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       #Post#: 1991--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Aknot
       Date: September 3, 2014, 6:40 pm
       ---------------------------------------------------------
       --- Quote from: The3rdMan link ---
       >
       > See my previous post, I think I am done discussing it unless
       someone actually has something new to add.  I don't see the
       point.
       >
       > Absolutely, it's an open offer to anyone, take part if you
       wish to, no pressure to do so if you do not wish to try it..
       >
       > The address:
       > 72.8.160.42
       > port: 25290
       > 8 slots
       >
       > Is my server address.   It's open access no password, Full PvP
       open base raiding, no keystone to start however I am certain
       they show up in airdrops (this was more of an accident that we
       decided to leave.)   No equipment to start (which made for a
       couple of rough starts, also an accident I decided to leave in.)
       Your certainly welcome to use it.  We will likely be bouncing
       in and out of Kamcraft and playing around with this as well.
       >
       --- End Quote ---
       Well to be able to only live for about 7 hours I would have to
       say the game is to hard for me. I cant even comment on the loot
       respawn aspect as I didn't stay alive long enough to get
       anywhere near an area that had been looted.
       When you are not even given the ability to survive in a survival
       game you have to think something is wonky.
       We are a young 30ish character. You would think we have a little
       experience.... but from sun up (once I could move spawned and
       there were Zs all around) I had to keep on the move. There was
       no time even check what I was looting. Made a stone axe and that
       was it. The rest was trying to harvest rocks/iron/coal but that
       was always interrupted by Zs coming out of no where.
       Again this is a game..... while I don't expect to live forever I
       expect to have a chance. So far (I was the only on so maybe that
       had something to do with it)  its too difficult. This is not
       trial and error die many times until you get it right..... at
       least I don't think the game is supposed to be like that.
       #Post#: 1992--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: h0tr0d
       Date: September 4, 2014, 12:53 am
       ---------------------------------------------------------
       what precisely got ya? zombie spawn?
       #Post#: 1994--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: h0tr0d
       Date: September 4, 2014, 1:08 am
       ---------------------------------------------------------
       I can't seem to find where I posted this if in fact I did:
       Is there a way to set up only certain areas with loot re-spawn?
       Say only places regen like Diersville and Gravetown used to, it
       could be served to simulate a loot re-spawn.
       The idea of Navezgane county being in-game made me think about
       Navezgane (as an example) being a regen area, or
       Diersville/Gravetown, maybe a wasteland city, I dunno. It could
       be random across the map so you have to run into one maybe.
       (Cities further apart would help this).
       Anyway the idea is to have spot(s) where the map regens so it
       becomes a special place where you can go for loot - in hopes it
       becomes contested as a result.
       #Post#: 1995--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: h0tr0d
       Date: September 4, 2014, 1:11 am
       ---------------------------------------------------------
       Oh, almost forgot.
       --- Quote ---
       > First @Hotrod – Chill out man! We are having a passionate
       adult conversation about the settings on a game we love to play
       together, as we have done in the past.
       --- End Quote ---
       No, you weren't.
       
       --- Quote ---
       > I’ve been here since the forums opened and you are the only
       person to ever take everything people say so personally. If you
       can’t keep your emotions in check and add to the discussion like
       Aknot; 3rd; Negative and the rest maybe you just need to be
       quite and go back to the kiddie table. I mean OMG you don’t like
       me, I’m gona cry myself to sleep tonight because some
       menstruating, lactating internet person said they didn’t like
       me. As if. Your post is truly on the edge of trolling there is
       no purpose for it but to try and instigate trouble within the
       community. And if you agree with me then what’s with the
       longwinded pointless post that added nothing to the conversation
       we are having. Maybe you’re really my X Wife because she was the
       only person I ever meet that would argue with people they agree
       with.
       --- End Quote ---
       Case and point.
       #Post#: 1996--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: imamthorburn
       Date: September 4, 2014, 2:23 am
       ---------------------------------------------------------
       --- Quote from: Aknot link ---
       >
       >
       >
       > Can we PvP ?? Sure.... but the game is not geared for it. Ass
       much as I dislike RIP and their views I have to agree with Thor
       on his assessment.
       >
       > Dislike RIP and our views That's music to my ears lol.
       > But you are correct Aknot this is a pve game with pvp
       elements. Take EQ2 played 6 years on a pvp server. EQ2 was
       originally a PVE only game then they added PVP and the balancing
       and play were up and down there was draw back or op situation
       every time the devs tried to fix something. Its very hard to do
       even for a dev like Sony to do let alone an independent dev.
       >
       > It will never be perfect or realistic no mater what they do
       PVE or PVP. So we just need to make the best of what they give
       us. its alpha I only see good things coming.
       >
       > [quote author=h0tr0d link=topic=249.msg1994#msg1994
       date=1409810911]
       > I can't seem to find where I posted this if in fact I did:
       >
       > Is there a way to set up only certain areas with loot
       re-spawn? Say only places regen like Diersville and Gravetown
       used to, it could be served to simulate a loot re-spawn.
       >
       > The idea of Navezgane county being in-game made me think about
       Navezgane (as an example) being a regen area, or
       Diersville/Gravetown, maybe a wasteland city, I dunno. It could
       be random across the map so you have to run into one maybe.
       (Cities further apart would help this).
       >
       > Anyway the idea is to have spot(s) where the map regens so it
       becomes a special place where you can go for loot - in hopes it
       becomes contested as a result.
       >
       --- End Quote ---
       To kinda of expand on this. I had similar idea.
       We all know 0.0. will be a super city hub every reset.
       like hotrod said don't know if its possible But what if you
       could put some of those custom prefrabs around the area like the
       asylum and damn theres usually rivers around the city.
       Make the super city and prefrabs  the only things that respawn
       Make it pvp in the city still
       And no build radios of 2k from 0.0.
       In theory this should do a couple of things
       1) those that want more pvp can move close to the main hub for
       resources with fear of having to travel 3 or 4 days
       2) those that want the challenge of no respawn can move further
       out.
       3)Those traveling to the city would have to at least travel 2k
       which could encounter pvp in the forest or what ever.
       One more thing is there way to decrease the chances of claim
       blocks in air drops granted they are nice but there still to
       common. We have a police station  and half a hotel claimed in
       one city. A police station and tunnels claimed in another city
       and still have 11 blocks left.
       Pitchburn has 2 police stations claimed I think a hotel too. I
       think they are too common.
       
       
       #Post#: 2001--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Aknot
       Date: September 4, 2014, 5:28 am
       ---------------------------------------------------------
       --- Quote from: h0tr0d link ---
       >
       > what precisely got ya? zombie spawn?
       >
       --- End Quote ---
       Yeah between the endless wave of bees (some of them go silent)
       and not being able to keep inventory sorted straight because im
       moving looting etc the zombies overcame me.
       At one point at initial spawn I did kill a single zombie at
       night with a stone axe... went silent/crouched and watched two
       others run past.... I tohught that was neat. One of the few
       times Zs came that close and didn't attack.
       #Post#: 2003--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Spider
       Date: September 4, 2014, 6:05 am
       ---------------------------------------------------------
       See what happens with challenging settings you get challenging
       game play, no more building and shopping simulator. You actually
       have to try and survive. I love it.
       #Post#: 2004--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Spider
       Date: September 4, 2014, 6:12 am
       ---------------------------------------------------------
       O and don't feel bad. 3 of us couldn't fight our way into the
       city yet. We tried a couple times and got pushed out. So now we
       have to armor up and gather weapons and supplies before we can
       even enter the wasteland city. Feels right not being able to
       walk into the place with the best loot right off from the start,
       with a few different settings we have actually made the city a
       late game place not the first place you run from the start for
       infinite end game loot.
       P.S. I think you were close to were we held up, think we found
       your book bag :)
       #Post#: 2005--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Aknot
       Date: September 4, 2014, 6:53 am
       ---------------------------------------------------------
       But Spider this is not fun (to me).
       No game should have you dying repeatedly in the first few hours
       of gameplay. Especially if it is a survival game. That is not
       surviving.
       It is not challenging. You have just upped the difficulty.
       Challenge is Ok im here alive how can I get to point B without
       dying.... no... cant go that way back track, maybe I can build a
       bridge ok I need to find the parts etc.
       Not log in run around trying to do stuff while constantly being
       assaulted. Finally running around enough collecting enough stuff
       after dying 300 times to make a stand. Masochist comes to mind.
       What this feels like is log on loot some stuff die.... rinse
       repeat until you get enough stuff to stop dying.
       Some of your older games had this problem.... they were just to
       stupidly hard (not the same as challenging) to advance.
       As 7 days matures they will (hopefully) be able to tweak the
       mechanics to make it a survival game. And not just by jacking up
       the number of zombies and or difficulty of zombies. Things like
       real traps, real distractions, etc.
       Wave after wave of enemies is not fun in this type of game.
       #Post#: 2006--------------------------------------------------
       Re: Loot re-spawn timer poll.
   DIR By: Spider
       Date: September 4, 2014, 7:02 am
       ---------------------------------------------------------
       LOL  The Zombies are on lower settings than what they are on
       Mads, only thing changed is some of the loot settings.
       o and we have been playing a couple of RL days and have only
       died like once each when we tried to enter the city.
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