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       #Post#: 10893--------------------------------------------------
       Asking for your help with server performance
   DIR By: guest215
       Date: June 17, 2017, 11:54 pm
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       It was suggested by the head of tech support at our host that
       could try having players turn down their rendering distance
       (which was a major aspect of a16 release) to help with server
       load.
       I believe LOD rendering distance may be more important but
       please try lowering the, even if only a little.
       --- Quote ---
       > daeo: well, we've got a concern over the utilization for the
       server
       > daeo: only 1 hour in and using over 12GB of RAM
       > daeo: and using over 2 cores
       > h0tr0d: yikes,m def an optimization a16 lol
       > daeo: I know madman put in a ticket regarding latency
       > h0tr0d: yup
       > daeo: but
       > daeo: that isn't related to us
       > daeo: that is related to the amount of players, content and
       limits of the software
       > daeo: I see he suggested a machine reboot
       > daeo: but its not been online long enough to even consider
       that
       > daeo: plus, this service is the only one using most of the
       machine
       > h0tr0d: i understand, but we have had more players in past
       builds without this issue, i think its an a16 optimization issue
       > daeo: yes
       > daeo: agreed
       > h0tr0d: but we all are getting packet loss console messages
       when logging in
       > h0tr0d: which is why the ticket...
       > daeo: i'll need winmtr tests from those with issues
       > daeo: no ddos reports, so that isn't part of the issue
       > h0tr0d: joyride.bluefangsolutions.com?
       > h0tr0d: for the winmtr tests
       > daeo: no, astrohook
       > h0tr0d: k running
       > daeo: 224 is on astrohook
       > daeo: also
       > daeo: checking the server log
       > daeo: once you went over 22 players, FPS started tanking
       > daeo:
  HTML http://i.imgur.com/w3u8flU.png
       > h0tr0d: rdo players toning their own individual settings
       decrease demand on server?
       > daeo: 24 player to 28
       > daeo: draw distance i'm sure yes
       > daeo: more regions being cached and requested
       > h0tr0d: tyeah that was a big part of a16
       > daeo: but yea, if there is something you can do to lower the
       resource usage, we'd appreciate it since right now you're over
       util
       > daeo: 9GB is the soft cap we allow for 7 days
       > daeo: we start rebooting servers over 10GB
       > h0tr0d: ill ask the player base, we have been doing consistent
       restarts but the fun p[imps wqere so proud of rendering distance
       > h0tr0d: with the a16 release
       > daeo: well, i don't think large servers of the size of yours
       can work well with that, since FPS is tanking at 22+ Players
       > daeo: What plugin or service is posting this?
       > daeo: Error: sent failed
       > daeo: I've seen this spammed in the log also
       > h0tr0d: cbsm
       > h0tr0d: envul cloud based server manager, def says its normal
       > h0tr0d: dev"
       > daeo: have you tried disabling cbsm?
       > h0tr0d: unless its steamworks
       > daeo: Also, there hasn't been an update for allocs yet since
       January
       > h0tr0d: ive got my view distance  down from what it was in
       alhjpa 5..heh
       > h0tr0d: ive noticed that
       > h0tr0d: get alot of errors witrh allocs fixes in logs also
       > daeo: I'm concerned that might be part of it
       > h0tr0d: perhaps he is waiting until a stable release
       > daeo: could be
       > daeo: maybe try removing allocs (diable by renaming mods
       folder) and turn off cbsm connects
       > daeo: test it out for an hour while people are on and see how
       FPS reacts with player joins
       > h0tr0d: good idea, but one variable at a time. ill try with
       asking player base to turn down LOD rendering distance
       > daeo: those requests from cbsm using allocs are going to add
       to the util, just as the webmap will
       > daeo: how many use the webmap?
       > h0tr0d: only I am using webmap, no one else.
       > daeo: ok
       > h0tr0d: madman can... if he ison
       > daeo: ok, just 2 can great
       > daeo: ok, im going to leave a note on his ticket that I spoke
       to you
       > h0tr0d: ok
       >
       --- End Quote ---
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