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       #Post#: 4712--------------------------------------------------
       New PvE Rule!
   DIR By: Madman
       Date: April 23, 2015, 6:23 pm
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       [b]No raiding in the PvE area at all in any fashion[/b]
       unless......
       The only exception would be if an admin authorizes a raid.
       The north is essentially care-bear land; no raiding anything
       that looks like a player lives there. Below lies further
       clarification to ensure players don't abuse these rules.
       No building or land-claiming inside cities/towns, and no
       building inside or land claiming /preventing access to certain
       POIs.
       A post concerning which prefabs to control is here
  HTML http://kamcraft.createaforum.com/general-discussion/claiming-pois/<br
       />and may be extended in the future.
       If you do not understand this or have any further questions,
       please post here.
       Players will only know it is another players base by the "ping"
       of claim stone protection or by the fact it is player-occupied
       by player-made blocks/doors, chests, sleeping bags, spikes
       etc..and this is why we recommend placing a land claim down even
       if it seems obvious you occupy that building. You can also place
       signs up reminding players that the base is not to be
       raided...but please, no inappropriate language.
       You may think it is obvious, but to a new player or a
       long-absent player may not know or recognize what is or is not a
       prefab, and this holds especially true with the number of
       inventive players we have building on this server.
       I do not want to constrain or restrict players unnecessarily I
       want as few rules as possible; however it is necessary to have
       rules to ensure fair play and avoid confusion.
       The PvE side seems relatively simple; however, there are many
       "gray areas" that exist. Even with the best intentions mistakes
       happen and there  can be confusion. I hope that people use
       common sense and not be sketchy because eventually all the rules
       get confusing as people try to get literal.
       If you wish to avoid confusion with near absolute certitude then
       build a player-made base not occupying a prefab and not right
       next to a city or town.
       1) Use your land claim block.
       2) Make signs.
       3) If you wish to have no confusion, build in PvP areas.
       Don't get greedy. I can view where land claims are on the server
       map, so when I investigate an allegation of illegal raiding in
       the PvE side I will see if you were trying to be greedy.
       If you feel a player may be simply locking up prefabs or
       placing traps/mines to limit access to certain containers (cash
       registers, gun safes) inform me via PM and I will investigate
       and take action if necessary.
       We all exist in a sandbox of  sorts on any map which has
       boundaries. Part of the sacrifice we make for peace of mind (in
       the PvE side) is to share space, loot, etc.
       This is a large map, there are plenty of POI's for everyone.
       Edit: h0tr0d.
       [font=times new roman]To clarify--the only way your
       player-placed storage chests are safe in the north is if they
       are in a player's base.
       This base has to be an obvious player-made/used structure with
       certain understandings.
       I had a few situations where PvE players were doing these
       things:
       1) They would place chests in certain areas and use them as
       drop-boxes. What they were doing is looting an area, putting the
       loot in a chest, and moving off to the next area, ad nauseum.
       Then they could come back at their leisure and grab the loot
       from the chests. What this was doing was denying other players
       the ability to loot areas. I determined that was not to be
       allowed as it seemed greedy to me and denying other players loot
       on purpose seems to be a PvP action and not in keeping with the
       spirit of our PvE side.
       2) Once we made the rule about land claims, people would throw
       land claims next to the same chests I mentioned above in number
       1. This ran counter to the intent as players tried to work the
       letter of the law and find "loopholes.
       3) Some players would throw doors on every prefab in a town and
       claim other players couldn't go in because of the PvE rules. I
       also determined this to be a deliberate attempt to manipulate
       the rules governing PvE territories versus adhere to the
       spirit/intent of the rules.
       4) Some players would throw doors, a few chests and maybe a
       campfire and forge in prefabs they wanted loot from to make
       other people think it was being lived in. This one is hard to
       adjudicate because someone may very well be using that as their
       primary base. I could make a rule that PvE players are limited
       to one land claim and this most certainly is an option.
       5) some players place traps/land mines to try and keep other PvE
       players out. This is not acceptable and considered griefing.
       6) Players would build bases inside a town or city next to POIs
       for convenience sake and this conflicted with the intent of our
       rules and the PvE dynamic we wish to have.
       7) etc. etc.
       Ideally we would like to just trust everyone operates by the
       Golden Rule; however, misunderstandings still occur among even
       the best-intention ed people. There is nothing inherently wrong
       with wanting to wall of an entire town per se; regardless, in
       the PvE area you have to share for the sake of harmony and the
       peace of mind you are granted within that area.
       [size=18pt]Use common sense and when in doubt err on the side of
       caution...if you have questions ask. I try to be clear with
       rules yet I'll be doggoned if one rule doesn't lead to 10
       questions which could require more rules with leads to 10 more
       questions each which can get tedious for all parties.
       [/size]
       #Post#: 7745--------------------------------------------------
       Re: New PvE Rule!
   DIR By: guest215
       Date: March 16, 2016, 9:57 pm
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       There is no raiding in the PvE side of the map.
       No breaking into people's bases.
       No breaking open their containers.
       No touching of their minibikes.
       No messing with their crops.
       The overarching theme here is to respect other players who
       reside in the PvE side of the map alone.
       Don't touch/mess with anything around their base. No changes,
       nothing.
       We want PvE players to have peace of mind unless it is dealing
       with zombies.
       If you engage in any PvP type action there will be consequences.
       #Post#: 7751--------------------------------------------------
       Re: New PvE Rule!
   DIR By: Ammit
       Date: March 17, 2016, 11:02 pm
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       Zero cit is NOT PVP?
       #Post#: 7752--------------------------------------------------
       Re: New PvE Rule!
   DIR By: frankencow
       Date: March 18, 2016, 7:48 am
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       Hey Ammit,
       0,0 City is PVP.  But there was once a rule that said that not
       just that city, but the entire biome that the 0,0 city was in
       would be PVP.  That part is not one of the rules anymore, but
       the main rules page need to be updated. That's all.
       #Post#: 7753--------------------------------------------------
       Re: New PvE Rule!
   DIR By: Riujyn
       Date: March 19, 2016, 9:04 am
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       For the pve area.... Prefabs with important loot crates (shotgun
       messiah, apartment penthouses, food markets, libraries, and
       sooo... this is denying other people to get weapons and
       important loot for in game progress.
       #Post#: 7754--------------------------------------------------
       Re: New PvE Rule!
   DIR By: Tenho2
       Date: March 19, 2016, 11:48 am
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       Stiff's, Shamways etc. those can't be claimed.
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