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       #Post#: 13611--------------------------------------------------
       Incentivizing PvP and the South
       By: Pwnsaucier Date: April 12, 2020, 10:40 am
       ---------------------------------------------------------
       I would like to propose a concept that would add incentive for
       people to visit and loot the South (PvP) side of the map.
       Currently, as I understand it, there is no difference in any PvE
       aspects in the South vs North; no extra XP, no better loot, etc.
       In all the many hours I've been on our servers in the past 6
       months, I have not heard of any PvP action. I think if there was
       a little extra incentive to go to the South, we might start to
       see some more significant activity on that half of the map.
       Would it be possible to add a simple new server side mod that
       would apply a custom buff to players when they are in the South?
       For example, the buff could be +25 to loot bonus and +50% XP. It
       could be applied by the same trigger and server logic which
       currently sets the player to PvP when crossing the border.
       Thoughts?
       #Post#: 13612--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: guest307 Date: April 12, 2020, 9:48 pm
       ---------------------------------------------------------
       Just my thoughts on the matter:
       Personally, I heartily approve.  That said, modding for 7 Days
       is far from 'simple', and I don't believe a mod like you're
       suggesting is currently available.  If you want to try it
       yourself, have it at!  I'd love to see the results.
       And while we're on the topic, using a mod to tie buffs to a X/Y
       coordinate may not even be possible.  I've never seen a buff
       like that, so the functionality may not exist in what code TFP
       allows modders to edit.
       -----
       Incentives could be a cool concept, even if not through this
       method.  I'd certainly love to discuss other ideas people have.
       This all, of course, is theoretical, and subject to the Boss'
       input.   ;)
       #Post#: 13613--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: Pwnsaucier Date: April 12, 2020, 11:25 pm
       ---------------------------------------------------------
       I don't think such a mod does exist. We would have to make it.
       First, you have to add the custom buff to buffs.xml via editing
       the config file or doing a modlet for it.
       And to clarify on how I see this flow happening technically on
       the server:
       [list]
       [li]Player goes south beyond PvP border.[/li]
       [li]Server manager detects player location and sets PvP mode
       (already happening today automatically).[/li]
       [li]Server manager uses the "buffplayer" command to apply the
       custom buff.[/li]
       [li]The buff will have a very long or infinite duration (I'm not
       sure if it's possible to have infinite duration buffs?), and is
       re-applied by server manager as soon as it wears off (if
       infinite duration isn't possible).[/li]
       [li]If player goes North into PvE again, the buff is removed
       immediately with the "debuffplayer" command.[/li]
       [/list]
       #Post#: 13614--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: Madman Date: April 13, 2020, 12:12 pm
       ---------------------------------------------------------
       [quote author=Pwnsaucier link=topic=2314.msg13613#msg13613
       date=1586751958]
       I don't think such a mod does exist. We would have to make it.
       First, you have to add the custom buff to buffs.xml via editing
       the config file or doing a modlet for it.
       And to clarify on how I see this flow happening technically on
       the server:
       [list]
       [li]Player goes south beyond PvP border.[/li]
       [li]Server manager detects player location and sets PvP mode
       (already happening today automatically).[/li]
       [li]Server manager uses the "buffplayer" command to apply the
       custom buff.[/li]
       [li]The buff will have a very long or infinite duration (I'm not
       sure if it's possible to have infinite duration buffs?), and is
       re-applied by server manager as soon as it wears off (if
       infinite duration isn't possible).[/li]
       [li]If player goes North into PvE again, the buff is removed
       immediately with the "debuffplayer" command.[/li]
       [/list]
       [/quote]
       I'm not a real modder.  I can only do some fairly basic shit.
       But...
  HTML https://i.ytimg.com/vi/6zLiIJJujv0/hqdefault.jpg
       #Post#: 13615--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: Pwnsaucier Date: April 15, 2020, 4:38 pm
       ---------------------------------------------------------
       I'm not a real modder either. I've edited XML files directly in
       the past, but am a total amateur in the area of making a modlet
       with the xpath method. Getting the server manager and the
       split-map mechanics to work with it would be entirely in your
       ball park.
       I can try the easy part, which is to make an attempt at a modlet
       that adds the custom buff to server-side.
       #Post#: 13616--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: frankencow Date: April 18, 2020, 9:54 pm
       ---------------------------------------------------------
       It is an intriguing idea. I personally was glad to see that TFP
       finally fixed the offline LCB modifier bug so that we could make
       PVP about player interaction and not offline raiding. That fix
       was what made me decide to move to the South.
       The loot and XP buff idea sounds cool if it can get technically
       worked out. Another consideration could be some kind of ladder
       system where once a week a player with the most PVP kills gets
       "gifted" some kind of bragging rights and/or XP granting item.
       Or a spot in the mall that displays the ladder.
       Of course, those ideas are less technology-based and more
       admin-intensive, which I know we are trying to cut down on.
       #Post#: 13624--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: KaRnAgE Date: May 6, 2020, 11:43 pm
       ---------------------------------------------------------
       i'm not really a pvper but what might be cool is to have like an
       arena where a drop appears at a certain time each day and see if
       battles for it happens i mean the package would have to have a
       good chance at being legendary like find and have like 3
       different possible spawn locations in a small radius of each
       other maybe make it sorta close to the north border maybe 300
       meters or so in the south
       there was an event like this in WoW down by booty bay it used
       to be some epic battles
       
       #Post#: 13626--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: Madman Date: May 7, 2020, 9:29 am
       ---------------------------------------------------------
       [quote author=KaRnAgE link=topic=2314.msg13624#msg13624
       date=1588826587]
       i'm not really a pvper but what might be cool is to have like an
       arena where a drop appears at a certain time each day and see if
       battles for it happens i mean the package would have to have a
       good chance at being legendary like find and have like 3
       different possible spawn locations in a small radius of each
       other maybe make it sorta close to the north border maybe 300
       meters or so in the south
       there was an event like this in WoW down by booty bay it used
       to be some epic battles
       [/quote]
       I really like this idea!  I am definitely going to see about
       implementing something similar to this suggestion on the next
       seed.
       #Post#: 13627--------------------------------------------------
       Re: Incentivizing PvP and the South
       By: KaRnAgE Date: May 7, 2020, 10:15 pm
       ---------------------------------------------------------
       If you had the bot announce who first looted the item it would
       kinda be like putting a bounty on them for a short time anyway.
       Then pvpers could watch the kill feed for if they get killed and
       by who for 2nd and 3rd targets and so on. By then the possible
       players who might have the big item has grown drawing less and
       less heat on each possible holder.
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