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       #Post#: 477--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Madman
       Date: June 3, 2014, 2:02 pm
       ---------------------------------------------------------
       --- Quote from: Spider link ---
       >
       > Hay Madman wait a minute. You raided my base without
       notification you didn’t take anything but you left mines for me
       and I died several times, very hilariously I might add. That’s
       the type of raiding I’m talking about! Grimm didn’t do anything
       but break my doors and take a peace of corn. I’m not talking
       about PVP I’m talking about player vs base.
       >
       --- End Quote ---
       Just to clarify, I did NOT "raid" your base. I just stumbled
       upon it and left a couple of presents near the doorway. And I
       have no problem with raiding as long as it's clear that the
       players involved are not opposed to it.
       #Post#: 478--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Madman
       Date: June 3, 2014, 2:05 pm
       ---------------------------------------------------------
       Perfect example was the situation with Admiral Fatts. He had
       only been on the server a short time and was rather quickly
       raided by a more established player long before he was prepared
       for it and it was extremely frustrating for him.
       #Post#: 479--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Spider
       Date: June 3, 2014, 2:07 pm
       ---------------------------------------------------------
       --- Quote from: Madman link ---
       >
       > [quote author=Spider link=topic=87.msg475#msg475
       date=1401822006]
       > Hay Madman wait a minute. You raided my base without
       notification you didn’t take anything but you left mines for me
       and I died several times, very hilariously I might add. That’s
       the type of raiding I’m talking about! Grimm didn’t do anything
       but break my doors and take a peace of corn. I’m not talking
       about PVP I’m talking about player vs base.
       > [/quot
       >
       > Just to clarify, I did NOT "raid" your base. I just stumbled
       upon it and left a couple of presents near the doorway. And I
       have no problem with raiding as long as it's clear that the
       players involved are not opposed to it.
       >
       --- End Quote ---
       But that’s exactly my point you didn’t know whose base it was,
       you didn’t wait and stalk me for days to find out, you didn’t
       destroy anything, or wipe my inventory out. You Raided me
       exactly the way I am petitioning for.
       #Post#: 480--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Spider
       Date: June 3, 2014, 2:08 pm
       ---------------------------------------------------------
       No Fatts got wacked by Grimm. That wont no raid.  lol
       #Post#: 481--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Aknot
       Date: June 3, 2014, 2:09 pm
       ---------------------------------------------------------
       @Aknot I agree with your ideas for making the game more
       interesting but they don’t work in a multiplayer scenario. If
       everyone is not playing by the same rules your just beating
       yourself up for no reason. ??? You stated the PvE aspect gets
       old. So extend the PvE aspect by changing your play style. You
       are not beating yourself up for no reason you are challenging
       yourself making the PvE aspect not old. How does anyone else on
       the server have an effect on you if you don't use firearms, only
       eating white canned food, having no bed, etc?
       And it was my understanding that raiding was a constant threat,
       Grim didn’t notify me he was coming and we were not at war, and
       wouldn’t expect him to tell me he’s coming that’s just defeats
       the whole purpose. I said nothing about notifying you of an
       attack. What was (I believe it was) agreed was it takes two to
       tango and both must agree to dance. After that it is between
       those partied to make any conditions of war. Those conditions
       could be full scaled PvP or the agreement that fighting only
       happens when both parties are on, or only between certain hours.
       etc. MM is allowing those that wish to PvP to PvP. However you
       have to take into consideration (like any war) their are neutral
       entities that must be avoided.
       I mean you can have a base safe from zombies in like 5 maybe 10
       hours of game play what are you doing after that painting your
       walls?  The beauty of that is it doesn't matter what I do. I
       could rearrange my secure chest placing one 9mm round in each
       slot. What you need to realize is it has no affect on you. A
       Multiplayer game just means there are multiple players playing
       the game. It does not mean  I have to interact with anyone. A
       smart player will (and I do) but you don't have to.
       However open PvP (raiding whatever lets just call a duck a duck
       it is PvP) has an effect on everyone on the server. That is not
       (from what I understand) the intention of this server hence the
       PvPish. Case in point I know if I go to a crate I have a chance
       of getting killed or even killing someone. I understand the risk
       and when need be I take them. See the option to PvP is there and
       not forced on me.
       If were not open for raiding than what’s the purpose of even
       having Keystone if I have to schedule a secret raid on your base
       and give you every opportunity to make it impossible for me.
       There is open raiding. When two (or more) parties agree then
       they can open raid each other as much as they want. In that same
       line what is the sense of you raiding me if I don't setup a
       challenge and or defense for you? If I were you I would get
       bored and try to find a challenge. MM cant even force me to
       create a player proof base. So since you cant really do any
       damage nor can you take many items and I wont fight back what's
       the challenge?
       Aren’t you up for something a little more challenging than a
       dead guy?  I find the challenge in keeping them out nil. I find
       challenges in taking daily treks, building so it doesn't
       collapse, helping others, etc. Just because YOU want a challenge
       doesn't mean I want the same challenge. So again that is why PvP
       zones were made. You can PvP when you want in that zone. That is
       why PvP is initiated so you can find like minded adversaries to
       PvP against. You make up your own rules with your adversary so
       you can be challenged.
       So far this server has the best of both worlds. I can 'paint my
       walls' all day long and you can PvP with like minded people.
       Whats not to like we both get what we want w/o forcing another
       player to do something they don't want to do.
       
       #Post#: 482--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Madman
       Date: June 3, 2014, 2:11 pm
       ---------------------------------------------------------
       --- Quote from: Spider link ---
       >
       > No Fatts got wacked by Grimm. That wont no raid.  lol
       >
       --- End Quote ---
       True that, lol.
       I guess the best way to move forward is to create a poll for the
       rest of the community to vote upon the issue.
       EDIT: Actually, after giving it a moments more thought, I think
       we have already addressed this previously and I really do agree
       with Aknot that we have a pretty good balance. The issue now I
       believe is that we need a few more people playing and with a
       fresh restart I think we can rally together (those of us that
       want to PVP/raid) and get some wars a brewing. I'm sure Grim
       Town will always be up for the challenge. ;)
       If more of the community makes a voice for change then we should
       re-address this.
       #Post#: 483--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Lupa
       Date: June 3, 2014, 2:11 pm
       ---------------------------------------------------------
       Hey guys, glad to see this is being discussed by more than just
       a couple people as I really haven't been sure what sort of PvP
       attitude others have. That's why I've abstained from getting
       involved in it up to this point (other than sneaking through
       designated pvp zones for the thrill of maybe getting shot at).
       While Madman's rules are very clear and concise, which I
       appreciate, I do think I can see where some clarification of
       interpretation of what aggressive behaviors are acceptable or
       not may be needed.
       I'm going to take Spider's side a little here - I'll play
       devil's advocate for a minute. ;)
       I think I understand what he wants to do. He likes the thrill of
       trying to get into someone's base and leave a little 'calling
       card' just to show he did it. He'll take a prize but not wipe
       the place out or destroy walls, structure etc. There's
       definitely a challenge to doing that with keystone protection
       and being able to tell easily when someone's online and offline
       so I see where having MORE protection when you're offline is
       better - otherwise everyone would just wait until you log off to
       attack your base. That encourages unfair gameplay in my opinion.
       Now, that being said, I think my summary opinion is: Raiding
       should be allowable BUT that's an obvious and outright
       declaration of war - so it's a one way street if you choose to
       go down it.
       My only concern is people who will raid others while offline but
       not tell them they did it. Being sneaky is one thing, but being
       sneaky when someone's offline just to steal their crap and not
       announce war is just lame.
       So while I am not a hardcore pvp'r myself and typically try to
       avoid it unless I'm involved in a war dispute with my team or
       territory, I'm also not going to reject all forms of it (other
       than griefing) for others as the server *is* a PvP server. I
       like the fairly simple rules that are in place now which allows
       for declaring wars or territorial disputes. Raiding can have
       it's place within that ruleset too, it just needs defined.
       #Post#: 484--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Aknot
       Date: June 3, 2014, 2:21 pm
       ---------------------------------------------------------
       @Lupa
       This server is not a PvP server. A PvP server (IMO) denotes that
       all players can openly attack other players. This server is a
       PvE server with PvP aspects.
       The PvP aspects are:
       Designated PvP zones. Zones that once you go in you are lawfully
       able to engage in PvP.
       Random PvP zones. Airdrops. Airdrops are random and in the
       immediate area of the drop (or drop area) is open for PvP.
       Consensual PvP. When two (or more) parties agree to PvP in some
       way shape or form.
       Quite honestly if this was a PvP server I would not be here.
       MM feel free to correct me If I am incorrect.
       
       #Post#: 487--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Madman
       Date: June 3, 2014, 2:26 pm
       ---------------------------------------------------------
       --- Quote from: Aknot link ---
       >
       > [member=19]Lupa[/member]
       >
       > This server is not a PvP server. A PvP server (IMO) denotes
       that all players can openly attack other players. This server is
       a PvE server with PvP aspects.
       >
       > The PvP aspects are:
       > Designated PvP zones. Zones that once you go in you are
       lawfully able to engage in PvP.
       > Random PvP zones. Airdrops. Airdrops are random and in the
       immediate area of the drop (or drop area) is open for PvP.
       > Consensual PvP. When two (or more) parties agree to PvP in
       some way shape or form.
       >
       > Quite honestly if this was a PvP server I would not be here.
       >
       > MM feel free to correct me If I am incorrect.
       >
       --- End Quote ---
       I will correct you in so much as Lupa is in fact correct to
       state this is a PVP server because I have listed it as a PVP
       server. So if that description is not in line with your
       interpretation of the word PVP then that discrepancy should be
       directed at me.  It is listed as a "friendly PVP" server which
       in my opinion is a very accurate description of us.
       #Post#: 488--------------------------------------------------
       Re: Perfecting PVP Specs
   DIR By: Aknot
       Date: June 3, 2014, 2:33 pm
       ---------------------------------------------------------
       I stand corrected. :D
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