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#Post#: 6082--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: August 21, 2015, 1:32 am
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concerns? Nothing will be complicated.
Cities are all PVp.
anything that touches 0 latitude or south of that is pvp.
On the PvE side, no claiming of special stores as outlined
earlier in my Claiming POIS post. UNLESS theyre in a city, of
course.
NO unnecessary damage/griefing/being a jerk.
#Post#: 6086--------------------------------------------------
Re: Should cities be PVP?
By: Devastation22 Date: August 21, 2015, 9:39 am
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I'm late to the post and a decision was made (and to be honest I
did not read page 2 of posts :P) but wanted to offer my input
on 2 points:
1) Pfuath asked (when I hit the Quote button my browser locked
up and went nowhere so copy and paste it is)
I'm curious, from the perspective of the PVE folks: why do you
choose to play on this server? What does the PVP side offer you?
There are tons of PVE-only servers. (I mean this as a legitimate
curiosity, not some sort of insult or dig at PVE players - I'm
curious what your perspectives are)
Well as a PVE'er I shall place this out there.... What is the
point of PVP? To see who is better that who. Now please don't
get all "I ain't like that!" It is about the adrenal of the
hunt, the can I out smart this player, will they go left or
right, can I get in front of them, and in the rawest forms of it
all it is a pi**ing match.
Don't get me wrong I get it. I play CS:GO and I'll trash talk
when I'm on a hot streak and have lots of stars by my name!!
However there is a MAJOR difference about the PVP in GO and the
PVP in a game like 7DtD. Possessions. Again please don't get
me wrong I get it if you kill that player that you have had a 5
min shootout with, you want all the good lootz!!!! As a player I
don't want to lose all my good lootz. Again I'm boiling it down
to the bottom most point of it being a pi**ing match of who is
better than who and hey I want all my lootz! And I get it there
should be a reward of hey I took this risk I get the reward.
So back to Pfuath's question Why did you pick this server??
Well for me I'm ok with people playing like that if they are ok
with me playing like I play.... Which is I want to keep all my
lootz!
Then play on a all PVE server!!! Well yes I could... and that
is boring because it is full of kids playing and having their
own pi**ing contests of "My build is better than yours!!"
There is also another reason, a buddy and I were playing Nazgane
and we had fun, till at one point it became beyond trivial. We
had a huge base set up and were not scared of even a 7 day
hoard. Now this was in 10 and 11. We did not have the issues
that I read about where there were no hoards spawning, as we had
hoards spawning.... they just were too easy, so we thought of
upping the ante and that is why I sought out a public server.
Now for my second point.
PVP as if have stated above is about "Who is better than who",
however there are other factors that need to be taken into
account. The biggest of these would by far be "Lag". Please
don't think I'm claiming every death I have in a game on
lag...... I'm saying that any player could have a lag spike and
that cost them their life.... again that is part of the risk in
PVP and you PVP'ers get that.
Those of us that are PVE'ers also have to deal with that Lag
when fighting the Zed's. Now with that being said we can adjust
for it. IE I know that if I'm not 10m away from a Zed when they
swing I will get hit. ANNOYING but again it gets chalked up to
Lag, but we can adjust to it and accept those Risks when
engaging Zed's.
In collusion of my post (finally he is going to shut up ;) ).
What has been decided has been decided and I'm not trying to
change that. I was trying to answer a question posed to PVE'ers
as I am one, and try to explain why I chose PVE and not PVP here
in this game when I have commented that I do play PVP games.
Thanks for reading this novel,
Dev
#Post#: 6091--------------------------------------------------
Re: Should cities be PVP?
By: guest306 Date: August 21, 2015, 1:52 pm
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Also, in response to Pfuath:
I tried a pve server and was completely turned off by the
players after I told a little joke and 2 of the players got way
too offended. One of the players started complaining about the
crickets on one game evening and I said that maybe he could hunt
them down and shut em up. Two of the players got all bent out
of shape, so I left. I came to this server thinking that the
pve/pvp combination might attract a more mature crowd. Whether
that's true or not it is exactly what I've found. Now I am not
a pvp player but I like the idea of dabbling with it a little
from time to time but I'd say that the reason I play on this
server is because I have found a community that I can get along
with and when I find something that works I generally don't
change it.
#Post#: 6092--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: August 21, 2015, 2:47 pm
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I don't want to force anyone to PvP, but I want to liven things
up some. I also want people to see PvP--if you choose to try
it--doesn't have to be a bad experience like many have had on
other servers.
#Post#: 6108--------------------------------------------------
Re: Should cities be PVP?
By: mXL808 Date: August 22, 2015, 1:06 am
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(Edit: I wrote the following response then just realized when
you say cities, are we only talking about the ones that have the
rubble for ground or including the towns that have regular
houses? If it's just the ones with rubble that are full of dogs
you can make those PVP all day. I just like my peaceful towns.)
As a fellow hermit MPer, (Dev22 can totally be my new
keep-10-houses-away-from-me neighbor :) ) I like the PVE/PVP
split for the same loot related reasons as others. There's a
lot of games and little play time out there so I don't get much
on here anymore. I like the little bit to be productive and not
spent looting all the time to replace my stuff when I get shot
not paying attention reading a book in town. If every city is
PVP then it's always KOS especially when you can't read name
tags from far away. I take all my good stuff off and go in with
junk because I'm not about to lose my rare-to-me stuff in a
pissing match I didn't want to really be in. At least in the
north if I loot when we're in the same city by coincidence,
tough. First come, first serve.
Why be a hermit on MP? I like the game to feel realistic and
alive unlike lonely SP. I believe there would be a wasteland of
you heathens in the south shooting each other while we folks in
the north try to get on with life like it was before the
apocalypse ;D. Watching people progress at their own pace and do
their own thing is the part I like. Including watching some of
you off each other for fun without everyone having to be
involved. I enjoy seeing the new player made buildings sprouting
up once in a while showing life when I cross the map (I live in
prefabs so I don't need that competition next door). I like to
run into someone in my town and be excited to see another player
because it's been so long. Sometimes a pleasant, unexpected
social interaction is better than finding a good item when it's
been 2 real life weeks since you saw a person in game.
But, I mainly prefer to be alone because of the time issue. When
you have neighbors that have the time to loot all the
surrounding POIs, you either have to go way out to earn your own
or group up and share with your great lack of contribution. I
work a shift opposite to kids' school schedules so I'm on at
different times all year, mostly after midnite when only 1 or 2
other ppl are on. So grouping up is not great for me either. I
imagine the perk system will get me back into more coop when
specialized skills will matter.
tl;dr - I would probably enjoy PVP if we maybe did a one side VS
the other OR community in a medium area VS an anarchy
free-for-all outlying area.
#Post#: 6109--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: August 22, 2015, 1:24 am
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Again, it would just be wasteland type cities, with all the
destroyed stone.
The main draw for these used to be they had all the good loot.
But with stores spawning out off roads, this is no longer the
case.
Keep in mind I put alot of the zcoin and vote store items, as
well as the gimme in order to help people that wanted to be
hermits. You don't have to travel to find all these crates with
limited play time, they re-spawn loot in your abode. Plus, you
don't even need to kill zombies for vote crates or /gimme
(unless gimme gives u a zombie)
I'm also not erasing zcoins or votes each build, so if you have
spotty play time, your points accumulate and carry over.
What will not happen--and I apologize if this comes across as
harsh to anyone--is the ability of anyone on this MP server to
log in at any hour and go anywhere and find all the loot
containers untouched.
The more people spread out, the more it taxes the server, and
more issues it can cause. It makes it harder to troubleshoot
problems for me as well, which leads to people losing bases, or
other stuff region files, map files can become bloated and too
large to copy realistically. So I'm not against being able to
hop on your bike and go off into the sunset, but once you get on
the other side of 5k you can see how things start to get wobbly.
Those who have been teleported out to 7million km or such know
all too well. The further people get away from 0,0, the more
unstable it is.
This is another reason for me to limit the map. I don't want to
force people all to be in the middle, but the issue with people
going too far out is very real and affects everyone.
Most of the people like you I don't see go into cities. Towns
yes, but not city cities. They simply don't play enough to
travel that far often or spend the hours looting. With the zcoin
store and vote store, I really don't see it hurting your ability
to loot stuff.
Plus.. if you're on after midnight...I doubt you will run into
too many PvP players. Nothing says PvE players have to shoot
each other in a city, keep in mind.
And no PVP player really travels that far as it is. I don't know
anyone who will travel 12k to see if pvp will occur. And cities
are raid-allowed by PVE.
So say a pvp player travels up north, sets up in a city. They
are fair game to be raided by anyone...and if they truly are PVP
it prolly won't be fun sitting in a city a few KM from any
chance of pvp. Most players...pve or pvp don't get bases they
can easily defend 24/7 and won't want to build where others
know.
I know if I was PvE I'd coordinate a raid if someone set up base
in a city in the north. Especially make use of off-hour players
like mxl...
I'm just trying different things to see how it goes. I
appreciate everyone's feedback, but I want to try this and see
how it goes. I honestly don't think it's gonna hurt PvE players.
When they add oil to deserts, that could be interesting.
#Post#: 9045--------------------------------------------------
Re: Should cities be PVP?
By: AB42 Date: July 11, 2016, 1:37 pm
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I like the way the server is set up right now, but after reading
the comments, I agree that it is a long way to travel to the PVP
area, and resources are spead out over the whole seed, so you
must travel anyway - why not have the map divided quarters and
have the top right pve and left pvp and the bottom half right
pvp and left pve?? players could feel safe and still interact
the only thing that seems to hurt the game are the bad players
that would be banned anyway... just another idea
#Post#: 9046--------------------------------------------------
Re: Should cities be PVP?
By: Bio Date: July 11, 2016, 6:24 pm
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(I'll be honest, I only read a few of the posts on page 1 of
this thread)
But I'd propose a hybrid of the ideas. How about *everywhere* is
PVP, but raiding is limited to the southern expanse?
#Post#: 9048--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 11, 2016, 6:37 pm
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This is an old thread; originally we had the entire map as PvP;
the only exception was that if you wasnted your base to be
off-limits to raiding you would place stop signs around it.
#Post#: 9076--------------------------------------------------
Re: Should cities be PVP?
By: Bio Date: July 12, 2016, 10:40 pm
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[quote author=h0tr0d link=topic=768.msg9048#msg9048
date=1468280221]
This is an old thread; originally we had the entire map as PvP;
the only exception was that if you wasnted your base to be
off-limits to raiding you would place stop signs around it.
[/quote]
LOL, I'm aware HR. (been around since 10.3)
Didn't realize I was responding to a necro'd thread. ><
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