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#Post#: 5605--------------------------------------------------
Re: Should cities be PVP?
By: Armageddon Date: July 23, 2015, 8:51 pm
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Personally my playstyle is as follows:
I really enjoy the new start and trying to make do quickly
without anything - kinda exciting
Then i like to get creative with creating my base as i love the
design aspect of the game - get settle and comfortable and bored
- then i am down for PVP which would mean moving my base south i
believe unless the rules have been altered? Sorry dont spend a
lot of time ont he forum as my time is limited to begin with
I like the idea of PVP cites and the anticipation that goes with
it
#Post#: 5619--------------------------------------------------
Re: Should cities be PVP?
By: imamthorburn Date: July 24, 2015, 2:35 am
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[quote author=h0tr0d link=topic=768.msg5603#msg5603
date=1437702367]
This would change as well.
Currently PVE players cannot land claim certain POIS. If cities
became PVP they would them be open to PVE players land-claiming
them, wherever the city was. This includes special POIs in the
city.
[/quote]
So we would be back to almost where we were before if you take
over a poi you opened up to raiding. Are player made chest safe
or can you just loot game spawn chest in the poi.
But after thinking about it today and with this ill give it a
try. In fact ill will take over a poi in a north city once I
find one I will post quadrants if any pveer wants to try out pvp
or see whats it like to loot a player hostile area that will be
a known area.
I offer any pvper who whants to help with this experiment is
more then welcome.
And well see if the ones who prefer pve will try it out and if
they do see if they like it.
Just give me some warning so I can find a spot. It will be
close to GZ.
What do you ya think.
Now if any pvpers would like to help to try to get pvers feet
wet in pvp are more then welcomed.
#Post#: 5620--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 24, 2015, 4:05 am
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Great! mman and smakall, as well as hodgejay, and karnage are
trying PVP.
But for the record, I have not made all cities PVP yet. I want
to give time for discussion and let people try PVP out before I
think about implementing a server change.
Ideally I am thinking to see what A13 does, or if we get 12.6 or
such try it out before A13
#Post#: 5626--------------------------------------------------
Re: Should cities be PVP?
By: Mr.Bloodbank Date: July 24, 2015, 10:27 am
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Sorry I haven't voted yet simply because I'm not sure how to
vote (yet)
How about Stop signs but the other way around so you have
certain areas in the north that are PVP
Another thought I had was having tournaments or challenges in
the south with grand prizes
You could even settle PVE killing issues with that - put the two
parties in a death match
Would it make sense to open up POIs in the north for claiming
that way you might want to live closer to the south ( but I
guess that would penalize PVE players)
I'm not sure what your abilities ar as admin but could you make
GZ bigger and put more POIs in?
#Post#: 5627--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 24, 2015, 2:01 pm
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Tourneys dont really offer the same dynamic, the whole map is
one big hunger games if its pvp the way I think about it. It's
definitely a good idea worth trying, and we did. It was fun for
the 4 that showed up once. There also has to be prefab editors
up to date with the game as I cannot simply just add prefabs
easily without it.
I could make GZ *bigger* but didn't want to mess with Random Gen
3.0 too much, have to see how it affects game balance and
dynamic. I feel the answer isn't necessarily to automatically
revert to old maps but instead see how they work, how players
move, where they build, and what I can do off of what the
developers did.
And as far as incentive people, we dooo have the bounty system.
There is 1k coin on my head right now as a bounty. compared to
1coin for a zombie!
as far as voting, it's just the poll at the top of this thread.
#Post#: 5636--------------------------------------------------
Re: Should cities be PVP?
By: Mr_Sommers Date: July 25, 2015, 9:10 am
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I've given this a bit of thought came up with this.
A) the primary reason I dont PVP is that getting to the south is
simply too much of a pain after going so far from GZ.
B) the risks of PVP outweigh the benefit.
My potential solution would be to change the PVP zone from
north/south to middle and outer, ie anything beyond say 5000
would be PVP in any direction. This would cause the bases to be
closer together---ish and if you want to find that untouched car
you'll be forced into PVP. The 2nd part would be to add a reward
system to killing a player. So if you nail someone perhaps you
get a free crate or something. That adds a motive to PVP aside
from just a tick mark on your stats.
I know the coding doesn't lend to easily doing this but if the
good loot were in the PVP zone and the mediocre stuff in was in
the PVE that might help too.
#Post#: 5637--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 25, 2015, 3:06 pm
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I don't want to change the 0,0 line.
I agree about having to travel too far to PVP...so I think
cities will help that. I feel I have so many custom
recipes/paths combined with the fact you do not need to go to a
city to find a POI or loot that making cities PVP will add what
you mentioned. Making the possibility of PVP closer to you.
Doesn't mean you have to partake, odds are you won't find action
there anyway. I know I certainly won't go 10k north just to hope
someone enters a city. Looking for PVP means staying south
primarily.
But it does mean it adds the element of danger, and a PVP player
could choose to bunker north. All they could do though, is guard
that city. Could make for interesting excursions as one
player/faction travels from their base to a city to attack.
I have been rewarding PVP. I wanted to make it so players
dropped unique items, but game isn't working with me so far (it
may not be do-able currently). Nothing exists as far as player
kill points.
We DO have a bounty system, so killing h0tr0d for an example
nets 1000zcoins. And so far I have been giving rewards to anyone
who engages in a PVP battle.
#Post#: 5640--------------------------------------------------
Re: Should cities be PVP?
By: Mr_Sommers Date: July 25, 2015, 6:28 pm
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Very fair points and I am all for making the cities PVP, just
throwing in some ideas. The dropping of goodies on player kills
is a really good idea..I like it.
#Post#: 5662--------------------------------------------------
Re: Should cities be PVP?
By: guest215 Date: July 27, 2015, 1:14 pm
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bump. input!
#Post#: 6081--------------------------------------------------
Re: Should cities be PVP?
By: guest306 Date: August 21, 2015, 12:53 am
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Sounds good to me. I have concerns about the already in place
rules regarding pvp/pve and if they will also apply to cities,
and how that is going to complicate everything, but it sounds
interesting.
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