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       #Post#: 5581--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 5:29 pm
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       let me
       find...
  HTML http://kamcraft.createaforum.com/general-discussion/claiming-pois/
       And everyone who says it is right. Only those who want it will
       go.
       The trick for me is finding incentive for people to interact
       without negatively affecting those who do not.
       #Post#: 5582--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 23, 2015, 5:34 pm
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       [quote author=h0tr0d link=topic=768.msg5579#msg5579
       date=1437679999]
       1) You keep using the word forced, as if the more you say it the
       more it becomes true. No one has "forced"   anything.
       2) You keep repeating that your playstyle should be untouched
       and not forced but players choosing pvp should be forced to
       condense more. I see that as ironic.
       3) I would concede that if 90 pct of the server is PVE, the
       server should focus on that and make sure that remains the focal
       point. I am just trying to inject something in addition to
       enhance our server, not detract from it.
       4) I respect your opinion, but feel you are doing yourself a
       disservice by sticking on these points in this manner.
       5) I may have too much to do as it is.
       It may be a pipe dream to try and have PVP the way the game is
       structured.
       Hermits can be a detriment to change.
       6) Would you concede that people didn't denigrate any PVE
       players when half the map was conceded for PVE only, restricting
       PVP and forcing them into a condensed area? I didn't see PVP
       players on the forums taking shots at anyone. You could probably
       find some posts where I argued against it, but acquiesced to
       giving it a shot. I would challenge people to find posts
       negatively aimed to PVE.
       7) No one complained when I  added what I have to the different
       zcoin and vote stores ( so that players don't have to travel for
       certain things). Do you think those additions favors PVP
       playstyle, or PVE playstyle? The ones who remain at home, or the
       ones travelling looking for other players?
       8) I also have consternation with the fact that I allowed for
       what was the largest change we had and any small change back is
       met with such resistance and so few open minds. We went from
       100pct PVP world, to 50pct.  I said, "It's worth a shot, despite
       my objections." I didn't blast PVE players, I didn't attack
       their character, I didn't malign their intent. It was worth a
       shot at least, despite my reservations.
       9) Because I never stated that. If you can find where I said
       that I will apologize. If not, please recognize this is an
       inference by you, not a fact or reality from me.
       [/quote]
       1)  If you notice the quote from your original post, you are the
       one that originally used the word forced in relation to changing
       how pve works in the north.  The quote below shows you saying
       you are looking to make all the cities pvp in response to a
       stagnation problem within pvp.  That has nothing to do with
       fostering interaction with players.  And as far as opening up
       more pvp choices for pve people, we have a choice already, half
       the map is pve, the other is pvp.
       [quote author=disguised zombie link=topic=768.msg5578#msg5578
       date=1437679328]
       [quote author=h0tr0d link=topic=768.msg5562#msg5562
       date=1437584354]
       The cities are spread out quite a bit. What I am hoping is that
       even PVE players up north will be able to do PVP if they choose,
       up north. Or at least be forced to be a bit more alert wherever
       they are.
       (my interpretation)--Players are forced to deal with pvp when
       they choose pve.  It's not that we are unable to pvp, it's that
       we choose not to.  I have walked from my base which is at the
       top of the explored area in the north and it only takes 15 or 20
       minutes when running with grain alcohol.
       The closest city to GZ is 2k away, and there are many cities. No
       one really needs to go to them anyway.
       (my interpretation)--Minimizing a feature of the game to justify
       changing them to pvp.
       because as it stands no one is even choosing to come down south
       to PVP and there is stagnation.
       (my interpretation)--The original reason you want to change the
       cities
       [/quote]
       2) I didn't say they should be forced, I was pointing out that
       it is counter-intuitive to increase an area when there are so
       few people in the original area to begin with.  Out of the 3
       options for increasing player concentration that one was the
       most likely work in my opinion.  And then in the next post I had
       agreed with your idea of limiting the map all together.  If
       that's the only thing that can be done, then so be it.
       3) Why the idea to make part of the pve area pvp?  I like having
       cities that are not pvp, it's nice to get some kills and some
       loot without worrying about people wanting to kill me.  The real
       problem with people is that they are people, they will wait
       until the most inconvenient time to try to kill someone, that's
       not really a fight.
       4) Because they haven't really been addressed.  No where in your
       posts are you recognizing your original words and intent which I
       have quoted twice.
       5) It's not a pipe dream, I just think it shouldn't fall on only
       you to make changes.  The fact of the matter is, people are
       going to make their own choices even when presented with
       changes.  There will always be that hermit that chooses not to
       be around people regardless of the changes made to the map.  But
       providing changes that give people no choice but to pvp if they
       would like access to certain regions in the north is, in my
       opinion, not going to solve the problem you are looking to
       solve.
       I felt like I was playing single player when I first came here,
       but this is because I wasn't actively looking for people to play
       with until I wanted to join up with you, Braizd, and BT.  The
       point is people are going to make their choices and if they
       don't choose to be social, well, they get out of it what they
       put in and they will soon be bored.
       There needs to be some kind of goal that people can work toward
       other than survival.  It doesn't matter what part of the map you
       choose, that gets boring after a while.  If people are more
       involved in objectives other than just playing the base game
       they may very well choose to interact.  Myself and the guys I
       play with were preparing to come hunt you down when you
       announced the prize for killing you.  We were making plans for
       various traps and shit for you to fall into.  I even watched the
       videos you make when pvping to try to ascertain the best way to
       lure you in.  For me it wasn't about the prize, it was about
       hunting you down.  Not meant as a personal attack, but it was an
       objective I could work toward that was outside the norm of
       killing and looting.  My passion for this game was re-ignited
       and I was prepared to make the choice to go to the pvp area.
       You might be thinking that I could set my own objective in pvp
       to kill lots of people but it's not the same.  It felt like a
       server wide challenge and we could compete with everybody, pvp
       and pve alike, to see who could get you first.
       6) I would concede this, but I have not blasted the pvp way of
       life either.  Me stating that people seem like they are
       pretending to play pvp when they are far enough apart that it
       might as well be pve isn't a lie.  Also you have misunderstood
       my point with player concentration.  I was not saying it because
       I felt pve was being wronged and I needed to somehow strike
       back.  It was purely an opinion based on some math know-how and
       a bit of southern exploration throughout the time I have been
       here, that was it.  The hermit comment in my original post still
       stands.  You can't expect to have awesome pvp experiences all
       the time when people live farther from one another.
       7) This really comes down to what kind of player you are.  If
       you are a builder in pve then yes it benefits tremendously.  If
       you are more of a wanderer or explorer then no.  It can benefit
       people in pvp if it is used in the right way.  Putting your
       lootable containers inside an obvious base with no attempt to
       hide them is a bad idea, yes.  But if you take the time to think
       about your base layout and construction you can easily use these
       containers just as much as a builder in pve.  So I don't think
       it favors one over the other.  It's just another tool to be
       applied, and it's overall usefulness is contingent on how its
       use is adapted to the chosen play style.
       8)  It must be difficult.  But this is a general thing that does
       not characterize my attitude because I have been receptive to
       almost every change you have introduced, even when I had my
       doubts.  I tried out the changes and liked most of them.  And
       the ones I still didn't like, didn't have the effect I thought
       they would so I adapted.  It's unfair to pin that on me.
       9)  It was inferred by me.  The real problem is I am going
       through a bunch of shit right now and I'm very angry over things
       that have nothing to do with you.  As a result I am letting my
       bias and anger amplify my opinions around this and that anger is
       being directed at you which is unfair.  I apologize for the
       baseless comments contained in my posts and will remain calm and
       respectful throughout the rest of the discussion.
       #Post#: 5584--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 23, 2015, 5:52 pm
       ---------------------------------------------------------
       the smiley is supposed to be an 8, the first numbered list
       corresponds to the second numbered list which is my response to
       each point.  Can't seem to find the edit button :(
       #Post#: 5586--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 6:04 pm
       ---------------------------------------------------------
       I don't see the original post, and player vs player is a form of
       interaction. I use the word to mean anything involving players
       interacting with one another. This could be friendly, or
       non-friendly. Co-op or shooting them in the head.
       Forcing people to be alert is not the same thing. Again, I feel
       that is misconstruing my use of the word.
       I did not say "forcing people to pvp." Note the sentence before
       that.
       [quote]What I am hoping is that even PVE players up north will
       be able to do PVP if they choose, up north.[/quote]
       Then... in context...[quote]Or at least be forced to be a bit
       more alert wherever they are.[/quote]
       I feel disheartened here. I used the words hope and choose in
       regards to PVE players and PVP in the north. This was my intent,
       and it I feel like it is being twisted into "h0tr0d is
       determined to force this upon us".
       I would ask that the picking apart of messages and trying to
       analyze each word on both sides end. I am starting to feel like
       I am watching some biased "news" channel twisting things up and
       do not want to believe anyone here, including myself, is going
       to try and pick apart things in order to discredit intent of
       another.
       We are getting off-point with making this a h0tr0d vs. PVE or
       h0tr0d vs dz
       #Post#: 5588--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 23, 2015, 6:17 pm
       ---------------------------------------------------------
       I addressed the context and the sentence with a response with
       respect to the whole thing.  All of those points except the last
       have to do with this topic and is a response to what you have
       said.  It was civil and factual, where it was not purely factual
       I provided the wording to indicate that it was my opinion.
       So I'll sum up and whatever happens, happens.
       Changing the area will do nothing but push pve further away.  We
       already have a choice, the real problem is there is no extra
       motivation to go to pvp.  We are not unable to pvp because we
       live in the north and moving pve areas closer to us under the
       condition that we are unable to pvp is false.  If you want more
       player interaction introduce some objectives other than survival
       and you will see your problem solved.
       #Post#: 5591--------------------------------------------------
       Re: Should cities be PVP?
       By: KaRnAgE Date: July 23, 2015, 7:09 pm
       ---------------------------------------------------------
       I seen someone asked what makes a pve player want to play on
       this server my reply is i will pvp when i want and only when i
       want not having a choice is what the other servers offer  so
       when I feel I have the gear to pvp I will go pvp if I want to
       that is what this server offers.
       As far as the cities being pvp, because i do want to pvp some
       times, I dont see a problem. I will add that it does change the
       way a pve player plays in the way they have to watch out for
       players in the cities as well as zeds. For someone who does not
       want to pvp at all, this does effect their play style they will
       no longer be able to go into a city without the fear off a pvp
       player stalking them in a tower or just following the zeds death
       groan sounds  to a pve player.
       I think making the map smaller would go a long way towards more
       player interaction both for pvp and pve if that is an option.
       #Post#: 5594--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 7:18 pm
       ---------------------------------------------------------
       You both make valid points, and I do take care not to negatively
       affect playstyles.
       But...it is impossible to not affect someone. Any change affects
       someone.
       The key is what you both mention, how to offer an incentive to
       encourage PVP. And that may be nigh impossible until the
       developers add things.
       And I will limit the map next build, need to learn how. Think
       10k in all directions? I've seen few people go past 10k, 10k.
       #Post#: 5596--------------------------------------------------
       Re: Should cities be PVP?
       By: KaRnAgE Date: July 23, 2015, 7:26 pm
       ---------------------------------------------------------
       10 k sounds more than big enough for both main play styles
       #Post#: 5601--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 8:16 pm
       ---------------------------------------------------------
       C'mon folks, more votes pls on the poll.
       I want more opinions!
       #Post#: 5603--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 8:46 pm
       ---------------------------------------------------------
       This would change as well.
       Currently PVE players cannot land claim certain POIS. If cities
       became PVP they would them be open to PVE players land-claiming
       them, wherever the city was. This includes special POIs in the
       city.
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