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#Post#: 103--------------------------------------------------
Save Game Checkpoints
By: Noble Date: July 23, 2013, 1:03 pm
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Upon touching this checkpoint flag, or whatever it may be, you
can leave the game, but join back at the same checkpoint.
Opinions?
#Post#: 107--------------------------------------------------
Re: Save Game Checkpoints
By: MrSovietOnion Date: July 23, 2013, 1:37 pm
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Don't like it. Though I like the idea of being able to save your
progress in a game if the creator allows the players to do so,
checkpoints are usually used for obbys. What if you wanted to
start from the beginning?
#Post#: 112--------------------------------------------------
Re: Save Game Checkpoints
By: TekInFR33 Date: July 23, 2013, 2:34 pm
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Maybe they could have an option like "Reset Spawn Point" or
"Reset Checkpoints" so you can start over again. Cool, right?
#Post#: 117--------------------------------------------------
Re: Save Game Checkpoints
By: De Lírios Date: July 23, 2013, 3:54 pm
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That would be useful for long games... I mean, very long games.
Like, a RPG. But rarely someone have patience to create a long
game like that.
Or, would be useful to come back when you lose the conection and
all of your progress.
#Post#: 120--------------------------------------------------
Re: Save Game Checkpoints
By: SpecsScout3D Date: July 23, 2013, 4:55 pm
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I don't really like it..... But it's a good idea for a long
game.
#Post#: 126--------------------------------------------------
Re: Save Game Checkpoints
By: Jom3es12 Date: July 23, 2013, 5:25 pm
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A way to save a players progress would be a cool option for
projects.
#Post#: 135--------------------------------------------------
Re: Save Game Checkpoints
By: Codrew Date: July 23, 2013, 10:05 pm
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I think the save progress option should be a tool for the map
creator and should be in the form of a menu. I would like the
option to save where ever the player is located or if they will
save since the last checkpoint.
#Post#: 165--------------------------------------------------
Re: Save Game Checkpoints
By: MrSovietOnion Date: July 24, 2013, 9:58 am
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[quote author=Codrew link=topic=28.msg135#msg135
date=1374635121]
I think the save progress option should be a tool for the map
creator and should be in the form of a menu. I would like the
option to save where ever the player is located or if they will
save since the last checkpoint.
[/quote]
That's an even better idea!
This thread is getting a lot of positive attention, let me know
if you'd like me to port this over to the other forums!
#Post#: 174--------------------------------------------------
Re: Save Game Checkpoints
By: Noble Date: July 24, 2013, 10:09 am
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So this has basically gone from checkpoints, to a menu save. I
like it. :P
About checkpoints, yeah. I could see how you'd want to possibly
"go back" in a game, so these would make it difficult.
#Post#: 184--------------------------------------------------
Re: Save Game Checkpoints
By: Puff 13 Date: July 24, 2013, 10:22 am
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Maybe holding K could spawn you at the beginning of a map.
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