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       #Post#: 242--------------------------------------------------
       Land Vehicles
       By: Noble Date: July 24, 2013, 11:01 am
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       A vehicle that does not hover, fly, etc. (Can possibly float)
       But instead has a realistic implementation, that adjusts to the
       surface of the block you drive on, the velocity you are
       traveling at, the incline of these blocks, and the effects a
       block might have on said vehicle (Lava causes fire, poison
       causes damage over time, ice causes loss of traction, etc.).
       The entire body of the vehicle should be customizable (No jets
       or chairs like the hovercraft PERIOD), along with wheel
       placement (Placing wheels anywhere you want on the vehicle),
       customizable stats for the vehicle (How fast is it's
       minimum/maximum speed? What kind of handling does it have? Will
       it lose traction on certain blocks? etc.) and a working
       "physics" system (For example, when going down a hill, you
       ACTUALLY face downwards, unlike the hovercraft that stays
       upright on any slope).
       Opinions? Comments?
       #Post#: 245--------------------------------------------------
       Re: Land Vehicles
       By: Jom3es12 Date: July 24, 2013, 11:04 am
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       Wheels would be a little hard to emplement.
       #Post#: 246--------------------------------------------------
       Re: Land Vehicles
       By: MrSovietOnion Date: July 24, 2013, 11:08 am
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       I absolutely love this idea. Have some karma.
       #Post#: 252--------------------------------------------------
       Re: Land Vehicles
       By: Cool me Date: July 24, 2013, 11:33 am
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       I also support this idea alot. :)
       #Post#: 292--------------------------------------------------
       Re: Land Vehicles
       By: -TheFallenGamer Date: July 24, 2013, 1:16 pm
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       Great idea i hope to see this implemented in the near future!
       like my after MonoPlanes :D.
       #Post#: 320--------------------------------------------------
       Re: Land Vehicles
       By: Puff 13 Date: July 24, 2013, 2:51 pm
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       I like this idea....the physics thing is an absolute
       must....Customization would be nice as well, maybe the vehicles
       (depending on what they are) need to be "serviced" every once
       and a while....a vehicle may need to be serviced sooner if you
       go off road or crash into things.
       Example Vehicle with Abilties and Disadvantages
       -Car
       Top Speed-120km/h
       Handling-(Scale 1-10) 8
       Acceleration- 0-120km/h in 4.5 seconds
       Material Disadvantage-Ice, Black Ice, Dark Grass  Ice>Grass
       (assuming that its meant to look more dense), and (lava and
       poison are a definite for all vehicles)
       Top Speed Decrease on Incline: 11.25 degrees=-5km/h
       22.5=-10km/h etc.      78.75 degrees=car falls back or can't
       climb up, etc.
       Damage: Going off road or colliding with stationary objects.
       Some other vehicles could be:
       ATV: Good with off road but a player could be thrown off by
       making sharp turns.
       Snowmobile: Better in Ice and Snow
       Jeep/Pickup Truck: Slower than the car but has better off road,
       and traction
       Rally Car: Fast and able to handle small bumps, but flips
       easily.
       Motorcycle:Fast, handles well, but suffers on the off road.
       What do you guys think? (Not that this will come anytime soon
       :P)
       #Post#: 322--------------------------------------------------
       Re: Land Vehicles
       By: Jom3es12 Date: July 24, 2013, 2:51 pm
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       sweet idea
       #Post#: 373--------------------------------------------------
       Re: Land Vehicles
       By: Codrew Date: July 24, 2013, 8:24 pm
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       This reminds me of some thoughts I had when "vehicles" were
       first announced. We see wheeled vehicles in the concept art the
       devs gave us some time ago, so we know they are planning
       something. I always wanted a "Modnation racers" style of
       customization (with more depth of course) I would love to be
       able to drag parts of the car around and edit them all
       individually. For example: move the wheels to fit the body of
       the vehicle, adjust apperiance and functions of the steering
       wheel or seat, adjust handling at the wheel, adjust speed at the
       engine or body, tweak an animated engine that shakes to resemble
       motor vibrations, buy/sell bodies on the marketplace, and the
       best part is that everything would be it's own sized model and
       will all serve a purpose in the functionality of the vehicle. I
       think it would also be a cool idea to edit how many tires would
       be used as well as what kind. Some examples of this are: tank
       tracks, robotic legs, and wheels; all of these could me mixed
       and matched to make it yours. I want vehicles to have an option
       to have weapons attached to them already. An anti-theft option
       would be neat as well as the option as to weather or not a
       player can leave the vehicle once entered. I am going to stop
       here but that doesn't mean these are all my ideas. There are
       many ways that KoGaMa could be improved but we have to give the
       DEVs time, this is no easy task after all.
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