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       #Post#: 943--------------------------------------------------
       Switch Logic
       By: Daniel288link Date: January 22, 2014, 11:16 am
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  HTML https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t1/1511181_604295299625371_1691700705_n.png
       _- SWITCH LOGIC -_
       Pulse 1: Enabled: 3.0, Disabled: 3.0.
       Attach Pulse 1 to Negate 1.
       Attach Negate 1 to Timer 1.
       Timer 1: Duration: 3.0, Delay: 0.0.
       Attach Timer 1 to Object Enabler 1.
       Attach Object Enabler 1 to Object 1.
       Pulse 2: Enabled: 3.0, Disabled: 3.0.
       Attach Pulse 2 to Negate 2.
       Attach Negate 2 to Timer 2.
       Timer 2: Duration: 3.0, Delay: 3.0.
       Attach Timer 2 to Object Enabler 2.
       Attach Object Enabler 2 to Object 2.
       Get rid of the outlines if you want. ;)
       ~ This is the text box logic that is found in CubeGun Knockout,
       which I figured out on my own. I am using this to hopefully make
       a Batting Cages game, and a Golfing game soon.
       It is very useful. I know it is. Especially if you want to make
       text boxes turn on and off in the correct order, without
       appearing at different times or the same times! ;D
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