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#Post#: 4512--------------------------------------------------
Re: I have an idea..
DIR By: villainantagonist
Date: April 9, 2015, 3:23 pm
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Why is there such a big deal about people logging out at night.
So what if they don't play the game the way people expect it to
be played. People logging out at night does not effect anybody
else, if they want to play it safe at night because they can't
get to shelter or are unprepared, then so be it. Exiting the
game whenever I want to, is something I want to keep intact . ;)
#Post#: 4513--------------------------------------------------
Re: I have an idea..
DIR By: BraizD
Date: April 9, 2015, 3:57 pm
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--- Quote from: villainantagonist link ---
>
> Why is there such a big deal about people logging out at
night. So what if they don't play the game the way people
expect it to be played. People logging out at night does not
effect anybody else, if they want to play it safe at night
because they can't get to shelter or are unprepared, then so be
it. Exiting the game whenever I want to, is something I want to
keep intact . ;)
>
>
>
--- End Quote ---
Agreed. I dont need another person telling me how to play a
game. I am here to have fun!
#Post#: 4514--------------------------------------------------
Re: I have an idea..
DIR By: Madman
Date: April 9, 2015, 5:55 pm
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--- Quote from: BraizD link ---
>
> Agreed. I dont need another person telling me how to play a
game. I am here to have fun!
>
--- End Quote ---
Yes! I think if everyone kept this in mind there would be much
less drama. ;)
#Post#: 4515--------------------------------------------------
Re: I have an idea..
DIR By: Aknot
Date: April 9, 2015, 6:58 pm
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And dont take this as me telling anyone how to play the game
however people logging out does effect other people. Zs do not
just spawn out in open areas when no one is around.
The less people that are on means the people that are on have a
greater chance of getting 'attacked'.
If it is anything like any other rng for a spawn there is a
check for an active chunk if the chunk is not active (player in
it) there is no spawn. There are constant checks like this (with
other variables) throughout the game.
So if two people are in two different chunks there is a chance
that both can get spawns, share a spawn or only one gets a
spawn. (RNG is a bitch). One of those people logs out and there
is a 100% chance the other player with get the spawn.
Now instead of forcing people to stay on I suggested (in the
official forums) to possibly up the base exp percentage you get
for killing Zs at night. That way there is an incentive to stay
on at nights. Or even give people a percentage boost for 12 for
each night they stay (half a day).
#Post#: 4516--------------------------------------------------
Re: I have an idea..
DIR By: Madman
Date: April 9, 2015, 7:09 pm
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That would be nice if they do something like that. Obviously
players will have to play within the confines that the game
allows but I think the point here is that we shouldn't be
judging others gameplay to be inferior simply because they might
play differently than you or I. So long as they are not cheating
(And it most certainly is not cheating) they are not doing
anything wrong.
Each of us come here to play a game for the purpose of
enjoyment. We are all different and therefore will enjoy
different ways of playing. If we don't enoy it, what then is the
purpose of playing?
#Post#: 4517--------------------------------------------------
Re: I have an idea..
DIR By: Aknot
Date: April 9, 2015, 7:18 pm
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And since we are on the topic of ideas.
Ive noticed the zombie count is 60 is there a chance to increase
that w/o have an adverse effect on the server? I had read at one
point the nominal is 80.
#Post#: 4519--------------------------------------------------
Re: I have an idea..
DIR By: Madman
Date: April 9, 2015, 8:08 pm
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Possibly. Let me see how this latest update affects performance
first.
#Post#: 4522--------------------------------------------------
Re: I have an idea..
DIR By: imamthorburn
Date: April 10, 2015, 10:03 am
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--- Quote from: imamthorburn link ---
>
> Why is there such a big deal about people logging out at
night. So what if they don't play the game the way people
expect it to be played. People logging out at night does not
effect anybody else, if they want to play it safe at night
because they can't get to shelter or are unprepared, then so be
it. Exiting the game whenever I want to, is something I want to
keep intact . ;)
>
> Playing Devils Advocate Here I don't care people logging at
night .
>
> But it does affect others online due how the game spawns zeds.
(from how understand it anyways.) It randomly picks someones
location to spawn the Zeds. So if there is only a few online the
chances of you getting spawns greatly increases. I think this is
why people don't like night loggers.
>
> The time when mad had to cut back the server to 15 players due
to performance none logged at night I got very few zombies.
> When people logging at night with only a few of us on I have
gotten 3 7 day hords in the first 40 days of the game.
--- End Quote ---
Like I said it doesn't matter either way for me. But im the kind
of person that likes to understand both sides of things and try
to get others to look at both sides as well.
<Edited by Admin>
#Post#: 4527--------------------------------------------------
Re: I have an idea..
DIR By: disguised zombie
Date: April 10, 2015, 7:55 pm
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I play with walking zombies all the time. I also play with a
bunch of modded rules.
-zombies always walk
-difficulty survivalist
-20% night (I do this because my monitor sucks and it is
difficult to see at night)
-persistent profiles on
-25% loot abundance
-30 day loot respawn
-inventory destroy all on death
-very high enemy spawning
-enemy memory 90 seconds
-airdrops disabled
These settings have drastically changed the game for me and I
have been playing with them now for almost as long as I have
played default single player. There is no room for error. The
decision to fire even a single round could mean your death later
when you needed that bullet more.
This suits Romero style zombie games perfectly. The slow
zombies were always about overwhelming numbers, fear, paranoia
and some desperation for good measure. With these settings I
get all of that. I have run from hordes because there is no
possible way for me to win. I have sat in dark corners of
attics and other buildings just to wait out the pack of dogs
passing by worrying the whole time that they will hear me if I
move. Generally you get that with the default game too, I just
wanted to note that with these settings that general feeling of
terror is preserved in a Romero style world.
This being said I don't think Romero zombies are appropriate for
a multiplayer server because the total limit of zombies is split
up amongst the players, and without drastically changing the
difficulty and/or the modded options, slow zombies are just easy
points. You will never get that same "oh shit, there are 80
zombies and I have 5 bullets" feeling. If there were few people
on at a time it might be ok, but large numbers of players =
shitty slow zombie encounters.
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