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#Post#: 1710--------------------------------------------------
Re: Recipes
By: h0tr0d Date: August 22, 2014, 12:35 pm
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On dirt.
I went into creative and the old dirt still exists. It can be
placed as pre 9.0, and still grow crops. You cannot place
fertile dirt on it b/c it collapses mostly, as usual. But you
can place it on fertile dirt np.
I was thinking (if they don't fix dirt this weekend) if we could
get it added where you convert fertile dirt to dirt 1:1 or
such.
#Post#: 1712--------------------------------------------------
Re: Recipes
By: Lupa Date: August 22, 2014, 12:46 pm
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I agree! This new 'fertile dirt' is crap! Can't even fill in a
hole surrounded by other dirt that was already there, it just
collapses like a wimpy biatch.
I also need to make a dirt embankment in the pond next to my
base to funnel Z's into for cleanup so a fix for the old regular
'dirt' would really help!
#Post#: 1714--------------------------------------------------
Re: Recipes
By: h0tr0d Date: August 22, 2014, 2:36 pm
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I'm also wondering if they didn't so it on purpose, but I have
yet to see them say such.
#Post#: 1718--------------------------------------------------
Re: Recipes
By: h0tr0d Date: August 22, 2014, 3:29 pm
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And I think you're right, we don't want to potentially cause
issues with terrain.
#Post#: 1720--------------------------------------------------
Re: Recipes
By: h0tr0d Date: August 22, 2014, 4:16 pm
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what I mean by that is I foun a workaround which gives me an
advantage mwahhaha
#Post#: 1744--------------------------------------------------
Re: Recipes
By: h0tr0d Date: August 24, 2014, 11:07 pm
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What about being able to break down a bandage into cloth?
#Post#: 2626--------------------------------------------------
Re: Recipes
By: Feragh Date: October 21, 2014, 11:32 am
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Would it be possible to add a recipe for some of the electrical
lights in the game? I know there is one that uses a car
battery, but the light is off. Could we get some of the ceiling
lights and street lights that are on?
#Post#: 2628--------------------------------------------------
Re: Recipes
By: h0tr0d Date: October 21, 2014, 12:09 pm
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Sure, I didn't add any b/c I knew they couldn't be turned on.
#Post#: 2629--------------------------------------------------
Re: Recipes
By: Madman Date: October 21, 2014, 12:23 pm
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[quote author=Feragh link=topic=19.msg2626#msg2626
date=1413909120]
Would it be possible to add a recipe for some of the electrical
lights in the game? I know there is one that uses a car
battery, but the light is off. Could we get some of the ceiling
lights and street lights that are on?
[/quote]
They have not been added because they cannot be turned on yet.
:'(
#Post#: 2741--------------------------------------------------
Re: Recipes
By: Niknaks Date: November 3, 2014, 5:55 am
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Hi Madman - as discussed in game could we get some recipes added
to break down the "Recipe Books" & "Schematics" into paper.
I don't know about others but we have 4 chests full of them and
unless we leave base to dump them there's no way of getting rid
of them.
I imagine they'll need to work the same as breaking books down.
Cheers
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