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#Post#: 943--------------------------------------------------
Switch Logic
By: Daniel288link Date: January 22, 2014, 11:16 am
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HTML https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t1/1511181_604295299625371_1691700705_n.png
_- SWITCH LOGIC -_
Pulse 1: Enabled: 3.0, Disabled: 3.0.
Attach Pulse 1 to Negate 1.
Attach Negate 1 to Timer 1.
Timer 1: Duration: 3.0, Delay: 0.0.
Attach Timer 1 to Object Enabler 1.
Attach Object Enabler 1 to Object 1.
Pulse 2: Enabled: 3.0, Disabled: 3.0.
Attach Pulse 2 to Negate 2.
Attach Negate 2 to Timer 2.
Timer 2: Duration: 3.0, Delay: 3.0.
Attach Timer 2 to Object Enabler 2.
Attach Object Enabler 2 to Object 2.
Get rid of the outlines if you want. ;)
~ This is the text box logic that is found in CubeGun Knockout,
which I figured out on my own. I am using this to hopefully make
a Batting Cages game, and a Golfing game soon.
It is very useful. I know it is. Especially if you want to make
text boxes turn on and off in the correct order, without
appearing at different times or the same times! ;D
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