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#Post#: 11229--------------------------------------------------
WE ARE LIVE!
DIR By: guest215
Date: August 1, 2017, 3:14 am
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They said they have fixed the bug where you get teleport-ed
above ground and after several tests by Hammer, Dalgoda, and
Black Triad it seems they have.
That is enough for me to update.
We will also be running a bit of an experiment with this seed;
we will be starting with a smaller map radius and pushing it out
time goes on.
I haven't decided yet on the particulars, but as an example:
Day 1- 2k at the 4 compass points.
Day 49 -3k or 4k at the compass points.
Day 98 - 5 or 6k at the compass points.
Or Day 1 = 4k.
Day 49 - 5k
Day 98- 6k
Day 1 - 2k
Day 14- 3k,
Who knows.
You will have to establish some kind of presence without going
too far out.
The thinking includes:
Less pressure on system resources as a ton of players log in and
begin expanding. Perhaps this will help alleviate some issues.
More social interaction; it doesn't have to be PvP, as 2k by 2k
still means 4k from point to point and early on people will be
focusing on survival, but perhaps people will run into each
other a little more in the north. Call it a social experiment.
Players who join late to the seed may in fact find shacks and
smaller bases they can use to survive near their spawn points
that players abandoned after they moved further out with the map
expansion.
Some of you may have noticed I moved the world border out from
6k to 8k late this last seed so an unknown is whether the
generated radiation borders will stay when the world expands.
This would mean we have small areas of radiation players must
pass through as the world expands.
It could also make for some odd town generation on borders.
While this is not optimal to my wanting more player interaction
and may isolate people I just want to see what happens.
I find it may an interesting approach the likes we have never
tried before. Odds are it won't change much anyway.
Patch notes are here:
HTML https://7daystodie.com/forums/showthread.php?70191-Alpha-16-2-Experimental-B7-is-Out
[QUOTE=The Fun Pimp;707058]Alpha 16.2 Experimental B7 is Out!
Hey Survivalist,
We’ve just released Alpha 16.2 Experimental B7 and could really
use your help finding the last remaining big issues. As always
TFP is interested in all constructive criticism and feedback,
but what we're really looking for in this thread are the
following:
[*]Show stopping game play bugs (Hopefully with reproduction
steps)
[*]Crashes (Try and get reproduction steps and post your
output_log.txt files - usually found here: C:\Program Files
(x86)\Steam\SteamApps\common\7 Days To
Die\7DaysToDie_Data\output_log.txt - directly in your forum
post. Note: You will find all output_logs time stamped there,
even from old games. You can also attach your zipped up crash
dump file too.)
[*] Chunk Generation Bugs. People please give us the coordinates
of where they were in the world when they run into a chunk
generation error plus the game seed. Copy and pasting the error
alone and the output log is not sufficient to help with a fix.
Additionally, you can post balance and feedback in the current
Dev diary.
[I][B][COLOR="#FF0000"]We don’t want incompatibility bugs with
previous builds so please remember to start a new game with each
experimental update.[/COLOR][/B][/I]
Here's how to opt in and play the latest experimental branch.
Open your steam client.
1.
2.
3.
4.
latest_experimental
The game will then update and download the latest experimental
build Alpha 16.2 Experimental
Switching back to the latest main stable build is as easy as
repeating steps 1-4 and on step 4 choose the option ‘None – Opt
out of all Beta Programs’ and you’ll revert to the latest stable
build.
HTML [URL=http://"
HTML http://7daystodie.com/a16-early-streaming-release-notes/"]Official<br
/>Alpha 16 Release notes![/URL]
Cheers Richard
[SIZE=3][U]Added[/U][/SIZE]
[*]RWG prefab size check optimizations
[*]RWG changes for hash getting from toString to
toCultureInvariantString
[*]RWG hub cell pregen blocks spawning the player and chunks
until finished
[*]RWG hub cell download blocks spawning the player and chunks
until finished
[*]Recipes for oil and paper
[*]One level deep backup system for player data files
[*]Added more stealth/debug introspection under F3 menu.
[SIZE=3][U]Changed[/U][/SIZE]
[*]it is not possible to pick up blocks in other player's land
claim area any more
[*]Molotovs do less damage to players
[*]Increased the drop chance of quests and treasure maps
[*]Increased damage on auto turrets
[*]Increased low end damage of the iron fireaxe
[*]Lower resource cost for basic wood building blocks
[*]Animals do not drop gore blocks
[*]Increased shotgun damage, mostly on lower quality guns
[SIZE=3][U]Fixed[/U][/SIZE]
[*]Animal gore blocks are not being cleaned up on servers
[*]When you focus on the centre of a wood frame and try to place
another, you loose the frame
[*]water under navezgane mine
[*]Offline players will have a bedroll icon if someone picks up
their bed
[*]Molotovs hit client players when walking/running backward
[*]Electrical traps can be found in the traps crafting tab
[*]Wrong open sound on eviscerated remains
[*]Traders do not carry compound bows and parts
[*]Wrong upgrade sounds on blocks upgrading to poured concrete
[*]Dysentery description does not mention that it is lethal
[*]Crafting/repair costs of sod and other dirt types are
inconsistent
[*]Crafting skills increase the repair amount by up to 20%
instead of only 2% (on repair kits)
[*]Blooddrawkit dupes if suicided by overuse in backpack.
[*]Player ID text is blurry.
[*]Waypoint search limited to active page.
[*]Allow scrolling through waypoint pages.
[*]Recipes aren't updating "live", ie missing last item and then
gaining it.
[*]Disappearing POI's
[*]32 bit client crashes on RWG creation
[*]Ram usage may be too high (, Alloc)
[*]Zombies bounce off trader's outer walls or are being
teleported upon approaching them
[*]Game Unsticks player to the surface when underground
[*]Minibike location icon will not show if missing the padlock
[*]Insta health on medkit not applied when healing others
[*]Not all drinks extinguish all kinds of fire buffs
[*]Direwolf can still clip into player
[*]Weathersurvival off does not deactivate on leaving a game
[*]Players are unable to pick up small stones, plays land claim
sound
[*]Feral Radiated Spider has wrong limb damage and animation
rules
[*]Block ID 613 will suck player up into it
[*]Fixed not being able to bind mouse scroll wheel
[*]blade traps not doing damage properly when placed on a wall
[*]You can not shoot through security gates
[*]Vultures fall through the world when killed high in the sky
[SIZE=3][U]Known Issues[/U][/SIZE]
[*]On-screen keyboard is only available if you start the game
from Steam’s Big Picture Mode
[*]Smell is not working with the new stealth we will revisit it
in a17
[*]Too many Airdrop crates spawning and crates spawning
underground
[*]Throwing rocks does not distract zombies
[*]GlobalUV support inhibits anisotropic filtering and it has to
be calculated in the shader.
[*]Wet concrete not drying
[*]Sleeper spawning issues continue
[*]Farming of crops other than yucca and hops affects
performance
[*]Zombies rotate on the ground before standing up
[*]Precipitation and cold temp going through windows, glass
blocks, doors, and hatches
[*]Excessive use of trigger plates may cause servers to lag
during hordes.
[*]Bears may not attack properly on slopes
[*]Running zombies may be airwalking after ladder usage
[/QUOTE]
ENSURE YOU CHOOSE THE LATEST EXPERIMENTAL AND THEN VALIDATE YOUR
FILES ANYWAY!
Made some changes to the HUD, look top left when you're in
workstations also!
The CBSM will be down (zcoin store etc.) while we await Alloc's
new fixes.
#Post#: 11232--------------------------------------------------
Re: We will be updating to the latest experimental today
DIR By: Willruss
Date: August 1, 2017, 5:58 am
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Any idea at what time today you will be resetting?
#Post#: 11245--------------------------------------------------
Re: We will be updating to the latest experimental today
DIR By: guest215
Date: August 1, 2017, 7:54 am
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Been at it all night, hopefully soon. Then I'll take a nap maybe
to give u guys a head start before getting killed by me in GZ
lol
#Post#: 11246--------------------------------------------------
Re: We will be updating to the latest experimental today
DIR By: glumbud
Date: August 1, 2017, 7:56 am
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don't forget to put your land claim in your bag before engaging
in combat with h0tr0d
#Post#: 11255--------------------------------------------------
Re: We will be updating to the latest experimental today
DIR By: guest215
Date: August 1, 2017, 9:39 am
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We are live folks.
You will notice some minor changes to the HUD, hope you enjoy!
#Post#: 11256--------------------------------------------------
Re: WE ARE LIVE!
DIR By: glumbud
Date: August 1, 2017, 9:43 am
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ill have to stop dieing so much now that i see my deaths all the
time :)
#Post#: 11257--------------------------------------------------
Re: WE ARE LIVE!
DIR By: CaptJames
Date: August 1, 2017, 10:04 am
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Ok well good luck guys... My entire group is done. We were told
once Alpha 16 Went live out of Experimental which it has done
there would be no wipes until the server became so unstable the
entire community decided it was time for a wipe. My Friend and I
played over night and there were rumors the Server might wipe
then this morning I get up and the server has wiped. No official
warning or anything. Thanks but no thanks. If they are going to
be releasing Experimental tests now for every minor release and
you guys are going to be wiping for every one of them then there
is no freaking point doing anything on the server. Really sucks
since this was the best server we had ever played on in terms of
hackers. But we will just be going ahead with our normal plans
for Alpha 16 of starting our own server again. It's been fun
guys.
#Post#: 11258--------------------------------------------------
Re: WE ARE LIVE!
DIR By: SterlingStar
Date: August 1, 2017, 10:42 am
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--- Quote from: CaptJames link ---
>
> Ok well good luck guys... My entire group is done. We were
told once Alpha 16 Went live out of Experimental which it has
done there would be no wipes until the server became so unstable
the entire community decided it was time for a wipe. My Friend
and I played over night and there were rumors the Server might
wipe then this morning I get up and the server has wiped. No
official warning or anything. Thanks but no thanks. If they are
going to be releasing Experimental tests now for every minor
release and you guys are going to be wiping for every one of
them then there is no freaking point doing anything on the
server. Really sucks since this was the best server we had ever
played on in terms of hackers. But we will just be going ahead
with our normal plans for Alpha 16 of starting our own server
again. It's been fun guys.
>
--- End Quote ---
My sentiments exactly. No warning and no thanks.
#Post#: 11259--------------------------------------------------
Re: WE ARE LIVE!
DIR By: Madman
Date: August 1, 2017, 10:58 am
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If you look through the posts and announcements on our forum, we
ALWAYS try to give a heads up about an upcoming wipe when
possible. It was my fault that the wipe occurred so abruptly as
I had restarted the server while unbeknownst to me, h0tr0d was
working on the files. So if anyone is to blame this time, it is
me. It was an honest mistake and for that I am sorry.
However, this upcoming "patch" would have required a wipe
regardless of what we were told initially by the devs. A16
stable was not stable by any stretch of the imagination. All you
have to do is look at all of the complaints on the official
forums and our own experiences for proof of that. We have had to
do restarts every few hours just to keep the damn thing running
since A16 hit.
If you choose to leave the server over a VERY rare incident in
an otherwise EXTREMELY reliable server, that is your choice.
But, I would certainly hope you consider our overwhelming
reliability and successful history for well over three years
before making such a decision.
#Post#: 11260--------------------------------------------------
Re: WE ARE LIVE!
DIR By: Qikstart
Date: August 1, 2017, 11:00 am
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I'm happy that the server mods are so on top of the updates,
making live in-game fixes like traders, etc. This is Alpha, I
think folks just need to change their mindset and know these
changes WILL happen. I'm excited to get outa work and start
playing.
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