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       #Post#: 2147--------------------------------------------------
       Server idea
   DIR By: h0tr0d
       Date: September 7, 2014, 12:41 am
       ---------------------------------------------------------
       Spider actually mentioned it, so I cannot take credit.
       With the difficulty setting maxed, it is ostensibly impossible
       to survive; more realistically it is unfeasible. He mentioned a
       scenario where every player was friends on an update and we did
       a co-op PVE server wide. A concerted effort when zombie spawns
       are this crazy , whenever the update dictates (such as the
       last).
       Thoughts?
       #Post#: 2148--------------------------------------------------
       Re: Server idea
   DIR By: Aknot
       Date: September 7, 2014, 8:33 am
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       Wait what?
       The most vocal of us that wanted to jack these settings wants
       now to huddle together for warmth?
       Let me guess he didn't want this for himself he just thought it
       would be better for the others.......
       [img]
  HTML https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQj0joZ_gnUR09kIu_zBQu5mwXybIJ3jA20IaxosTto8AcqCjUj[/img]
       #Post#: 2149--------------------------------------------------
       Re: Server idea
   DIR By: Lupa
       Date: September 7, 2014, 11:11 am
       ---------------------------------------------------------
       LOL Aknot, you just never gonna stop pokin' the stick at the
       spider, are ya?  :D
       I don't think Spider has denied the new whacked out zombie
       settings are making life a wee bit too much for most everyone.
       It's the respawning loot he's against - and again his motives
       for that are good even if many in the community disagree with
       it.
       Let me see if I can explain:
       Spider's a misunderstood creature. People think he's just out to
       bite them .... lure them into his web so-to-speak. I will say
       I've seen and heard Spider be tempted by such ideas and he does
       love to lurk about other's bases and occasionally poke about
       inside and rearrange things a bit. He loves the challenge of
       trying to get inside people's houses. Just like the real life
       house spider - he may seem terrifying but he's actually just
       looking for a cockroach to eat! People see him and the next
       thing you know they've burn their entire house down! So
       misunderstood.
       Anyways, natural biology aside ...   ;D
       Spider (and 3rd), based on my teamspeak convos with them, would
       like to find more ways to get players on the server to interact
       together rather than just roaming and making little
       self-sustained solo bases. Now I've told them I don't think
       changing the loot is going to change the basic nature of how
       people enjoy playing the game - people still gonna just do what
       they do. That being said, I *do* see people slowly coming out of
       their shells more and interacting, trading, even helping one
       another out a bit - so the server community is growing and
       evolving!
       Throw a zombie monkey wrench into the picture and yes - the
       stage is set for something bigger and more cohesive like this
       idea hotrod's outlined from Spider.
       I'm ALL FOR THIS plan - though I don't think it will be long
       before they do another build / patch because right now it's
       pretty obvious the new AI/pathing  and zombie spawning system is
       mostly broken.
       The only problem I see is communicating with those who don't use
       or read the forums. Can't force people to post here even if you
       can make it mandatory to register here in order to play on the
       server. I know the Old Farts are registered but don't post here
       and keep to themselves which is certainly their rights. They
       follow the server rules and are generally good sorts to have
       about. I don't know if they'll want to team up in one massive
       group but even if they do not, we still have enough other
       players here who could band together.
       I picked the WORST build ever to decide to go nomad. I've died
       10 times and am really having a tough time surviving each night
       in some burnt out building or barn or hole in the ground. The
       old builds would have been a much better time for me to do that
       and of course that's when I industriously built forts that never
       got much action haha. Yer doin' it wrong Lupa!
       YES. Sign me up. I'm about 12k out right now but I'm so sick of
       the ridiculous invis/popping packs of dogs and z's I'll happily
       eat glass and return back to GZ to band together if everyone
       else wants to do that.
       #Post#: 2150--------------------------------------------------
       Re: Server idea
   DIR By: NegativeX
       Date: September 7, 2014, 12:04 pm
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       I'd be down to try it, if everyone else wants to give it a
       whirl.
       #Post#: 2151--------------------------------------------------
       Re: Server idea
   DIR By: Aknot
       Date: September 7, 2014, 1:04 pm
       ---------------------------------------------------------
       Yes I do it in jest but also a little serious...
       No Spider is a big PvP backer. (nothing wrong with that) So when
       someone who is big into PvP suggest something like this it just
       makes me chuckle.
       The reason people (IMO) cant sustain themselves has a LOT to do
       with the 30 day loot respawn. If you cant get
       food/items/resources to make a stand and or flee you are pretty
       much dead in the water. This includes antibiotics, water, food
       and pain pills.
       So yes the loot is a part of the reason. Maybe not the sole
       reason but it is part of the reason.
       #Post#: 2153--------------------------------------------------
       Re: Server idea
   DIR By: Spider
       Date: September 7, 2014, 2:16 pm
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       I think it would be fun, it would have to be a hard build kinda
       like this one and settings would need to be really hard. May be
       even to keep it interesting split into 2 groups and build and
       survive for 2 RL weeks then have a war to completely destroy the
       other teams base. Might be fun.
       O and the respawn conversation is done man, with the new build
       the loot setting we got now seem ok for the time being. The
       Pimps thinned the loot out a lot this build as it was needed. A
       lot less backpacks and alot less police stations. I'm happy for
       now.
       #Post#: 2158--------------------------------------------------
       Re: Server idea
   DIR By: h0tr0d
       Date: September 7, 2014, 6:23 pm
       ---------------------------------------------------------
       I dig that idea Spider- have a set time to prepare for  a war to
       speak of. Say 50 game days, or 100 game days or whatever team
       red vs team blue, or whatever then go for it.
       You could also have one team that secures a swath of land, and
       then on day whatever we all set out on our own every man for
       himself. So HUGE coop one base, one area, one biome, one effort.
       At the end of a time period, could be when the area is
       unreachable by zombies that we send everyone out into the wild
       with supplies.
       You have your choice of one stack of ammo, one type of gun, one
       stack of chosen food./drink etc.
       #Post#: 2159--------------------------------------------------
       Re: Server idea
   DIR By: Aknot
       Date: September 7, 2014, 8:15 pm
       ---------------------------------------------------------
       What Spider wrote here is a lot different then how it was
       portrayed by HotRod....
       #Post#: 2160--------------------------------------------------
       Re: Server idea
   DIR By: Lupa
       Date: September 7, 2014, 11:29 pm
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       Well it sounds like there's two ideas happening: One for PvE to
       combine forces against the very buggy / difficult zombies
       (currently), and One for PvP ...
       Hotrod's initial post seemed to be suggesting the PvE side of
       things for this build, though I don't think this build is going
       to last too long considering how buggy it is.
       I'm all for making a giant server-wide community fortress build
       to defend ourselves against the common enemy. I'm not really so
       much interested in a huge PvP battle between two sides or
       whatnot because again, this build is way too unstable and weird
       - both the zombies and building / terrain. Large scale organized
       pvp (arenas, contests, organized warfare, etc) really needs to
       happen when we have long enough time (no wipes and stable build)
       to decide on territories or fighting areas and rules of the game
       for that.
       #Post#: 2162--------------------------------------------------
       Re: Server idea
   DIR By: h0tr0d
       Date: September 8, 2014, 2:31 am
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       It's an idea Lupa; each update can be unique, and dictate
       different playstyles.
       I would daresay this 9.2 seems PVE-centric; I find it difficult
       to wage PVP because we are inundated with zombies.
       And how is it different Aknot? The ellipse implies one of us is
       manipulating the words of the other, and I don't see that. He
       was just voicing his musings,, and I found they had merit as it
       was an interesting notion. There are many variations or
       permutations of the idea which could exist, and I dug the
       potential.
       If it seems different it may be because I am taking each idea
       and spinning into a myriad of others as I think, that is all.
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