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       #Post#: 11229--------------------------------------------------
       WE ARE LIVE!
   DIR By: guest215
       Date: August 1, 2017, 3:14 am
       ---------------------------------------------------------
       They said they have fixed the bug where you get teleport-ed
       above ground and after several tests by Hammer, Dalgoda, and
       Black Triad it seems they have.
       That is enough for me to update.
       We will also be running a bit of an experiment with this seed;
       we will be starting with a smaller map radius and pushing it out
       time goes on.
       I haven't decided yet on the particulars, but as an example:
       Day 1- 2k at the 4 compass points.
       Day 49 -3k or 4k at the compass points.
       Day 98 - 5 or 6k at the compass points.
       Or Day 1 = 4k.
       Day 49 - 5k
       Day 98- 6k
       Day 1 - 2k
       Day 14- 3k,
       Who knows.
       You will have to establish some kind of presence without going
       too far out.
       The thinking includes:
       Less pressure on system resources as a ton of players log in and
       begin expanding. Perhaps this will help alleviate some issues.
       More social interaction; it doesn't have to be PvP, as 2k by 2k
       still means 4k from point to point and early on people will be
       focusing on survival, but perhaps people will run into each
       other a little more in the north. Call it a social experiment.
       Players who join late to the seed may in fact find shacks and
       smaller bases they can use to survive near their spawn points
       that players abandoned after they moved further out with the map
       expansion.
       Some of you may have noticed I moved the world border out from
       6k to 8k late this last seed so an unknown is whether the
       generated radiation borders will stay when the world expands.
       This would mean we have  small areas of radiation players must
       pass through as the world expands.
       It could also make for some odd town generation on borders.
       While this is not optimal to my wanting more player interaction
       and may isolate people I just want to see what happens.
       I find it may an interesting approach the likes we have never
       tried before. Odds are it won't change much anyway.
       Patch notes are here:
  HTML https://7daystodie.com/forums/showthread.php?70191-Alpha-16-2-Experimental-B7-is-Out
       [QUOTE=The Fun Pimp;707058]Alpha 16.2 Experimental B7 is Out!
       Hey Survivalist,
       We’ve just released Alpha 16.2 Experimental B7 and could really
       use your help finding the last remaining big issues. As always
       TFP is interested in all constructive criticism and feedback,
       but what we're really looking for in this thread are the
       following:
       [*]Show stopping game play bugs (Hopefully with reproduction
       steps)
       [*]Crashes (Try and get reproduction steps and post your
       output_log.txt files - usually found here: C:\Program Files
       (x86)\Steam\SteamApps\common\7 Days To
       Die\7DaysToDie_Data\output_log.txt - directly in your forum
       post. Note: You will find all output_logs time stamped there,
       even from old games. You can also attach your zipped up crash
       dump file too.)
       [*] Chunk Generation Bugs. People please give us the coordinates
       of where they were in the world when they run into a chunk
       generation error plus the game seed. Copy and pasting the error
       alone and the output log is not sufficient to help with a fix.
       
       Additionally, you can post balance and feedback in the current
       Dev diary.
       [I][B][COLOR="#FF0000"]We don’t want incompatibility bugs with
       previous builds so please remember to start a new game with each
       experimental update.[/COLOR][/B][/I]
       Here's how to opt in and play the latest experimental branch.
       Open your steam client.
       1.
       2.
       3.
       4.
       latest_experimental
       The game will then update and download the latest experimental
       build Alpha 16.2 Experimental
       Switching back to the latest main stable build is as easy as
       repeating steps 1-4 and on step 4 choose the option ‘None – Opt
       out of all Beta Programs’ and you’ll revert to the latest stable
       build.
  HTML [URL=http://"
  HTML http://7daystodie.com/a16-early-streaming-release-notes/"]Official<br
       />Alpha 16 Release notes![/URL]
       Cheers Richard
       [SIZE=3][U]Added[/U][/SIZE]
       [*]RWG prefab size check optimizations
       [*]RWG changes for hash getting from toString to
       toCultureInvariantString
       [*]RWG hub cell pregen blocks spawning the player and chunks
       until finished
       [*]RWG hub cell download blocks spawning the player and chunks
       until finished
       [*]Recipes for oil and paper
       [*]One level deep backup system for player data files
       [*]Added more stealth/debug introspection under F3 menu.
       [SIZE=3][U]Changed[/U][/SIZE]
       [*]it is not possible to pick up blocks in other player's land
       claim area any more
       [*]Molotovs do less damage to players
       [*]Increased the drop chance of quests and treasure maps
       [*]Increased damage on auto turrets
       [*]Increased low end damage of the iron fireaxe
       [*]Lower resource cost for basic wood building blocks
       [*]Animals do not drop gore blocks
       [*]Increased shotgun damage, mostly on lower quality guns
       [SIZE=3][U]Fixed[/U][/SIZE]
       [*]Animal gore blocks are not being cleaned up on servers
       [*]When you focus on the centre of a wood frame and try to place
       another, you loose the frame
       [*]water under navezgane mine
       [*]Offline players will have a bedroll icon if someone picks up
       their bed
       [*]Molotovs hit client players when walking/running backward
       [*]Electrical traps can be found in the traps crafting tab
       [*]Wrong open sound on eviscerated remains
       [*]Traders do not carry compound bows and parts
       [*]Wrong upgrade sounds on blocks upgrading to poured concrete
       [*]Dysentery description does not mention that it is lethal
       [*]Crafting/repair costs of sod and other dirt types are
       inconsistent
       [*]Crafting skills increase the repair amount by up to 20%
       instead of only 2% (on repair kits)
       [*]Blooddrawkit dupes if suicided by overuse in backpack.
       [*]Player ID text is blurry.
       [*]Waypoint search limited to active page.
       [*]Allow scrolling through waypoint pages.
       [*]Recipes aren't updating "live", ie missing last item and then
       gaining it.
       [*]Disappearing POI's
       [*]32 bit client crashes on RWG creation
       [*]Ram usage may be too high (, Alloc)
       [*]Zombies bounce off trader's outer walls or are being
       teleported upon approaching them
       [*]Game Unsticks player to the surface when underground
       [*]Minibike location icon will not show if missing the padlock
       [*]Insta health on medkit not applied when healing others
       [*]Not all drinks extinguish all kinds of fire buffs
       [*]Direwolf  can still clip into player
       [*]Weathersurvival off does not deactivate on leaving a game
       [*]Players are unable to pick up small stones, plays land claim
       sound
       [*]Feral Radiated Spider has wrong limb damage and animation
       rules
       [*]Block ID 613 will suck player up into it
       [*]Fixed not being able to bind mouse scroll wheel
       [*]blade traps not doing damage properly when placed on a wall
       [*]You can not shoot through security gates
       [*]Vultures fall through the world when killed high in the sky
       [SIZE=3][U]Known Issues[/U][/SIZE]
       [*]On-screen keyboard is only available if you start the game
       from Steam’s Big Picture Mode
       [*]Smell is not working with the new stealth we will revisit it
       in a17
       [*]Too many Airdrop crates spawning and crates spawning
       underground
       [*]Throwing rocks does not distract zombies
       [*]GlobalUV support inhibits anisotropic filtering and it has to
       be calculated in the shader.
       [*]Wet concrete not drying
       [*]Sleeper spawning issues continue
       [*]Farming of crops other than yucca and hops affects
       performance
       [*]Zombies rotate on the ground before standing up
       [*]Precipitation and cold temp going through windows, glass
       blocks, doors, and hatches
       [*]Excessive use of trigger plates may cause servers to lag
       during hordes.
       [*]Bears may not attack properly on slopes
       [*]Running zombies may be airwalking after ladder usage
       [/QUOTE]
       ENSURE YOU CHOOSE THE LATEST EXPERIMENTAL AND THEN VALIDATE YOUR
       FILES ANYWAY!
       Made some changes to the HUD, look top left when you're in
       workstations also!
       The CBSM will be down (zcoin store etc.) while we await Alloc's
       new fixes.
       #Post#: 11232--------------------------------------------------
       Re: We will be updating to the latest experimental today
   DIR By: Willruss
       Date: August 1, 2017, 5:58 am
       ---------------------------------------------------------
       Any idea at what time today you will be resetting?
       #Post#: 11245--------------------------------------------------
       Re: We will be updating to the latest experimental today
   DIR By: guest215
       Date: August 1, 2017, 7:54 am
       ---------------------------------------------------------
       Been at it all night, hopefully soon. Then I'll take a nap maybe
       to give u guys a head start before getting killed by me in GZ
       lol
       #Post#: 11246--------------------------------------------------
       Re: We will be updating to the latest experimental today
   DIR By: glumbud
       Date: August 1, 2017, 7:56 am
       ---------------------------------------------------------
       don't forget to put your land claim in your bag before engaging
       in combat with h0tr0d
       #Post#: 11255--------------------------------------------------
       Re: We will be updating to the latest experimental today
   DIR By: guest215
       Date: August 1, 2017, 9:39 am
       ---------------------------------------------------------
       We are live folks.
       You will notice some minor changes to the HUD, hope you enjoy!
       #Post#: 11256--------------------------------------------------
       Re: WE ARE LIVE!
   DIR By: glumbud
       Date: August 1, 2017, 9:43 am
       ---------------------------------------------------------
       ill have to stop dieing so much now that i see my deaths all the
       time :)
       #Post#: 11257--------------------------------------------------
       Re: WE ARE LIVE!
   DIR By: CaptJames
       Date: August 1, 2017, 10:04 am
       ---------------------------------------------------------
       Ok well good luck guys... My entire group is done. We were told
       once Alpha 16 Went live out of Experimental which it has done
       there would be no wipes until the server became so unstable the
       entire community decided it was time for a wipe. My Friend and I
       played over night and there were rumors the Server might wipe
       then this morning I get up and the server has wiped. No official
       warning or anything. Thanks but no thanks. If they are going to
       be releasing Experimental tests now for every minor release and
       you guys are going to be wiping for every one of them then there
       is no freaking point doing anything on the server. Really sucks
       since this was the best server we had ever played on in terms of
       hackers. But we will just be going ahead with our normal plans
       for Alpha 16 of starting our own server again. It's been fun
       guys.
       #Post#: 11258--------------------------------------------------
       Re: WE ARE LIVE!
   DIR By: SterlingStar
       Date: August 1, 2017, 10:42 am
       ---------------------------------------------------------
       --- Quote from: CaptJames link ---
       >
       > Ok well good luck guys... My entire group is done. We were
       told once Alpha 16 Went live out of Experimental which it has
       done there would be no wipes until the server became so unstable
       the entire community decided it was time for a wipe. My Friend
       and I played over night and there were rumors the Server might
       wipe then this morning I get up and the server has wiped. No
       official warning or anything. Thanks but no thanks. If they are
       going to be releasing Experimental tests now for every minor
       release and you guys are going to be wiping for every one of
       them then there is no freaking point doing anything on the
       server. Really sucks since this was the best server we had ever
       played on in terms of hackers. But we will just be going ahead
       with our normal plans for Alpha 16 of starting our own server
       again. It's been fun guys.
       >
       --- End Quote ---
       My sentiments exactly. No warning and no thanks.
       #Post#: 11259--------------------------------------------------
       Re: WE ARE LIVE!
   DIR By: Madman
       Date: August 1, 2017, 10:58 am
       ---------------------------------------------------------
       If you look through the posts and announcements on our forum, we
       ALWAYS try to give a heads up about an upcoming wipe when
       possible. It was my fault that the wipe occurred so abruptly as
       I had restarted the server while unbeknownst to me, h0tr0d was
       working on the files. So if anyone is to blame this time, it is
       me. It was an honest mistake and for that I am sorry.
       However, this upcoming "patch" would have required a wipe
       regardless of what we were told initially by the devs. A16
       stable was not stable by any stretch of the imagination. All you
       have to do is look at all of the complaints on the official
       forums and our own experiences for proof of that. We have had to
       do restarts every few hours just to keep the damn thing running
       since A16 hit.
       If you choose to leave the server over a VERY rare incident in
       an otherwise EXTREMELY reliable server, that is your choice.
       But, I would certainly hope you consider our overwhelming
       reliability and successful history for well over three years
       before making such a decision.
       #Post#: 11260--------------------------------------------------
       Re: WE ARE LIVE!
   DIR By: Qikstart
       Date: August 1, 2017, 11:00 am
       ---------------------------------------------------------
       I'm happy that the server mods are so on top of the updates,
       making live in-game fixes like traders, etc. This is Alpha, I
       think folks just need to change their mindset and know these
       changes WILL happen. I'm excited to get outa work and start
       playing.
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