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       #Post#: 340--------------------------------------------------
       The Difference Between "Object Enable" and "Disab
       le"
       By: TekInFR33 Date: July 24, 2013, 4:42 pm
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       [center][font=arial]You probably wondered why your door is
       closing rather than opening.
       This is the thread explaining how you can fix that.[/center]
       [font=arial][size=12pt]It's true what they say, the more the
       merrier. More detail, more views / likes / praise. You want to
       make a town, filled with beautifully decorated statues, plant
       life, and houses. Oh boy, you need extra time with houses. You
       see, not everything in a house is done in one model. The inside
       of the rooms need to be decorated with different sized models,
       painted with the right materials, and you also need a door.
       Checking to see if the door was correct, you find out that
       there's no way to open it. Using a twitch of logic, you set up
       the simple door with a pressure plate and an object enabler.
       WELL, turns out that the door keeps closing once you step on the
       pressure plate. You used an object enabler wrong. Need help?
       Just follow these simple steps and you'll turn out fine.
       1. Check to see if you have the correct logic.
       You'll need: 1 pressure plate, 1-2 models depending on your
       door, 1-2 object enablers depending on your door, and a negate
       box. The second model and object enabler is optional for the
       completed door.
       2. Check to see if the logic is connected.
       I'm a bit lazy to create a graph, so I just made this picture
       here.
       [URL=
  HTML http://s1171.photobucket.com/user/TekInFR33/media/ScreenShot2013-07-24at43227PM_zpsf4216493.png.html][IMG]http://i1171.photobucket.com/albums/r553/TekInFR33/ScreenShot2013-07-24at43227PM_zpsf4216493.png[/img][/URL]
       The Pressure Plate is connected to the Negate Box, which forces
       the Object Enabler to do the opposite, Disable. The Object
       Disabler is then connected to the model you desire, and then
       stays on until activated.
       3. Other notes.
       Make sure there's two things done to the logic, one is you hide
       the pressure plate, the other being hiding the outline.
       [URL=
  HTML http://s1171.photobucket.com/user/TekInFR33/media/ScreenShot2013-07-24at43253PM_zpsafd54686.png.html][IMG]http://i1171.photobucket.com/albums/r553/TekInFR33/ScreenShot2013-07-24at43253PM_zpsafd54686.png[/img][/URL]<br
       />[URL=
  HTML http://s1171.photobucket.com/user/TekInFR33/media/ScreenShot2013-07-24at43309PM_zps48c6675d.png.html][IMG]http://i1171.photobucket.com/albums/r553/TekInFR33/ScreenShot2013-07-24at43309PM_zps48c6675d.png[/img][/URL]
       There you have it, a working door. Don't say I didn't teach
       you.[/font]
       #Post#: 379--------------------------------------------------
       Re: The Difference Between &quot;Object Enable&quot; and &quot;D
       isable&quot;
       By: MrSovietOnion Date: July 24, 2013, 8:50 pm
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       Good job :)
       #Post#: 973--------------------------------------------------
       Re: The Difference Between &quot;Object Enable&quot; and &quot;D
       isable&quot;
       By: sirgoodman Date: April 10, 2017, 2:26 pm
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       Figured out that logic trick a while ago. One thing that would
       have people use the sound logic more often, is if you could
       download your own music from like youtube :o
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