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       #Post#: 103--------------------------------------------------
       Save Game Checkpoints
       By: Noble Date: July 23, 2013, 1:03 pm
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       Upon touching this checkpoint flag, or whatever it may be, you
       can leave the game, but join back at the same checkpoint.
       Opinions?
       #Post#: 107--------------------------------------------------
       Re: Save Game Checkpoints
       By: MrSovietOnion Date: July 23, 2013, 1:37 pm
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       Don't like it. Though I like the idea of being able to save your
       progress in a game if the creator allows the players to do so,
       checkpoints are usually used for obbys. What if you wanted to
       start from the beginning?
       #Post#: 112--------------------------------------------------
       Re: Save Game Checkpoints
       By: TekInFR33 Date: July 23, 2013, 2:34 pm
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       Maybe they could have an option like "Reset Spawn Point" or
       "Reset Checkpoints" so you can start over again. Cool, right?
       #Post#: 117--------------------------------------------------
       Re: Save Game Checkpoints
       By: De Lírios Date: July 23, 2013, 3:54 pm
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       That would be useful for long games... I mean, very long games.
       Like, a RPG. But rarely someone have patience to create a long
       game like that.
       Or, would be useful to come back when you lose the conection and
       all of your progress.
       #Post#: 120--------------------------------------------------
       Re: Save Game Checkpoints
       By: SpecsScout3D Date: July 23, 2013, 4:55 pm
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       I don't really like it..... But it's a good idea for a long
       game.
       #Post#: 126--------------------------------------------------
       Re: Save Game Checkpoints
       By: Jom3es12 Date: July 23, 2013, 5:25 pm
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       A way to save a players progress would be a cool option for
       projects.
       #Post#: 135--------------------------------------------------
       Re: Save Game Checkpoints
       By: Codrew Date: July 23, 2013, 10:05 pm
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       I think the save progress option should be a tool for the map
       creator and should be in the form of a menu. I would like the
       option to save where ever the player is located or if they will
       save since the last checkpoint.
       #Post#: 165--------------------------------------------------
       Re: Save Game Checkpoints
       By: MrSovietOnion Date: July 24, 2013, 9:58 am
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       [quote author=Codrew link=topic=28.msg135#msg135
       date=1374635121]
       I think the save progress option should be a tool for the map
       creator and should be in the form of a menu. I would like the
       option to save where ever the player is located or if they will
       save since the last checkpoint.
       [/quote]
       That's an even better idea!
       This thread is getting a lot of positive attention, let me know
       if you'd like me to port this over to the other forums!
       #Post#: 174--------------------------------------------------
       Re: Save Game Checkpoints
       By: Noble Date: July 24, 2013, 10:09 am
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       So this has basically gone from checkpoints, to a menu save. I
       like it. :P
       About checkpoints, yeah. I could see how you'd want to possibly
       "go back" in a game, so these would make it difficult.
       #Post#: 184--------------------------------------------------
       Re: Save Game Checkpoints
       By: Puff 13 Date: July 24, 2013, 10:22 am
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       Maybe holding K could spawn you at the beginning of a map.
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