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#Post#: 1586--------------------------------------------------
Stacking/moving tips
DIR By: h0tr0d
Date: August 18, 2014, 11:43 pm
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Hope it helps some of you.
Sorry for the ad, youtube would not upload this for some reason.
HTML http://www.twitch.tv/hlb_h0tr0d/b/559613707
HTML http://www.twitch.tv/hlb_h0tr0d/b/559613707
#Post#: 1605--------------------------------------------------
Re: Stacking/moving tips
DIR By: campbell_soup
Date: August 19, 2014, 5:54 pm
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I'm watching your video right now and it's awesome. Thanks a
lot!
#Post#: 1606--------------------------------------------------
Re: Stacking/moving tips
DIR By: h0tr0d
Date: August 19, 2014, 6:36 pm
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You are most welcome. I know it doesn't cover everything, but it
should help people see different possibilities in order to make
the game easier as we struggle through Alpha iterations.
#Post#: 1609--------------------------------------------------
Re: Stacking/moving tips
DIR By: h0tr0d
Date: August 19, 2014, 6:43 pm
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And it is a bit rudimentary, so I apologize for that. I was not
trying to create some great work of art.
#Post#: 1610--------------------------------------------------
Re: Stacking/moving tips
DIR By: Aknot
Date: August 20, 2014, 5:38 am
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Might I add a warning.....
What happens if I do this say giving me a stack of 500 widgets
that usually only stack 64 and a patch comes out (not one that
causes a complete reset).
My first thought is the game looks at it as 64 and anything else
over that 64.......... either gets dropped or goes bye-bye.
Is inventory etc. kept server or client side?
#Post#: 1613--------------------------------------------------
Re: Stacking/moving tips
DIR By: Spider
Date: August 20, 2014, 6:42 am
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WOW had no idea! Thanks man I’ll be using this one for sure. One
questions. Have you posted this on 7D2D Forums for the Pimps to
see so it can be fixed? I read the forums a lot and have never
heard anyone talk about it, it may be an unknown bug. If you
haven’t I would suggest you do it’s a pretty big bug, and that’s
what we are really here to find. Who knows maybe it’s behind
the sh1t disappearing while crafting bug that’s been there
forever. Overall very nice find Hotrod.
#Post#: 1629--------------------------------------------------
Re: Stacking/moving tips
DIR By: Lupa
Date: August 20, 2014, 11:44 am
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Thanks for the video hotrod, I've got this earmarked to watch
later today after work! :)
#Post#: 1630--------------------------------------------------
Re: Stacking/moving tips
DIR By: Madman
Date: August 20, 2014, 11:52 am
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--- Quote from: Aknot link ---
>
> Might I add a warning.....
>
> What happens if I do this say giving me a stack of 500 widgets
that usually only stack 64 and a patch comes out (not one that
causes a complete reset).
>
> My first thought is the game looks at it as 64 and anything
else over that 64.......... either gets dropped or goes bye-bye.
>
> Is inventory etc. kept server or client side?
>
--- End Quote ---
That's for me to know and you to find out, lol. ;)
#Post#: 1635--------------------------------------------------
Re: Stacking/moving tips
DIR By: h0tr0d
Date: August 20, 2014, 2:23 pm
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What, Spider? The overstacking? Or just the sandstone
conversion?
I did post this on 7dtd forums, but not as a bug report.
In the past Aknot sometimes I would log and come back and scrap
iron I had overstocked would vanish from my inventory, or
storage chests, yes. I don't recall losing much else yet,
either.
#Post#: 1637--------------------------------------------------
Re: Stacking/moving tips
DIR By: h0tr0d
Date: August 20, 2014, 2:30 pm
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Oh, cinder blocks is another huge one when gathering. In the
hunt for gravel you can dig for a while and get 10 stacks, or I
can harvest cinder blocks. They are worth more than 1 gravel,
plus I can stack them to infinity.
And the patch question, I haven't kept track tbh (to be honest).
I enjoy gathering and building; I'm a bit of a hoarder. This
method is what helps me come back to base after a forging run
with sooooooo many raw resources. Imagine my coal ore stacked,
and when it comes to scrap...
I did not show this but you can craft scrap brass/lead/iron, and
leave it in the finished window. Then fill your crafting window
with items which convert to any scrap piece not in your finished
window. For example:
I craft scrap brass, and in the crafting window I place every
gun I collect when foraging (old version of game). As I run, I
craft. When it is finished I now leave scrap iron in the window
and trow all my brass in the crafting window. I typically came
back to base every run with hundreds or thousands of scrap iron
and sometimes hundreds scrap brass.
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