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#Post#: 6661--------------------------------------------------
Server questions
By: Thoddius Date: October 15, 2015, 5:43 am
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This doesn't seem to fit in any other categories, so here it is.
How often is the map reset?
How often is the server restarted?
Is there someplace that user level commands are verbosely listed
and explained? (i.e. /home, /sethome, etc.) These two may seem
obvious, but I have been in games where these commands can be
numbered for multiple teleport locations, and I would like to
know exactly what they do and if it is different than the
bed/sleeping bag "home", as well as any other commands that are
available that are not listed elsewhere (such as your economy
page).
Do you take suggestions for server settings, such as day length
and air drop frequency?
#Post#: 6663--------------------------------------------------
Re: Server questions
By: guest215 Date: October 15, 2015, 11:18 am
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When necessary/deemed necessary or on major updates usually.
I restart the server 2-3 times a day some days; if alot of
people are on (say a weekend) I may not get a chance for 2 days;
other days once. It averages to about once per day. I believe
there is a way for others to see when it was restarted; let me
find it.
Have you checked the news and announcements section?
I'll take them and I most likely will not change them.
#Post#: 6671--------------------------------------------------
Re: Server questions
By: Thoddius Date: October 16, 2015, 1:34 am
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Both server economy commands and bounty system commands have
separate links. The only other commands listed are /home and
/sethome, which I am still wanting a detailed explanation for.
Are these two the only additional commands available that are
not referenced in the aforementioned links?
As for server setting suggestions, I have two, which are kind of
linked.
1. I suggest that the overall length of a 24 hour day be
increased by (up to) 100% of its current value. The current day
length is somewhat short for locating a good spot for, and then
having time to build, a base (from scratch) away from the spawn
town. A 24 hours cycle that lasts 2 hours is pretty good.
2. I suggest that the supply drop timer be increased to 168
hours (which is equal to 7 days) and the normal loot spawn
timer be doubled to 14 days. With the days being so short, 72
hours for a supply drop gives players the ability to wait a
short amount of time for one to spawn and takes away much of the
rareness of the drop, as well as 7 days for loot re-spawn
meaning every other day I can log in and my prefab containers
are restocked.
With the additional recipes allowing almost anything to be
crafted and a short time between loot spawns I can see why
jscoolen is taking a break after feeling like he has done
everything. From my experience running a small 7DTD server, most
players I have encountered often play for a few hours once or
twice a week. A long(er) day cycle allows early game characters
more time to gather resources and find someplace to hole up for
their first night and gives plenty of time for crafting in the
dark to prepare for first light. If had 4 hours to play in a
single sitting I would get more done if it encompassed two
in-game days as opposed to a full week.
These are my suggestions and my reasoning for them. Also,
getting killed by a tree magically falling straight down through
the ground is not very cool.
#Post#: 6674--------------------------------------------------
Re: Server questions
By: guest306 Date: October 16, 2015, 10:01 am
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If we are making suggestions, here is my two cents. First off,
H0tr0d, let me say, I think you are doing an excellent job.
1. increase day length to max
2. loose /home and /sethome, mainly because it allows raiders a
way out of a sticky situation.
That's it. Everything else is as I would have it.
#Post#: 6677--------------------------------------------------
Re: Server questions
By: guest215 Date: October 16, 2015, 12:28 pm
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HTML http://kamcraft.createaforum.com/general-discussion/custom-commands/msg5784/#msg5784<br
/>covers custom commands in one link which takes you to the
separate links. They each have their own post so that someone
who wishes to only look for the bounty information (as an
example) can easily find it.
/sethome sets the home location.
/home takes you to that location. if you did not /sethome you
end up at 0,0.
They can only be used once per 4 hours.
In regards to settings you should not look at what happens when
a 1 to a handful of people are on. If you are the only one on
the server for an extended period it will seem as if you are
getting too many zombies or airdrops. This doesn't necessitate
nerfing the zombies or air drops... what happens if 12 people
are online?
The home command was put in because of the teleportation issue.
One example is Karnage's post here:
HTML http://kamcraft.createaforum.com/player-topics/death-and-tp/
As a result I made a post about it in News and Announcements at
HTML http://kamcraft.createaforum.com/general-discussion/if-you-get-'teleported'/<br
/>to tell people what to do when teleported.
I mentioned it briefly to Alloc here:
HTML https://7daystodie.com/forums/showthread.php?31960-Stuck-on-waiting-for-server-screen&highlight=million
I have posted more about this and why the home commands were
implemented here:
HTML http://kamcraft.createaforum.com/general-discussion/losing-items-to-'bugs'/msg6296/#msg6296<br
/>and I understand it is only a small part of the post but it sa
ys
why I added the commands.
[quote]---I have taken steps to assist in mitigating such
occurrences. They are:
The /sethome and /home commands. I was reluctant to
implement this, but it helps when players get teleported great
distances out.[/quote]
It was also listed here by Professor Smash:
HTML http://kamcraft.createaforum.com/support/in-forever-death-port/msg6174/#msg6174<br
/>
[quote]This is why I placed a /sethome and /home command to
enabled, for this very reason. Please ensure you do so, in the
future you will be on your own as I have provided means which do
not involve death to resolve this.
[/quote]
I am not trying to be snarky here...doing a search on the forums
for "sethome" found those.
The TL;DR is that players would get "stuck", or worse they would
get "teleported" to some far out ridiculous distance like 48
million km. The only resolution was for them to die or for me to
move them.
Option 1 sucks, option 2 requires me to be online.
If I am not around they can be stuck out there for an extended
period if they don't want to suicide.
So to assist players with issues which were not their fault I
cautiously enabled the /home feature so that anyone unfortunate
enough to be "teleported" or "stuck" could get out of the
situation even if I was offline.
There are concerns over PvPers using it after a raid, or people
choosing to use it simply as a faster means of travel; I decided
the benefits outweigh the risks. It is a game and meant to be
enjoyable; I chose to mitigate the issues beyond player control
with the understanding some may just use it for ez-mode.
There is no way for me to specify that the /home command can
only be used if so and so is X/Y/Z distance here or there.
The 4 hour refresh was a way to discourage constant teleporting
and this was chosen because I do not find many players who play
8 hours continuously in one session.
My thinking was every real-life day someone may use the feature
once, possibly 2.
This also helps with the "game" aspect. Some people are less
"hardcore" than others and I strive to find a balance.
Raiders may use it to get out of a sticky situation yes; if that
encourages players to PvP then all the better; I'll take it.
I made the game more difficult and challenging in some regards
so I made it easier in others.
In the PvE world when people are online frequently there are
numerous and repeated issues of players not being able to find
loot because someone else has looted an area.
People with more available playing time would travel all over
and loot everything within a radius. So I bumped the loot
respawn down to help the more casual and infrequent players. I
also gave them the ability to buy crates/craft items etc. since
every store/car within 10k would be looted daily.
This goes to the crafting of engines etc. I like to give people
options; one can be a builder/crafter or one can be a
forager/looter.
Not everyone wants to spend their entire playing time looting;
some like to build things. I want to encourage all play-styles
so I add options.
I have found through trial and error that most builds would end
with even the most hardcore player not having achieved all
purple or lvl 60; this meant the casual player may not have even
constructed a base.
Again, it is about balance; I want the builders to be able to
build their bases and enjoy doing so while allowing them time to
explore/acquire item they need. I would be extremely frustrated
at only having 10 pct of a base done when the map wipes.
So I designed things so that players can achieve max everything
before the next wipe; however, as I alluded earlier, you should
not use one instance to govern every setting.
The period between 12.5 and A13 is an extended one and this map
has gone on far longer than any other. It is an out-lier, an
anomaly, as most of the builds had rarely reached 600 game days.
This is why I will not change the settings based only on this
seed; I do not know when the next build will be released and if
it will necessitate a wipe so I just do the best I can and
adjust accordingly.
If I made the settings more difficult and wiped the map today,
what happens if A13 is released in the next few weeks?
If people really want more of a challenge than go live in the
south when A13 hits. There is nothing I can do to ensure 20
people log on every day to play this game; it comes in cycles.
After a while the build loses appeal; people have "everything"
and get bored. I guarantee if those 20 had all been PvP things
would have been more exciting.
I have repeatedly tried here as well as asked the devs for more
PvP options.
I have found that it is best just to let things happen
organically; no matter what I have tried in the past eventually
people get bored with the build and await new features. The game
needs to be more exciting period; I believe it can only happens
with PvP and I don't see it having much longevity anyway.
A13 should have many more features which make things more
challenging...significantly so.
The current day length forces you to move quickly and
efficiently; you must prioritize so you can find safety at
night. This is by design and not an arbitrary choice.
More TL;DR: Many things have been tried on this server in
regards to balancing PvP/PvE, challenge/difficulty, etc. There
has to be a balance which attracts and allows for a casual,
infrequent player as well as giving people the option to be more
"hardcore."
Every game I have played the challenge has lain with matching
wits with other people.
Every game comes down to patterns and/or a grind; it is just a
matter of time that players get "everything" and lose interest
or figure out how to manipulate the game.
#Post#: 6686--------------------------------------------------
Re: Server questions
By: Thoddius Date: October 16, 2015, 11:07 pm
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This thread is unsnarky.
Since you didn't mention any other user level commands a take it
that there aren't any others. As for a point of clarification on
/sethome, does it make the same home marker as a sleeping bag on
the map or are they totally separate.
As for the settings: I am used to not having air drops. I feel
they can give too much of a boost, but really only if they are
too common.
The main issue for me is the day length and standard loot
containers. I played started playing 2 days ago. I didn't have
time to build a structure so I had to stay in a building in the
city. I looted it and set up for (hopefully) crafting. I played
again yesterday and all of the loot containers have respawned. I
have some tier 2 armor now, but I can't craft any or even repair
it. I have more food and water than 3 people could need, but I
can't make a forge. I need to run out and HOPE I find some kind
of animal so I can get leather. Or, I can log back in and loot
my house again. There is no struggle to SURVIVE because I get
free food and armor with the occasional weapon, but I don't have
to actually make anything. Not that I could because I don't have
enough time to run out and find any animals and make it back
before dark.
I look at it this way: a 10 mile ruck march takes 4 hours at a
2.5 mph pace. If I leave my base at 6 am I can travel 10 miles
to the next town and I will get there at 10 am. I can loot for 4
hours and still get back to base at 6 pm, before dark. With the
current day length I can go maybe 2 miles and then I have to run
back to my base for the night. I never really get very far out
so I feel stuck in town and I can't find any leather.
So, in my opinion, extending both will give use the ability and
necessity to fight nature to survive. Right now I feel like my
mom went shopping while I was out and filled up the cupboards
with food.
In the end, thanks for having a discussion with me. I think you
guys have a good thing and I want to be a part of it, which
means giving advice when I feel it can help. We old people do
that kind of thing, but I will always respect your opinions too.
#Post#: 6687--------------------------------------------------
Re: Server questions
By: guest215 Date: October 16, 2015, 11:09 pm
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It doesn't make a marker.
Balance between challenging and ez-mode can always be adjusted
as needed. I don't like to do it during a seed.
#Post#: 6688--------------------------------------------------
Re: Server questions
By: guest306 Date: October 16, 2015, 11:22 pm
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[quote author=Thoddius link=topic=967.msg6686#msg6686
date=1445054827]I don't have enough time to run out and find any
animals and make it back before dark.
I look at it this way: a 10 mile ruck march takes 4 hours at a
2.5 mph pace. If I leave my base at 6 am I can travel 10 miles
to the next town and I will get there at 10 am. I can loot for 4
hours and still get back to base at 6 pm, before dark. With the
current day length I can go maybe 2 miles and then I have to run
back to my base for the night. I never really get very far out
so I feel stuck in town and I can't find any leather.
[/quote]
This is one of the best parts of the game for me. I love
traveling, not knowing where I am going to stay the night, and
with the zeds set on feral it is even more fun because it
requires even further last minute adjustment. Sometimes I am
safe with only a few seconds to spare and sometimes I die.
#Post#: 6689--------------------------------------------------
Re: Server questions
By: guest306 Date: October 16, 2015, 11:29 pm
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There have even been some nights that I've just had to use grain
alcohol for the night and just keep running. There have even
been a few where I've had to lay low in the bushes and then when
I'm spotted I'll run and then duck again, rinse, repeat. This
is also the best way to learn the AI patterns.
#Post#: 6690--------------------------------------------------
Re: Server questions
By: guest215 Date: October 17, 2015, 12:57 am
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You could start a poll.
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