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#Post#: 1991--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Aknot
Date: September 3, 2014, 6:40 pm
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--- Quote from: The3rdMan link ---
>
> See my previous post, I think I am done discussing it unless
someone actually has something new to add. I don't see the
point.
>
> Absolutely, it's an open offer to anyone, take part if you
wish to, no pressure to do so if you do not wish to try it..
>
> The address:
> 72.8.160.42
> port: 25290
> 8 slots
>
> Is my server address. It's open access no password, Full PvP
open base raiding, no keystone to start however I am certain
they show up in airdrops (this was more of an accident that we
decided to leave.) No equipment to start (which made for a
couple of rough starts, also an accident I decided to leave in.)
Your certainly welcome to use it. We will likely be bouncing
in and out of Kamcraft and playing around with this as well.
>
--- End Quote ---
Well to be able to only live for about 7 hours I would have to
say the game is to hard for me. I cant even comment on the loot
respawn aspect as I didn't stay alive long enough to get
anywhere near an area that had been looted.
When you are not even given the ability to survive in a survival
game you have to think something is wonky.
We are a young 30ish character. You would think we have a little
experience.... but from sun up (once I could move spawned and
there were Zs all around) I had to keep on the move. There was
no time even check what I was looting. Made a stone axe and that
was it. The rest was trying to harvest rocks/iron/coal but that
was always interrupted by Zs coming out of no where.
Again this is a game..... while I don't expect to live forever I
expect to have a chance. So far (I was the only on so maybe that
had something to do with it) its too difficult. This is not
trial and error die many times until you get it right..... at
least I don't think the game is supposed to be like that.
#Post#: 1992--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: h0tr0d
Date: September 4, 2014, 12:53 am
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what precisely got ya? zombie spawn?
#Post#: 1994--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: h0tr0d
Date: September 4, 2014, 1:08 am
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I can't seem to find where I posted this if in fact I did:
Is there a way to set up only certain areas with loot re-spawn?
Say only places regen like Diersville and Gravetown used to, it
could be served to simulate a loot re-spawn.
The idea of Navezgane county being in-game made me think about
Navezgane (as an example) being a regen area, or
Diersville/Gravetown, maybe a wasteland city, I dunno. It could
be random across the map so you have to run into one maybe.
(Cities further apart would help this).
Anyway the idea is to have spot(s) where the map regens so it
becomes a special place where you can go for loot - in hopes it
becomes contested as a result.
#Post#: 1995--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: h0tr0d
Date: September 4, 2014, 1:11 am
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Oh, almost forgot.
--- Quote ---
> First @Hotrod – Chill out man! We are having a passionate
adult conversation about the settings on a game we love to play
together, as we have done in the past.
--- End Quote ---
No, you weren't.
--- Quote ---
> I’ve been here since the forums opened and you are the only
person to ever take everything people say so personally. If you
can’t keep your emotions in check and add to the discussion like
Aknot; 3rd; Negative and the rest maybe you just need to be
quite and go back to the kiddie table. I mean OMG you don’t like
me, I’m gona cry myself to sleep tonight because some
menstruating, lactating internet person said they didn’t like
me. As if. Your post is truly on the edge of trolling there is
no purpose for it but to try and instigate trouble within the
community. And if you agree with me then what’s with the
longwinded pointless post that added nothing to the conversation
we are having. Maybe you’re really my X Wife because she was the
only person I ever meet that would argue with people they agree
with.
--- End Quote ---
Case and point.
#Post#: 1996--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: imamthorburn
Date: September 4, 2014, 2:23 am
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--- Quote from: Aknot link ---
>
>
>
> Can we PvP ?? Sure.... but the game is not geared for it. Ass
much as I dislike RIP and their views I have to agree with Thor
on his assessment.
>
> Dislike RIP and our views That's music to my ears lol.
> But you are correct Aknot this is a pve game with pvp
elements. Take EQ2 played 6 years on a pvp server. EQ2 was
originally a PVE only game then they added PVP and the balancing
and play were up and down there was draw back or op situation
every time the devs tried to fix something. Its very hard to do
even for a dev like Sony to do let alone an independent dev.
>
> It will never be perfect or realistic no mater what they do
PVE or PVP. So we just need to make the best of what they give
us. its alpha I only see good things coming.
>
> [quote author=h0tr0d link=topic=249.msg1994#msg1994
date=1409810911]
> I can't seem to find where I posted this if in fact I did:
>
> Is there a way to set up only certain areas with loot
re-spawn? Say only places regen like Diersville and Gravetown
used to, it could be served to simulate a loot re-spawn.
>
> The idea of Navezgane county being in-game made me think about
Navezgane (as an example) being a regen area, or
Diersville/Gravetown, maybe a wasteland city, I dunno. It could
be random across the map so you have to run into one maybe.
(Cities further apart would help this).
>
> Anyway the idea is to have spot(s) where the map regens so it
becomes a special place where you can go for loot - in hopes it
becomes contested as a result.
>
--- End Quote ---
To kinda of expand on this. I had similar idea.
We all know 0.0. will be a super city hub every reset.
like hotrod said don't know if its possible But what if you
could put some of those custom prefrabs around the area like the
asylum and damn theres usually rivers around the city.
Make the super city and prefrabs the only things that respawn
Make it pvp in the city still
And no build radios of 2k from 0.0.
In theory this should do a couple of things
1) those that want more pvp can move close to the main hub for
resources with fear of having to travel 3 or 4 days
2) those that want the challenge of no respawn can move further
out.
3)Those traveling to the city would have to at least travel 2k
which could encounter pvp in the forest or what ever.
One more thing is there way to decrease the chances of claim
blocks in air drops granted they are nice but there still to
common. We have a police station and half a hotel claimed in
one city. A police station and tunnels claimed in another city
and still have 11 blocks left.
Pitchburn has 2 police stations claimed I think a hotel too. I
think they are too common.
#Post#: 2001--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Aknot
Date: September 4, 2014, 5:28 am
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--- Quote from: h0tr0d link ---
>
> what precisely got ya? zombie spawn?
>
--- End Quote ---
Yeah between the endless wave of bees (some of them go silent)
and not being able to keep inventory sorted straight because im
moving looting etc the zombies overcame me.
At one point at initial spawn I did kill a single zombie at
night with a stone axe... went silent/crouched and watched two
others run past.... I tohught that was neat. One of the few
times Zs came that close and didn't attack.
#Post#: 2003--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Spider
Date: September 4, 2014, 6:05 am
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See what happens with challenging settings you get challenging
game play, no more building and shopping simulator. You actually
have to try and survive. I love it.
#Post#: 2004--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Spider
Date: September 4, 2014, 6:12 am
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O and don't feel bad. 3 of us couldn't fight our way into the
city yet. We tried a couple times and got pushed out. So now we
have to armor up and gather weapons and supplies before we can
even enter the wasteland city. Feels right not being able to
walk into the place with the best loot right off from the start,
with a few different settings we have actually made the city a
late game place not the first place you run from the start for
infinite end game loot.
P.S. I think you were close to were we held up, think we found
your book bag :)
#Post#: 2005--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Aknot
Date: September 4, 2014, 6:53 am
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But Spider this is not fun (to me).
No game should have you dying repeatedly in the first few hours
of gameplay. Especially if it is a survival game. That is not
surviving.
It is not challenging. You have just upped the difficulty.
Challenge is Ok im here alive how can I get to point B without
dying.... no... cant go that way back track, maybe I can build a
bridge ok I need to find the parts etc.
Not log in run around trying to do stuff while constantly being
assaulted. Finally running around enough collecting enough stuff
after dying 300 times to make a stand. Masochist comes to mind.
What this feels like is log on loot some stuff die.... rinse
repeat until you get enough stuff to stop dying.
Some of your older games had this problem.... they were just to
stupidly hard (not the same as challenging) to advance.
As 7 days matures they will (hopefully) be able to tweak the
mechanics to make it a survival game. And not just by jacking up
the number of zombies and or difficulty of zombies. Things like
real traps, real distractions, etc.
Wave after wave of enemies is not fun in this type of game.
#Post#: 2006--------------------------------------------------
Re: Loot re-spawn timer poll.
DIR By: Spider
Date: September 4, 2014, 7:02 am
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LOL The Zombies are on lower settings than what they are on
Mads, only thing changed is some of the loot settings.
o and we have been playing a couple of RL days and have only
died like once each when we tried to enter the city.
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