been
eliminated.
3. Dead men tell no tales:
Once hit/wounded/or eliminated, you are a “dead man”, and as
such, you are not allowed to communicate anything to anyone,
except that you are hit, (the only exception to this is to
compliment your opponent on a fine elimination!) as you make
your way to respawn or wait for a medic. You are not allowed to
give the location or status of any players or any other type of
tactical or strategic information to your teammates. You are not
allowed to communicate on the radio any information at all
except in case of an emergency, in which case all transmissions
would be limited to the emergency channel only.
4. Surrender, firing rules, minimum safe firing distance, and
special equipment:
The minimum safe firing distance (MSFD) is 0 feet with all
handguns and AEG's. Bolt-action or other sniper weapons have a
minimum safe firing distance of 100 feet. There shal be no
shooting on burst or fully auto with any AEG or handgun at
distances less than 10 feet MSFD (this means at distances less
than 10 feet MSFD you must use SEMI ONLY). Headshots are not
allowed unless that is all you can see. Surrendering a player is
not a substitute for proper teamwork and room clearing.
NO BLIND FIRING- You MAY NOT fire your weapon by sticking it out
a window or around a corner without seeing your target. You must
be able to see your target to safely fire your weapon. You may
NOT use a mirror or camera system to fire around an object.
NO FULL AUTO in built up areas. CQB is to be semi-only and in
strict observance to the MSFD rule.
Ballistic shields- Are treated as RESTRICTED items. Event
organizers will determine if and how many Ballistic shields are
allowed. A safe guideline ruleset is the following-
1- The shield should be realistic in weight
2- the shield operator may not use a rifle or SMG; they may only
use a pistol.
3- the shield will be disabled by special weapons as per the
pre-game briefing. Expect M203, claymores and other weapons to
disable the shield.
4- a disabled shield is dropped and becomes part of the field-
the shield can then be picked up by other players. (actual
ownership of the shield does not transfer! only use in game)
Sniper rifles-
1- must obey standard 400/.25 FPS limits unless the operator is
a certified NEASG or Field Certified sniper. Then, and only
then, may they exceed 400 fps but no more than 550 fps as
measured by event staff with achrony using .25s. Heavier ammo
after chrony is recommended for accuracy.
2- sniper rifles may NOT possess the ability to fire full auto
and MUST be replicas of real sniper rifles.
3- NEASG/Field certified snipers may NOT engage targets closer
than 100' with their sniper weapon system.
4- Event and field runners will have final say if a player may
use their SWS during the game, whether that player is certified
at that field or in the neasg.
5. Knife kills:
Knife kills are allowed. Knife kills are when a player can
engage another player close enough to use a rubber knife
(gently, no need to slash faces), or their hands to “tag”
another player. This is the only physical contact allowed
between players. Because of the strategic value of a knife kill,
silent elimination is allowed. In this case, a player is to
proceed as indicated under “elimination acknowledgement” with
the exception of loud verbal announcements of “hit”. You are not
allowed to dispute a knife kill. Responding to a knife kill with
fire in the MSFD may be grounds for your removal from the game.
6. Reincarnation: May differ from event to event. Pay attention
to the pre-game briefing so you do not inadvertantly break the
rules.
After being eliminated, a player generally proceeds to the
designated “respawn” area. This is a staging area set aside for
the purpose of allowing eliminated players to regroup and return
to play. There are two general types of respawn: individual and
squad. With individual respawn, a player will spend a
predetermined amount of time in respawn after checking in with
the officials in the respawn area. Once time has elapsed, the
player is allowed to return to play.
With squad respawn, an eliminated player will check in with the
officials at the respawn area, but will not be allowed to return
to play until a designated number of team members (sometimes
referred to as a “rolling” respawn) arrive at the respawn area,
regardless of the time elapsed.
6.b.- Medic rules.
During the pre-game briefing, any medic rules will be
established. It is the player's responsibility to listen and
learn the rules and to obey them. Typically a designated player
will act as medic and have to physically have contact with a
player for a predetermined amount of time before that "wounded"
player can re-enter the game. Medic rules may or may not require
a bandage system, and that will be discussed in the pre-game
briefing.
7. Field Velocity Limits and BB's:
Biodegradable BB's are preferred. All weapons will be
chronographed with BBs of the same weight to ensure fair impact
energy comparisons. The maximum weight of all 6mm bb's for AEG's
and handguns shall not exceed .28 grams. The maximum weight of
all 6 mm bb's for all bolt-action sniper rifles shall not exceed
.43 grams. Metal clad or all metal bb's are not allowed although
graphite coated 6mm bb's are allowed- at the discretion of the
field owner. Projectiles containing paint or other “marking”
substances are not allowed.
8 mm bb's are allowed for special weapons, provided their FPS
does not exceed the following- .3s = 360FPS/.36s= 330 fps/ .45=
300fps. Each rating, LIKE THE 400/.25 STANDARD FOR 6MM BBs
reflects a muzzle energy of 1.85j.
Weapons are generally classified into two basic
groups-AEG/handgun and Sniper weapons, and each has their own
limits. Sniper weapons are limited to field or region-certified
snipers.
AEG's, used in outdoor events, shall not exceed a velocity of
400 fps, using a .25-gram projectile. (1.85j of muzzle energy)
Gas powered handguns used in outdoor events shall not exceed 400
fps using a .25 gram projectile.
Sniper weapons shall not exceed a velocity of 550 fps using a
maximum .25-gram projectile for the baseline test.
AEG's, used in indoor events, shall not exceed a velocity of 350
fps using a .25-gram projectile.
Gas powered handguns used in indoor events shall not exceed a
velocity of 350 fps using a .25 gram projectile.
Sniper weapons will not be allowed in indoor games.
Any combination of internal modifications can be used to
maintain these limits. Please remember, though, that these are
limits, not goals. Modifying your weapon puts severe stresses on
the internal mechanical parts and will lead to higher initial
costs, and higher repair costs. Modified weapons break more
often than stock weapons. Please bear these considerations in
mind before modifying your weapon.
All weapons used in an event will need to be chronographed
before being allowed on the field. Cheating the chrony or
modifying the gun after chrony is grounds for immediate banning
from NEASG events.
8. Scenario briefings:
All events will be preceded with a scenario briefing to be
conducted by the event organizers. The purpose of this briefing
is to fully explain to the event participants all of the
objectives, rule modifications and any special rules for the
event. Scenario time limits and start and end times and special
objectives are also explained. Boundaries and special areas,
including respawn areas and staging and other no-fire zones are
established. Communication requirements, radio frequencies and
call signs and signals are assigned. A safety briefing is also
to be given at this time. It is the responsibility of all event
participants to make sure that they are fully aware of all event
rules and modifications to the rules before the beginning of an
event.
After the completion of an event, an after action de-briefing is
to be given, in which any and all disputes can be resolved, and
announcements of winning teams and completed objectives can be
made.
9. No fire Zones:
No-fire zones are areas set aside by event organizers in which
no weapons shall be fired. These areas are usually game staging
areas, briefing areas, first-aid areas, respawn areas and any
other area so designated by the event organizers. No weapons
shall be fired within a no-fire zone, at any time, for any
reason. There shall be no exceptions to this rule. Firing into a
no fire zone, or across the zone from outside the zone is also
forbidden. Any discharge of any airsoft weapon outside of
designated live fire areas is reason for immediate removal from
the game. There are no exceptions to this rule. Failure to abide
by these rules will be grounds for immediate dismissal from the
event.
All weapons MUST be cleared in the safe zone- magazines off,
safety switched to "on" and barrel blocker affixed to the
barrel. The weapon should also be slung.
10. Time outs and game stoppages:
There are to be no ³time outs² for any reason, except in the
case of an actual emergency. In the event of an emergency that
requires a game stoppage, an announcement will be made on
channel 1 of the FRS radios stating ³emergency². An air horn or
whistle will also blast five times, pause, then blast five more
times. If any player is involved in an emergency situation, and
is the first person or persons to respond, communicate to game
officials on channel 1 of the FRS radios, indicating the type of
emergency and then wait for further orders.
Upon hearing the emergency signal, all players are to stop
immediately and safe their weapons, until the all clear signal
is given. The only persons allowed to move during an emergency
are those involved in the emergency or those giving emergency
assistance.
After the emergency is resolved, the all-clear signal will be
announced on channel 1 of the FRS radio, and an air horn or
whistle will blast three very long blasts. Once the all-clear
signal is given, play will resume normally.
11. Communications equipment:
Radios of the FRS or the GMRS type are used during events. CB
type radios are not allowed. High power transmitters are not
allowed. Frequency monitoring is allowed, but jamming is not
allowed. FRS Channel 1 is always to be reserved for use as an
emergency channel only and is not to be use for any other
purpose. Failure to follow this rule may be cause for dismissal
from the event.
12. Smoke and other pyrotechnics:
Smoke and flares of any type are not allowed, including
parachute type and hand launched flares. Fuse lit and pull ring
smoke grenades are not allowed. Firecracker type devices are not
allowed. Explosive devices of any type are not allowed, except
for those allowed by the event organizers. Event organizers have
the final say in this matter, and it is the responsibility of
the players to adhere to their judgment.
13. Disputes:
All disputes between players are to be resolved in a fair,
honorable, sportsman-like and non-violent manner- on the field
or in the parking lot on the day of the event. Any player that
can't maintain their composure may be asked to leave the event.
Under no circumstances are players to resort to violence or
intimidation. There will be no exceptions to this rule. If
players on the field can't easily resolve a dispute, both
players should remove themselves from the game and return to the
respawn or staging area for resolution or mediation. If
mediation is requested or required to resolve a dispute, seek
out an event official or organizer. A mediator's verdict is to
be considered final and without appeal. The NEASG boards are NOT
the place to resolve disputes.
14. Night games:
Night games are special events that require a few special
considerations. Night games will require the following
extra-required equipment: a working flashlight with fresh
batteries.
15. Equipment liability:
The NEASG assumes no liability for any player's equipment or
other gear used in an event. In addition, the NEASG assumes no
liability for the safety of any player during an event. All
players are required to sign a waiver absolving the NEASG of any
liability prior to any event.
16. Trash:
Players are required to remove any trash or refuse they bring to
an event, including all food items, packaging, and any other
type of garbage. If you bring it in, make sure you bring it back
out! Damaging property in any manner or fashion is not allowed
at any event. Players should always show the utmost courtesy and
respect for any land and/or persons property that hosts an
event.
Cheating:
Airsoft is a game, and it is a game in which honesty, integrity
and honor play a very important role. This is not paintball;
there are no markers or any verifiable way to insure that a
player has actually been ³hit² other than the honesty and
integrity of the players themselves. Because of this, any and
all incidences of players intentionally not calling themselves
out when hit, will be defined as cheating, and will be dealt
with as indicated under the code of conduct rules. Any players
that witness events of cheating, whether by their teammates or
by their opponents, should bring attention to game organizers or
to NEASG committee members as soon as possible in order to
quickly take punitive or corrective action. Remember, all we
have is our HONOR.
Rule revision and addition:
The NEASG committee will make any changes necessary to the rules
as needed.
Closing remarks:
The NEASG wants all it's members to enjoy the sport of Airsoft.
We will endeavor to make all airsoft experiences here in the
Northeastern region the best that we can, but ultimately, it is
up to the individual members and players. By following these
rules and guidelines and codes of conduct, and using your god
given common sense, and by following the GOLDEN RULE, we will
all have a lot of fun!
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