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       #Post#: 1761--------------------------------------------------
       GZ-Town Ideas (PvP)
   DIR By: Lupa
       Date: August 25, 2014, 11:14 am
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       So NegativeX brought up some good points in his post about the
       RGW map and I thought I'd post my ideas in a separate topic
       rather than continue to co-opt his thread since mine is more
       about the 0,0 Central hub (I like to call it GZ town).
       I'd like some more PvP discussion about this to see what others
       think as I know players on our server are divided in play style
       and PvP preference.
       Currently, we have the rule set to NO PvP in GZ Town (0,0) so
       that players have somewhere neutral to go and scavenge / get
       situated their first few days on the server as new players or
       when there's a wipe / restart.
       While I did appreciate this as a new player myself (I set up
       camp on a rooftop and looted an apartment building to get
       started) - I now look back and wonder if it wouldn't have been
       more fun to have GZ be PvP on the way Dierville was on the old
       map. That way, I could choose to go into it and risk getting
       shot while looting, or not.
       What makes GZ town different than Dierville is that it's much
       much bigger and is full of large buildings rather than just a
       collection of little houses. It's MUCH easier to get in and out
       of without being noticed too much by other players or zombies
       either one.
       The cities in the new map are just BEGGING to be warzones. They
       seem set up that way as if the devs really wanted that to be the
       focus there...so many cool buildings to hide in and the best
       loot (books, weapons, gun safes etc) is there.
       So while I was all onboard with making GZ Town Neutral before we
       started, I now think maybe we should swing it around the other
       way and make it the PVP capital of the map. Players who do not
       want to PvP have plenty of options to go elsewhere now as we now
       know the map spawns plenty of POI's and even other whole cities
       out there ripe for looting and less populated.
       What if we encouraged players to build bunkers, forts and
       hideouts IN town instead of spread out all over the map? This
       would keep the "spreads" from happening so much as those who
       like a lot of action could build PvP hideouts in town and play
       that way. While I don't like that ALL the time - I'm like
       40/30/30 (Explorer/Builder/PvP)  - I would totally take one of
       those old crumbling buildings in the city and wall off one floor
       or section as a pvp base...reinforced walls, doors - just enough
       room for me and a few friends, that's it... I wouldnt' take over
       a whole block or even a whole building - what's the point of
       working that hard - more to defend and it will just get wiped
       anyways?
       I'd go for this change, would you?
       #Post#: 1763--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: SilensVentus
       Date: August 25, 2014, 2:17 pm
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       Hi Lupa,
       I generally don't weigh in on where to PVP or not and I am
       always happy with whatever is decided. I can easily avoid it if
       need be or hunt and kill and be killed for the sport if it.
       I would be quite fine with making 0,0 PVP. For any new players I
       think the current members know each other fairly well by name
       and if we were alerted to someone being new, perhaps it could be
       "hands off" killing them (unless they draw blood/theft) for a
       couple of game days. That might take a little bit of structure,
       but should not be too hard to accomplish.
       Now, my main reason FOR PVP at 0,0 is due to watching a twitch
       stream just today. Someone had taken over one of the apartment
       buildings. Taken the doors of the POI and placed their own and
       was fortifying it. Technically we have always had the rule that
       if you take over a POI, then you are fair game at that location.
       Now granted, we should not be allowed to take over a "rich" area
       like the apartments solely for ourselves. (UNLESS, we go to
       Spider's suggestions elsewhere of no loot respawn). Perhaps just
       the apartments can be off limits to "Colonizing". But due to
       their potential loot, they would make tempting targets on both
       sides of the equation.
       As you stated, there are more than enough to house the server
       players and there is nothing stopping people/groups teaming up
       to take over a single structure  We probably would need some
       points discussed on occupations.
       But, in watching that person on Twitch it seemed like a cool
       idea to be able to take over a building from a PVP standpoint.
       People that don't want to build too much have some structures to
       start out with and expand where they see fit. People that wanted
       to build more grand structures could take over, let's say, the
       parking garage. That would be one HELL of a foundation to start
       building on and I would assume fairly strong to support their
       "grand" structure. Neighbors could work together and build a
       tunnel between properties. Or neighbors could build a tunnel and
       murder their neighbor at an opportune time.....Ha.
       Perhaps a rule would be needed such as "no killing when someone
       is clearly in the middle of construction". Or maybe no such rule
       needed...again, some finer points to iron out. We can all still
       certainly build wherever we want outside of 0,0 as you stated.
       In the interest of getting a little more interaction among
       players while the developers and all of us grow with RG - making
       0,0 PVP and allowing people to build there might just be the
       thing to try out out for a bit.
       I for one would continue to build my nomad shelters across the
       map for travel and exploration purposes. But I would certainly
       build within the city.
       Would be quite exciting to wander around those streets or making
       a mad dash out of the city limits to go find some supplies.
       Wake in the morning and check out the sunrise through the window
       - only to get a siper bullet right between the eyes.....That's
       tension.
       #Post#: 1764--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: Madman
       Date: August 25, 2014, 3:21 pm
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       I agree. Since rarely does anyone actually spawn inside of the
       central city, I see no reason to limit PVP there. The only rule
       I can see making is to not allow anyone to build in that area
       unless they are willing to be attacked. As in, stop signs mean
       nothing there. I am going to take a leadership role here and go
       ahead and make this an official rule change now.
       If you have objections to this, please post here and maybe we
       can put it to a vote but until then consider the old central
       city rules cancelled. PVP is now in effect anywhere but
       protected (With stop signs) bases. Any bases/structures built in
       the central city hub are subject to immediate attack/raid/PVP.
       #Post#: 1770--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: h0tr0d
       Date: August 25, 2014, 4:32 pm
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       I agree. No reason in cannot be PVP; otherwise, people can build
       nearby in a non-raidable base and then forage in the city with
       impunity. While I do not begrudge them a non-pvp play style; it
       does seem to be taking advantage of the intent.
       Should a pvp option be considered for new players? Wish they had
       an option so during your first game day on the server you were
       flagged and could not be shot by other players.
       #Post#: 1772--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: Lupa
       Date: August 25, 2014, 4:36 pm
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       --- Quote ---
       > But, in watching that person on Twitch it seemed like a cool
       idea to be able to take over a building from a PVP standpoint.
       People that don't want to build too much have some structures to
       start out with and expand where they see fit. People that wanted
       to build more grand structures could take over, let's say, the
       parking garage. That would be one HELL of a foundation to start
       building on and I would assume fairly strong to support their
       "grand" structure. Neighbors could work together and build a
       tunnel between properties. Or neighbors could build a tunnel and
       murder their neighbor at an opportune time.....Ha.
       --- End Quote ---
       THIS! Yes this!
       I could see people banding together to see how long they could
       'hold out' in one of the broken down buildings or
       garages...fortifying it bit by bit, floor by floor with the full
       caveat that it could be destroyed at any time by players or
       zombies, or both!
       There's still plenty of loot in the city. Even if we have 50
       players I highly doubt we could take up every square inch of GZ
       Town's real estate.
       With a handful of players who actually like the challenge, I see
       only a handful of buildings which would even be altered in any
       way.
       Myself? I just want to hole up one floor of one of the smaller
       buildings and see how long I can keep it!
       NO STOPSIGNS!
       #Post#: 1775--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: Lupa
       Date: August 25, 2014, 4:40 pm
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       --- Quote ---
       > I agree. No reason in cannot be PVP; otherwise, people can
       build nearby in a non-raidable base and then forage in the city
       with impunity. While I do not begrudge them a non-pvp play
       style; it does seem to be taking advantage of the intent.
       --- End Quote ---
       And I agree with this part too. If a player wants to build near
       GZ fine, but coming into town shouldn't be a free ride for loot.
       I changed my mind on GZ being neutral no PvP once I actually got
       a feel for how large these cities really are. There's plenty of
       room and no one spawns IN the city anyways, always on the
       outside of it.
       Also, now that I see just how large the entire RGW map really is
       (I think DALGODA found the edge at 40k?!) well...that really
       changes everything.
       There's plenty of room for people who do not like PvP to spread
       WAY far out there in the wilderness and put up their stopsigns
       and never be bothered.
       #Post#: 1824--------------------------------------------------
       Re: GZ-Town Ideas (PvP)
   DIR By: NegativeX
       Date: August 28, 2014, 10:37 am
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       0,0 definitely needs to be PVP friendly... I'm all for this!
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