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#Post#: 310--------------------------------------------------
Shadow of the Colossus
By: Kirnetro Date: September 20, 2014, 7:10 am
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.mp3, 320 kbps.
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Shadow of the Colossus, released in Japan as Wander and the
Colossus (Japanese:
ワンダと巨像 Hepburn: Wanda
to Kyozō?), is an action-adventure game published by Sony
Computer Entertainment (SCEI) for the PlayStation 2. The game
was released in North America and Japan in October 2005 and PAL
territories in February 2006. It was directed by Fumito Ueda and
developed at SCEI's International Production Studio 1, also
known as Team Ico; the same development team responsible for the
cult hit Ico. Shadow of the Colossus is considered a spiritual
successor to Ico. Along with Ico, Shadow of the Colossus was
re-released in The Ico & Shadow of the Colossus Collection (ICO
& Shadow of the Colossus Classics HD in the PAL region) for the
PlayStation 3 in September 2011; it features high-definition
(HD) graphics, content previously missing from the North
American version, PlayStation Network Trophies, and 3D support.
The HD version was released separately in Japan.
The game's storyline focuses on a young man named Wander who
enters a forbidden land. Wander must travel across a vast
expanse on horseback and defeat sixteen massive beings, known
simply as colossi, in order to restore the life of a girl named
Mono. The game is unusual within the action-adventure genre in
that there are no towns or dungeons to explore, no characters
with which to interact, and no enemies to defeat other than the
colossi. Shadow of the Colossus has been described as a puzzle
game, as each colossus' weakness must be identified and
exploited before it can be defeated.
Cited as an influential title in the video game industry, Shadow
of the Colossus is often regarded as an important example of
video game art due to its minimalist landscape designs,
immersive gameplay and emotional journey. It received wide
critical acclaim by the media and was met with strong sales
compared to Ico, due in part to a larger marketing campaign. The
soundtrack was also widely praised. The game won several awards
for its audio, design, and overall quality. Shadow of the
Colossus is also referenced numerous times in debates regarding
the art quality and emotional perspectives of video games.
While the game has an extensive orchestral soundtrack, the music
is only heard during cut scenes and colossus encounters, while
time spent at the Shrine of Worship and traversing the landscape
is silent save for the sounds made by the protagonist, his horse
and their surroundings. The open nature of the game world and
lack of life, coupled with this limited use of music, aids in
establishing an atmosphere of solitude, similar to that of Ico.
On December 7, 2005, a soundtrack album containing music from
the game was released only in Japan, titled Wander and the
Colossus Original Soundtrack: Roar of the Earth (Japanese:
ワンダと巨像 オ
リジナル
サウンドトラック
大地の咆哮
Hepburn: Wanda to Kyozō Original Soundtrack: Daichi no
Hōkō?). There are currently no announced plans to
release the album in other territories. The game's score was
composed by Kow Otani, whose previous video game work included
the soundtracks to the PlayStation 2 flight simulator Sky
Odyssey and the PlayStation shooter Philosoma. He has also
worked on several of the 1990s-era Gamera films, as well as a
variety of anime. Roar of the Earth won the award for
"Soundtrack of the Year" in the US-based video game magazine
Electronic Gaming Monthly.
All music composed by Kow Otani.
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