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       #Post#: 42--------------------------------------------------
       PvP system
       By: Sir Longsword Date: May 12, 2014, 8:05 am
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       I would like to suggest/restate a couple of ideas for PvP
       combat. First, perhaps we should make Diersville and Gravestown
       designated PvP areas. They're broken up with lots of cover,
       pitfalls, and zombies, so they make for interesting
       battlefields, there's one on each side of the map, and they're
       large areas that allow for a bit of cat and mouse. Also, neither
       of them contain much for specialized loot. There are no
       gunsafes, munitions boxes, wall safes, etc. There's just
       standard loot you can get anywhere. Thus, it's not a crisis for
       players to have limited access to them (specifically, limited to
       whether they're willing to fight). Just a suggestion.
       I also agree with Spider that supply drops seem like they ought
       to be prime PvP areas. I know racing for supply drops is always
       when I feel the strongest urge to shoot other players.  :P
       Finally, I agree with Cmonster that groups and individuals ought
       to be able to arrange wars and skirmishes between themselves.
       For instance, if the Grim Fortress (Me and Wisengrim) went to
       war against Cookie Castle (Cmonster).
       #Post#: 45--------------------------------------------------
       Re: PvP system
       By: Madman Date: May 12, 2014, 12:56 pm
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       [quote author=Sir Longsword link=topic=20.msg42#msg42
       date=1399899930]
       I would like to suggest/restate a couple of ideas for PvP
       combat. First, perhaps we should make Diersville and Gravestown
       designated PvP areas. They're broken up with lots of cover,
       pitfalls, and zombies, so they make for interesting
       battlefields, there's one on each side of the map, and they're
       large areas that allow for a bit of cat and mouse. Also, neither
       of them contain much for specialized loot. There are no
       gunsafes, munitions boxes, wall safes, etc. There's just
       standard loot you can get anywhere. Thus, it's not a crisis for
       players to have limited access to them (specifically, limited to
       whether they're willing to fight). Just a suggestion.
       I also agree with Spider that supply drops seem like they ought
       to be prime PvP areas. I know racing for supply drops is always
       when I feel the strongest urge to shoot other players.  :P
       Finally, I agree with Cmonster that groups and individuals ought
       to be able to arrange wars and skirmishes between themselves.
       For instance, if the Grim Fortress (Me and Wisengrim) went to
       war against Cookie Castle (Cmonster).
       [/quote]
       I am in 100% agreement with all of your suggestions as they are
       in line with discussion I have already been having with many of
       the other players. Glad to see we are on the same page. :)
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