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       #Post#: 5555--------------------------------------------------
       Should cities be PVP?
       By: guest215 Date: July 22, 2015, 9:31 am
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       With the changes they made which essentially divides up a larger
       starting hub city at 0,0 and places "cities" all around the map,
       I find less people need to go into cities as it is. The former
       idea was GZ was a hub people were drawn to because they needed
       to go there for supplies.
       Now? There are stores everywhere with no need for travel to
       cities. This makes the stop sign system more attractive, but I
       do not want to encourage people to "camp" non-pvp players, nor
       do I wish to make it too stressful for PVE players.
       But...as it stands we have a relatively healthy PVE community
       with no PVP to speak of. This simply may be the way the server
       operates but you all know I am in favor of increased player
       interaction be it co-op PVE or PVP.
       Do you think it would be too harsh to make all cities PVP or
       would it probably not come into factor much? I am hoping it may
       provide limited excitement and possibly encourage people to try
       PVP as it isn't game-ending to try.
       Please voice opinions below. As always, my aim is not to
       increase PVP only, but overall player interaction.
       #Post#: 5556--------------------------------------------------
       Re: Should cities be PVP?
       By: poppawolf Date: July 22, 2015, 10:06 am
       ---------------------------------------------------------
       Actually, this is a pretty good idea. It basically makes the
       cities "PVP Arenas" that dot the landscape - only they are open
       at all times and there are no "planned" events. I would up the
       risk factor in the cities, of course, but I agree that there is
       enough stores and cars elsewhere that you could survive without
       entering a city. It would make it a little tougher, of course,
       but that is the "give and take" of it all. Don't want PVP? Then
       stay out of the cities. Need something desperately that you
       think you can find in a city? Then take extra caution and play
       accordingly.
       I did always like the stop sign idea as well - but if that is
       ever brought back, I would like to suggest a limit to the area
       that can be cordoned off - maybe the same area as a land claim
       protection. I just remember back in build 10 someone stop signed
       off an entire lake, and I thought that was a little extreme.
       So I am sort of torn between two answers - Yes, PVP in the city
       and Yes, I would like to see the stop signs come back.
       On the subject of cities - has anyone seen any of the parking
       garages that used to be in the cities? Did the FP take those
       out? Just curious.
       #Post#: 5558--------------------------------------------------
       Re: Should cities be PVP?
       By: Mr_Sommers Date: July 22, 2015, 10:44 am
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       I like the idea. The way it is right now, traveling to GZ is a
       pain in the arse because of how far away it is.
       #Post#: 5561--------------------------------------------------
       Re: Should cities be PVP?
       By: Madman Date: July 22, 2015, 11:20 am
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       I feel as though I have a little less say as I have not been
       playing lately. I will say though since I still process all of
       the applications, the North/South PvE/PvP split has been BY FAR
       the primary draw for new players. To the tune of 90% or more.
       It's probably the biggest thing that set's us apart from the
       other servers. That said, maybe we could incorporate something
       to help increase PvP activity without jeopardizing our biggest
       draw. Just my 2 cents.
       #Post#: 5562--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 22, 2015, 11:59 am
       ---------------------------------------------------------
       Thanks for the input. Please everyone, no matter your preference
       please add input. It adds perspective and helps us all.
       And what I am saying is keep the north/south dynamic, but make
       cities PVP. For example:here is our current map...
  HTML http://i83.photobucket.com/albums/j283/h0tr0d/12.3map.png
       The cities are spread out quite a bit. What I am hoping is that
       even PVE players up north will be able to do PVP if they choose,
       up north. Or at least be forced to be a bit more alert wherever
       they are.
       The closest city to GZ is 2k away, and there are many cities. No
       one really needs to go to them anyway.
       because as it stands no one is even choosing to come down south
       to PVP and there is stagnation.
       #Post#: 5564--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 22, 2015, 3:54 pm
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       I think it should stay the way it is.  It feels like this is
       just a creeping start to everywhere being pvp.  When I first
       joined, the city at ground zero wasn't pvp at all.  Now it's the
       city and the surrounding area.  And if this goes through a
       majority of the map will be pvp as more than half the map is
       already dedicated to pvp.  If the majority of the server is pve
       side then I feel pvp shouldn't be forced on them.
       inb4: If pve people don't like it they don't have to go there.
       Why should pve people be restricted from part of the game based
       on their play style?  The answer to pvp stagnation is not
       denying the pve people certain (highly lucrative) positions on
       the map just because they choose to pve.  And yes, it is
       restrictive because pve people who do not want to pvp at all
       will be forced into it if they would like to loot a city, thus
       denying them access to a part of the game.
       Also, it will introduce pvp tactics into a pve environment.  We
       just had a decision handed down denying the claiming of POIs in
       the pve areas because it was found to be a pvp action (which I
       understand and am not arguing) but now we're going to have
       cities removed all together as pve areas?
       If you want to prevent stagnation the pvp people should build in
       a smaller area.  Concentrate more, have actual fights over
       territories and resources.  As I understand it now, people still
       play the hermit game and try to find their own areas to live and
       don't contend at all with the other players.  If this is the
       case then making more areas for pvp is not going to fix that.  I
       bet I could move south and (if it wasn't against the rules) live
       directly in the centre of ground zero and the only person that
       would ever try to stop me would be hotrod (if he learned of my
       location and intentions).  The stagnation of pvp is not the
       fault of pve people, it's the play styles of the people that
       choose pvp.  If pvp people would go out of their way to pvp as
       opposed to finding some distant place that no one will ever
       visit maybe pvp wouldn't be so slow.  It's almost like pvp'ers
       are pretending to pvp, when they are placed so far apart it
       might as well be pve.
       #Post#: 5565--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 22, 2015, 5:14 pm
       ---------------------------------------------------------
       Thanks for your input but let's not misconstrue things through
       logical fallacies or broad sweeping generalizations. I am
       pro-interaction , not pro-PVP or anti-PVE.
       Let's not overreact in any direction here as no one is forcing
       or restricting anything.
       #Post#: 5566--------------------------------------------------
       Re: Should cities be PVP?
       By: disguised zombie Date: July 22, 2015, 6:05 pm
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       It wasn't meant as an over reaction, I apologize as it could
       have been worded better, and I didn't say anything about your
       personal intentions or feelings.  I wasn't commenting on your
       personal opinions.  I will restate:
       If all cities are pvp it takes those areas away from those that
       do not want to pvp at all.
       I have visited the pvp area and found a few bases.  For the most
       part, they are far from each other.
       And the solution for more intense pvp is not to remove areas
       from pve and effectively make the pvp area on the map larger.  A
       better solution would be to decrease the available area in pvp
       thus having pvp players closer to one another.  With the
       possibilities limited then resources will have to be fought
       over, or raided from other players.  This promotes interaction
       on the pvp side.  This suggestion is based on available area and
       the number of pvp people available to pvp, increase the
       concentration of people and the people will run into each other
       more.
       #Post#: 5567--------------------------------------------------
       Re: Should cities be PVP?
       By: guest215 Date: July 22, 2015, 6:38 pm
       ---------------------------------------------------------
       It isn't about promoting interaction just on the pvp side. I am
       pro-interaction, not pro-onlypvpinteraction.
       The real way to go no restrictions is to make everything PVP. In
       cordoning off half the map, people are asking for many imposed
       restrictions to force people to do this or not do this. It is
       inherently restricted by the very nature of that half of the
       map. This is one of the things that baffles me concerning the
       "we don't want restrictions" argument.
       Understand that more and more restrictions come into play
       because PVE players aren't cooperating. I have yet to rule on
       the PVP side regarding a dispute. Instead I have to make this
       rule or that rule b/c the PVE side wants to claim this or claim
       that or someone raided me...This is where the claiming POIs
       restriction came into play. PVP players aren't forcing them upon
       you.
       While not desirable to a great majority, and something I will
       not do, you should understand that the only way for complete "no
       restrictions" is laissez-faire PVP.
       [quote]And the solution for more intense pvp is not to remove
       areas from pve and effectively make the pvp area on the map
       larger.  A better solution would be to decrease the available
       area in pvp thus having pvp players closer to one another.  With
       the possibilities limited then resources will have to be fought
       over, or raided from other players.   [/quote]
       Don't remove areas from PVE players...a better solution is
       remove areas from PVP players. This is another example of what I
       see as illogical.
       Limited resources is key, but there is no way to do that without
       restrictions. There are currently no limited resources because
       players can travel infinite distances and half the map and there
       is no recourse.
       I'll figure something out. One may be to limit the entire map,
       not just where the PVP players can go. There are 2 sides to
       every coin.
       I could also make certain items only available through PVP
       action. It might not be feasible, b/c it would probably come
       down to me placing structures around the map and requiring
       people to raid them, in an effort to simulate NPCs you could
       attack.
       Maybe I could defend one per day, and if I am killed you get the
       reward. Kind of like the Black Fortress in Krull, every day I am
       somewhere new and if the players in the area come best me, they
       get the prize.
       #Post#: 5568--------------------------------------------------
       Re: Should cities be PVP?
       By: Pfuath Date: July 22, 2015, 6:53 pm
       ---------------------------------------------------------
       I'm curious, from the perspective of the PVE folks: why do you
       choose to play on this server? What does the PVP side offer you?
       There are tons of PVE-only servers. (I mean this as a legitimate
       curiosity, not some sort of insult or dig at PVE players - I'm
       curious what your perspectives are)
       As a primarily PVP player, I like the concept of this server
       because I like to at least start out on the PVP side with the
       risk/opportunity of running into other players. If I was going
       to play PVE I'd rather play on a single player server and deal
       with the vastly increased difficulty of single player. But later
       on, it isn't as feasible to build an interesting base in a PVP
       environment. The best PVP base is a small hole no one will find,
       which is totally different than the PVE experience of building a
       structure to withstand zombie waves and preferably also look
       kind of nice to show off your minecrafting skills.
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