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       #Post#: 5569--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 22, 2015, 7:29 pm
       ---------------------------------------------------------
       Prior to A10.x or 11.0 (somewhere around there) the entire map
       was PVP.
       We had stop signs you could place around your base to state
       whether you were a raider or not. If you had the signs you were
       protected from raiding, but you could not raid. But the entire
       map was PVP.
       A player named Aknot (you can find these discussions if you
       browse) championed the dividing of the map as it stands now.
       I fought against it because I saw it as dividing our community.
       Now let me state it has reaped benefits, but it also
       accomplished things I feared.
       The majority of the server is PVE-minded players, and I respect
       and support this. As such I keep in mind our server, despite any
       wishes, is primarily PVE and I admin accordingly.
       I agree with you about single player, and this build they have
       been better as far as co-op.
       What I try to keep from happening is all the negative views
       towards PVP. if it is mature, friendly-pvp, as it used to be and
       always has been, there be no need to fear. With stop signs, you
       don't lose your loot.
       I am constantly striving to change people's minds b/c I feel
       player vs player ads so much more to the game. I have had
       horrible PVP experiences most of my life and in other games, but
       it is mainly due to immature jackasses. I figured if we kept
       that out, we could have PVP here.
       Quite a few PVE players are't opposed to it, I have had run-ins
       with Grim and garth, Grem, Bio, to name a few here and nothing
       bad has happened.
       But I respect that most of our players prefer PVE, so I don't
       want to remove that. I just am looking for ways to avoid
       stagnation, and there reaches a point where the only way to
       avoid that is to have players challenge other players.
       I would wager our PVE players play here for peace of mind, esp.
       as it pertains to the immature players/griefers/hackers.
       #Post#: 5570--------------------------------------------------
       Re: Should cities be PVP?
       By: Zidac Date: July 22, 2015, 7:35 pm
       ---------------------------------------------------------
       I think if cities become pvp and players want to avoid pvp, it
       will simply force pve players to move farther and farther out
       into the map.  I'm not sure it will increase pvp, interaction or
       interest levels unless the map is restricted in size.
       It would be interesting if they implement contested territories
       you could take over and defend.  Or added more of a reason to
       pvp.
       I joined the server because it was top rated, had a good number
       of available slots for players, and had a clear rule set.  A lot
       of my friends like to pvp so if they ever joined me they would
       have the option to go down South and have a good time.  Instead
       of complaining to me about being stuck on a pve server.  I like
       having the option.
       It would be great if we had a big community project like
       building a city or doing something cool together.  I understand
       h0tr0ds desire to bring people together.
       #Post#: 5571--------------------------------------------------
       Re: Should cities be PVP?
       By: Mr.Bloodbank Date: July 22, 2015, 8:21 pm
       ---------------------------------------------------------
       The clear rules argument is probably the best one.
       There is a strict divide where you can do what.
       Making all cities PVP gives a lot more grey zones - what is a
       city, how far does a PVP zone extend from a city, can I hide in
       a tower outside and just snipe people away?
       For me I'm pretty new to the server - only since A12 came out
       and my plan is to build up a good base materials and then move
       down south.
       I keep hearing while playing that a larger area discovered on
       the map puts more stress on the server so driving people farther
       out doesn't sound like a good idea and unrelated I'd like to see
       an option to limit map size even just for my single player map.
       #Post#: 5572--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 22, 2015, 9:28 pm
       ---------------------------------------------------------
       Less grey area is good.
       Again, thank you for comments, the more feedback we get the
       better it is.
       I'm just trying to find ways to un-stagnate things, not force
       anyone to do anything. It may very well be futile as we are at
       the mercy of the game evolving.
       #Post#: 5574--------------------------------------------------
       Re: Should cities be PVP?
       By: mman69 Date: July 23, 2015, 5:16 am
       ---------------------------------------------------------
       I am a PVE mainly  but i would like to see the pvp in cities we
       need to encourage more interaction i believe both between PVE
       and PVE ...PVP and PVE we need to keep the nrth south divide as
       others have said and from my point of view it was the main
       attraction to the server all though i have found so many good
       things on the server since .
       To me the base game is too easy the server at the moment feels
       pretty good balance for difficulty after playing for a week RL
       im just about set up but by no means rolling in resources.
       I plan to head south more and hunt be hunted for a laugh when
       fully set up as once you got everything what else is there to do
       zombies are not much of a threat in a fortified established
       base.
       cheers mman
       #Post#: 5576--------------------------------------------------
       Re: Should cities be PVP?
       By: imamthorburn Date: July 23, 2015, 12:00 pm
       ---------------------------------------------------------
       Well I have not been on for while since recently for those that
       don't know ive been on this server since alpha 8. I remember
       back in the day where the whole map was pvp with stop signs. It
       was fun but frustrating at the same time. I have no problem with
       pvp itself. The one thing that I don't like that comes with the
       pvp is the raiding aspect.
       Me personally theres no point. You mainly raid a base when the
       other player is not online, then it becomes pve you vs the base.
       Me and Hotrod have debated that very in depth about that in the
       past  :). I don't wish to turn this into that type a discussion
       im just voicing my opinion. Witch leads to my suggestion.
       If you open pvp to cities (any group of structures that is
       outlined by a road) in the north then it should be strictly pvp
       no raiding. and both players must be with in the road limits of
       the city.
       All in all i do agree with madman i think the split map is
       what keeps people coming here and that's good to see. I also
       agree opening up pvp in the north cities is starting  to go in
       the grey area. Its pve in the north....Well except in
       cities..........and don't raid player bases with stop signs. it
       starts to get blurry.
       The bottom line is this, Those that want pvp and raiding will
       be in the south those that don't will be in the north. Those
       that want to interact, will. those that don't, wont. That's how
       it is. Im not sure if introducing north cities pvp would
       encourage anyone in north to interact, probably drive them
       further out because if they wanted to pvp they would move south
       or  closer to ground zero where pvp is allowed.
       Its a fine line. There is no right or wrong answers but there
       is my 2cents so there you go.
       
       
       #Post#: 5577--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 12:45 pm
       ---------------------------------------------------------
       There is no raiding any more thor. I haven't outlawed it, but
       the modifier is 100x protection when players are offline.
       Steel has a hardness of 80 versus tungsten at 30, or iron at 5.
       Raiding is nigh impossible unless very early on, when you don't
       have anything but faulty tools. And remember raiding was easy to
       stop with stop signs.
       It used to be that GZ was large with quite a few prime POIs that
       weren't as readily found elsewhere. Remember...you would have to
       travel 20k to have a chance of another city, which made GZ a
       prime spot for possible PVP. What exists now is there are are
       little cities every few km, and additionally prime POIs all over
       not in cities, and as a result GBZ is no longer "GZ". It's a
       footnote now. The PVP dynamic lost huge when cities sprung up
       everywhere.
       People that talk about cities being PVP will hurt them may be
       neglecting these factors. Instead of a 9x9 city 20 km from the
       nearest city, now you have a what, 2x4? city with multiple
       cities 2 km away or less in every direction?
       If anything, making cities PVP could provide PVE players some
       excitement. One, there aren't enough PVP players to spring up
       and make bases in and guard every city all the time. There
       should be no fear of cities being "denied access." Do you
       honestly think 40 PVP players will spring up and take over every
       "city" and be able to guard them 24/7? Or that the few we have
       will be able to gather enough resources to dominate every city?
       The PVE-choosing players far outnumber PVP players and have
       incredibly more resources. I would wager they could cordon off
       or run off any PVP player rather easily. As it stands now, "I
       can go south" for PVP is lip service. It isn't about making more
       areas "less-PVE friendly", it's about allowing for the
       possibility for the dynamic of PVP to occur organically.
       I am simply trying to add the possibility of a new dynamic. The
       notion that every city would somehow be "off-limits" to players
       is not a realistic interpretation.
       So please don't worry or fear that the game will be ruined or
       PVE players are being targeted so others can hunt them down like
       dogs. Just the chance for another player shooting at you can
       heighten the experienceand you don't encounter many others often
       as it is.
       I have seen encountered one person (when not doing admin visits)
       since the first week and that was Mr. Bloodbank yesterday. This
       isn't a 2km by 2km map.
       And allow me some disclosure:
       Last week (I believe) I had to take action as an admin because
       one PVE player intentionally shot and killed another PVE player
       well into the PVE side.
       What happened? It seemed the shooter was clearing zombies so
       they could safely enter and loot a prime POI (I believe a
       Working Stiffs). The second PVE player entered and looted as the
       first did the killing. So the first player shot and killed the
       second. Why? Because they were frustrated that they were doing
       the killing and someone else just waltzed in and looted. Problem
       is, PVE players have no recourse in such a moment. So then I get
       called in to police things and rules come about.
       But I didn't make a knee-jerk change. I didn't adopt some new
       blanket policy. This all had occurred after I declared you
       couldn't land claim certain POIs.A rule I implemented b/c PVE
       players aren't thinking about sharing and cooperating as Players
       Versus Environment and I had to come up with another rule to
       force PVE players to play nice. So I thought the past week about
       making changes.
       Administrative action and restriction have always revolved
       around players not playing nice with other players. In my
       experience as mod/admin most of it started when we divided the
       map into halves. Now this had reaped benefits and has
       possibilities, but it requires a great deal of oversight and
       administration. This doesn't frustrate me, what is frustrating
       is that it is the PVE players who are supposed to be
       anti-hurting another player who require this. Yesterday I spent
       over 6 hours investigating an issue where PVE players had been
       raided...by PVE players.
       I'm not getting called in to check on any PVP player breaking
       rules or griefing someone, it is all PVE-sided. Granted that is
       where the vast majority lives, so it make sense from that
       perspective. But shouldn't that side be where a certain type of
       person exists who wouldn't be doing these things? Now this is
       not to say everyone does it. I am not labeling every North-based
       player selfish and unruly.  But it is worth noting as an admin.
       Too often players confuse administrator with police officer.
       True, some policing falls within the purview of an
       administrator, but there can be a distinct difference. Too often
       people clamor for me to police things and then raise concern
       about restrictions. It is not the administration that causes
       this, but the citizens.
       I am also frustrated at what seems to me an unwillingness to try
       a new dynamic. Things change build to build, and most of what I
       try is due to changes in the game and how it affects players.
       When the developers change the world, how we live in it changes.
       How players behave and how they choose to play changes.
       This game is in Alpha, and changes sometimes more rapidly than
       we would like as maps are reset constantly as a necessity, more
       oft than not. Why can we not all embrace the chance to at least
       try a new dynamic with reservations, but with an open mind?
       Instead of thinking of every change as something which
       negatively affects me. We try this for A13, see how it goes, if
       it is an abject failure we ditch it. And who knows for A14 they
       may change more (imagine all cities/wasteland biomes being
       radiated like the borders of Navezgane). Or what if the only
       crude oil blocks existed under wasteland biomes?
       I wanted to allow (and hoped) people would voice their thoughts
       and I do not want to discourage this. But there will be changes
       that come that we will not have the chance to deliberate over
       for months. If there is indeed a new "build" every month, with
       A13 being Aug, A14, being Sept, than the possibility exists we
       try something a little different each month. The goal is to work
       towards finding something that is a good healthy balance, and on
       that road sometimes it will swing one way versus the other. But
       wee have to try different things to avoid stagnation and virtual
       death. Some things that we like we will keep, parts of other
       things we do not like, we will discard.
       This is what I view as being an important part of a responsible
       admin. Helping us change and grow as a community, not just
       policing an isolated and secluded community who wants everyone
       to "get off their lawn." This isn't so much about "cities" being
       PVP, because realistically they all won't be. It's more about
       allowing for the possibility by being willing to embrace trying
       new things. Remember...this N/S divide I argued against
       strongly, but agreed it was worth a chance to try and see if it
       worked. Because after all, shouldn't we?
       Relax. It's part of a process.
       #Post#: 5578--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 23, 2015, 2:22 pm
       ---------------------------------------------------------
       [quote author=h0tr0d link=topic=768.msg5562#msg5562
       date=1437584354]
       The cities are spread out quite a bit. What I am hoping is that
       even PVE players up north will be able to do PVP if they choose,
       up north. Or at least be forced to be a bit more alert wherever
       they are.
       The closest city to GZ is 2k away, and there are many cities. No
       one really needs to go to them anyway.
       because as it stands no one is even choosing to come down south
       to PVP and there is stagnation.
       [/quote]
       People choose to play a certain way and trying to force your way
       of playing the game on to those people is taking that choice
       away from them.  If a pve person chooses to solely pve they
       should not have to deal with areas in the north suddenly
       becoming pvp.  If pve'ers want to loot a city in pve, they
       should be able to do that without the worry that someone is
       going to kill them.  If they want to light a bunch of fires and
       attract a bunch of zombies to kill they shouldn't have to worry
       about someone watching and waiting for just the right moment.
       It doesn't matter if you think my play style is invalid or not,
       it is purely your opinion.  If no one is choosing to pvp, then
       forcing the issue by trying to make areas in pve into pvp will
       just anger those that don't want to and may motivate them to
       play the hermit game much farther than typical if not play on a
       different server all together.
       I agree that we don't really need cities to survive in the game.
       However, they are part of the game and it feels like that part
       of the game will now be unavailable to pve players unless they
       add pvp to their playstyle.  Forced you could almost say.
       [quote author=h0tr0d link=topic=768.msg5567#msg5567
       date=1437608334]
       [quote]And the solution for more intense pvp is not to remove
       areas from pve and effectively make the pvp area on the map
       larger.  A better solution would be to decrease the available
       area in pvp thus having pvp players closer to one another.  With
       the possibilities limited then resources will have to be fought
       over, or raided from other players.   [/quote]
       Don't remove areas from PVE players...a better solution is
       remove areas from PVP players. This is another example of what I
       see as illogical.
       Limited resources is key, but there is no way to do that without
       restrictions. There are currently no limited resources because
       players can travel infinite distances and half the map and there
       is no recourse.
       I'll figure something out. One may be to limit the entire map,
       not just where the PVP players can go. There are 2 sides to
       every coin.
       I could also make certain items only available through PVP
       action. It might not be feasible, b/c it would probably come
       down to me placing structures around the map and requiring
       people to raid them, in an effort to simulate NPCs you could
       attack.
       Maybe I could defend one per day, and if I am killed you get the
       reward. Kind of like the Black Fortress in Krull, every day I am
       somewhere new and if the players in the area come best me, they
       get the prize.
       [/quote]
       There are 3 ways the concentration of pvp players can be
       increased.
       1) Pvp players willingly move closer together and fight over
       smaller areas
       2) Get more people to join the pvp area (this only works if
       those players don't play the hermit game)
       3) Decrease the area of pvp
       My suggestion was logical whether you would like to see it or
       not.
       All of the ideas you had after that are great ideas to promote
       the pvp aspect of this server.  To be honest, the infinite map
       thing is nice but now that people can't claim POIs in the north
       and we can buy lootable containers in both the vote and zcoin
       shops we don't need an infinite map.  So limiting the map all
       around will increase the concentration of all players which will
       create more interaction on both sides. That is a great idea.
       As far as trying to take on the responsibility of increasing pvp
       activity yourself by signing up to defend a base everyday, seems
       like more work for you.  And it seems like you have a lot on
       your plate already with the server let alone regular everyday
       real life bullshit.  I'm not trying to say you can't handle it,
       if that's what you want to do that is your choice.  Just saying
       you seem overworked as it is.
       [quote author=Zidac link=topic=768.msg5570#msg5570
       date=1437611757]
       I think if cities become pvp and players want to avoid pvp, it
       will simply force pve players to move farther and farther out
       into the map.  I'm not sure it will increase pvp, interaction or
       interest levels unless the map is restricted in size.
       It would be interesting if they implemented contested
       territories you could take over and defend.
       It would be great if we had a big community project like
       building a city or doing something cool together.  I understand
       h0tr0ds desire to bring people together.
       [/quote]
       Contested territories would be a cool addition but then you
       still have to have the players to pvp.  I don't know if it would
       be possible either in the state the game is currently in.  I
       would definitely play the territory game.
       I had suggested an arena which could be built by server
       volunteers and then utilized by the server to run games of all
       sorts.  I will not rehash this but I bring it up to make the
       point that offering some kind of activity other than just
       surviving may be a better motivator than forcing anyone to
       something they don't want to do.  Just look at Zidac's post, he
       wants some group activity other than survival and I know he's
       not the only one.
       #Post#: 5579--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 23, 2015, 2:33 pm
       ---------------------------------------------------------
       Dz, I feel as if you are misconstruing things. Forgive me, but
       this is my take.
       You state that I stated PVE is invalid as a playstyle...or that
       you inferred that. This is untrue.
       You keep using the word forced, as if the more you say it the
       more it becomes true. No one has "forced" anything.
       You keep repeating that your playstyle should be untouched and
       not forced but players choosing pvp should be forced to condense
       more. I see that as ironic.
       I would concede that if 90 pct of the server is PVE, the server
       should focus on that and make sure that remains the focal point.
       I am just trying to inject something in addition to enhance our
       server, not detract from it.
       I respect your opinion, but feel you are doing yourself a
       disservice by sticking on these points in this manner.
       I agree with about you the last half.
       I may have too much to do as it is.
       It may be a pipe dream to try and have PVP the way the game is
       structured.
       Hermits can be a detriment to change.
       Would you concede that people didn't denigrate any PVE players
       when half the map was conceded for PVE only, restricting PVP and
       forcing them into a condensed area? I didn't see PVP players on
       the forums taking shots at anyone. You could probably find some
       posts where I argued against it, but acquiesced to giving it a
       shot. I would challenge people to find posts negatively aimed to
       PVE.
       No one complained when I  added what I have to the different
       zcoin and vote stores ( so that players don't have to travel for
       certain things). Do you think those additions favors PVP
       playstyle, or PVE playstyle? The ones who remain at home, or the
       ones travelling looking for other players?
       I draw issue with being accused of somehow attacking a PVE
       playstyle when the majority of my time is spent preserving your
       right to have peace of mind in that playstyle.
       I also have consternation with the fact that I allowed for what
       was the largest change we had and any small change back is met
       with such resistance and so few open minds. We went from 100pct
       PVP world, to 50pct.  I said, "It's worth a shot, despite my
       objections." I didn't blast PVE players, I didn't attack their
       character, I didn't malign their intent. It was worth a shot at
       least, despite my reservations.
       Object if you please, be entitled to your opinion, but don't say
       things such as "It doesn't matter if you think my play style is
       invalid or not, it is purely your opinion."
       Because I never stated that. If you can find where I said that I
       will apologize. If not, please recognize this is an inference by
       you, not a fact or reality from me.
       #Post#: 5580--------------------------------------------------
       Re: Should cities be PVP?
       By: imamthorburn Date: July 23, 2015, 4:18 pm
       ---------------------------------------------------------
       So what pois can you not take over its not on the rules page? I
       always took over pois and modify because I suck at building
       ground up.
       
       We have always tried improving player interactions with pvp
       since I started on this server. Remember when there was only 2
       pvp areas before random gen. Then we opened the entire map to
       pvp .then with random we had ground zero non pvp. Then we opened
       it to pvp. then we opened it to the ground zero bio pvp. Mad put
       loot containers in caves on the pvp side.
       
       I don't think its not having an open mind its mater of looking
       in the past and opening up areas for pvp just doesn't seem to
       work. The only ones that want it will be there.
       
       Theres more I want to say but got to go to work.
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