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#Post#: 151--------------------------------------------------
How to make logic animations.
By: Jom3es12 Date: July 24, 2013, 7:46 am
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In this tutorial i will be showing you how to create logic
animations.
First, set up an array as shown below. I will be using arrows
for the animation.
HTML http://i.imgur.com/TUtwr9y.png
Then, adjust the first timer as shown below.
HTML http://i.imgur.com/urJidZZ.png
Then, the seconds timer as shown.
HTML http://i.imgur.com/xBCho03.png
Then continue adjusting the timers with .1 second more of a
delay than the one behind them. You can lengthen this to create
slower animations. Just make sure the timer delays are the same
number of seconds apart.
HTML http://i.imgur.com/k42FBZG.png
Remember the pulse box! The pulse box should have an enabled
equal to that of how many timers you have + 2 for good measure.
I have 6 timers so i will have the pulse box set for 0.8. The
delay will just be how long after the animation is done that is
repeats.
HTML http://i.imgur.com/UYCEH0n.png
YOu can attach a pressure plate to the pulse box to have it go
off when a player steps on a pressure plate.
That is how you make a logic animation.
Cheers
M3
#Post#: 155--------------------------------------------------
Re: How to make logic animations.
By: De Lírios Date: July 24, 2013, 8:24 am
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That's great, I'm planning to work more with animations at my
future games!
#Post#: 217--------------------------------------------------
Re: How to make logic animations.
By: MrSovietOnion Date: July 24, 2013, 10:43 am
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Cool! Good tutorial.
(applaud)
#Post#: 291--------------------------------------------------
Re: How to make logic animations.
By: -TheFallenGamer Date: July 24, 2013, 1:13 pm
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Nice! I can use this in some new games! this is saving worthy.
#Post#: 944--------------------------------------------------
Re: How to make logic animations.
By: Daniel288link Date: January 22, 2014, 11:36 am
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The logic seems pretty easy to do. It does seem pretty useful
actually.
I take it a little bit more complicated when I make animations,
such as putting in Negates. I pretty much do it all the same way
though like in your tutorial here. *Clap*.
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