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       #Post#: 62--------------------------------------------------
       Speech box
   DIR By: Squidward
       Date: July 22, 2013, 9:24 pm
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       Basically what this would do is every time it get activated, it
       will say the text written in the settings with the desired
       voice. This would be good for NPCs and other things
       #Post#: 63--------------------------------------------------
       Re: Speech box
   DIR By: MrSovietOnion
       Date: July 22, 2013, 9:29 pm
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       Not a bad idea, but speech recognition systems are honestly
       quite terrible today. It really depends on what you're going
       for, I suppose.
       #Post#: 65--------------------------------------------------
       Re: Speech box
   DIR By: De Lírios
       Date: July 22, 2013, 9:34 pm
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       That isn't the same than the Voice Boxes suggestion by Puff?
       Anyway, I already supported the idea once, and I'm here to
       support again. But like Soviet said, we can face some problems.
       #Post#: 73--------------------------------------------------
       Re: Speech box
   DIR By: Penguin
       Date: July 22, 2013, 10:03 pm
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       I think the idea is good, but imagine how much coding would be
       required for this.
       Vocal recognition is hard to make.
       #Post#: 127--------------------------------------------------
       Re: Speech box
   DIR By: Jom3es12
       Date: July 23, 2013, 5:28 pm
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       Sounds a bit like Far into kogama's possible future.
       #Post#: 166--------------------------------------------------
       Re: Speech box
   DIR By: MrSovietOnion
       Date: July 24, 2013, 9:58 am
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       Would there be multiple options to choose from, for the voices?
       #Post#: 172--------------------------------------------------
       Re: Speech box
   DIR By: Squidward
       Date: July 24, 2013, 10:07 am
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       Yes you could also change the pitch.
       #Post#: 176--------------------------------------------------
       Re: Speech box
   DIR By: Noble
       Date: July 24, 2013, 10:12 am
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       Yeah. I really like this idea, but there's no way it's going to
       be added any time soon. x)
       The Devs already barely update the game with HUGE features
       anymore. Usually just a vehicle here, jetpack there. Don't get
       me wrong, those updates are awesome! But KoGaMa still has a
       greater potential. I'm still waiting for land vehicles. One's
       that don't hover. COMPLETELY customizable. Who knows how long
       that'll take.
       #Post#: 179--------------------------------------------------
       Re: Speech box
   DIR By: Puff 13
       Date: July 24, 2013, 10:15 am
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       --- Quote from: De Lírios link ---
       >
       > That isn't the same than the Voice Boxes suggestion by Puff?
       >
       --- End Quote ---
       Yes, yes it is...Topic Link:
  HTML http://us.kogama.com/forum/index.php?topic=4327.0
       A lot of the same points were brought up here:
       1. Male/Female Voice
       2. Pitch/Tone
       3. Needs many languages (which may be our biggest problem)
       4. Cheaper but worse than creating NPC's
       #Post#: 182--------------------------------------------------
       Re: Speech box
   DIR By: Puff 13
       Date: July 24, 2013, 10:21 am
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       --- Quote from: Noble link ---
       >
       > Yeah. I really like this idea, but there's no way it's going
       to be added any time soon. x)
       >
       > The Devs already barely update the game with HUGE features
       anymore. Usually just a vehicle here, jetpack there. Don't get
       me wrong, those updates are awesome! But KoGaMa still has a
       greater potential. I'm still waiting for land vehicles. One's
       that don't hover. COMPLETELY customizable. Who knows how long
       that'll take.
       >
       --- End Quote ---
       Kogama has a much greater potential!
       Just the suggested logic boxes will improve the sit a lot.
       Land vehicles would be nice...especially ones that would be
       limited or helped based on terrain, incline, and traction for a
       more realistic effect. Ex. Car would suffer on ice because of a
       lack of traction.
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