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       #Post#: 1710--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: August 22, 2014, 12:35 pm
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       On dirt.
       I went into creative and the old dirt still exists. It can be
       placed as pre 9.0, and still grow crops. You cannot place
       fertile dirt on it b/c it collapses mostly, as usual.  But you
       can place it on fertile dirt np.
       I was thinking (if they don't fix dirt this weekend) if we could
       get it added where you  convert fertile dirt to dirt 1:1 or
       such.
       #Post#: 1712--------------------------------------------------
       Re: Recipes
       By: Lupa Date: August 22, 2014, 12:46 pm
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       I agree! This new 'fertile dirt' is crap! Can't even fill in a
       hole surrounded by other dirt that was already there, it just
       collapses like a wimpy biatch.
       I also need to make a dirt embankment in the pond next to my
       base to funnel Z's into for cleanup so a fix for the old regular
       'dirt' would really help!
       #Post#: 1714--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: August 22, 2014, 2:36 pm
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       I'm also wondering if they didn't so it on purpose, but I have
       yet to see them say such.
       #Post#: 1718--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: August 22, 2014, 3:29 pm
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       And I think you're right, we don't want to potentially cause
       issues with terrain.
       #Post#: 1720--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: August 22, 2014, 4:16 pm
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       what I mean by that is I foun a workaround which gives me an
       advantage mwahhaha
       #Post#: 1744--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: August 24, 2014, 11:07 pm
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       What about being able to break down a bandage into cloth?
       #Post#: 2626--------------------------------------------------
       Re: Recipes
       By: Feragh Date: October 21, 2014, 11:32 am
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       Would it be possible to add a recipe for some of the electrical
       lights in the game?  I know there is one that uses a car
       battery, but the light is off.  Could we get some of the ceiling
       lights and street lights that are on?
       #Post#: 2628--------------------------------------------------
       Re: Recipes
       By: h0tr0d Date: October 21, 2014, 12:09 pm
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       Sure, I didn't add any b/c I knew they couldn't be turned on.
       #Post#: 2629--------------------------------------------------
       Re: Recipes
       By: Madman Date: October 21, 2014, 12:23 pm
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       [quote author=Feragh link=topic=19.msg2626#msg2626
       date=1413909120]
       Would it be possible to add a recipe for some of the electrical
       lights in the game?  I know there is one that uses a car
       battery, but the light is off.  Could we get some of the ceiling
       lights and street lights that are on?
       [/quote]
       They have not been added because they cannot be turned on yet.
       :'(
       #Post#: 2741--------------------------------------------------
       Re: Recipes
       By: Niknaks Date: November 3, 2014, 5:55 am
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       Hi Madman - as discussed in game could we get some recipes added
       to break down the "Recipe Books" & "Schematics" into paper.
       I don't know about others but we have 4 chests full of them and
       unless we leave base to dump them there's no way of getting rid
       of them.
       I imagine they'll need to work the same as breaking books down.
       Cheers
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