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       #Post#: 4963--------------------------------------------------
       Gate some by level
       By: Aknot Date: May 15, 2015, 4:18 pm
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       Is there a way to gate some stuff by level? The reason I ask is
       most times once you find/make a purple it is easy to keep remake
       and that is really the only reason to level.
       If you gate recipes and or items (reward system?) it seems more
       like an accomplishment.
       #Post#: 4964--------------------------------------------------
       Re: Gate some by level
       By: guest215 Date: May 15, 2015, 4:36 pm
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       The Fun Pimps are trying to make it so you loot based on your
       level. I dislike this.
       I feel anyone should be able to find an item...using it is
       another story. But as of now I know no way to make it so only
       lvl 40 can make an auger, without attaching quality to the
       parts. Then it degrades, like a smg. We are headed there
       eventually.
       I also do not know a way to make a recipe book level dependent,
       as it stands level only affects the quality of crafted loot.
       #Post#: 4977--------------------------------------------------
       Re: Gate some by level
       By: disguised zombie Date: May 16, 2015, 2:03 pm
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       [quote author=h0tr0d link=topic=611.msg4964#msg4964
       date=1431725779]
       I feel anyone should be able to find an item...using it is
       another story.
       [/quote]
       I disagree.  With the past updates you have tried to create an
       economy but stuff is still too common.  An economy has to be
       driven by scarcity.  If the players that don't have the time or
       experience to gather stuff they must buy it, this creates
       demand.  If there is a demand the players, such as myself or
       you, that can find the time to loot and build the materials to
       sell can create the supply.
       In line with the idea above, if you were to put more gear of
       some kind in the zcoin and vote shops (like the arrows at 50
       coins/100 arrows), we could establish a good value for those and
       they could be used to purchase gear as well.  This would help
       people get decent starts as it's really not that hard to get
       some coins.  They pretty much come to you.  Kinda like our bacon
       now :)
       Also a reworking of the shops might be a good idea.  A mining
       helmet for 6 vote points is crazy.  We can craft and repair
       mining helmets.  We personally have 7 or 8 after you count the
       ones everyone is wearing.  Way too common.  I could see a kevlar
       helmet for 6 vote points, that would be pretty good provided
       loot was lowered again.  The venison stew is nice to see.  Yes
       it can be crafted but it's a good item that helps to establish
       value of a higher end recipe in terms of one of the currencies
       you hope to be using.  I might put that in the zcoin menu though
       because the vote points are way too valuable with the working
       stiff's crates in that menu to spend any points on stew.
       Anyways, that all being said, I appreciate the work you have
       done hotrod.  It has come together fairly smoothly and it's nice
       to have someone with the time and dedication to make some cool
       changes.  Thank you.
       #Post#: 4979--------------------------------------------------
       Re: Gate some by level
       By: guest215 Date: May 16, 2015, 2:39 pm
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       Low level players finding high level loot they can't use, or
       create (if a book) creates value also. Maybe you hire someone to
       make something if you have the components.
       I purposefully made loot not too rare because I wanted people to
       see it and enjoy it. What I did not want was nothing being found
       and in 4 weeks we have a n official patch. I also need it tested
       and feedback from those tests.
       #Post#: 4981--------------------------------------------------
       Re: Gate some by level
       By: disguised zombie Date: May 16, 2015, 3:14 pm
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       [quote author=h0tr0d link=topic=611.msg4979#msg4979
       date=1431805190]
       Low level players finding high level loot they can't use, or
       create (if a book) creates value also. Maybe you hire someone to
       make something if you have the components.
       [/quote]
       If the use of loot is based off level then it won't create value
       across the server.  Just for the guys that have the level to use
       it.  If a new person can't use a sniper rifle until level 40 or
       whatever then they won't trade in that.  Maybe to higher level
       people but the market won't be big enough to make anything.  (If
       I'm understanding you right)
       However, having the recipe books be level dependent for some of
       the stuff would be good, for me at least lol.  It would preserve
       whatever value is already in place.  But it wouldn't create a
       value, just another service to be provided by higher level
       individuals.  The value is created in the rarity of the item,
       the availability and cost of other similar goods in the zcoin
       and vote shops and a person's general need.  Sometimes value is
       established just because someone values it, like cat food.
       You can't really do anything about the random weirdos but
       putting up say leather in the zcoin shop at 1 for 2 zcoins would
       start to establish a value for crafted leather armor.  At that
       rate a pair of gloves would be 4 zcoins.  You could then further
       attach a multiplier for higher quality items.  So if I were to
       sell purple gloves knowing the leather is worth 2 coins per
       piece I might say purple is 3 times the value of the base
       material and charge 12 coins for a set of leather gloves.
       Loot must be rare and an early economy has to be guided by the
       server shops.  You can prevent gouging this way too.
       #Post#: 4982--------------------------------------------------
       Re: Gate some by level
       By: guest215 Date: May 16, 2015, 3:47 pm
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       Currently only quality level is tied to level, and that is
       nothing I can tinker with. Until the Fun Pimps start fleshing it
       out more.
       #Post#: 4983--------------------------------------------------
       Re: Gate some by level
       By: disguised zombie Date: May 16, 2015, 4:00 pm
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       Quality level being tied to level is pretty good actually, I'd
       prefer to see something more like an individual level for each
       recipe and having the option to select the level of quality of
       the made item (don't know if this is possible but it would be
       cool).  But for now, having the quality of crafted items tied to
       level creates an ability for any would be zombie killer to sell
       armors for a variety of prices.  Obviously purple equipment
       would be more valuable but lesser quality like green would be
       cheaper.  This would create a stratified market in which
       everyone could participate in the movement of goods.
       #Post#: 4984--------------------------------------------------
       Re: Gate some by level
       By: guest215 Date: May 16, 2015, 7:13 pm
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       But most people kill zombies easily, unless I can figure a work
       around mwhahaha
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