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#Post#: 12639--------------------------------------------------
Re: Anyone have modding suggestions?
By: KaRnAgE Date: June 13, 2018, 2:52 pm
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ok i know you said you weren't very interested in weapons but
this is a very fun one and it expands the explosive department
its kinda between a rocket launcher and dynamite like a rocket
launcher in that it explodes on contact and like dynamite it has
limited range actually very limited you would have to try it to
see the draw i had lots of fun with it this also causes good
ground damage
<item id="1701" name="noobTubeAmmo">
<property name="Meshfile"
value="Items/Crafting/bullet_casingPrefab" />
<property name="Material" value="metal" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="250" /> <!-- STK loot -->
<property name="Weight" value="5" />
<property name="EconomicValue" value="15" />
<property name="EconomicBundleSize" value="5" />
<property name="CustomIcon" value="noobTubeAmmo" />
<property class="Action1">
<property name="Class" value="Projectile" />
<property name="Explosion.ParticleIndex" value="0" /> <!-- no
expl. -->
<property name="Velocity" value="20" />
<property name="FlyTime" value="0" />
<property name="Gravity" value="-15" />
<property name="LifeTime" value="12" />
<property name="Buff" value="criticalBlunt" />
<property name="Buff_chance" value="0.4" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="5.2" />
<property name="DamageBonus.earth" value="5.2" />
<property name="DamageBonus.metal" value="5.1" />
<property name="DamageBonus.cloth" value="5.1" />
<property name="Explosion.BlockDamage" value="50" />
<property name="Explosion.EntityDamage" value="90" />
<property name="Explosion.ParticleIndex" value="1" />
<property name="Explosion.RadiusBlocks" value="3" />
<property name="Explosion.RadiusEntities" value="4" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="15,25" />
<property name="BlockDamage" value="15,25" />
</property>
</item>
<item id="1702" name="noobTube">
<property name="Meshfile"
value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
<property name="Material" value="metal" />
<property name="RepairTools" value="scrapIron" />
<property name="HoldType" value="26" />
<property name="FuelValue" value="70" />
<property name="EconomicValue" value="220" />
<property name="CustomIcon" value="noobTube" />
<property name="DegradationBreaksAfter" value="false" />
<property name="SoundJammed" value="ItemNeedsRepair" />
<property name="SoundDestroy" value="wooddestroy1" />
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Launcher" />
<property name="Hitmask_override" value="Arrow" />
<property name="Delay" value="0.8" />
<property name="Magazine_size" value="1" />
<property name="Magazine_items" value="noobTubeAmmo" />
<property name="Rays_spread" value="0.012" />
<property name="Reload_time" value="1" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start"
value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload"
value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom" />
<property name="Zoom_max_out" value="45" />
<property name="Zoom_max_in" value="45" />
</property>
<property class="Attributes">
<property name="DegradationRate" value="1,1" />
<property name="DegradationMax" value="30,600" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property name="ActionSkillGroup" value="Gun Smithing"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.5"/>
<property name="PickupJournalEntry" value="alternateAmmoTip" />
</item>
<recipe name="noobTubeAmmo" count="1" craft_area="workbench">
<ingredient name="scrapIron" count="10"/>
<ingredient name="clayLump" count="1"/>
<ingredient name="ductTape" count="1"/>
<ingredient name="gunPowder" count="12"/>
</recipe>
<recipe name="noobTube" count="1" craft_area="workbench">
<ingredient name="forgedSteel" count="12"/>
<ingredient name="shortMetalPipe" count="2"/>
<ingredient name="glue" count="2"/>
<ingredient name="ductTape" count="2"/>
<ingredient name="wood" count="4"/>
</recipe>
#Post#: 12640--------------------------------------------------
Re: Anyone have modding suggestions?
By: junrall Date: June 13, 2018, 3:15 pm
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Add a few skills:
[list]
[li]Landmine skill: Pickup landmines: If possible, the lower
your skill in this, the greater chance the mine will blow up in
your face.
[/li][li]Canned food skill: I believe the next release fixes
zombies not sensing food on you. Canned food could be an option
for safe travel. Use cans and/or jars to craft existing in-game
canned foods.
Canning would be performed in a campfire with a pot, clean
water and meat, and a candle to wax seal.
Using wax for canning is old school and not always a perfect
seal so, the lower your skill in canning, the greater chance
that zombies can sense the canned goods.
For gameplay balance: Canning takes a long time to do in real
life so, make it take a while to craft.
Decrease stack size of canned/cooked goods... after all, who
can carry 50 cans... even in a backpack.
As for uncanned food: The more food you have on you the more
zombies can smell you.
[/li][li]Bagging skill: : I like the idea of a larger inventory.
The higher your skill, the more efficient you are at stowing
your goods which means your inventory size increases.
This skill could be applied to storage as well. Also,
inventory size would increase ONLY if you have a backpack in
your inventory? The backpack could be a rare find.
This is assuming that this is possible within the XML files.
[/li][/list]
#Post#: 12641--------------------------------------------------
Re: Anyone have modding suggestions?
By: Rick Hunter Date: June 13, 2018, 3:37 pm
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+1 larger inventory
#Post#: 12644--------------------------------------------------
Re: Anyone have modding suggestions?
By: Rabid Date: June 13, 2018, 5:47 pm
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Junrall's suggestion for the landmines gave me an idea. Perhaps
incorporate a lockpicking skill along with a new tool or tools
for that purpose? Could be used both to disarm landmines and
pick open pvp player's doors and locked chests. Similar to the
rogue skill from Warcraft.
#Post#: 13619--------------------------------------------------
Re: Anyone have modding suggestions?
By: yu12no Date: April 26, 2020, 9:02 pm
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not sure if this is still alive but i'm gonna give it a try.
i'd like to see more custom paint selection choices.
this idea came up because i wish to paint my storage boxes with
more graphics to increase the efficiency to sort my stuffs.
if Madman is fine then i'm free to help out with providing the
some graphics for the paint library. Just gimme the size and
format of the required pictures/files
#Post#: 13620--------------------------------------------------
Re: Anyone have modding suggestions?
By: Madman Date: April 26, 2020, 9:35 pm
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[quote author=yu12no link=topic=2084.msg13619#msg13619
date=1587952974]
not sure if this is still alive but i'm gonna give it a try.
i'd like to see more custom paint selection choices.
this idea came up because i wish to paint my storage boxes with
more graphics to increase the efficiency to sort my stuffs.
if Madman is fine then i'm free to help out with providing the
some graphics for the paint library. Just gimme the size and
format of the required pictures/files
[/quote]
Sadly, that can't be done without modding every player's copy of
the game too.
#Post#: 13621--------------------------------------------------
Re: Anyone have modding suggestions?
By: yu12no Date: April 26, 2020, 10:35 pm
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dayum thats sad8
#Post#: 13622--------------------------------------------------
Re: Anyone have modding suggestions?
By: KaRnAgE Date: May 6, 2020, 9:19 pm
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i would like to see a co2 powered dart gun (crossbow bolts)
basically a quieter shotgun / faster reloading crossbow. The co2
would be made at chem station and have a durability like the
wood bow. They would be refillable cartridges at the chem
station.
this would be a great gun for pvp and pve
#Post#: 13625--------------------------------------------------
Re: Anyone have modding suggestions?
By: Madman Date: May 7, 2020, 9:28 am
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[quote author=KaRnAgE link=topic=2084.msg13622#msg13622
date=1588817974]
i would like to see a co2 powered dart gun (crossbow bolts)
basically a quieter shotgun / faster reloading crossbow. The co2
would be made at chem station and have a durability like the
wood bow. They would be refillable cartridges at the chem
station.
this would be a great gun for pvp and pve
[/quote]
I plan on adding some modded weapons on the next seed. As well
as a revamped casino!
#Post#: 13642--------------------------------------------------
Re: Anyone have modding suggestions?
By: TOR Date: May 21, 2020, 5:36 pm
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CCTV Mod, link may be here
HTML https://community.7daystodie.com/topic/8400-xyths-modlet-collection/?tab=comments#comment-8400
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