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#Post#: 10893--------------------------------------------------
Asking for your help with server performance
DIR By: guest215
Date: June 17, 2017, 11:54 pm
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It was suggested by the head of tech support at our host that
could try having players turn down their rendering distance
(which was a major aspect of a16 release) to help with server
load.
I believe LOD rendering distance may be more important but
please try lowering the, even if only a little.
--- Quote ---
> daeo: well, we've got a concern over the utilization for the
server
> daeo: only 1 hour in and using over 12GB of RAM
> daeo: and using over 2 cores
> h0tr0d: yikes,m def an optimization a16 lol
> daeo: I know madman put in a ticket regarding latency
> h0tr0d: yup
> daeo: but
> daeo: that isn't related to us
> daeo: that is related to the amount of players, content and
limits of the software
> daeo: I see he suggested a machine reboot
> daeo: but its not been online long enough to even consider
that
> daeo: plus, this service is the only one using most of the
machine
> h0tr0d: i understand, but we have had more players in past
builds without this issue, i think its an a16 optimization issue
> daeo: yes
> daeo: agreed
> h0tr0d: but we all are getting packet loss console messages
when logging in
> h0tr0d: which is why the ticket...
> daeo: i'll need winmtr tests from those with issues
> daeo: no ddos reports, so that isn't part of the issue
> h0tr0d: joyride.bluefangsolutions.com?
> h0tr0d: for the winmtr tests
> daeo: no, astrohook
> h0tr0d: k running
> daeo: 224 is on astrohook
> daeo: also
> daeo: checking the server log
> daeo: once you went over 22 players, FPS started tanking
> daeo:
HTML http://i.imgur.com/w3u8flU.png
> h0tr0d: rdo players toning their own individual settings
decrease demand on server?
> daeo: 24 player to 28
> daeo: draw distance i'm sure yes
> daeo: more regions being cached and requested
> h0tr0d: tyeah that was a big part of a16
> daeo: but yea, if there is something you can do to lower the
resource usage, we'd appreciate it since right now you're over
util
> daeo: 9GB is the soft cap we allow for 7 days
> daeo: we start rebooting servers over 10GB
> h0tr0d: ill ask the player base, we have been doing consistent
restarts but the fun p[imps wqere so proud of rendering distance
> h0tr0d: with the a16 release
> daeo: well, i don't think large servers of the size of yours
can work well with that, since FPS is tanking at 22+ Players
> daeo: What plugin or service is posting this?
> daeo: Error: sent failed
> daeo: I've seen this spammed in the log also
> h0tr0d: cbsm
> h0tr0d: envul cloud based server manager, def says its normal
> h0tr0d: dev"
> daeo: have you tried disabling cbsm?
> h0tr0d: unless its steamworks
> daeo: Also, there hasn't been an update for allocs yet since
January
> h0tr0d: ive got my view distance down from what it was in
alhjpa 5..heh
> h0tr0d: ive noticed that
> h0tr0d: get alot of errors witrh allocs fixes in logs also
> daeo: I'm concerned that might be part of it
> h0tr0d: perhaps he is waiting until a stable release
> daeo: could be
> daeo: maybe try removing allocs (diable by renaming mods
folder) and turn off cbsm connects
> daeo: test it out for an hour while people are on and see how
FPS reacts with player joins
> h0tr0d: good idea, but one variable at a time. ill try with
asking player base to turn down LOD rendering distance
> daeo: those requests from cbsm using allocs are going to add
to the util, just as the webmap will
> daeo: how many use the webmap?
> h0tr0d: only I am using webmap, no one else.
> daeo: ok
> h0tr0d: madman can... if he ison
> daeo: ok, just 2 can great
> daeo: ok, im going to leave a note on his ticket that I spoke
to you
> h0tr0d: ok
>
--- End Quote ---
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